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Dec 4 2015

schema changed the status of T926: Cargo mass does not update correctly after over capacity bleeding from In Queue (Game) to Resolved.

from version 0.19513+

Dec 4 2015, 2:31 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
schema changed the status of T932: used volume doesn't update correctly from In Queue (Game) to Resolved.
Dec 4 2015, 2:31 PM · CBS: Functional, Starmade
schema changed the status of T904: Cargo block doesn't become full if it's the only one linked to a chest from In Queue (Game) to Resolved.
Dec 4 2015, 2:28 PM · CBS: Functional, Starmade
AndyP moved T748: NPC-000 falling through floor from Confirmed to Open / Validated on the Issue Navigation board.
Dec 4 2015, 11:22 AM · Engine, Starmade
AndyP added a comment to T748: NPC-000 falling through floor.

Raising prio:
Tutorial cannot be played on affected computers.

Dec 4 2015, 11:21 AM · Engine, Starmade
AndyP raised the priority of T748: NPC-000 falling through floor from Normal to Urgent.
Dec 4 2015, 11:20 AM · Engine, Starmade
AndyP renamed T748: NPC-000 falling through floor from Tutorial Immediately Bugged to NPC-000 falling through floor.
Dec 4 2015, 11:20 AM · Engine, Starmade
AndyP merged task T928: NPC-000 falling through floor under certain conditions into T748: NPC-000 falling through floor.
Dec 4 2015, 11:19 AM · Engine, Starmade
AndyP updated subscribers of T748: NPC-000 falling through floor.
Dec 4 2015, 11:19 AM · Engine, Starmade
AndyP reopened T748: NPC-000 falling through floor as "Open".

Its back again.

Dec 4 2015, 11:19 AM · Engine, Starmade
lancake moved T937: No way to reclaim large item stacks from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 4 2015, 6:44 AM · CBS: Functional, Starmade
lancake triaged T937: No way to reclaim large item stacks as Pre-Release Quality Assurance priority.
Dec 4 2015, 6:44 AM · CBS: Functional, Starmade
lancake claimed T937: No way to reclaim large item stacks.

Now that you can't pick up stacks anymore that will make you go over-capacity, it should be something looked at to figure out how to recover large stacks easily.

Dec 4 2015, 6:43 AM · CBS: Functional, Starmade
Chandler added a comment to T928: NPC-000 falling through floor under certain conditions.

This has been reported before.. it was one that I had confirmed..
http://phab.starma.de/T748
this one..

Dec 4 2015, 2:04 AM · Engine, Starmade

Dec 3 2015

lancake changed Last tested (version) from 0.19509 (Dev) to 0.19511 (Dev) on T933: removing blocks causing null pointer.
Dec 3 2015, 11:26 PM · Engine, Starmade
lancake closed T933: removing blocks causing null pointer as Closed.

-QA Testing-

Dec 3 2015, 11:26 PM · Engine, Starmade
lancake changed the status of T918: Ship Yard computer over capacity message is not red from Resolved to In Queue (Game).

-QA Testing-

Dec 3 2015, 10:59 PM · GUI/HUD, Starmade
lancake changed Last tested (version) from 0.19509 (Dev) to 0.19511 (Dev) on T929: shift clicking items doesn't always move a stack.
Dec 3 2015, 10:53 PM · CBS: Functional, Starmade
lancake closed T929: shift clicking items doesn't always move a stack as Closed.

-QA Testing-

Dec 3 2015, 10:53 PM · CBS: Functional, Starmade
lancake changed Last tested (version) from 0.1951 (Dev) to 0.19511 (Dev) on T930: actions that allow you to go over capacity.
Dec 3 2015, 10:36 PM · Engine, Starmade
lancake set Task Type to issuetype:bug on T930: actions that allow you to go over capacity.
Dec 3 2015, 10:36 PM · Engine, Starmade
lancake added a comment to T930: actions that allow you to go over capacity.

first one is fixed, the factory issue seems to be fixed too but it's possible i couldn't reproduce this consistently and I got lucky back then.

Dec 3 2015, 10:36 PM · Engine, Starmade
lancake set Task Type to issuetype:bug on T934: numerical values are harder to read in inventory than hotbar.
Dec 3 2015, 10:22 PM · Game Development (Beta), GUI/HUD, Starmade
lancake added a comment to T934: numerical values are harder to read in inventory than hotbar.

Doesn't look like that is fixed but not sure if that is in the latest dev build.

Dec 3 2015, 10:22 PM · Game Development (Beta), GUI/HUD, Starmade
lancake added a comment to T939: unload/load will drop blocks if volume used is bigger than default chest capacity.

-Confirmed-

Dec 3 2015, 10:08 PM · CBS: Functional, Quality Assurance, Starmade
lancake changed the status of T939: unload/load will drop blocks if volume used is bigger than default chest capacity from Open to In Queue (Game).
Dec 3 2015, 10:08 PM · CBS: Functional, Quality Assurance, Starmade
lancake moved T939: unload/load will drop blocks if volume used is bigger than default chest capacity from New / Unconfirmed to Confirmed on the Issue Navigation board.
Dec 3 2015, 10:08 PM · CBS: Functional, Quality Assurance, Starmade
lancake set Task Type to issuetype:bug on T939: unload/load will drop blocks if volume used is bigger than default chest capacity.
Dec 3 2015, 10:08 PM · CBS: Functional, Quality Assurance, Starmade
lancake claimed T939: unload/load will drop blocks if volume used is bigger than default chest capacity.
Dec 3 2015, 10:07 PM · CBS: Functional, Quality Assurance, Starmade
lancake created T939: unload/load will drop blocks if volume used is bigger than default chest capacity.
Dec 3 2015, 10:07 PM · CBS: Functional, Quality Assurance, Starmade
AndyP added a comment to T903: tooltip doesn't always display or shows wrong data.

Any item having more than one stack does display wrong. (one of two stacks shows absolutely wrong numbers.)

Dec 3 2015, 9:40 PM · GUI/HUD, Starmade
AndyP added a comment to T914: cargo area - does not detect full state anymore.

Also adding T938 as separate bug report.

Dec 3 2015, 9:38 PM · Engine, Starmade
AndyP changed the status of T938: manual interaction with a chest does not update the "detection state" - activator and or gate from Open to In Queue (Game).
Dec 3 2015, 9:37 PM · Logic, Starmade
AndyP moved T938: manual interaction with a chest does not update the "detection state" - activator and or gate from New / Unconfirmed to Confirmed on the Issue Navigation board.
Dec 3 2015, 9:37 PM · Logic, Starmade
AndyP created T938: manual interaction with a chest does not update the "detection state" - activator and or gate.
Dec 3 2015, 9:37 PM · Logic, Starmade
AndyP added a comment to T914: cargo area - does not detect full state anymore.

-QA Testing-

Dec 3 2015, 9:34 PM · Engine, Starmade
Ithirahad created T937: No way to reclaim large item stacks.
Dec 3 2015, 9:33 PM · CBS: Functional, Starmade
AndyP changed the status of T914: cargo area - does not detect full state anymore from Open to In Queue (Game).
Dec 3 2015, 9:26 PM · Engine, Starmade
AndyP renamed T914: cargo area - does not detect full state anymore from chests don't output false signal when manually filled to capacity to cargo area - does not detect full state anymore.
Dec 3 2015, 9:21 PM · Engine, Starmade
schema changed the status of T934: numerical values are harder to read in inventory than hotbar from In Queue (Game) to Resolved.
Dec 3 2015, 6:55 PM · Game Development (Beta), GUI/HUD, Starmade
schema changed the status of T930: actions that allow you to go over capacity from In Queue (Game) to Resolved.
Dec 3 2015, 6:55 PM · Engine, Starmade
schema changed the status of T929: shift clicking items doesn't always move a stack from In Queue (Game) to Resolved.
Dec 3 2015, 6:50 PM · CBS: Functional, Starmade
Napther created T936: Setting a Slab in ADV build mode saves the block state into Astronaut mode, even for different structures.
Dec 3 2015, 6:37 PM · Game Development (Beta), Engine (Building), Starmade
schema changed the status of T870: Slabs act like full blocks with rails from In Queue (Game) to Resolved.

from 0.19511+

Dec 3 2015, 5:58 PM · CBS: Rails, Starmade
spunkie updated the task description for T834: Turrets. Random parts of turrets are disappearing off players stations and ships.
Dec 3 2015, 5:55 PM · CBS: Rails, Quality Assurance, Starmade
spunkie changed the status of T834: Turrets. Random parts of turrets are disappearing off players stations and ships from Open to In Queue (Game).
Dec 3 2015, 5:54 PM · CBS: Rails, Quality Assurance, Starmade
spunkie added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

It seems to be another shipyard related issue and for those not involving a shipyard there appears to be a problem with create docking

Dec 3 2015, 5:54 PM · CBS: Rails, Quality Assurance, Starmade
schema changed the status of T875: transparency issue with blocks next to slabs from In Queue (Game) to Resolved.

from dev version 0.19511+

Dec 3 2015, 5:54 PM · Game Development (Alpha), Engine (Rendering), Starmade
schema changed the status of T864: Unable to place blocks ON slabs from In Queue (Game) to Resolved.
Dec 3 2015, 5:41 PM · Game Development (Beta), Engine (Building), Starmade
schema changed the status of T918: Ship Yard computer over capacity message is not red from In Queue (Game) to Resolved.
Dec 3 2015, 5:37 PM · GUI/HUD, Starmade
Ithirahad added a comment to T784: entities entering boundary area of another large entity can cause client/server lag.

This occurs with stations that are made of multiple structures with lots of space in-between, even if the ship isn't within the 'bounding box' of anything that you can collide with. I'm sure there's some way to avoid that...

Dec 3 2015, 5:14 PM · Game Development (Alpha), Physics, Starmade
lancake changed the status of T930: actions that allow you to go over capacity from Open to In Queue (Game).
Dec 3 2015, 5:08 PM · Engine, Starmade
lancake changed the status of T929: shift clicking items doesn't always move a stack from Open to In Queue (Game).
Dec 3 2015, 5:08 PM · CBS: Functional, Starmade
lancake changed the status of T934: numerical values are harder to read in inventory than hotbar from Open to In Queue (Game).
Dec 3 2015, 5:08 PM · Game Development (Beta), GUI/HUD, Starmade
lancake changed the status of T931: can't split or merge multi slots when over or near capacity limit from Open to In Queue (Game).
Dec 3 2015, 5:08 PM · CBS: Functional, Starmade
lancake changed the status of T932: used volume doesn't update correctly from Open to In Queue (Game).
Dec 3 2015, 5:08 PM · CBS: Functional, Starmade
lancake changed the status of T935: Item bleeding triggers immediately after loading on anything that has more than default volume used from Open to In Queue (Game).
Dec 3 2015, 5:08 PM · CBS: Functional, Starmade
lancake added a comment to T935: Item bleeding triggers immediately after loading on anything that has more than default volume used.

-Confirmed-

Dec 3 2015, 5:08 PM · CBS: Functional, Starmade
lancake added a comment to T934: numerical values are harder to read in inventory than hotbar.

-Confirmed-

Dec 3 2015, 5:07 PM · Game Development (Beta), GUI/HUD, Starmade
lancake added a comment to T932: used volume doesn't update correctly.

There are probably other ways to cause this but we'll find those in a QA test, too many conflicting issues for now.

Dec 3 2015, 5:07 PM · CBS: Functional, Starmade
lancake added a comment to T931: can't split or merge multi slots when over or near capacity limit.

-Confirmed-

Dec 3 2015, 5:07 PM · CBS: Functional, Starmade
lancake added a comment to T930: actions that allow you to go over capacity.

-Confirmed-

Dec 3 2015, 5:07 PM · Engine, Starmade
lancake updated the task description for T929: shift clicking items doesn't always move a stack.
Dec 3 2015, 5:06 PM · CBS: Functional, Starmade
lancake added a comment to T929: shift clicking items doesn't always move a stack.

-Confirmed-

Dec 3 2015, 5:06 PM · CBS: Functional, Starmade
lancake claimed T929: shift clicking items doesn't always move a stack.
Dec 3 2015, 5:05 PM · CBS: Functional, Starmade
lancake claimed T932: used volume doesn't update correctly.
Dec 3 2015, 5:05 PM · CBS: Functional, Starmade
lancake claimed T931: can't split or merge multi slots when over or near capacity limit.
Dec 3 2015, 5:05 PM · CBS: Functional, Starmade
lancake claimed T930: actions that allow you to go over capacity.
Dec 3 2015, 5:05 PM · Engine, Starmade
lancake claimed T935: Item bleeding triggers immediately after loading on anything that has more than default volume used.
Dec 3 2015, 5:05 PM · CBS: Functional, Starmade
lancake claimed T934: numerical values are harder to read in inventory than hotbar.
Dec 3 2015, 5:05 PM · Game Development (Beta), GUI/HUD, Starmade
lancake moved T929: shift clicking items doesn't always move a stack from New / Unconfirmed to Confirmed on the Issue Navigation board.
Dec 3 2015, 5:05 PM · CBS: Functional, Starmade
lancake moved T930: actions that allow you to go over capacity from New / Unconfirmed to Confirmed on the Issue Navigation board.
Dec 3 2015, 5:05 PM · Engine, Starmade
lancake moved T931: can't split or merge multi slots when over or near capacity limit from New / Unconfirmed to Confirmed on the Issue Navigation board.
Dec 3 2015, 5:05 PM · CBS: Functional, Starmade
lancake moved T932: used volume doesn't update correctly from New / Unconfirmed to Confirmed on the Issue Navigation board.
Dec 3 2015, 5:05 PM · CBS: Functional, Starmade
lancake moved T934: numerical values are harder to read in inventory than hotbar from New / Unconfirmed to Confirmed on the Issue Navigation board.
Dec 3 2015, 5:05 PM · Game Development (Beta), GUI/HUD, Starmade
lancake moved T935: Item bleeding triggers immediately after loading on anything that has more than default volume used from New / Unconfirmed to Confirmed on the Issue Navigation board.
Dec 3 2015, 5:05 PM · CBS: Functional, Starmade
lancake created T935: Item bleeding triggers immediately after loading on anything that has more than default volume used.
Dec 3 2015, 5:02 PM · CBS: Functional, Starmade
schema changed the status of T933: removing blocks causing null pointer from In Queue (Game) to Resolved.
Dec 3 2015, 5:00 PM · Engine, Starmade
lancake changed the status of T933: removing blocks causing null pointer from Open to In Queue (Game).
Dec 3 2015, 4:56 PM · Engine, Starmade
lancake moved T933: removing blocks causing null pointer from Open / Validated to Confirmed on the Issue Navigation board.
Dec 3 2015, 4:56 PM · Engine, Starmade
lancake moved T933: removing blocks causing null pointer from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 3 2015, 4:56 PM · Engine, Starmade
lancake changed First occurrence (version) from 0.19509 (Ddev to 0.19509 (Dev) on T933: removing blocks causing null pointer.
Dec 3 2015, 4:56 PM · Engine, Starmade
lancake triaged T933: removing blocks causing null pointer as Pre-Release Quality Assurance priority.
Dec 3 2015, 4:55 PM · Engine, Starmade
lancake claimed T933: removing blocks causing null pointer.
Dec 3 2015, 4:55 PM · Engine, Starmade
lancake created T934: numerical values are harder to read in inventory than hotbar.
Dec 3 2015, 4:50 PM · Game Development (Beta), GUI/HUD, Starmade
spunkie updated the task description for T933: removing blocks causing null pointer.
Dec 3 2015, 4:37 PM · Engine, Starmade
spunkie created T933: removing blocks causing null pointer.
Dec 3 2015, 4:31 PM · Engine, Starmade
lancake updated the task description for T914: cargo area - does not detect full state anymore.
Dec 3 2015, 4:24 PM · Engine, Starmade
lancake moved T914: cargo area - does not detect full state anymore from Confirmed to Open / Validated on the Issue Navigation board.
Dec 3 2015, 4:23 PM · Engine, Starmade
lancake renamed T914: cargo area - does not detect full state anymore from cargo area - does not detect full state anymore to chests don't output false signal when manually filled to capacity.
Dec 3 2015, 4:23 PM · Engine, Starmade
lancake created T932: used volume doesn't update correctly.
Dec 3 2015, 4:11 PM · CBS: Functional, Starmade
lancake renamed T931: can't split or merge multi slots when over or near capacity limit from can't split multi slots when over or near capacity limit to can't split or merge multi slots when over or near capacity limit.
Dec 3 2015, 3:59 PM · CBS: Functional, Starmade
lancake created T931: can't split or merge multi slots when over or near capacity limit.
Dec 3 2015, 3:54 PM · CBS: Functional, Starmade
lancake created T930: actions that allow you to go over capacity.
Dec 3 2015, 3:47 PM · Engine, Starmade
lancake created T929: shift clicking items doesn't always move a stack.
Dec 3 2015, 3:45 PM · CBS: Functional, Starmade
AndyP closed T911: overload triggers a copy of stacks to be dropped into space as Closed.
Dec 3 2015, 3:25 PM · Engine, Starmade
AndyP added a comment to T911: overload triggers a copy of stacks to be dropped into space.

-QA Testing-

Dec 3 2015, 3:24 PM · Engine, Starmade
AndyP changed the status of T914: cargo area - does not detect full state anymore from Resolved to In Queue (Game).

-QA Testing-

Dec 3 2015, 2:48 PM · Engine, Starmade
AndyP closed T913: storage - auto-pull does not stop before overfilling as Closed.

-QA Testing-

Dec 3 2015, 2:47 PM · Engine, Starmade
AndyP moved T928: NPC-000 falling through floor under certain conditions from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 3 2015, 1:58 PM · Engine, Starmade