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Starmade | Collision Damage: non physical blocks (rod lights, flowers,...) don't receive damage.
Confirmed task for development, TrivialPublic

Description

#1
Although this sounds normal, it is very weird to have a square of flowers floating in the middle of empty space if that section gets obliterated by a collision. They don't deal damage (which is good) but they don't get any collision damage either.

#2
additionally .. how to handle area trigger blocks here? ... cant let them take collision damage.
an entity destroyed by collision only would then exist of solely the remaining area trigger blocks ;)

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.19274 (Dev)
Category
Physics
First occurrence (version)
0.1717
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

SmilingDemon changed Category from none/unspecified to Engine.
SmilingDemon changed Affected Gamemode(s) from none/unspecified to Single and Multi.
SmilingDemon set First occurrence (version) to 0.1717.
SmilingDemon changed Reproducible from uncertain to Yes.
SmilingDemon set Last tested (version) to 0.19274 (Dev).
SmilingDemon edited a custom field.
SmilingDemon edited Serverconfig (server.cfg). (Show Details)
SmilingDemon edited Clientconfig (settings.cfg). (Show Details)
SmilingDemon added a subscriber: SmilingDemon.
SmilingDemon created this task.
SmilingDemon changed the task status from Open to In Queue (Game).
SmilingDemon raised the priority of this task from to Trivial.
Restricted Application edited projects, added Game Development; removed Issue Navigation. · View Herald TranscriptJun 18 2015, 12:23 PM
AndyP shifted this object from the S1 Public space to the S3 Starmade space.Aug 11 2015, 11:07 PM
AndyP changed the edit policy from "Starmade (Project)" to "All Users".
AndyP set Task Type to Bug.
AndyP set OS-Specific to No.
AndyP set Hardware-Specific to No.
AndyP set Video Card Vendor to uncertain.
AndyP renamed this task from Collision Damage: non physical blocks (rod lights, flowers,...) don't receive damage. to Collision Damage: non physical blocks (rod lights, flowers,...) don't receive damage. .
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:26 PM
Restricted Application added a project: Engine. · View Herald TranscriptMar 10 2017, 5:26 PM
AndyP changed Category from Engine to Physics.Mar 16 2017, 6:51 PM
AndyP renamed this task from Collision Damage: non physical blocks (rod lights, flowers,...) don't receive damage. to Collision Damage: non physical blocks (rod lights, flowers,...) don't receive damage..
Restricted Application edited projects, added Physics; removed Engine. · View Herald TranscriptMar 16 2017, 6:51 PM
AndyP moved this task from Backlog / Unclassed to Beta on the Physics board.