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Mar 21 2017

lancake changed the status of T1525: ffmpeg not working from Open to In Queue.

Possibly enough info, putting in queue. Else need feedback on what specific feedback you need.

Mar 21 2017, 4:05 PM · Engine, Starmade
lancake added a comment to T1525: ffmpeg not working.

Quoted from erthparadine:

side-note: that Intel GPU warning is useless for macOS users…at-best its an annoyance that nobody can do anything about. At worst, it suggests SM developers are not aware of the inherent driver integration on the macOS platform, and therefore that nobody can simply “update” drivers on macOS.

Mar 21 2017, 4:02 PM · Engine, Starmade
schema changed the status of T1466: Does not correctly detect frame buffer capabilities from In Queue to Resolved.

I'm trying to get it to work by using new ContextAttribs(3, 2).withForwardCompatible(true).withProfileCompatibility(true)

Mar 21 2017, 3:53 PM · Game Development (Alpha), Engine (Rendering), Starmade
schema added a comment to T1466: Does not correctly detect frame buffer capabilities.

yes I read the stackoverlow thread and I used
Display.create(new PixelFormat(), new ContextAttribs(3, 2).withForwardCompatible(true).withProfileCore(true));

Mar 21 2017, 3:44 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake changed the status of T1466: Does not correctly detect frame buffer capabilities from Resolved to In Queue.
Mar 21 2017, 3:40 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake moved T1678: Uplink does not save from Backlog / Unclassed to HW-/OS-specific on the Quality Assurance board.
Mar 21 2017, 3:37 PM · Quality Assurance, Game Development (Alpha), GUI/HUD, Starmade
erthparadine added a comment to T1466: Does not correctly detect frame buffer capabilities.

While the "Creating MAC OS context for OpenGL 4.1 if possible" entry does appear, the game crashes on launch.

Mar 21 2017, 3:31 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake changed Last tested (version) from 0.199.234 to 0.199.489 on T1980: Cargo spaces can be reused by multiple storages.
Mar 21 2017, 3:28 PM · Game Development (Alpha), Engine (Building), Starmade
lancake claimed T1980: Cargo spaces can be reused by multiple storages.

-QA Testing-

Mar 21 2017, 3:28 PM · Game Development (Alpha), Engine (Building), Starmade
schema added a comment to T1466: Does not correctly detect frame buffer capabilities.

version 0.199.489 or higher

Mar 21 2017, 2:40 PM · Game Development (Alpha), Engine (Rendering), Starmade
schema added a comment to T1466: Does not correctly detect frame buffer capabilities.

you should see

Mar 21 2017, 2:33 PM · Game Development (Alpha), Engine (Rendering), Starmade
schema changed the status of T1466: Does not correctly detect frame buffer capabilities from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 21 2017, 2:22 PM · Game Development (Alpha), Engine (Rendering), Starmade
schema changed the status of T1466: Does not correctly detect frame buffer capabilities from wontfix to In Queue.
Mar 21 2017, 2:21 PM · Game Development (Alpha), Engine (Rendering), Starmade
schema added a comment to T1466: Does not correctly detect frame buffer capabilities.

The thing was that i used a check for capabilities beforehand. I'll try to create a context that way if macOS is used. Hopefully that wont affect other users

Mar 21 2017, 2:13 PM · Game Development (Alpha), Engine (Rendering), Starmade
schema added a comment to T1466: Does not correctly detect frame buffer capabilities.

calm down. we are definitely not dropping macOS support. No reason to get angry. I misunderstood the comment above

Mar 21 2017, 2:10 PM · Game Development (Alpha), Engine (Rendering), Starmade
erthparadine added a comment to T1466: Does not correctly detect frame buffer capabilities.

The problem is that the driver DOES support it, STARMADE IS MAKING THE WRONG API CALLS and therefore not detecting relevant support. Please see my extensive commentary this topic in-ticket. Since performance is so abysmal on macOS without framebuffer support, should we assume the wrontfix is an indication of plans to drop macOS support?

Mar 21 2017, 1:05 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake edited the content of Release.
Mar 21 2017, 12:35 PM · Starmade
lancake claimed T2289: Make Bobby AI Activation logic controllable.
Mar 21 2017, 12:00 PM · Feature, Starmade
33Cav added a comment to T2118: Add dimensional limits to game config.

Just to be clear, the current block count limit does not prevent you from making something larger than specified. It does exactly what it says it does which is disable systems on a ship not conforming to the set limit.

Mar 21 2017, 8:10 AM · Quality Assurance, Feature, Starmade
schema changed the status of T524: Weapons able to ignore line of sight if lag is involved from In Queue to Resolved.

Fixed with recent fixes to projectiles and beams

Mar 21 2017, 5:49 AM · Game Development (Alpha), CBS: Weapons, Starmade
schema changed the status of T1384: Null pointer in logfile when charging shields from In Queue to Resolved.
Mar 21 2017, 5:48 AM · Game Development (Alpha), Engine (Crashes), Starmade
schema changed the status of T1395: Salvage cannons salvage from random beams. from In Queue to Feedback.

Possibly fixed with fixing beams recently. needs retesting.

Mar 21 2017, 5:47 AM · Game Development (Beta), CBS: Functional, Starmade
schema changed the status of T1466: Does not correctly detect frame buffer capabilities from In Queue to wontfix.

If the driver reports to the game that it doesn't support it but still support it, it is a driver issue which can't really be fixed ingame. Trying to turn on framebuffer as a check would have bad consequences on graphics cards that dont support it.

Mar 21 2017, 5:43 AM · Game Development (Alpha), Engine (Rendering), Starmade
schema added a comment to T2121: ship core falls into planet.

I can't reproduce :(

Mar 21 2017, 5:40 AM · Game Development (Alpha), Physics, Starmade
schema changed the status of T679: 100% CPU usage on start-up from In Queue to Resolved.

fixed longer ago. Only remaining issue is when spawning into a high load sector (physics wise)

Mar 21 2017, 5:39 AM · Game Development (Beta), Engine (General), Starmade
schema changed the status of T1257: build mode undo/redo is incomplete from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 21 2017, 5:37 AM · Game Development (Beta), Engine (Building), Starmade
schema changed the status of T154: Linking a computer to itself removes it previous link from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 21 2017, 5:28 AM · Game Development (Beta), CBS: Weapons, Starmade
schema changed the status of T25: linking system memory leak from In Queue to Resolved.

Solved by previous optimization in the group calculation (reusing variable sized threads)

Mar 21 2017, 5:16 AM · CBS: Weapons, Starmade
schema changed the status of T263: Logbook Text Dump from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 21 2017, 5:15 AM · Game Development (Beta), GUI/HUD, Starmade
schema changed the status of T1568: Server crash java.lang.NullPointerException, hangs on at "[SERVER][SHUTDOWN]" from In Queue to Feedback.

Related to other issue with similar NullPointer (probably not needed though). Shutdown error is possibly fixed already

Mar 21 2017, 5:01 AM · Game Development (Alpha), Engine (Crashes), Starmade
schema changed the status of T1678: Uplink does not save from In Queue to Resolved.

Uplink now provided with launcher, so it should be fixed with that

Mar 21 2017, 4:57 AM · Quality Assurance, Game Development (Alpha), GUI/HUD, Starmade
schema changed the status of Unknown Object (Maniphest Task), a subtask of T1510: NullPointer in Character file, from In Queue to Resolved.
Mar 21 2017, 4:57 AM · Engine (Crashes), Starmade
schema changed the status of T2118: Add dimensional limits to game config from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 21 2017, 4:53 AM · Quality Assurance, Feature, Starmade
schema changed the status of T2278: Cannot Dock Here from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 21 2017, 4:12 AM · Game Development (Alpha), CBS: Rails, Starmade
schema added a comment to T2278: Cannot Dock Here.

sidenote: this only happens if you try to dock on a ship that already has a docked ship elesewhere on it

Mar 21 2017, 3:54 AM · Game Development (Alpha), CBS: Rails, Starmade
schema added a comment to T2278: Cannot Dock Here.

You can only dock a ship that isn't already docked.

Mar 21 2017, 3:46 AM · Game Development (Alpha), CBS: Rails, Starmade
schema changed the status of T2044: "/despawn" of fleet entities fails from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 21 2017, 3:45 AM · Game Development (Alpha), Engine (Commands), Starmade
schema changed the status of T2289: Make Bobby AI Activation logic controllable from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 21 2017, 3:38 AM · Feature, Starmade
schema changed the status of T2289: Make Bobby AI Activation logic controllable, a subtask of T382: blocks can't be activated by logic but can be linked, from In Queue to Resolved.
Mar 21 2017, 3:38 AM · Game Development (Beta), Logic, Starmade
schema added a comment to T2291: Autofill "Ingame Player Name" from launcher.

it will only set the player name if the name is compatible and there wasnt previously a name set. Uplink is now automatically set from launcher

Mar 21 2017, 2:22 AM · Feature, Starmade
schema changed the status of T2291: Autofill "Ingame Player Name" from launcher from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 21 2017, 2:22 AM · Feature, Starmade
schema changed the status of T1980: Cargo spaces can be reused by multiple storages from In Queue to Resolved.
Mar 21 2017, 1:54 AM · Game Development (Alpha), Engine (Building), Starmade
schema added a comment to T1980: Cargo spaces can be reused by multiple storages.

sensors need testing on cargo

Mar 21 2017, 1:53 AM · Game Development (Alpha), Engine (Building), Starmade
schema changed the status of T1776: converted blueprints have undocked entities as response fleet from In Queue to Resolved.

Intended behavior (to not clutter database with data)

Mar 21 2017, 12:19 AM · Engine (Data), Starmade

Mar 20 2017

lancake moved T2270: Server deadlocked, unknown cause from Backlog / Unclassed to Coordinate multiplayer test on the Quality Assurance board.
Mar 20 2017, 3:59 PM · Engine (Crashes), Starmade
lancake edited Tester information (Internal use only) on T2278: Cannot Dock Here.
Mar 20 2017, 3:58 PM · Game Development (Alpha), CBS: Rails, Starmade
lancake edited Tester information (Internal use only) on T2278: Cannot Dock Here.
Mar 20 2017, 3:57 PM · Game Development (Alpha), CBS: Rails, Starmade
lancake changed First occurrence (version) from 0.0199.479 to 0.199.479 on T2278: Cannot Dock Here.
Mar 20 2017, 3:56 PM · Game Development (Alpha), CBS: Rails, Starmade
lancake changed the status of T2278: Cannot Dock Here from Resolved to In Queue.

-QA Testing-

Mar 20 2017, 3:56 PM · Game Development (Alpha), CBS: Rails, Starmade
lancake claimed T2009: Derelict stations get false positive removal for "ship only blocks".

-QA Testing-

Mar 20 2017, 3:51 PM · Engine (Data), Starmade
timmymorrison1 added a comment to T1529: Server hangs on faction updates.

the server I'm on is having the same problem, its even corrupting the factions because of this issue. we've seen this bug since the faction update with npcs.

Mar 20 2017, 3:43 PM · Engine (General), Starmade
lancake changed the status of T2101: Rail detection with rotators and set rotation broken from Resolved to In Queue.
Mar 20 2017, 3:39 PM · Game Development (Alpha), CBS: Rails, Starmade
lancake set First occurrence (version) to 0.199.253 on T2101: Rail detection with rotators and set rotation broken.
Mar 20 2017, 3:38 PM · Game Development (Alpha), CBS: Rails, Starmade
lancake claimed T2101: Rail detection with rotators and set rotation broken.

-QA Testing-

Mar 20 2017, 3:38 PM · Game Development (Alpha), CBS: Rails, Starmade
lancake set Last tested (version) to 0.199.485 on T2246: Torch Cannot Cut Faction Module.
Mar 20 2017, 3:10 PM · CBS: Weapons, Starmade
lancake claimed T2246: Torch Cannot Cut Faction Module.

-QA Testing-

Mar 20 2017, 3:09 PM · CBS: Weapons, Starmade
AndyP renamed T2289: Make Bobby AI Activation logic controllable from Feature: Make Bobby AI Activation logic controllable to Make Bobby AI Activation logic controllable.
Mar 20 2017, 2:08 PM · Feature, Starmade
AndyP added a subtask for T382: blocks can't be activated by logic but can be linked: T2289: Make Bobby AI Activation logic controllable.
Mar 20 2017, 2:07 PM · Game Development (Beta), Logic, Starmade
AndyP added a parent task for T2289: Make Bobby AI Activation logic controllable: T382: blocks can't be activated by logic but can be linked.
Mar 20 2017, 2:07 PM · Feature, Starmade
AndyP moved T2290: Pass guest username from launcher to StarMade from Unclassed to Planned Feature on the Starmade board.
Mar 20 2017, 2:04 PM · Launcher Development, Feature, Starmade
AndyP moved T2291: Autofill "Ingame Player Name" from launcher from Unclassed to Planned Feature on the Starmade board.
Mar 20 2017, 2:04 PM · Feature, Starmade
AndyP changed the status of T2291: Autofill "Ingame Player Name" from launcher from Open to In Queue.
Mar 20 2017, 2:03 PM · Feature, Starmade
AndyP edited Tester information (Internal use only) on T2290: Pass guest username from launcher to StarMade.
Mar 20 2017, 2:03 PM · Launcher Development, Feature, Starmade
AndyP edited Tester information (Internal use only) on T2291: Autofill "Ingame Player Name" from launcher.
Mar 20 2017, 2:02 PM · Feature, Starmade
AndyP renamed T2291: Autofill "Ingame Player Name" from launcher from Feature: Autofill "Ingame Player Name" from launcher to Autofill "Ingame Player Name" from launcher.
Mar 20 2017, 2:01 PM · Feature, Starmade
AndyP renamed T2290: Pass guest username from launcher to StarMade from Feature: Pass guest username from launcher to StarMade to Pass guest username from launcher to StarMade.
Mar 20 2017, 1:56 PM · Launcher Development, Feature, Starmade
AndyP changed the status of T2290: Pass guest username from launcher to StarMade, a subtask of T2291: Autofill "Ingame Player Name" from launcher, from Open to In Queue.
Mar 20 2017, 1:56 PM · Feature, Starmade
AndyP added a subtask for T2291: Autofill "Ingame Player Name" from launcher: T2290: Pass guest username from launcher to StarMade.
Mar 20 2017, 1:55 PM · Feature, Starmade
AndyP added a parent task for T2290: Pass guest username from launcher to StarMade: T2291: Autofill "Ingame Player Name" from launcher.
Mar 20 2017, 1:55 PM · Launcher Development, Feature, Starmade
AndyP claimed T2291: Autofill "Ingame Player Name" from launcher.
Mar 20 2017, 1:55 PM · Feature, Starmade
AndyP claimed T2290: Pass guest username from launcher to StarMade.
Mar 20 2017, 1:55 PM · Launcher Development, Feature, Starmade
Ithirahad added a comment to T2289: Make Bobby AI Activation logic controllable.

https://phab.starma.de/T382 related ticket

Mar 20 2017, 1:25 PM · Feature, Starmade
DukeofRealms raised the priority of T2291: Autofill "Ingame Player Name" from launcher from Normal to High.
Mar 20 2017, 4:13 AM · Feature, Starmade
DukeofRealms created T2291: Autofill "Ingame Player Name" from launcher.
Mar 20 2017, 4:11 AM · Feature, Starmade
Restricted Application removed a project from T2290: Pass guest username from launcher to StarMade: Launcher Development.
Mar 20 2017, 4:10 AM · Launcher Development, Feature, Starmade
Restricted Application edited projects for T2290: Pass guest username from launcher to StarMade, added: Issue Navigation; removed Launcher Development.
Mar 20 2017, 4:09 AM · Launcher Development, Feature, Starmade
Restricted Application edited projects for T2290: Pass guest username from launcher to StarMade, added: Issue Navigation; removed Launcher Development.
Mar 20 2017, 4:08 AM · Launcher Development, Feature, Starmade
schema created T2289: Make Bobby AI Activation logic controllable.
Mar 20 2017, 3:53 AM · Feature, Starmade

Mar 19 2017

AndyP reassigned T1381: After using The 'Edit Design" Player ends up by the holographic core. from AndyP to SmilingDemon.
Mar 19 2017, 3:15 PM · Starmade
AndyP claimed T1381: After using The 'Edit Design" Player ends up by the holographic core..
Mar 19 2017, 3:15 PM · Starmade
AndyP closed T1479: memory leak on server as Invalid.
Mar 19 2017, 3:12 PM · Engine (Crashes), Starmade
Endal created T2288: Projectiles freeze up .
Mar 19 2017, 4:12 AM · CBS: Weapons, Starmade
Restricted Application changed the status of T2119: Missiles causing GL_INVALID_VALUE from Feedback to Open.

The set-up explained in the original description does not replicate it anymore, however I still do get the error but it is very hard to reproduce it reliably (however when using a missile system that causes it, it happens very reliably), I have only experienced it twice since then, both in multiplayer. I am using a Nvidia card as well. However, another SM player has this issue on AMD cards as well.

Mar 19 2017, 2:55 AM · CBS: Weapons, Starmade

Mar 18 2017

Restricted Application changed the status of T2115: Removing Shop Module freezes server from Feedback to Open.

I'm pretty sure I have triggered this myself on many different public servers unknowingly. Right now I'm playing on Brierie (running .472) and I attempted to "move" my shop to another physical position on my station. Pretty sure it caused the server to need to hang/be restarted. But post restart things are still acting quite wonky at least in my sector.

Mar 18 2017, 5:56 PM · Tradenetwork, Starmade
AndyP edited projects for T264: Planet segment rotated / falling through to the planet core after respawn, added: Game Development (Alpha); removed Game Development.
Mar 18 2017, 7:24 AM · Game Development (Alpha), Physics, Starmade
AndyP moved T264: Planet segment rotated / falling through to the planet core after respawn from Backlog / Unclassed to Alpha on the Physics board.
Mar 18 2017, 7:24 AM · Game Development (Alpha), Physics, Starmade
AndyP edited projects for T2121: ship core falls into planet, added: Game Development (Alpha); removed Game Development.
Mar 18 2017, 7:24 AM · Game Development (Alpha), Physics, Starmade
AndyP moved T2121: ship core falls into planet from Beta to Alpha on the Physics board.
Mar 18 2017, 7:24 AM · Game Development (Alpha), Physics, Starmade
AndyP moved T227: Collision Damage: non physical blocks (rod lights, flowers,...) don't receive damage. from Backlog / Unclassed to Beta on the Physics board.
Mar 18 2017, 7:24 AM · Game Development (Beta), Physics, Starmade
AndyP moved T2121: ship core falls into planet from Backlog / Unclassed to Beta on the Physics board.
Mar 18 2017, 7:23 AM · Game Development (Alpha), Physics, Starmade
AndyP edited projects for T227: Collision Damage: non physical blocks (rod lights, flowers,...) don't receive damage., added: Game Development (Beta); removed Game Development.
Mar 18 2017, 7:23 AM · Game Development (Beta), Physics, Starmade
SmilingDemon changed Last tested (version) from 0.199.353 (DEV) to 0.199.485 on T2121: ship core falls into planet.
Mar 18 2017, 6:43 AM · Game Development (Alpha), Physics, Starmade
SmilingDemon changed the status of T2121: ship core falls into planet from Resolved to In Queue.

-QA Testing-

Mar 18 2017, 6:43 AM · Game Development (Alpha), Physics, Starmade

Mar 17 2017

erthparadine added a comment to T2166: Full transparency on all nearby blocks.

Update: this issue continues to occur, even after switching away from the professional to a consumer-grade GPU card.

Mar 17 2017, 9:40 PM · Engine, Starmade
AndyP awarded T990: Roll keys (Z/X) and roll control not working properly a Party Time token.
Mar 17 2017, 5:46 PM · Game Development (Alpha), Controls, Starmade
schema added a comment to T990: Roll keys (Z/X) and roll control not working properly.

fix should be in 0.199.485

Mar 17 2017, 4:03 PM · Game Development (Alpha), Controls, Starmade
schema changed the status of T990: Roll keys (Z/X) and roll control not working properly from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 17 2017, 4:01 PM · Game Development (Alpha), Controls, Starmade
schema added a comment to T990: Roll keys (Z/X) and roll control not working properly.

Be finally gone, filthy bug

Mar 17 2017, 4:01 PM · Game Development (Alpha), Controls, Starmade
AndyP closed T2286: Thread Dumps not created on linux as Rejected.

This is not an issue we can fix.
It is a tribute to the way java is used on client computers and on server environments.

Mar 17 2017, 12:44 PM · Starmade
AndyP changed the edit policy for T2286: Thread Dumps not created on linux.
Mar 17 2017, 12:36 PM · Starmade