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Sep 22 2015

Chandler added a comment to T596: Shipyards cannot be connected to factory blocks.

While your at it why not allow to push/pull from shop as well.

Sep 22 2015, 8:05 PM · Game Development (Alpha), CBS: Shipyards, Starmade
Chandler created T698: Gates no longer work when connected to allies (or anyone).
Sep 22 2015, 7:41 PM · Starmade
Chandler added a comment to T400: Warpgate faction permission issue.

I have an issue with this "fix", I can no longer connect to allied factions. What was wrong with the way it was...If you don't want you computer to be reprogrammed you protect it with a block, no biggie. now nothing works.... out of all the real bugs out there..... you chose this "complaint" why not fix the permission module which is a real issue. AHHH

Sep 22 2015, 7:34 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
Chandler added a comment to T684: Shop permission resets to All possibly when server restarts .

This has been the case for months if not years. I have never been able to get the perms to stick on the shop..And I could have sworn there was already a case open on it..

Sep 22 2015, 7:26 PM · Game Development (Alpha), Tradenetwork, Starmade
AndyP added a comment to T684: Shop permission resets to All possibly when server restarts .

So as short way:

Sep 22 2015, 7:01 PM · Game Development (Alpha), Tradenetwork, Starmade
Oninoni changed the status of T689: Tab + F6 causes nullpointer when in build mode from Open to In Queue (Game).

Added a description of how to reproduce and spunkie made a video so it should be clear

Sep 22 2015, 3:52 PM · Engine, Starmade
Oninoni changed Last tested (version) from 0.19438 (Dev) to 0.19439 (Dev) on T689: Tab + F6 causes nullpointer when in build mode.
Sep 22 2015, 3:51 PM · Engine, Starmade
spunkie changed the status of T684: Shop permission resets to All possibly when server restarts from Open to In Queue (Game).
Sep 22 2015, 3:50 PM · Game Development (Alpha), Tradenetwork, Starmade
spunkie added a comment to T684: Shop permission resets to All possibly when server restarts .

Reproduced on the official test server no restart involved.

Sep 22 2015, 3:50 PM · Game Development (Alpha), Tradenetwork, Starmade
Oninoni moved T689: Tab + F6 causes nullpointer when in build mode from Feedback to Confirmed on the Issue Navigation board.
Sep 22 2015, 3:50 PM · Engine, Starmade
Oninoni updated the task description for T689: Tab + F6 causes nullpointer when in build mode.
Sep 22 2015, 3:47 PM · Engine, Starmade
Oninoni updated the task description for T689: Tab + F6 causes nullpointer when in build mode.
Sep 22 2015, 3:43 PM · Engine, Starmade
SpaceKing added a comment to T687: All weapons don't always hit the 1st entity in line of sight.

This also applies to power supply and shield supply beams.

Sep 22 2015, 3:40 PM · CBS: Rails, Starmade
spunkie changed the status of T687: All weapons don't always hit the 1st entity in line of sight from Open to In Queue (Game).
Sep 22 2015, 2:50 PM · CBS: Rails, Starmade
spunkie added a comment to T687: All weapons don't always hit the 1st entity in line of sight.

Not only is the docking beam hitting docked entities behind the mothership, but the core beam is able to activate logic behind it as well.

Sep 22 2015, 2:50 PM · CBS: Rails, Starmade
Oninoni added a comment to T689: Tab + F6 causes nullpointer when in build mode.

Does not happen in 0.19438(active) or 0.19439(newest atm). So it probably was a problem with what you've been reloading? Maybe a corrupt Station/Ship nearby?

Sep 22 2015, 2:39 PM · Engine, Starmade
Oninoni moved T689: Tab + F6 causes nullpointer when in build mode from Open / Validated to Feedback on the Issue Navigation board.
Sep 22 2015, 2:37 PM · Engine, Starmade
spunkie claimed T687: All weapons don't always hit the 1st entity in line of sight.
Sep 22 2015, 1:59 PM · CBS: Rails, Starmade
Oninoni claimed T689: Tab + F6 causes nullpointer when in build mode.
Sep 22 2015, 12:16 PM · Engine, Starmade
AndyP added a comment to T697: Rail facing problem.

Do you have an entity or structure where this happens reproducible?

Sep 22 2015, 9:39 AM · Textures, Starmade
AndyP moved T697: Rail facing problem from New / Unconfirmed to Feedback on the Issue Navigation board.
Sep 22 2015, 9:39 AM · Textures, Starmade
AndyP triaged T697: Rail facing problem as Low priority.
Sep 22 2015, 9:39 AM · Textures, Starmade
AndyP claimed T697: Rail facing problem.
Sep 22 2015, 9:32 AM · Textures, Starmade
spunkie changed the status of T683: Galaxy Map unable to handle extreme distance from Open to In Queue (Game).
Sep 22 2015, 4:30 AM · Game Development (Beta), Galaxy Map, Starmade
spunkie placed T669: Weapon info menu and structure menu show inaccurate information. up for grabs.
Sep 22 2015, 4:28 AM · Issue Navigation, Starmade
spunkie renamed T669: Weapon info menu and structure menu show inaccurate information. from Missile Slaved to Missiles use ten times reported power from weapon details when also slaved with overdrive. to Weapon info menu and structure menu show inaccurate information..
Sep 22 2015, 4:27 AM · Issue Navigation, Starmade
spunkie changed the status of T685: Game freezes for 1-2 seconds when shift clicking jump drive modules from inventory to storage. from Open to In Queue (Game).
Sep 22 2015, 3:36 AM · Game Development (Beta), Engine (Inventory), Starmade
spunkie added a comment to T685: Game freezes for 1-2 seconds when shift clicking jump drive modules from inventory to storage..

Further examination reveals that its not the block or inventory you are sending it to its the personal inventory specifically. The first time you grab warp gate computer, warp gate module, jump drive computer, or jump drive module, that is in your inventory the game will freeze for a bit This will not happen if you continue to grab that particular block stack but you can get it to happen consistently if you move one of the items and then another stack of affected block type.

Sep 22 2015, 3:36 AM · Game Development (Beta), Engine (Inventory), Starmade
Zekester81 added a comment to T697: Rail facing problem.

Here is a pic. name

Sep 22 2015, 3:27 AM · Textures, Starmade
Zekester81 created T697: Rail facing problem.
Sep 22 2015, 3:11 AM · Textures, Starmade
spunkie added a comment to T683: Galaxy Map unable to handle extreme distance.

Lines flickering everywhere when rotating view, view of station icons bouncing around, system coordinates not lining up with the white grid lines, it's a train wreck attempting to use it at that extreme.

Sep 22 2015, 1:13 AM · Game Development (Beta), Galaxy Map, Starmade
spunkie claimed T685: Game freezes for 1-2 seconds when shift clicking jump drive modules from inventory to storage..
Sep 22 2015, 1:06 AM · Game Development (Beta), Engine (Inventory), Starmade
spunkie changed Affected Gamemode(s) from issuegamemode:mponly to issuegamemode:spmp on T683: Galaxy Map unable to handle extreme distance.
Sep 22 2015, 12:55 AM · Game Development (Beta), Galaxy Map, Starmade
spunkie claimed T684: Shop permission resets to All possibly when server restarts .
Sep 22 2015, 12:44 AM · Game Development (Alpha), Tradenetwork, Starmade
spunkie claimed T683: Galaxy Map unable to handle extreme distance.
Sep 22 2015, 12:44 AM · Game Development (Beta), Galaxy Map, Starmade
thakyZ changed the status of T663: Shipyard running out of power causes loss of blocks from Open to In Queue (Game).

-Confirmed-
This is a feature that does not happen or does not exist(?)

Sep 22 2015, 12:10 AM · CBS: Shipyards, Starmade

Sep 21 2015

AndyP added a comment to T353: F1+F8 Glitches .

Adding information from T601:

Sep 21 2015, 11:47 PM · Game Development (Beta), Engine (Commands), Starmade
AndyP updated subscribers of T353: F1+F8 Glitches .
Sep 21 2015, 11:47 PM · Game Development (Beta), Engine (Commands), Starmade
AndyP merged task T601: tab+F8 broken with stations into T353: F1+F8 Glitches .
Sep 21 2015, 11:47 PM · Engine, Starmade
AndyP added a comment to T601: tab+F8 broken with stations.

Duplicate of T353

Sep 21 2015, 11:46 PM · Engine, Starmade
AndyP placed T685: Game freezes for 1-2 seconds when shift clicking jump drive modules from inventory to storage. up for grabs.

-Validated-

Sep 21 2015, 11:03 PM · Game Development (Beta), Engine (Inventory), Starmade
AndyP moved T685: Game freezes for 1-2 seconds when shift clicking jump drive modules from inventory to storage. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 21 2015, 11:03 PM · Game Development (Beta), Engine (Inventory), Starmade
AndyP triaged T685: Game freezes for 1-2 seconds when shift clicking jump drive modules from inventory to storage. as Low priority.
Sep 21 2015, 11:03 PM · Game Development (Beta), Engine (Inventory), Starmade
AndyP shifted T685: Game freezes for 1-2 seconds when shift clicking jump drive modules from inventory to storage. from the S1 Public space to the S3 Starmade space.
Sep 21 2015, 11:02 PM · Game Development (Beta), Engine (Inventory), Starmade
AndyP claimed T685: Game freezes for 1-2 seconds when shift clicking jump drive modules from inventory to storage..
Sep 21 2015, 11:02 PM · Game Development (Beta), Engine (Inventory), Starmade
AndyP placed T684: Shop permission resets to All possibly when server restarts up for grabs.

-Validated-

Sep 21 2015, 11:01 PM · Game Development (Alpha), Tradenetwork, Starmade
AndyP moved T684: Shop permission resets to All possibly when server restarts from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 21 2015, 11:01 PM · Game Development (Alpha), Tradenetwork, Starmade
AndyP triaged T684: Shop permission resets to All possibly when server restarts as Normal priority.
Sep 21 2015, 11:01 PM · Game Development (Alpha), Tradenetwork, Starmade
AndyP claimed T684: Shop permission resets to All possibly when server restarts .
Sep 21 2015, 11:00 PM · Game Development (Alpha), Tradenetwork, Starmade
AndyP placed T683: Galaxy Map unable to handle extreme distance up for grabs.

-Validated-

Sep 21 2015, 10:59 PM · Game Development (Beta), Galaxy Map, Starmade
AndyP moved T683: Galaxy Map unable to handle extreme distance from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 21 2015, 10:59 PM · Game Development (Beta), Galaxy Map, Starmade
AndyP shifted T683: Galaxy Map unable to handle extreme distance from the S1 Public space to the S3 Starmade space.
Sep 21 2015, 10:59 PM · Game Development (Beta), Galaxy Map, Starmade
AndyP claimed T683: Galaxy Map unable to handle extreme distance.
Sep 21 2015, 10:59 PM · Game Development (Beta), Galaxy Map, Starmade
AndyP shifted T682: Entities docked to home station disappeared from the S1 Public space to the S3 Starmade space.
Sep 21 2015, 10:58 PM · Starmade
AndyP moved T682: Entities docked to home station disappeared from New / Unconfirmed to Feedback on the Issue Navigation board.
Sep 21 2015, 10:58 PM · Starmade
AndyP added a comment to T682: Entities docked to home station disappeared.

What server was this?
Can I possibly visit that station?

Sep 21 2015, 10:58 PM · Starmade
AndyP claimed T682: Entities docked to home station disappeared.
Sep 21 2015, 10:52 PM · Starmade
AndyP placed T689: Tab + F6 causes nullpointer when in build mode up for grabs.
Sep 21 2015, 10:51 PM · Engine, Starmade
AndyP added a comment to T689: Tab + F6 causes nullpointer when in build mode.

-Validated-

Sep 21 2015, 10:51 PM · Engine, Starmade
AndyP moved T689: Tab + F6 causes nullpointer when in build mode from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 21 2015, 10:51 PM · Engine, Starmade
AndyP shifted T689: Tab + F6 causes nullpointer when in build mode from the S1 Public space to the S3 Starmade space.
Sep 21 2015, 10:50 PM · Engine, Starmade
AndyP claimed T689: Tab + F6 causes nullpointer when in build mode.
Sep 21 2015, 10:50 PM · Engine, Starmade
AndyP added a comment to T669: Weapon info menu and structure menu show inaccurate information..

Adding information from T688:

Sep 21 2015, 8:20 PM · Issue Navigation, Starmade
AndyP merged task T688: Weapon info menu and structure menu show inaccurate information into T669: Weapon info menu and structure menu show inaccurate information..
Sep 21 2015, 8:19 PM · Starmade
AndyP updated subscribers of T669: Weapon info menu and structure menu show inaccurate information..
Sep 21 2015, 8:19 PM · Issue Navigation, Starmade
AndyP added a comment to T688: Weapon info menu and structure menu show inaccurate information.

duplicate of T669

Sep 21 2015, 8:19 PM · Starmade
AndyP shifted T688: Weapon info menu and structure menu show inaccurate information from the S1 Public space to the S3 Starmade space.
Sep 21 2015, 8:19 PM · Starmade
AndyP claimed T688: Weapon info menu and structure menu show inaccurate information.
Sep 21 2015, 8:18 PM · Starmade
AndyP reopened T669: Weapon info menu and structure menu show inaccurate information. as "Open".
Sep 21 2015, 8:18 PM · Issue Navigation, Starmade
spunkie updated subscribers of T688: Weapon info menu and structure menu show inaccurate information.
Sep 21 2015, 6:08 PM · Starmade
spunkie merged task T669: Weapon info menu and structure menu show inaccurate information. into T688: Weapon info menu and structure menu show inaccurate information.
Sep 21 2015, 6:08 PM · Issue Navigation, Starmade
spunkie updated the task description for T688: Weapon info menu and structure menu show inaccurate information.
Sep 21 2015, 5:10 PM · Starmade
lancake created T689: Tab + F6 causes nullpointer when in build mode.
Sep 21 2015, 3:50 PM · Engine, Starmade
spunkie created T688: Weapon info menu and structure menu show inaccurate information.
Sep 21 2015, 3:33 PM · Starmade
AndyP moved T657: Switching between multiple turrets on ship unpredictable/broken from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Sep 21 2015, 3:06 PM · CBS: Rails, Starmade
AndyP moved T670: Missiles/Damage pulse not hurting planet core from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Sep 21 2015, 3:06 PM · CBS: Weapons, Starmade
AndyP moved T677: Shipyards remove blocks at random from designs when reloading them from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Sep 21 2015, 3:06 PM · CBS: Rails, Starmade
AndyP moved T668: Obscene FPS drop when view nears an object from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Sep 21 2015, 3:06 PM · Engine, Starmade
AndyP moved T305: Collision Damage: docked entities don't receive damage from Issue affecting current release to Rejected / Duplicate / Invalid on the Starmade board.
Sep 21 2015, 3:06 PM · Engine, Starmade
AndyP moved T639: Nullpointer when using "search by name" with meta items from Unclassed to Issue affecting current release on the Starmade board.
Sep 21 2015, 3:05 PM · CBS: Functional, Starmade
AndyP moved T678: Collision damage is not saved from Unclassed to Issue affecting current release on the Starmade board.
Sep 21 2015, 3:05 PM · Game Development (Beta), Physics, Starmade
AndyP moved T681: Build mode left shift (lshift) has no option to rebind to other key from Unclassed to Issue affecting current release on the Starmade board.
Sep 21 2015, 3:05 PM · Game Development (Alpha), Controls, Accessibility, Starmade
AndyP moved T676: When in windowed mode and not at max resolution, clicking the maximize button on the Starmade game window does not maximize the first time it is pressed from Unclassed to Issue affecting current release on the Starmade board.
Sep 21 2015, 3:05 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP moved T679: 100% CPU usage on start-up from Unclassed to Issue affecting current release on the Starmade board.
Sep 21 2015, 3:05 PM · Game Development (Beta), Engine (General), Starmade
AndyP moved T625: inventory filter needs a quick reset button from Unclassed to Issue affecting current release on the Starmade board.
Sep 21 2015, 3:05 PM · GUI/HUD, Feature, Starmade
AndyP moved T686: when connecting to localhost:4242, the saved uplink isn't used. from Unclassed to Issue affecting current release on the Starmade board.
Sep 21 2015, 3:05 PM · Game Development (Alpha), Engine (Configuration), Starmade
AndyP moved T675: Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage from Unclassed to Issue affecting current release on the Starmade board.
Sep 21 2015, 3:05 PM · CBS: Shipyards, Starmade
Oninoni placed T687: All weapons don't always hit the 1st entity in line of sight up for grabs.

-Validated-

Sep 21 2015, 1:47 PM · CBS: Rails, Starmade
Oninoni moved T687: All weapons don't always hit the 1st entity in line of sight from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 21 2015, 1:47 PM · CBS: Rails, Starmade
Oninoni triaged T687: All weapons don't always hit the 1st entity in line of sight as Normal priority.
Sep 21 2015, 1:47 PM · CBS: Rails, Starmade
Oninoni claimed T687: All weapons don't always hit the 1st entity in line of sight.
Sep 21 2015, 1:39 PM · CBS: Rails, Starmade
AndyP added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

JDK 8 and JRE 7?

Sep 21 2015, 12:58 PM · Galaxy Map, Starmade
AndyP closed T668: Obscene FPS drop when view nears an object as Rejected.

(In terms of bug report)

Sep 21 2015, 12:54 PM · Engine, Starmade
AndyP added a comment to T652: docked entries undock and spawns nearbly the ship sometimes when logged out.

Where does this happen?

Sep 21 2015, 12:46 PM · Starmade
lancake claimed T371: cross-sector static entities causes problems.
Sep 21 2015, 11:03 AM · Game Development (Beta), Engine (General), Starmade
lancake claimed T369: no sound on linux.
Sep 21 2015, 11:03 AM · Game Development (Alpha), Audio, Starmade
lancake claimed T364: Server Crashing with enable break off is true.
Sep 21 2015, 11:02 AM · Game Development (Alpha), Engine (Crashes), Starmade
lancake assigned T516: Launcher falsely claims need for update when switching versions[linux&OSX only] to Megacrafter127.
Sep 21 2015, 11:01 AM · Starmade
lancake assigned T586: Unable to enter ship again after trying to dock to a rotator to Gamel.
Sep 21 2015, 11:00 AM · CBS: Rails, Starmade
lancake assigned T582: Power supply beams cause massive framerate drops if they are docked to a ship to Gamel.
Sep 21 2015, 11:00 AM · Game Development (Beta), CBS: Functional, Starmade