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Dec 3 2015

AndyP created T928: NPC-000 falling through floor under certain conditions.
Dec 3 2015, 1:58 PM · Engine, Starmade
tiberius added a comment to T924: Invoking Advanced Build mode using <CTRL> key crashes game in v0.19498.

CentOS 6-64bit.
Using current version of 64-bit Java.
No other S/W running other than Firefox.

Dec 3 2015, 7:18 AM · Engine, Starmade
Chandler added a comment to T922: Cargo bleeds from not full storage..

I hear you...

Dec 3 2015, 1:25 AM · CBS: Functional, Starmade
Chandler changed the status of T905: shield power consumption display values incorrect from Open to In Queue (Game).
Dec 3 2015, 12:42 AM · GUI/HUD, Starmade
Chandler added a comment to T905: shield power consumption display values incorrect.

-Confirmed-
Power con should be 687 for a 5x5x5; when selecting info on the block cell it reads 343500 power used.

Dec 3 2015, 12:42 AM · GUI/HUD, Starmade
Matt_Bradock created T927: Data values reset on server restart.
Dec 3 2015, 12:25 AM · Engine, Starmade

Dec 2 2015

Chandler claimed T905: shield power consumption display values incorrect.
Dec 2 2015, 11:18 PM · GUI/HUD, Starmade
Ithirahad added a comment to T925: More transparency issues.

Cargo blocks adjacent to glass will be invisible through the glass, as well. Not sure if I should make a separate task or if it should all be merged into a new single task for transparency bugs.

Dec 2 2015, 8:56 PM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon added a comment to T922: Cargo bleeds from not full storage..

yeah .. cant find a way to properly reproduce this .. it happens or not .. seemingly erratic.

Dec 2 2015, 8:13 PM · CBS: Functional, Starmade
Chandler added a comment to T922: Cargo bleeds from not full storage..

Still found a bleeder, still no rhyme or reason.. At least i found the cargo floating and was able to recover it...

Dec 2 2015, 8:09 PM · CBS: Functional, Starmade
lancake changed the status of T904: Cargo block doesn't become full if it's the only one linked to a chest from Resolved to In Queue (Game).

-QA Testing-

Dec 2 2015, 6:37 PM · CBS: Functional, Starmade
lancake changed the status of T917: Emissive mapping make rod lights appear on when they're off from Open to In Queue (Game).

-Confirmed-

Dec 2 2015, 6:19 PM · Textures, Starmade
lancake renamed T917: Emissive mapping make rod lights appear on when they're off from Emissive/bump/normal mapping make rod lights appear on when they're off to Emissive mapping make rod lights appear on when they're off.
Dec 2 2015, 6:19 PM · Textures, Starmade
Katorone added a comment to T551: Turrets are not saved and linked correctly in shipyards.

This is still an issue in the latest stable version.
I created a fairly big ship in a shipyard, then took it out for a test flight. Only the main ship was in the test sector, together with 1 attached part on a rail. All other rail items connected to this part were missing.
Upon return to the base i notice ghostblock remnants of what were the missing parts. Albeit shifted in place. These ghostblocks can't be intereacted with in any way. When the server is rebooted, these ghostblocks materialize in the center of the planet right below the shipyard. (and causing some collision lag as well)

Dec 2 2015, 6:18 PM · CBS: Shipyards, Starmade
lancake moved T917: Emissive mapping make rod lights appear on when they're off from Open / Validated to Confirmed on the Issue Navigation board.
Dec 2 2015, 6:15 PM · Textures, Starmade
lancake moved T917: Emissive mapping make rod lights appear on when they're off from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 2 2015, 6:15 PM · Textures, Starmade
lancake renamed T917: Emissive mapping make rod lights appear on when they're off from Emissive maps of "Off" Rod Lights makes them look like they're on to Emissive/bump/normal mapping make rod lights appear on when they're off.
Dec 2 2015, 6:15 PM · Textures, Starmade
lancake claimed T917: Emissive mapping make rod lights appear on when they're off.

-Validated-

Dec 2 2015, 6:14 PM · Textures, Starmade
lancake raised the priority of T784: entities entering boundary area of another large entity can cause client/server lag from High to Urgent.
Dec 2 2015, 6:10 PM · Game Development (Alpha), Physics, Starmade
lancake updated the task description for T784: entities entering boundary area of another large entity can cause client/server lag.
Dec 2 2015, 6:10 PM · Game Development (Alpha), Physics, Starmade
lancake changed the status of T784: entities entering boundary area of another large entity can cause client/server lag from Open to In Queue (Game).

Big vs Big is actually not really an issue. However, it does become one if you have docked entities and all of them come "close" to that other big contraption.
This could be a station you're just approaching with your big ship + its 50 turrets. Once enough of those turrets come close enough you'll see a giant impact on performance.
Or 2 big ships face hugging each other with plenty of turrets near the front.

Dec 2 2015, 6:08 PM · Game Development (Alpha), Physics, Starmade
lancake moved T784: entities entering boundary area of another large entity can cause client/server lag from Open / Validated to Confirmed on the Issue Navigation board.
Dec 2 2015, 6:08 PM · Game Development (Alpha), Physics, Starmade
lancake changed the status of T860: BufferOverflowException + render issues with mass placement of non cubic blocks from Open to In Queue (Game).
Dec 2 2015, 5:55 PM · Engine, Starmade
lancake moved T860: BufferOverflowException + render issues with mass placement of non cubic blocks from Open / Validated to Confirmed on the Issue Navigation board.
Dec 2 2015, 5:55 PM · Engine, Starmade
lancake updated the task description for T860: BufferOverflowException + render issues with mass placement of non cubic blocks.
Dec 2 2015, 5:54 PM · Engine, Starmade
lancake added a comment to T860: BufferOverflowException + render issues with mass placement of non cubic blocks.

Can't really get that crash log, but pretty much all non cubic blocks except for slabs are showing render issues when mass placed:

Dec 2 2015, 5:53 PM · Engine, Starmade
lancake renamed T860: BufferOverflowException + render issues with mass placement of non cubic blocks from BufferOverflowException after glass tetra placement to BufferOverflowException + render issues with mass placement of non cubic blocks.
Dec 2 2015, 5:51 PM · Engine, Starmade
lancake set First occurrence (version) to 0.19504 (Dev) on T903: tooltip doesn't always display or shows wrong data.
Dec 2 2015, 5:46 PM · GUI/HUD, Starmade
lancake changed the status of T903: tooltip doesn't always display or shows wrong data from Resolved to In Queue (Game).

-QA Testing-

Dec 2 2015, 5:45 PM · GUI/HUD, Starmade
lancake changed the status of T890: Trying to get out of ship core while rapidly cycling through docked entities crashes client from Open to In Queue (Game).
Dec 2 2015, 5:37 PM · Game Development (Alpha), Engine (Crashes), Starmade
lancake moved T890: Trying to get out of ship core while rapidly cycling through docked entities crashes client from Open / Validated to Confirmed on the Issue Navigation board.
Dec 2 2015, 5:37 PM · Game Development (Alpha), Engine (Crashes), Starmade
lancake updated the task description for T890: Trying to get out of ship core while rapidly cycling through docked entities crashes client.
Dec 2 2015, 5:37 PM · Game Development (Alpha), Engine (Crashes), Starmade
lancake placed T905: shield power consumption display values incorrect up for grabs.
Dec 2 2015, 5:34 PM · GUI/HUD, Starmade
lancake moved T905: shield power consumption display values incorrect from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 2 2015, 5:34 PM · GUI/HUD, Starmade
lancake renamed T905: shield power consumption display values incorrect from Shield Power Consumption values incorrect to shield power consumption display values incorrect.
Dec 2 2015, 5:34 PM · GUI/HUD, Starmade
lancake claimed T905: shield power consumption display values incorrect.

-Validated-

Dec 2 2015, 5:33 PM · GUI/HUD, Starmade
lancake changed the status of T926: Cargo mass does not update correctly after over capacity bleeding from Open to In Queue (Game).

-Validated- & -Confirmed-

Dec 2 2015, 5:26 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
lancake moved T926: Cargo mass does not update correctly after over capacity bleeding from Open / Validated to Confirmed on the Issue Navigation board.
Dec 2 2015, 5:26 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
lancake moved T926: Cargo mass does not update correctly after over capacity bleeding from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 2 2015, 5:26 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
lancake triaged T926: Cargo mass does not update correctly after over capacity bleeding as Pre-Release Quality Assurance priority.
Dec 2 2015, 5:26 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
lancake claimed T926: Cargo mass does not update correctly after over capacity bleeding.

Yeah, after it is dropped by the "bleed when over capacity" mechanic, it doesn't remove its added mass so it stays as heavy as if it still had those blocks in chest.

Dec 2 2015, 5:24 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
lancake moved T925: More transparency issues from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 2 2015, 5:22 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake renamed T925: More transparency issues from Force Field appears to vanish when looking thru Transporter Field to More transparency issues.
Dec 2 2015, 5:22 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake claimed T925: More transparency issues.

Yeah, looks like there are more of these issues too, similar to T370.
This needs more testing, sitting outside a planet atmosphere causes issues too for example.

Dec 2 2015, 5:21 PM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon moved T922: Cargo bleeds from not full storage. from Open / Validated to Feedback on the Issue Navigation board.
Dec 2 2015, 4:54 PM · CBS: Functional, Starmade
SmilingDemon added a comment to T922: Cargo bleeds from not full storage..

cant reproduce in latest dev build

Dec 2 2015, 4:54 PM · CBS: Functional, Starmade
SmilingDemon changed Category from issuecategory:none to issuecategory:cbsfunc on T922: Cargo bleeds from not full storage..
Dec 2 2015, 4:53 PM · CBS: Functional, Starmade
SmilingDemon claimed T922: Cargo bleeds from not full storage..
Dec 2 2015, 4:28 PM · CBS: Functional, Starmade
spunkie claimed T752: Shipyard loading issue and greyed out buttons.
Dec 2 2015, 3:57 PM · CBS: Shipyards, Starmade
Ithirahad created T926: Cargo mass does not update correctly after over capacity bleeding.
Dec 2 2015, 3:00 AM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
Ithirahad added a comment to T922: Cargo bleeds from not full storage..

Same here.

Dec 2 2015, 2:22 AM · CBS: Functional, Starmade

Dec 1 2015

Chandler created T925: More transparency issues.
Dec 1 2015, 11:02 PM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon moved T918: Ship Yard computer over capacity message is not red from Unclassed to Issue affecting current dev-build on the Starmade board.
Dec 1 2015, 7:54 PM · GUI/HUD, Starmade
SmilingDemon renamed T918: Ship Yard computer over capacity message is not red from Ship Yard computer shows no capacity even when connected to Storage to Ship Yard computer has no capacity on its own .
Dec 1 2015, 7:54 PM · GUI/HUD, Starmade
SmilingDemon raised the priority of T918: Ship Yard computer over capacity message is not red from Normal to Pre-Release Quality Assurance.
Dec 1 2015, 7:51 PM · GUI/HUD, Starmade
SmilingDemon claimed T918: Ship Yard computer over capacity message is not red.
Dec 1 2015, 7:50 PM · GUI/HUD, Starmade
SmilingDemon moved T924: Invoking Advanced Build mode using <CTRL> key crashes game in v0.19498 from New / Unconfirmed to Feedback on the Issue Navigation board.
Dec 1 2015, 5:47 PM · Engine, Starmade
SmilingDemon added a comment to T924: Invoking Advanced Build mode using <CTRL> key crashes game in v0.19498.

What Linux are you using while having that problem ?
Are you using any other software that uses Keybinds at the same time ?
and yes it is not happening on Windows

Dec 1 2015, 5:47 PM · Engine, Starmade
SmilingDemon triaged T924: Invoking Advanced Build mode using <CTRL> key crashes game in v0.19498 as Normal priority.
Dec 1 2015, 5:44 PM · Engine, Starmade
SmilingDemon claimed T924: Invoking Advanced Build mode using <CTRL> key crashes game in v0.19498.
Dec 1 2015, 5:39 PM · Engine, Starmade
schema added a comment to T912: Cargo visual representation is incorrect.

The goal here is more to visually please. if everything is uniform, it wouldn't look good

Dec 1 2015, 4:51 PM · CBS: Functional, Starmade
tiberius created T924: Invoking Advanced Build mode using <CTRL> key crashes game in v0.19498.
Dec 1 2015, 7:30 AM · Engine, Starmade
Chandler added a comment to T922: Cargo bleeds from not full storage..

Found that i lost cargo after re logging.

Dec 1 2015, 1:08 AM · CBS: Functional, Starmade
Chandler renamed T918: Ship Yard computer over capacity message is not red from Ship Yard computer not recognizing storage block, shows no capacity. to Ship Yard computer shows no capacity even when connected to Storage.
Dec 1 2015, 12:15 AM · GUI/HUD, Starmade

Nov 30 2015

Chandler added a comment to T847: All systems disconnected (c+v link) in sector..

:) I still dont think that they are related :P.. The wireless one is pretty consistent.. (or at least it was when i was working with the wireless) The everything disconnecting all at once when it decides to is a crap shoot. We dont know when it will happen.. ;)

Nov 30 2015, 11:40 PM · Engine, Starmade
Chandler added a comment to T847: All systems disconnected (c+v link) in sector..

Last time it occurred it effected across sectors, mine at 2.2.3 and Klowns public gate 1-2 sectors away.

Nov 30 2015, 11:36 PM · Engine, Starmade
AndyP updated the task description for T923: Storage capacity Values are funky..
Nov 30 2015, 11:01 PM · Starmade
AndyP changed the status of T923: Storage capacity Values are funky. from Open to In Queue (Game).
Nov 30 2015, 10:59 PM · Starmade
AndyP moved T923: Storage capacity Values are funky. from New / Unconfirmed to Confirmed on the Issue Navigation board.
Nov 30 2015, 10:59 PM · Starmade
AndyP changed the status of T923: Storage capacity Values are funky. from In Queue (Game) to Open.
Nov 30 2015, 10:59 PM · Starmade
AndyP changed the status of T923: Storage capacity Values are funky. from Open to In Queue (Game).

Seen this happening, however, the problem seems to be the "mousover" about "volume" it seems to take from inventory depending on slot it is in the target.
This difference also happens when splitting stacks in inventory, it sometimes displays the volume from a stack in inventory, when pointing to a stack in a chest.
But as shown this does not happen in all cases, seems like the last stack moved counts, but not sure.

Nov 30 2015, 10:58 PM · Starmade
AndyP raised the priority of T923: Storage capacity Values are funky. from Low to Pre-Release Quality Assurance.
Nov 30 2015, 10:56 PM · Starmade
AndyP claimed T923: Storage capacity Values are funky..
Nov 30 2015, 10:56 PM · Starmade
AndyP placed T922: Cargo bleeds from not full storage. up for grabs.
Nov 30 2015, 10:53 PM · CBS: Functional, Starmade
AndyP added a comment to T922: Cargo bleeds from not full storage..

It did not do that on the build we reported T911

Nov 30 2015, 10:53 PM · CBS: Functional, Starmade
AndyP moved T922: Cargo bleeds from not full storage. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 30 2015, 10:52 PM · CBS: Functional, Starmade
AndyP raised the priority of T922: Cargo bleeds from not full storage. from High to Pre-Release Quality Assurance.
Nov 30 2015, 10:52 PM · CBS: Functional, Starmade
AndyP updated subscribers of T911: overload triggers a copy of stacks to be dropped into space.
Nov 30 2015, 10:51 PM · Engine, Starmade
AndyP merged task T921: Storage dumps all cargo when overfull into T911: overload triggers a copy of stacks to be dropped into space.
Nov 30 2015, 10:51 PM · Starmade
AndyP added a comment to T921: Storage dumps all cargo when overfull.

-Rejected-

Nov 30 2015, 10:51 PM · Starmade
AndyP shifted T921: Storage dumps all cargo when overfull from the S1 Public space to the S3 Starmade space.
Nov 30 2015, 10:51 PM · Starmade
AndyP claimed T921: Storage dumps all cargo when overfull.
Nov 30 2015, 10:51 PM · Starmade
AndyP claimed T922: Cargo bleeds from not full storage..
Nov 30 2015, 10:50 PM · CBS: Functional, Starmade
AndyP added a comment to T847: All systems disconnected (c+v link) in sector..

THis has been reported.
T755: Computers and logic all disconnect on their own.
It's rough to test, because we cant reproduce it.

Nov 30 2015, 10:48 PM · Engine, Starmade
Chandler renamed T921: Storage dumps all cargo when overfull from Cargo dumps all cargo when overfull to Storage dumps all cargo when overfull.
Nov 30 2015, 10:05 PM · Starmade
Chandler created T923: Storage capacity Values are funky..
Nov 30 2015, 9:30 PM · Starmade
Chandler created T922: Cargo bleeds from not full storage..
Nov 30 2015, 9:21 PM · CBS: Functional, Starmade
Chandler created T921: Storage dumps all cargo when overfull.
Nov 30 2015, 9:19 PM · Starmade
17joshuanewcomb created T920: Shipyard "Place order" menu doesn't recognize a ship is docked..
Nov 30 2015, 7:54 PM · CBS: Shipyards, Starmade
lancake added a comment to T914: cargo area - does not detect full state anymore.

Doesn't look like it is fixed.

Nov 30 2015, 7:35 PM · Engine, Starmade
lancake changed Last tested (version) from 0.19504 (Dev) to 0.19507 (Dev) on T908: Inventory full when you have more 45 slots in use.
Nov 30 2015, 7:26 PM · CBS: Functional, Starmade
lancake changed the status of T908: Inventory full when you have more 45 slots in use from Resolved to In Queue (Game).

-QA Testing-

Nov 30 2015, 7:26 PM · CBS: Functional, Starmade
lancake changed Last tested (version) from 0.19504 (Dev) to 0.19507 (Dev) on T912: Cargo visual representation is incorrect.
Nov 30 2015, 7:16 PM · CBS: Functional, Starmade
lancake changed the status of T912: Cargo visual representation is incorrect from Resolved to In Queue (Game).

-QA Testing-

Nov 30 2015, 7:16 PM · CBS: Functional, Starmade
lancake set First occurrence (version) to 0.19504 (Dev) on T909: Storage does not have base inventory space.
Nov 30 2015, 6:59 PM · Engine, Starmade
lancake closed T909: Storage does not have base inventory space as Closed.

-QA Testing-

Nov 30 2015, 6:59 PM · Engine, Starmade
lancake changed Last tested (version) from 0.19504 (Dev) to 0.19507 (Dev) on T907: "Over capacity" message for inventory factory menus is not visible.
Nov 30 2015, 6:54 PM · GUI/HUD, Starmade
lancake closed T907: "Over capacity" message for inventory factory menus is not visible as Closed.

-QA Testing-

Nov 30 2015, 6:54 PM · GUI/HUD, Starmade
Ithirahad added a comment to T752: Shipyard loading issue and greyed out buttons.

It almost seems as though this cannot be replicated on purpose at all... Sometimes it happens 10 times in a row with different BPs, sometimes it happens once out of the blue when everything else is working, sometimes it doesn't happen at all.

Nov 30 2015, 6:22 PM · CBS: Shipyards, Starmade
luizsilveira updated the task description for T919: Ships (and ship cores, turrets, etc.) keep being teleported to planet core.
Nov 30 2015, 6:06 PM · CBS: Rails, Starmade