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Nov 29 2015

SmilingDemon raised the priority of T906: Whilst in gravity, player can not enter a space 1.75 blocks tall. from Normal to High.
Nov 29 2015, 10:22 AM · Game Development (Alpha), Models, Starmade
SmilingDemon moved T908: Inventory full when you have more 45 slots in use from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 29 2015, 9:46 AM · CBS: Functional, Starmade
SmilingDemon created T908: Inventory full when you have more 45 slots in use.
Nov 29 2015, 9:46 AM · CBS: Functional, Starmade
SmilingDemon closed T845: User spamming server log with null pointer while online. as Rejected.

no idea then what the player did to cause that

Nov 29 2015, 9:30 AM · Engine, Starmade
SmilingDemon moved T906: Whilst in gravity, player can not enter a space 1.75 blocks tall. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 29 2015, 8:35 AM · Game Development (Alpha), Models, Starmade
SmilingDemon triaged T906: Whilst in gravity, player can not enter a space 1.75 blocks tall. as Normal priority.
Nov 29 2015, 8:35 AM · Game Development (Alpha), Models, Starmade
SmilingDemon claimed T906: Whilst in gravity, player can not enter a space 1.75 blocks tall..
Nov 29 2015, 8:33 AM · Game Development (Alpha), Models, Starmade
Chandler moved T810: Sector change causes warping back and forth from Open / Validated to Feedback on the Issue Navigation board.
Nov 29 2015, 1:37 AM · Engine, Starmade

Nov 28 2015

lancake changed the status of T907: "Over capacity" message for inventory factory menus is not visible from Open to In Queue (Game).

-Confirmed-

Nov 28 2015, 11:13 PM · GUI/HUD, Starmade
lancake claimed T907: "Over capacity" message for inventory factory menus is not visible.
Nov 28 2015, 11:13 PM · GUI/HUD, Starmade
lancake moved T907: "Over capacity" message for inventory factory menus is not visible from Open / Validated to Confirmed on the Issue Navigation board.
Nov 28 2015, 11:13 PM · GUI/HUD, Starmade
lancake moved T907: "Over capacity" message for inventory factory menus is not visible from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 28 2015, 11:13 PM · GUI/HUD, Starmade
lancake created T907: "Over capacity" message for inventory factory menus is not visible.
Nov 28 2015, 11:12 PM · GUI/HUD, Starmade
Ithirahad added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

Yesterday on Shattered Skies I hit an issue with my new ship (built in a shipyard) where half the turrets just kinda disappeared/teleported a long way away from the base... I haven't had any such issues with blueprint-spawned ships.

Nov 28 2015, 9:55 PM · CBS: Rails, Quality Assurance, Starmade
Igel added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

I mentioned another thing. If I build a ship in a shipyard and place too many blocks at once so I need to restart the game (or mostly my computer) sometimes the builder entity is about 10 km away, not physical. I'm not able to enter it. At the shipyard the design is unloaded. If I try to load the design an error occurs, that the design is not able to be loaded because it is not a correct design ( I'm not able to define the error better at the moment) also I'm not able to select the design over navigation and add it as blueprint via command. All in all the design is completely lost in most cases

Nov 28 2015, 9:29 PM · CBS: Rails, Quality Assurance, Starmade
therimmer96 created T906: Whilst in gravity, player can not enter a space 1.75 blocks tall..
Nov 28 2015, 9:16 PM · Game Development (Alpha), Models, Starmade
spunkie placed T844: Mining Planets causing lag. up for grabs.

I have not come across this behavior over 1 week of attempts.

Nov 28 2015, 8:35 PM · Engine, Starmade
Napther created T905: shield power consumption display values incorrect.
Nov 28 2015, 8:11 PM · GUI/HUD, Starmade
Napther added a comment to T854: Armor values wrongly applied to missile damage.

I always thought this was a Nerf to missiles VS Armour? I remember I had an old-turret style Artillery-Dreadnought volleying loads of missiles at max range and it would devastate a target that was hit, even though the missiles were mostly Ion effect.
Missiles only got even more ludicrous when the damage was doubled per block in an array. A mere 1000 Missile-beam-EXP used to absolutely crater a target back in the day I believe

Nov 28 2015, 7:45 PM · Engine, Starmade
lancake changed the status of T904: Cargo block doesn't become full if it's the only one linked to a chest from Open to In Queue (Game).

-Confirmed-

Nov 28 2015, 7:20 PM · CBS: Functional, Starmade
lancake moved T904: Cargo block doesn't become full if it's the only one linked to a chest from Open / Validated to Confirmed on the Issue Navigation board.
Nov 28 2015, 7:20 PM · CBS: Functional, Starmade
lancake claimed T904: Cargo block doesn't become full if it's the only one linked to a chest.
Nov 28 2015, 7:19 PM · CBS: Functional, Starmade
lancake moved T904: Cargo block doesn't become full if it's the only one linked to a chest from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 28 2015, 7:19 PM · CBS: Functional, Starmade
lancake created T904: Cargo block doesn't become full if it's the only one linked to a chest.
Nov 28 2015, 7:19 PM · CBS: Functional, Starmade
lancake changed Category from issuecategory:none to issuecategory:igui on T903: tooltip doesn't always display or shows wrong data.
Nov 28 2015, 7:12 PM · GUI/HUD, Starmade
lancake moved T903: tooltip doesn't always display or shows wrong data from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 28 2015, 7:10 PM · GUI/HUD, Starmade
lancake claimed T903: tooltip doesn't always display or shows wrong data.
Nov 28 2015, 7:10 PM · GUI/HUD, Starmade
lancake created T903: tooltip doesn't always display or shows wrong data.
Nov 28 2015, 7:10 PM · GUI/HUD, Starmade
lancake changed Last tested (version) from 0.19503 (Dev) to 0.19504 (Dev) on T902: cargo space's texture is not random for the chunk containing the shipcore.
Nov 28 2015, 6:37 PM · CBS: Functional, Starmade
lancake closed T902: cargo space's texture is not random for the chunk containing the shipcore as Closed.

-QA Testing-

Nov 28 2015, 6:37 PM · CBS: Functional, Starmade
lancake changed Last tested (version) from 0.19503 (Dev) to 0.19504 (Dev) on T901: inventory search filter crashes you.
Nov 28 2015, 6:37 PM · Engine, Starmade
lancake closed T901: inventory search filter crashes you as Closed.

-QA Testing-

Nov 28 2015, 6:37 PM · Engine, Starmade
lancake moved T902: cargo space's texture is not random for the chunk containing the shipcore from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Nov 28 2015, 6:37 PM · CBS: Functional, Starmade
lancake moved T901: inventory search filter crashes you from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Nov 28 2015, 6:37 PM · Engine, Starmade
spunkie updated the task description for T896: Players and NPCs fall through hepta corners in gravity..
Nov 28 2015, 6:22 PM · Game Development (Alpha), Physics, Starmade
spunkie changed the status of T896: Players and NPCs fall through hepta corners in gravity. from Open to In Queue (Game).

Standing on the slanted face of a hepta in gravity allows you to glitch through the block.

Nov 28 2015, 6:21 PM · Game Development (Alpha), Physics, Starmade
spunkie claimed T896: Players and NPCs fall through hepta corners in gravity..
Nov 28 2015, 5:55 PM · Game Development (Alpha), Physics, Starmade
schema changed the status of T901: inventory search filter crashes you from In Queue (Game) to Resolved.
Nov 28 2015, 5:36 PM · Engine, Starmade
schema changed the status of T902: cargo space's texture is not random for the chunk containing the shipcore from In Queue (Game) to Resolved.
Nov 28 2015, 5:36 PM · CBS: Functional, Starmade
lancake changed the status of T902: cargo space's texture is not random for the chunk containing the shipcore from Open to In Queue (Game).
Nov 28 2015, 5:35 PM · CBS: Functional, Starmade
lancake moved T902: cargo space's texture is not random for the chunk containing the shipcore from Open / Validated to Confirmed on the Issue Navigation board.
Nov 28 2015, 5:35 PM · CBS: Functional, Starmade
lancake moved T902: cargo space's texture is not random for the chunk containing the shipcore from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 28 2015, 5:35 PM · CBS: Functional, Starmade
lancake created T902: cargo space's texture is not random for the chunk containing the shipcore.
Nov 28 2015, 5:35 PM · CBS: Functional, Starmade
lancake changed the status of T901: inventory search filter crashes you from Open to In Queue (Game).
Nov 28 2015, 5:23 PM · Engine, Starmade
lancake moved T901: inventory search filter crashes you from Open / Validated to Confirmed on the Issue Navigation board.
Nov 28 2015, 5:23 PM · Engine, Starmade
lancake moved T901: inventory search filter crashes you from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 28 2015, 5:23 PM · Engine, Starmade
lancake added a comment to T901: inventory search filter crashes you.

-Confirmed-

Nov 28 2015, 5:22 PM · Engine, Starmade
lancake claimed T901: inventory search filter crashes you.
Nov 28 2015, 5:22 PM · Engine, Starmade
lancake created T901: inventory search filter crashes you.
Nov 28 2015, 5:22 PM · Engine, Starmade
Chandler claimed T810: Sector change causes warping back and forth.

Can you input your Video adapter info, what fps, and pings you are getting..

Nov 28 2015, 5:18 PM · Engine, Starmade
lancake placed T810: Sector change causes warping back and forth up for grabs.
Nov 28 2015, 3:23 PM · Engine, Starmade
lancake moved T810: Sector change causes warping back and forth from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 28 2015, 3:23 PM · Engine, Starmade
lancake triaged T810: Sector change causes warping back and forth as High priority.
Nov 28 2015, 3:23 PM · Engine, Starmade
lancake claimed T810: Sector change causes warping back and forth.

Not sure if you can ever fix this, just improve on it. Not a whole lot of testing you can do here though.

Nov 28 2015, 3:23 PM · Engine, Starmade
lancake moved T890: Trying to get out of ship core while rapidly cycling through docked entities crashes client from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 28 2015, 3:20 PM · Game Development (Alpha), Engine (Crashes), Starmade
lancake triaged T890: Trying to get out of ship core while rapidly cycling through docked entities crashes client as High priority.
Nov 28 2015, 3:20 PM · Game Development (Alpha), Engine (Crashes), Starmade
lancake claimed T890: Trying to get out of ship core while rapidly cycling through docked entities crashes client.

Could have used a log but sounds like it's easy to reproduce. Probably gives you a nullpointer?

Nov 28 2015, 3:20 PM · Game Development (Alpha), Engine (Crashes), Starmade
lancake moved T860: BufferOverflowException + render issues with mass placement of non cubic blocks from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 28 2015, 3:19 PM · Engine, Starmade
lancake triaged T860: BufferOverflowException + render issues with mass placement of non cubic blocks as Normal priority.
Nov 28 2015, 3:19 PM · Engine, Starmade
lancake claimed T860: BufferOverflowException + render issues with mass placement of non cubic blocks.

Probably the same issue that http://phab.starma.de/T876 had? Didn't get a stacktrace with that one though. If so, it's most likely fixed.

Nov 28 2015, 3:18 PM · Engine, Starmade
lancake moved T853: shield effect overrides lighten mode from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 28 2015, 3:17 PM · Engine, Starmade
lancake renamed T853: shield effect overrides lighten mode from Being Struck by weapons in Build Mode while Light Mode is engaged will cause the Light mode to bug out while the shields are "flared up" to shield effect overrides lighten mode.
Nov 28 2015, 3:17 PM · Engine, Starmade
lancake claimed T853: shield effect overrides lighten mode.

That's an old one, going to make the title a bit shorter though :)

Nov 28 2015, 3:14 PM · Engine, Starmade
Chandler changed the status of T897: tooltip not showing for ship hotbar 2 -> 10 from Open to In Queue (Game).
Nov 28 2015, 3:12 PM · GUI/HUD, Starmade
Chandler changed Last tested (version) from 0.19498 to 0.19501 on T897: tooltip not showing for ship hotbar 2 -> 10.
Nov 28 2015, 3:11 PM · GUI/HUD, Starmade
Chandler added a comment to T897: tooltip not showing for ship hotbar 2 -> 10.

-Confirmed-
-Go to a Ship that have actions in multiple bars
-Scroll over actions
-actions in bar 1 gives title, etc. additional bars have no title.

Nov 28 2015, 3:11 PM · GUI/HUD, Starmade
Chandler claimed T897: tooltip not showing for ship hotbar 2 -> 10.
Nov 28 2015, 3:04 PM · GUI/HUD, Starmade
lancake moved T854: Armor values wrongly applied to missile damage from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 28 2015, 2:59 PM · Engine, Starmade
lancake triaged T854: Armor values wrongly applied to missile damage as High priority.
Nov 28 2015, 2:59 PM · Engine, Starmade
lancake claimed T854: Armor values wrongly applied to missile damage.

I checked it back in those dev builds and it appeared to work fine but not sure now.

Nov 28 2015, 2:58 PM · Engine, Starmade
lancake added a comment to T854: Armor values wrongly applied to missile damage.
In T854#31271, @Keptick wrote:

Herm... idk why it edited all the parameters, I just edited the text to make it clearer...

Nov 28 2015, 2:57 PM · Engine, Starmade
lancake placed T896: Players and NPCs fall through hepta corners in gravity. up for grabs.
Nov 28 2015, 2:56 PM · Game Development (Alpha), Physics, Starmade
lancake moved T896: Players and NPCs fall through hepta corners in gravity. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 28 2015, 2:55 PM · Game Development (Alpha), Physics, Starmade
lancake triaged T896: Players and NPCs fall through hepta corners in gravity. as Low priority.
Nov 28 2015, 2:55 PM · Game Development (Alpha), Physics, Starmade
lancake claimed T896: Players and NPCs fall through hepta corners in gravity..

Maybe related to T837?

Nov 28 2015, 2:55 PM · Game Development (Alpha), Physics, Starmade
lancake placed T897: tooltip not showing for ship hotbar 2 -> 10 up for grabs.
Nov 28 2015, 2:41 PM · GUI/HUD, Starmade
lancake moved T897: tooltip not showing for ship hotbar 2 -> 10 from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 28 2015, 2:41 PM · GUI/HUD, Starmade
lancake renamed T897: tooltip not showing for ship hotbar 2 -> 10 from "Text Popups" for systems placed on hotbars do not appear on hotbars 2 - 10. to tooltip not showing for ship hotbar 2 -> 10.
Nov 28 2015, 2:40 PM · GUI/HUD, Starmade
lancake claimed T897: tooltip not showing for ship hotbar 2 -> 10.

Thought this was reported already but can't find it.

Nov 28 2015, 2:39 PM · GUI/HUD, Starmade
lancake placed T834: Turrets. Random parts of turrets are disappearing off players stations and ships up for grabs.

Ran out of ideas, I'll keep an eye on it though.

Nov 28 2015, 2:39 PM · CBS: Rails, Quality Assurance, Starmade
lancake moved T834: Turrets. Random parts of turrets are disappearing off players stations and ships from Feedback to Open / Validated on the Issue Navigation board.
Nov 28 2015, 2:38 PM · CBS: Rails, Quality Assurance, Starmade
lancake added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

Looks like this happens for pretty much every docked entity, more information from T899 and T893:

Nov 28 2015, 2:38 PM · CBS: Rails, Quality Assurance, Starmade
lancake updated subscribers of T834: Turrets. Random parts of turrets are disappearing off players stations and ships.
Nov 28 2015, 2:36 PM · CBS: Rails, Quality Assurance, Starmade
lancake merged task T899: Turrets undock on their own. into T834: Turrets. Random parts of turrets are disappearing off players stations and ships.
Nov 28 2015, 2:36 PM · CBS: Rails, Starmade
lancake merged task T893: Structures from Shipyard dissapearing into T834: Turrets. Random parts of turrets are disappearing off players stations and ships.
Nov 28 2015, 2:36 PM · CBS: Shipyards, Starmade
lancake triaged T893: Structures from Shipyard dissapearing as High priority.
Nov 28 2015, 2:35 PM · CBS: Shipyards, Starmade
lancake triaged T899: Turrets undock on their own. as High priority.
Nov 28 2015, 2:35 PM · CBS: Rails, Starmade
lancake claimed T899: Turrets undock on their own..

Looks like a duplicate of T834, merging tasks.

Nov 28 2015, 2:35 PM · CBS: Rails, Starmade
lancake claimed T893: Structures from Shipyard dissapearing.

Looks like a duplicate of T834, merging tasks.

Nov 28 2015, 2:35 PM · CBS: Shipyards, Starmade
SmilingDemon moved T900: Recipes for Brown Crystal Armor sub blocks wrong from Unclassed to Issue affecting current release on the Starmade board.
Nov 28 2015, 1:47 PM · Blockconfig, Starmade
SmilingDemon changed the status of T900: Recipes for Brown Crystal Armor sub blocks wrong from Open to In Queue (Game).

seems very obvious ... therefore in queue

Nov 28 2015, 1:47 PM · Blockconfig, Starmade
SmilingDemon updated the task description for T900: Recipes for Brown Crystal Armor sub blocks wrong.
Nov 28 2015, 1:45 PM · Blockconfig, Starmade
SmilingDemon created T900: Recipes for Brown Crystal Armor sub blocks wrong.
Nov 28 2015, 1:44 PM · Blockconfig, Starmade

Nov 27 2015

Chandler changed the status of T898: Lighting treats Slabs as Full Blocks from Open to In Queue (Game).
Nov 27 2015, 9:55 PM · Engine, Starmade
Chandler moved T898: Lighting treats Slabs as Full Blocks from Open / Validated to Confirmed on the Issue Navigation board.
Nov 27 2015, 9:54 PM · Engine, Starmade
Chandler added a comment to T898: Lighting treats Slabs as Full Blocks.

-Set down 4 lights
-put down each slab size
-remove a slab and replace with full block
-undo and redo to see no difference in light distribution.
See Video.

Nov 27 2015, 9:53 PM · Engine, Starmade
Chandler claimed T898: Lighting treats Slabs as Full Blocks.
Nov 27 2015, 9:09 PM · Engine, Starmade
SmilingDemon placed T898: Lighting treats Slabs as Full Blocks up for grabs.
Nov 27 2015, 9:05 PM · Engine, Starmade
SmilingDemon moved T898: Lighting treats Slabs as Full Blocks from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 27 2015, 9:04 PM · Engine, Starmade
SmilingDemon added a comment to T898: Lighting treats Slabs as Full Blocks.

-Validated-

Nov 27 2015, 7:04 PM · Engine, Starmade