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Nov 30 2015

luizsilveira added a comment to T67: NPC ships can spawn inside a planet core.

This one may be related: http://phab.starma.de/T919

Nov 30 2015, 6:06 PM · Game Development (Alpha), Crew, Starmade
Ithirahad added a comment to T810: Sector change causes warping back and forth.

I have witnessed rubberbanding/teleportation as well in a battle between two ~400m ships on NFD. It had nothing to do with overall latency, seeing as we were firing at each other and movement was almost completely smooth until the sudden teleport... Rather, it seems to be a synchronization problem.

Nov 30 2015, 5:44 PM · Engine, Starmade
luizsilveira created T919: Ships (and ship cores, turrets, etc.) keep being teleported to planet core.
Nov 30 2015, 5:23 PM · CBS: Rails, Starmade
schema changed the status of T904: Cargo block doesn't become full if it's the only one linked to a chest from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Nov 30 2015, 3:55 PM · CBS: Functional, Starmade
schema changed the status of T908: Inventory full when you have more 45 slots in use from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Nov 30 2015, 3:55 PM · CBS: Functional, Starmade
schema changed the status of T907: "Over capacity" message for inventory factory menus is not visible from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Nov 30 2015, 3:55 PM · GUI/HUD, Starmade
schema changed the status of T911: overload triggers a copy of stacks to be dropped into space from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Nov 30 2015, 3:55 PM · Engine, Starmade
schema changed the status of T909: Storage does not have base inventory space from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Nov 30 2015, 3:55 PM · Engine, Starmade
schema changed the status of T912: Cargo visual representation is incorrect from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Nov 30 2015, 3:55 PM · CBS: Functional, Starmade
schema changed the status of T914: cargo area - does not detect full state anymore from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Nov 30 2015, 3:55 PM · Engine, Starmade
schema changed the status of T913: storage - auto-pull does not stop before overfilling from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Nov 30 2015, 3:55 PM · Engine, Starmade
Chandler created T918: Ship Yard computer over capacity message is not red.
Nov 30 2015, 3:24 PM · GUI/HUD, Starmade
lancake added a comment to T633: Long range beams not firing at full range..

I think this is a duplicate of T91. They go as far as they should but in most cases they won't be able to hit the target.

Nov 30 2015, 2:19 PM · CBS: Weapons, Starmade
lancake changed the status of T903: tooltip doesn't always display or shows wrong data from In Queue (Game) to Resolved.
Nov 30 2015, 10:46 AM · GUI/HUD, Starmade
lancake changed the status of T903: tooltip doesn't always display or shows wrong data from Resolved to In Queue (Game).
Nov 30 2015, 10:46 AM · GUI/HUD, Starmade
lancake moved T903: tooltip doesn't always display or shows wrong data from Open / Validated to Confirmed on the Issue Navigation board.
Nov 30 2015, 10:46 AM · GUI/HUD, Starmade
lancake changed the status of T903: tooltip doesn't always display or shows wrong data from Open to Resolved.

Should be fixed in 0.19505 and that does seem to be the case. I'll keep an eye on it for a while to make sure.

Nov 30 2015, 10:46 AM · GUI/HUD, Starmade
Igel added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

new information for my last post. The ship is everytime at the place i where i left it. If it seemed to be dissapeared, it is back after 1-2 restarts, sometimes the server crashes while loading the structure with the shipyard and design on it. After the crash the server starts up normal and everything is fine. Another thing is interesting: The ship is not away. The ship is at the shipyard anchor, i newly activated an energy generator in astronaut mode where the ship should be, in fact the ship was visualized about 10km away from me, even with the navigation mark

Nov 30 2015, 10:41 AM · CBS: Rails, Quality Assurance, Starmade
lancake moved T752: Shipyard loading issue and greyed out buttons from Feedback to Open / Validated on the Issue Navigation board.
Nov 30 2015, 10:41 AM · CBS: Shipyards, Starmade
lancake placed T752: Shipyard loading issue and greyed out buttons up for grabs.

No feedback but this issue still persists. 1 or multiple actions can cause a shipyard to get stuck in the middle of loading.

Nov 30 2015, 10:40 AM · CBS: Shipyards, Starmade
lancake updated subscribers of T752: Shipyard loading issue and greyed out buttons.
Nov 30 2015, 10:38 AM · CBS: Shipyards, Starmade
lancake merged task T762: Partial Loading of Shipyard Designs can cause database error of a Design (Multiplayer) into T752: Shipyard loading issue and greyed out buttons.
Nov 30 2015, 10:38 AM · CBS: Shipyards, Starmade
lancake added a comment to T762: Partial Loading of Shipyard Designs can cause database error of a Design (Multiplayer).

The core anchor removal corrupting the design is reported (an in queue). The loading issue really seems what T752 has but looks like it has multiple causes. I'll merge the 2 tasks together and hopefully we'll find something we can reproduce consistently.

Nov 30 2015, 10:38 AM · CBS: Shipyards, Starmade
lancake closed T799: Display Modules don't display shield count from parent entities when docked. as Rejected.

Forgot to move this task...I asked around and not everyone agrees with this, it's not a bug either. Perhaps leave a suggestion somewhere and let the council discuss it.

Nov 30 2015, 10:33 AM · CBS: Systems, Starmade
lancake closed T833: Build mode controls all other docked entities on a station and or a docked ship as Rejected.

I'm not sure what should happen with this. Since in some cases you want some docked entities to enable their turrets and in others you don't. It's not a bug so you should maybe leave a suggestion here http://starmadedock.net/threads/game-balance-suggestions.22101 and let the council discuss it. Perhaps they can find a solution that should satisfy most players.

Nov 30 2015, 10:30 AM · AI, Starmade
spunkie claimed T834: Turrets. Random parts of turrets are disappearing off players stations and ships.
Nov 30 2015, 10:27 AM · CBS: Rails, Quality Assurance, Starmade
lancake added a comment to T847: All systems disconnected (c+v link) in sector..

@AndyP Should this task be merged into T280? Or perhaps T280 would be a task that blocks this one?

Nov 30 2015, 10:26 AM · Engine, Starmade
Crimson-Artist created T917: Emissive mapping make rod lights appear on when they're off.
Nov 30 2015, 2:17 AM · Textures, Starmade
TIME added a comment to T810: Sector change causes warping back and forth.

I am pretty sure this is related to bug T874 and needs a serious look at.

Nov 30 2015, 12:44 AM · Engine, Starmade
TheAvonix added a comment to T916: NPC Stations turn into red platforms..

From what I've seen/heard, the Trade Shops aren't restocked. And the spawn sector shop does not receive convoys. Is it because there aren't any other "stick" shops?

Nov 30 2015, 12:42 AM · Prefabs, Starmade

Nov 29 2015

NuclearFun added a comment to T882: Logging out in gravity well of wormhole results in ship loss..

i am putting that on Feedback, still got no success in testing that

Nov 29 2015, 8:58 PM · Engine, Starmade
NuclearFun moved T882: Logging out in gravity well of wormhole results in ship loss. from Open / Validated to Feedback on the Issue Navigation board.
Nov 29 2015, 8:58 PM · Engine, Starmade
SmilingDemon added a comment to T916: NPC Stations turn into red platforms..

OK checked the second point ... no problem there! (works as intended at this time)

Nov 29 2015, 7:16 PM · Prefabs, Starmade
ToasterBorst added a comment to T916: NPC Stations turn into red platforms..

It is possible our station could have killed one of them, but all three is extremely unlikely. Before we left the sector I did see one station had taken 0.1% damage to health, 0.2% damage to armor and that its shields were recharging. Even though this shows our station did manage to break its defenses, I still think it unlikely that it was killed in our absence from the sector. I can bug Avo when I see him online about sector exports.

Nov 29 2015, 5:09 PM · Prefabs, Starmade
SmilingDemon moved T916: NPC Stations turn into red platforms. from New / Unconfirmed to Feedback on the Issue Navigation board.
Nov 29 2015, 4:57 PM · Prefabs, Starmade
SmilingDemon added a comment to T916: NPC Stations turn into red platforms..

Splitting this up a bit

Nov 29 2015, 4:57 PM · Prefabs, Starmade
Napther added a comment to T865: Can't walk on slab stairs.

Ive noted odd behaviour when walking up diagonal slabs. This may be a result of having a bad computer, though.

Nov 29 2015, 4:49 PM · Game Development (Alpha), Physics, Starmade
SmilingDemon triaged T916: NPC Stations turn into red platforms. as Normal priority.
Nov 29 2015, 4:33 PM · Prefabs, Starmade
SmilingDemon claimed T916: NPC Stations turn into red platforms..
Nov 29 2015, 4:25 PM · Prefabs, Starmade
AndyP closed T627: Flashlights can turn character models invisble. as Rejected.

Cannot reproduce

Nov 29 2015, 4:08 PM · Models, Starmade
SmilingDemon closed T915: Two-way cross-entity pulling does not work. as Rejected.

without further ado ;)

Nov 29 2015, 3:47 PM · Starmade
ToasterBorst created T916: NPC Stations turn into red platforms..
Nov 29 2015, 2:58 PM · Prefabs, Starmade
Ithirahad added a comment to T915: Two-way cross-entity pulling does not work..

Never mind. Apparently intended.

Nov 29 2015, 2:49 PM · Starmade
Ithirahad created T915: Two-way cross-entity pulling does not work..
Nov 29 2015, 2:47 PM · Starmade
lancake lowered the priority of T903: tooltip doesn't always display or shows wrong data from Release Blocker to Pre-Release Quality Assurance.
Nov 29 2015, 2:41 PM · GUI/HUD, Starmade
lancake raised the priority of T904: Cargo block doesn't become full if it's the only one linked to a chest from Low to Pre-Release Quality Assurance.
Nov 29 2015, 2:41 PM · CBS: Functional, Starmade
lancake changed the status of T853: shield effect overrides lighten mode from Open to In Queue (Game).
Nov 29 2015, 2:16 PM · Engine, Starmade
lancake moved T853: shield effect overrides lighten mode from Open / Validated to Confirmed on the Issue Navigation board.
Nov 29 2015, 2:16 PM · Engine, Starmade
lancake updated the task description for T853: shield effect overrides lighten mode.
Nov 29 2015, 2:16 PM · Engine, Starmade
lancake added a comment to T853: shield effect overrides lighten mode.

-Confirmed-

Nov 29 2015, 2:16 PM · Engine, Starmade
AndyP lowered the priority of T907: "Over capacity" message for inventory factory menus is not visible from Release Blocker to Pre-Release Quality Assurance.
Nov 29 2015, 2:00 PM · GUI/HUD, Starmade
AndyP updated subscribers of T264: Planet segment rotated / falling through to the planet core after respawn.
Nov 29 2015, 1:59 PM · Game Development (Alpha), Physics, Starmade
AndyP merged task T452: planet plate alignment odd when astronaut logout restart on planet surface into T264: Planet segment rotated / falling through to the planet core after respawn.
Nov 29 2015, 1:59 PM · Engine, Starmade
AndyP raised the priority of T264: Planet segment rotated / falling through to the planet core after respawn from Normal to High.
Nov 29 2015, 1:59 PM · Game Development (Alpha), Physics, Starmade
AndyP claimed T913: storage - auto-pull does not stop before overfilling.
Nov 29 2015, 1:56 PM · Engine, Starmade
AndyP claimed T914: cargo area - does not detect full state anymore.
Nov 29 2015, 1:56 PM · Engine, Starmade
AndyP lowered the priority of T908: Inventory full when you have more 45 slots in use from Release Blocker to Pre-Release Quality Assurance.
Nov 29 2015, 1:55 PM · CBS: Functional, Starmade
AndyP changed the status of T913: storage - auto-pull does not stop before overfilling from Open to In Queue (Game).

-Confirmed-

Nov 29 2015, 1:55 PM · Engine, Starmade
AndyP changed the status of T914: cargo area - does not detect full state anymore from Open to In Queue (Game).

-Confirmed-

Nov 29 2015, 1:55 PM · Engine, Starmade
AndyP moved T913: storage - auto-pull does not stop before overfilling from New / Unconfirmed to Confirmed on the Issue Navigation board.
Nov 29 2015, 1:55 PM · Engine, Starmade
AndyP moved T914: cargo area - does not detect full state anymore from New / Unconfirmed to Confirmed on the Issue Navigation board.
Nov 29 2015, 1:55 PM · Engine, Starmade
AndyP created T914: cargo area - does not detect full state anymore.
Nov 29 2015, 1:55 PM · Engine, Starmade
AndyP created T913: storage - auto-pull does not stop before overfilling.
Nov 29 2015, 1:53 PM · Engine, Starmade
AndyP raised the priority of T909: Storage does not have base inventory space from High to Pre-Release Quality Assurance.
Nov 29 2015, 1:49 PM · Engine, Starmade
AndyP raised the priority of T911: overload triggers a copy of stacks to be dropped into space from High to Pre-Release Quality Assurance.
Nov 29 2015, 1:48 PM · Engine, Starmade
AndyP lowered the priority of T912: Cargo visual representation is incorrect from Release Blocker to Pre-Release Quality Assurance.
Nov 29 2015, 1:45 PM · CBS: Functional, Starmade
lancake changed the status of T912: Cargo visual representation is incorrect from Open to In Queue (Game).

-Confirmed-

Nov 29 2015, 1:44 PM · CBS: Functional, Starmade
lancake moved T912: Cargo visual representation is incorrect from Open / Validated to Confirmed on the Issue Navigation board.
Nov 29 2015, 1:44 PM · CBS: Functional, Starmade
lancake moved T912: Cargo visual representation is incorrect from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 29 2015, 1:44 PM · CBS: Functional, Starmade
lancake set Task Type to issuetype:bug on T912: Cargo visual representation is incorrect.
Nov 29 2015, 1:43 PM · CBS: Functional, Starmade
lancake created T912: Cargo visual representation is incorrect.
Nov 29 2015, 1:43 PM · CBS: Functional, Starmade
lancake updated the task description for T908: Inventory full when you have more 45 slots in use.
Nov 29 2015, 1:22 PM · CBS: Functional, Starmade
lancake updated the task description for T908: Inventory full when you have more 45 slots in use.
Nov 29 2015, 1:16 PM · CBS: Functional, Starmade
lancake renamed T908: Inventory full when you have more 45 slots in use from Inventory full even if capacity not reached to Inventory full when you have more 45 slots in use.
Nov 29 2015, 1:14 PM · CBS: Functional, Starmade
lancake changed Reproducible from issuerepro:none to issuerepro:yes on T908: Inventory full when you have more 45 slots in use.
Nov 29 2015, 1:09 PM · CBS: Functional, Starmade
lancake changed the status of T908: Inventory full when you have more 45 slots in use from Open to In Queue (Game).
Nov 29 2015, 1:09 PM · CBS: Functional, Starmade
lancake moved T908: Inventory full when you have more 45 slots in use from Open / Validated to Confirmed on the Issue Navigation board.
Nov 29 2015, 1:09 PM · CBS: Functional, Starmade
lancake added a comment to T908: Inventory full when you have more 45 slots in use.

-Confirmed-

Nov 29 2015, 1:09 PM · CBS: Functional, Starmade
lancake raised the priority of T910: Storage does not store contents for reload from High to Release Blocker.
Nov 29 2015, 1:08 PM · Engine, Starmade
lancake updated the task description for T910: Storage does not store contents for reload.
Nov 29 2015, 1:07 PM · Engine, Starmade
AndyP merged T910: Storage does not store contents for reload into T911: overload triggers a copy of stacks to be dropped into space.
Nov 29 2015, 1:04 PM · Engine, Starmade
AndyP merged task T910: Storage does not store contents for reload into T911: overload triggers a copy of stacks to be dropped into space.
Nov 29 2015, 1:04 PM · Engine, Starmade
AndyP added a comment to T911: overload triggers a copy of stacks to be dropped into space.

T910 is a sideeffect of this one,
may be a sync issue with inventory not being updated correctly while in same sector.

Nov 29 2015, 1:04 PM · Engine, Starmade
lancake claimed T908: Inventory full when you have more 45 slots in use.

I don't think capacity should matter, if you go above capacity it will auto drop stuff if that is enabled on the server setting.

Nov 29 2015, 12:56 PM · CBS: Functional, Starmade
AndyP updated the task description for T910: Storage does not store contents for reload.
Nov 29 2015, 12:34 PM · Engine, Starmade
AndyP changed the status of T909: Storage does not have base inventory space from Open to In Queue (Game).
Nov 29 2015, 12:19 PM · Engine, Starmade
AndyP changed the status of T910: Storage does not store contents for reload from Open to In Queue (Game).
Nov 29 2015, 12:19 PM · Engine, Starmade
AndyP changed the status of T911: overload triggers a copy of stacks to be dropped into space from Open to In Queue (Game).
Nov 29 2015, 12:19 PM · Engine, Starmade
AndyP moved T909: Storage does not have base inventory space from New / Unconfirmed to Confirmed on the Issue Navigation board.
Nov 29 2015, 12:18 PM · Engine, Starmade
AndyP moved T910: Storage does not store contents for reload from New / Unconfirmed to Confirmed on the Issue Navigation board.
Nov 29 2015, 12:18 PM · Engine, Starmade
AndyP moved T911: overload triggers a copy of stacks to be dropped into space from New / Unconfirmed to Confirmed on the Issue Navigation board.
Nov 29 2015, 12:18 PM · Engine, Starmade
AndyP claimed T911: overload triggers a copy of stacks to be dropped into space.

-Confirmed-

Nov 29 2015, 12:18 PM · Engine, Starmade
AndyP claimed T910: Storage does not store contents for reload.

-Confirmed-

Nov 29 2015, 12:18 PM · Engine, Starmade
AndyP claimed T909: Storage does not have base inventory space.

-Confirmed-

Nov 29 2015, 12:18 PM · Engine, Starmade
AndyP created T911: overload triggers a copy of stacks to be dropped into space.
Nov 29 2015, 12:14 PM · Engine, Starmade
AndyP created T910: Storage does not store contents for reload.
Nov 29 2015, 12:13 PM · Engine, Starmade
AndyP created T909: Storage does not have base inventory space.
Nov 29 2015, 12:12 PM · Engine, Starmade
SmilingDemon updated the task description for T908: Inventory full when you have more 45 slots in use.
Nov 29 2015, 11:15 AM · CBS: Functional, Starmade
SmilingDemon moved T906: Whilst in gravity, player can not enter a space 1.75 blocks tall. from Unclassed to Issue affecting current release on the Starmade board.
Nov 29 2015, 10:22 AM · Game Development (Alpha), Models, Starmade
SmilingDemon changed the status of T906: Whilst in gravity, player can not enter a space 1.75 blocks tall. from Open to In Queue (Game).
Nov 29 2015, 10:22 AM · Game Development (Alpha), Models, Starmade