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Sep 26 2015

lancake changed Last tested (version) from 0.19247 (Dev) to 0.19349 (Dev) on T40: Massive performance drop when medium-large objects enter trigger areas.
Sep 26 2015, 9:23 AM · Game Development (Beta), CBS: Functional, Starmade
lancake changed Last tested (version) from 0.19247 (Dev) to 0.19349 (Dev) on T29: OpenAL = off, no sound after a few shots.
Sep 26 2015, 9:20 AM · Quality Assurance, Game Development (Alpha), Audio, Starmade
lancake renamed T56: manual controlling turret overrides speed debuff from Turret axis overrides speed debuff to manual controlling turret overrides speed debuff.
Sep 26 2015, 9:18 AM · Game Development (Alpha), CBS: Rails, Starmade
lancake changed Last tested (version) from 0.19247 (Dev) to 0.19349 (Dev) on T56: manual controlling turret overrides speed debuff.
Sep 26 2015, 9:17 AM · Game Development (Alpha), CBS: Rails, Starmade
lancake changed Last tested (version) from 0.19247 (Dev) to 0.19349 (Dev) on T27: Invisibility mode ship issues.
Sep 26 2015, 9:17 AM · Engine, Starmade
lancake changed Last tested (version) from 0.19242 to 0.19349 (Dev) on T19: Stopped rails/rotators will move when sector is loaded.
Sep 26 2015, 9:14 AM · CBS: Rails, Starmade
lancake changed Last tested (version) from 0.19247 (Dev) to 0.19349 (Dev) on T28: Faction restriction does not apply for chests.
Sep 26 2015, 9:08 AM · CBS: Functional, Starmade
lancake changed Last tested (version) from 0.19348 (Dev) to 0.19349 (Dev) on T384: Power/Shield Drain and supply beams power issues.
Sep 26 2015, 9:06 AM · Engine, Starmade
lancake closed T384: Power/Shield Drain and supply beams power issues as Closed.

-QA Testing-

Sep 26 2015, 9:06 AM · Engine, Starmade
lancake renamed T16: not all computers can be activated via logic on planets or stations from Computers can't be activated via logic on planets or stations to not all computers can be activated via logic on planets or stations.
Sep 26 2015, 8:55 AM · CBS: Weapons, Starmade
lancake added a comment to T16: not all computers can be activated via logic on planets or stations.

It seems to work for cannons but I can't get it to work for the few other computers I tried out (damage beam, missile computer and power supply) with plenty of power regen and power cap.

Sep 26 2015, 8:54 AM · CBS: Weapons, Starmade
lancake created T709: LOD of planets are the wrong colour seen from other sectors.
Sep 26 2015, 8:48 AM · Universe, Starmade
redbirdofchaos added a comment to T700: Constant "Server under heavy load" press f7 pop-ups in game..

I will no longer be discussing my game issue in this task or on the current forum thread. I have opened a support ticket on freshdesk. As I have been repeatedly advised to do :)

Sep 26 2015, 1:33 AM · Starmade

Sep 25 2015

lancake lowered the priority of T705: Cannot fire core activator beam while docked. from Normal to Low.
Sep 25 2015, 10:23 PM · Game Development (Alpha), CBS: Rails, Starmade
spunkie changed the status of T705: Cannot fire core activator beam while docked. from Open to In Queue (Game).
Sep 25 2015, 6:27 PM · Game Development (Alpha), CBS: Rails, Starmade
spunkie added a comment to T705: Cannot fire core activator beam while docked..

The core is not able to fire its interaction beam when docked, not even when docked to turret axis.

Sep 25 2015, 6:27 PM · Game Development (Alpha), CBS: Rails, Starmade
Tirus created T708: Specific rail construction produces errors.
Sep 25 2015, 12:33 PM · Game Development (Beta), CBS: Rails, Starmade
spunkie claimed T705: Cannot fire core activator beam while docked..
Sep 25 2015, 11:33 AM · Game Development (Alpha), CBS: Rails, Starmade
Zekester81 added a comment to T697: Rail facing problem.

Right on, I thought it could just be on my end but I wasn't sure. First real kinda bug I have really run into since playing. It's gotten to be somewhat annoying on such a large build.

Sep 25 2015, 10:54 AM · Textures, Starmade
AndyP closed T707: Getting a Low Memory warning, causing echo effect on spawn in and causing the game to crash shortly after load up... as Rejected.

This is not a bug report but rather a support ticket.

Sep 25 2015, 9:56 AM · Engine, Starmade
AndyP shifted T707: Getting a Low Memory warning, causing echo effect on spawn in and causing the game to crash shortly after load up... from the S1 Public space to the S3 Starmade space.
Sep 25 2015, 9:54 AM · Engine, Starmade
AndyP claimed T707: Getting a Low Memory warning, causing echo effect on spawn in and causing the game to crash shortly after load up... .
Sep 25 2015, 9:54 AM · Engine, Starmade
AndyP placed T705: Cannot fire core activator beam while docked. up for grabs.

For now this should be considered a bug, as you can fire other weapons while being docked.
However for the use as interaction beam it should work now, as it is no longer a docking beam, which indeed made sense to prevent using it while being docked.

Sep 25 2015, 9:52 AM · Game Development (Alpha), CBS: Rails, Starmade
AndyP moved T705: Cannot fire core activator beam while docked. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 25 2015, 9:51 AM · Game Development (Alpha), CBS: Rails, Starmade
AndyP triaged T705: Cannot fire core activator beam while docked. as Normal priority.
Sep 25 2015, 9:51 AM · Game Development (Alpha), CBS: Rails, Starmade
AndyP claimed T705: Cannot fire core activator beam while docked..
Sep 25 2015, 9:50 AM · Game Development (Alpha), CBS: Rails, Starmade
AndyP moved T683: Galaxy Map unable to handle extreme distance from Unclassed to Issue affecting current release on the Starmade board.
Sep 25 2015, 9:50 AM · Game Development (Beta), Galaxy Map, Starmade
AndyP moved T663: Shipyard running out of power causes loss of blocks from Unclassed to Issue affecting current release on the Starmade board.
Sep 25 2015, 9:50 AM · CBS: Shipyards, Starmade
AndyP moved T685: Game freezes for 1-2 seconds when shift clicking jump drive modules from inventory to storage. from Unclassed to Issue affecting current release on the Starmade board.
Sep 25 2015, 9:50 AM · Game Development (Beta), Engine (Inventory), Starmade
AndyP moved T687: All weapons don't always hit the 1st entity in line of sight from Unclassed to Issue affecting current release on the Starmade board.
Sep 25 2015, 9:50 AM · CBS: Rails, Starmade
AndyP moved T684: Shop permission resets to All possibly when server restarts from Unclassed to Issue affecting current release on the Starmade board.
Sep 25 2015, 9:49 AM · Game Development (Alpha), Tradenetwork, Starmade
AndyP moved T689: Tab + F6 causes nullpointer when in build mode from Unclassed to Issue affecting current release on the Starmade board.
Sep 25 2015, 9:49 AM · Engine, Starmade
AndyP moved T699: Shield/power not saved from Unclassed to Issue affecting current release on the Starmade board.
Sep 25 2015, 9:49 AM · Game Development (Alpha), CBS: Functional, Starmade
AndyP moved T706: Block Remove Sound from Unclassed to Issue affecting current release on the Starmade board.
Sep 25 2015, 9:49 AM · Game Development (Alpha), Audio, Starmade
AndyP changed the status of T706: Block Remove Sound from Open to In Queue (Game).

Thank you for reporting.
Forgot about this, but this indeed happens.

Sep 25 2015, 9:49 AM · Game Development (Alpha), Audio, Starmade
AndyP moved T706: Block Remove Sound from Open / Validated to Confirmed on the Issue Navigation board.
Sep 25 2015, 9:48 AM · Game Development (Alpha), Audio, Starmade
AndyP moved T706: Block Remove Sound from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 25 2015, 9:48 AM · Game Development (Alpha), Audio, Starmade
AndyP triaged T706: Block Remove Sound as Low priority.
Sep 25 2015, 9:48 AM · Game Development (Alpha), Audio, Starmade
AndyP claimed T706: Block Remove Sound.
Sep 25 2015, 9:48 AM · Game Development (Alpha), Audio, Starmade
AndyP added a comment to T703: Warp gates spontaneously unlink in MP.

Where does it link to?

Sep 25 2015, 9:19 AM · CBS: Functional, Starmade
AndyP added a comment to T700: Constant "Server under heavy load" press f7 pop-ups in game..

Increasing memory to 8GB is not always the best solution performance wise.

Sep 25 2015, 7:30 AM · Starmade
Drakil99 added a comment to T707: Getting a Low Memory warning, causing echo effect on spawn in and causing the game to crash shortly after load up... .

how do I add the configs? they are being stubborn... LOL!!!

Sep 25 2015, 6:41 AM · Engine, Starmade
Drakil99 set Task Type to issuetype:bug on T707: Getting a Low Memory warning, causing echo effect on spawn in and causing the game to crash shortly after load up... .
Sep 25 2015, 6:40 AM · Engine, Starmade
Drakil99 added a comment to T707: Getting a Low Memory warning, causing echo effect on spawn in and causing the game to crash shortly after load up... .

And now I got the game running again after trying a few things out but the sound is still echoing... I dropped to an older version to see if that was the problem but it didn't. I had to mess with the settings in the launcher, which is weird because I set them high and then knocked them back to where they were and I'm not getting the low memory any more... BUT on occassion the game will crash out of the blue... Sometimes while spawning in other times while I am just moving astronaut mode from one location to another... I don't know what's up with the game and my brain is pounding from it...
And one last thing I don't know what the checker is talking about I have an HP with Intel everything and last known the graphics card handles HD really well... as I said up until a today the game was fine what could of possibly changed that would of caused me to have crashes and other problems???

Sep 25 2015, 6:30 AM · Engine, Starmade
redbirdofchaos added a comment to T700: Constant "Server under heavy load" press f7 pop-ups in game..

I tried lowering all my settings. If it had a smaller number available in any of the options menus I lowered it. What I could disable I did. Except for memory I put the max at 8GB and doubled the rest of the memory settings. Still got the server notice pop-up ever second or so. So, after I deleted the entire starmade folder (basically everything including the launchers) I put every setting at the max. Including memory (8GB on all six fields in memory settings). Except for FPS which I locked at 60. It stayed near 60fps the entire time. Looked wonderful. Except for the constant server pop-up. Turned on the overlays and turned the info setting to some. Watched as the game would keep climbing in the amount of memory it was using. Then it would go right back down to roughly 1GB and start climbing again. I was watching the second memory field. The first was just showing the memory still available. The third never changed, showing that just under 7GB total was available.

Sep 25 2015, 4:01 AM · Starmade
Drakil99 created T707: Getting a Low Memory warning, causing echo effect on spawn in and causing the game to crash shortly after load up... .
Sep 25 2015, 3:17 AM · Engine, Starmade
cyberus111 added a comment to T658: Shipyards cut off parts of a ship.

I've had this happen AFTER the ship was build and moved to its permanent dock. Came back the next day and the rear 50m of this ship was gone.

Sep 25 2015, 1:37 AM · CBS: Shipyards, Starmade
Tirus created T706: Block Remove Sound.
Sep 25 2015, 12:43 AM · Game Development (Alpha), Audio, Starmade
SpaceKing added a comment to T703: Warp gates spontaneously unlink in MP.
In T703#25265, @AndyP wrote:

Loosing connections at random is nothing to work with, any way to get this on purpose?
Possible relation to T465?

Sep 25 2015, 12:42 AM · CBS: Functional, Starmade
Ithirahad created T705: Cannot fire core activator beam while docked..
Sep 25 2015, 12:18 AM · Game Development (Alpha), CBS: Rails, Starmade

Sep 24 2015

AndyP added a comment to T700: Constant "Server under heavy load" press f7 pop-ups in game..

I dont see its complicated.

Sep 24 2015, 10:45 PM · Starmade
AndyP added a comment to T697: Rail facing problem.

What shall I say:
I like those shipyard bays, awesome idea.

Sep 24 2015, 10:15 PM · Textures, Starmade
redbirdofchaos added a comment to T700: Constant "Server under heavy load" press f7 pop-ups in game..

Sorry. The logs are there. It is just the qoutes I placed on the URLS were used as part of the address. I would edit it. seems kinda pointless though. I like the game and I like what you are trying to do. It is just I am currently having issues with all the links to all your different sites. It seems to be split up across several totally different addresses. I am currently posting that issue in the forums though.

Sep 24 2015, 9:50 PM · Starmade
AndyP added a comment to T684: Shop permission resets to All possibly when server restarts .

We never had those issues, and I know back in the beginning of buy-by-block times there was a problem with this and you could bypass it, it always saved, so it has to be broken recently (last 3-6 months) not much longer.

Sep 24 2015, 9:43 PM · Game Development (Alpha), Tradenetwork, Starmade
AndyP added a comment to T596: Shipyards cannot be connected to factory blocks.

this would be a more advanced feature =)

Sep 24 2015, 9:42 PM · Game Development (Alpha), CBS: Shipyards, Starmade
AndyP added a comment to T702: Mouse loses focus after switching to another application.

Do you play in windowed mode, or fullscreen?

Sep 24 2015, 9:16 PM · GUI/HUD, Starmade
AndyP moved T702: Mouse loses focus after switching to another application from Open / Validated to Feedback on the Issue Navigation board.
Sep 24 2015, 9:15 PM · GUI/HUD, Starmade
AndyP moved T702: Mouse loses focus after switching to another application from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 24 2015, 9:15 PM · GUI/HUD, Starmade
AndyP shifted T702: Mouse loses focus after switching to another application from the S1 Public space to the S3 Starmade space.
Sep 24 2015, 9:15 PM · GUI/HUD, Starmade
AndyP claimed T702: Mouse loses focus after switching to another application.
Sep 24 2015, 9:15 PM · GUI/HUD, Starmade
AndyP added a comment to T703: Warp gates spontaneously unlink in MP.

Loosing connections at random is nothing to work with, any way to get this on purpose?

Sep 24 2015, 9:13 PM · CBS: Functional, Starmade
AndyP moved T703: Warp gates spontaneously unlink in MP from New / Unconfirmed to Feedback on the Issue Navigation board.
Sep 24 2015, 9:10 PM · CBS: Functional, Starmade
AndyP shifted T703: Warp gates spontaneously unlink in MP from the S1 Public space to the S3 Starmade space.
Sep 24 2015, 9:10 PM · CBS: Functional, Starmade
AndyP claimed T703: Warp gates spontaneously unlink in MP.
Sep 24 2015, 9:09 PM · CBS: Functional, Starmade
AndyP closed T701: Bug Report as Rejected.

This is more a support ticket, however;

Sep 24 2015, 9:01 PM · Starmade
AndyP shifted T701: Bug Report from the S1 Public space to the S3 Starmade space.
Sep 24 2015, 8:58 PM · Starmade
AndyP claimed T701: Bug Report.
Sep 24 2015, 8:58 PM · Starmade
AndyP closed T700: Constant "Server under heavy load" press f7 pop-ups in game. as Rejected.

Both url-logs have been removed.

Sep 24 2015, 8:57 PM · Starmade
AndyP shifted T700: Constant "Server under heavy load" press f7 pop-ups in game. from the S1 Public space to the S3 Starmade space.
Sep 24 2015, 8:57 PM · Starmade
AndyP claimed T700: Constant "Server under heavy load" press f7 pop-ups in game..
Sep 24 2015, 8:57 PM · Starmade
SpaceKing created T703: Warp gates spontaneously unlink in MP.
Sep 24 2015, 5:34 PM · CBS: Functional, Starmade
Chandler added a comment to T400: Warpgate faction permission issue.
In T400#25207, @lancake wrote:

Needs retesting, confirmation that permissions don't work properly between your faction gate and other stations.
Permission module should allow it for any station, if you're not using this it should allow ally <-> faction maybe but that's not really needed if permission modules work fine

Sep 24 2015, 4:24 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
Chandler added a comment to T400: Warpgate faction permission issue.

I have an issue with this "fix", I can no longer connect to allied factions. What was wrong with the way it was...If you don't want you computer to be reprogrammed you protect it with a block, no biggie. now nothing works.... out of all the real bugs out there..... you chose this "complaint" why not fix the permission module which is a real issue. AHHH

Intended.
Before hand faction permission was completely ignored.
If you want to so bad simply faction it to yourself...
Ally should have no problem with that

Sep 24 2015, 4:23 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
Ithirahad added a comment to T658: Shipyards cut off parts of a ship.

I've had this happen as well.

Sep 24 2015, 11:52 AM · CBS: Shipyards, Starmade
lancake added a comment to T400: Warpgate faction permission issue.

Needs retesting, confirmation that permissions don't work properly between your faction gate and other stations.

Sep 24 2015, 8:19 AM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
lancake renamed T400: Warpgate faction permission issue from Warpgate faction issue to Warpgate faction permission issue.
Sep 24 2015, 8:18 AM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
lancake placed T698: Gates no longer work when connected to allies (or anyone) up for grabs.
Sep 24 2015, 8:13 AM · Starmade
lancake added a comment to T698: Gates no longer work when connected to allies (or anyone).

Hm, the fix is not good enough then. It should allow ally <-> faction and neutral <-> faction connections. The permission module should bypass that completely.

Sep 24 2015, 8:12 AM · Starmade
lancake merged T698: Gates no longer work when connected to allies (or anyone) into T400: Warpgate faction permission issue.
Sep 24 2015, 8:12 AM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
lancake merged task T698: Gates no longer work when connected to allies (or anyone) into T400: Warpgate faction permission issue.
Sep 24 2015, 8:12 AM · Starmade
Zackey_TNT added a comment to T400: Warpgate faction permission issue.

I have an issue with this "fix", I can no longer connect to allied factions. What was wrong with the way it was...If you don't want you computer to be reprogrammed you protect it with a block, no biggie. now nothing works.... out of all the real bugs out there..... you chose this "complaint" why not fix the permission module which is a real issue. AHHH

Sep 24 2015, 4:03 AM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
redbirdofchaos updated the task description for T700: Constant "Server under heavy load" press f7 pop-ups in game..
Sep 24 2015, 2:25 AM · Starmade

Sep 23 2015

lux_crews renamed T702: Mouse loses focus after switching to another application from Mouse looses focus after switching to another application to Mouse loses focus after switching to another application.
Sep 23 2015, 10:30 PM · GUI/HUD, Starmade
lux_crews created T702: Mouse loses focus after switching to another application.
Sep 23 2015, 10:30 PM · GUI/HUD, Starmade
Chandler added a comment to T400: Warpgate faction permission issue.

Doesnt work. when a non faction member hold the marker it says unknown, and wont work.

Sep 23 2015, 9:42 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
spunkie added a comment to T400: Warpgate faction permission issue.

Could just hand the marker to the allied faction member.

Sep 23 2015, 8:46 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
WiseMack created T701: Bug Report.
Sep 23 2015, 8:06 PM · Starmade
spunkie renamed T699: Shield/power not saved from Shield not saved to Shield/power not saved.
Sep 23 2015, 5:19 PM · Game Development (Alpha), CBS: Functional, Starmade
spunkie changed the status of T699: Shield/power not saved from Open to In Queue (Game).
Sep 23 2015, 5:19 PM · Game Development (Alpha), CBS: Functional, Starmade
spunkie added a comment to T699: Shield/power not saved.

The shields and power are not saved when game is reloaded. In my case however the shields were not reset to 0 but they were not at the point I left them at. This could potentially be exploited to attack an unmanned base, you can hit it while its shields are busy loading in.

Sep 23 2015, 5:18 PM · Game Development (Alpha), CBS: Functional, Starmade
redbirdofchaos updated the task description for T700: Constant "Server under heavy load" press f7 pop-ups in game..
Sep 23 2015, 2:47 PM · Starmade
redbirdofchaos created T700: Constant "Server under heavy load" press f7 pop-ups in game..
Sep 23 2015, 2:36 PM · Starmade
spunkie claimed T699: Shield/power not saved.
Sep 23 2015, 2:17 PM · Game Development (Alpha), CBS: Functional, Starmade
Chandler added a comment to T698: Gates no longer work when connected to allies (or anyone).

Go to Here http://phab.starma.de/T400
It was intended. we can no longer connect gates of other factions to one of out own...

Sep 23 2015, 1:39 PM · Starmade
AndyP moved T699: Shield/power not saved from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 23 2015, 1:02 PM · Game Development (Alpha), CBS: Functional, Starmade
AndyP created T699: Shield/power not saved.
Sep 23 2015, 1:02 PM · Game Development (Alpha), CBS: Functional, Starmade
lancake moved T698: Gates no longer work when connected to allies (or anyone) from New / Unconfirmed to Feedback on the Issue Navigation board.
Sep 23 2015, 11:09 AM · Starmade
lancake claimed T698: Gates no longer work when connected to allies (or anyone).
Sep 23 2015, 11:09 AM · Starmade
lancake added a comment to T698: Gates no longer work when connected to allies (or anyone).

This was never disabled, we're definitely speaking about a bug here. It seems to work fine for me, is the server you're on using the mass limit? the ship limit also affects stations (it shouldn't) so perhaps that is disabling your warp gates. It's also possible the link between warp gates permanently broke.

Sep 23 2015, 11:09 AM · Starmade
Zekester81 added a comment to T697: Rail facing problem.

It's a station I have been working on. It could be because of the size of the structure. I don't know if it's reproducible on another game or confuguration, but it does happen every time when I load my single player game. I don't play on any servers yet.

Sep 23 2015, 12:13 AM · Textures, Starmade