This one may be related: http://phab.starma.de/T919
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Nov 30 2015
I have witnessed rubberbanding/teleportation as well in a battle between two ~400m ships on NFD. It had nothing to do with overall latency, seeing as we were firing at each other and movement was almost completely smooth until the sudden teleport... Rather, it seems to be a synchronization problem.
I think this is a duplicate of T91. They go as far as they should but in most cases they won't be able to hit the target.
Should be fixed in 0.19505 and that does seem to be the case. I'll keep an eye on it for a while to make sure.
new information for my last post. The ship is everytime at the place i where i left it. If it seemed to be dissapeared, it is back after 1-2 restarts, sometimes the server crashes while loading the structure with the shipyard and design on it. After the crash the server starts up normal and everything is fine. Another thing is interesting: The ship is not away. The ship is at the shipyard anchor, i newly activated an energy generator in astronaut mode where the ship should be, in fact the ship was visualized about 10km away from me, even with the navigation mark
No feedback but this issue still persists. 1 or multiple actions can cause a shipyard to get stuck in the middle of loading.
The core anchor removal corrupting the design is reported (an in queue). The loading issue really seems what T752 has but looks like it has multiple causes. I'll merge the 2 tasks together and hopefully we'll find something we can reproduce consistently.
Forgot to move this task...I asked around and not everyone agrees with this, it's not a bug either. Perhaps leave a suggestion somewhere and let the council discuss it.
I'm not sure what should happen with this. Since in some cases you want some docked entities to enable their turrets and in others you don't. It's not a bug so you should maybe leave a suggestion here http://starmadedock.net/threads/game-balance-suggestions.22101 and let the council discuss it. Perhaps they can find a solution that should satisfy most players.
I am pretty sure this is related to bug T874 and needs a serious look at.
From what I've seen/heard, the Trade Shops aren't restocked. And the spawn sector shop does not receive convoys. Is it because there aren't any other "stick" shops?
Nov 29 2015
i am putting that on Feedback, still got no success in testing that
OK checked the second point ... no problem there! (works as intended at this time)
It is possible our station could have killed one of them, but all three is extremely unlikely. Before we left the sector I did see one station had taken 0.1% damage to health, 0.2% damage to armor and that its shields were recharging. Even though this shows our station did manage to break its defenses, I still think it unlikely that it was killed in our absence from the sector. I can bug Avo when I see him online about sector exports.
Splitting this up a bit
Ive noted odd behaviour when walking up diagonal slabs. This may be a result of having a bad computer, though.
Cannot reproduce
without further ado ;)
Never mind. Apparently intended.
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T910 is a sideeffect of this one,
may be a sync issue with inventory not being updated correctly while in same sector.
I don't think capacity should matter, if you go above capacity it will auto drop stuff if that is enabled on the server setting.
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