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add the blueprint in question and a screenshot on how it should look like for comparison
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Feb 20 2018
[ver 0.200.334] I am unable to reproduce in Singleplayer or Multiplayer. Saving with Save Blueprint and spawning using Admin Load both work fine for me. Even saving to local from multiplayer and uploading the blueprint from local work with no issues.
Yes, this happens in test server. My station is near at -2,23,22. Next to UA2's home base.
Feb 19 2018
Converting to Bug report
converting to bug report
Shipyards seem to do the following:
I couldn't replicate this in 0.200.334
Feb 18 2018
May i close this ?
Hello
Please add the logstarmade.0.log file of one of those crashes (and anyother if it isnt the only log from that game session)
If possible also add the Blueprint that is causing this for you
Feb 17 2018
This may have been fixed a couple of versions ago. The thing about integrity explosions not deducting RHP might be what caused this behavior, but I don’t think that had been reported as such at the time I found this.
Feb 15 2018
sorry got overlooked .. merging it to the same thing
Feb 14 2018
Feb 13 2018
I've had this happen with turrets docked to entities not controlled by the player. If I'm in the ship the turrets are docked to I don't seem to have the issue.
Specifics:
Multiplayer server
Turret with slave and effect
Turret with multiple weapons computer setups
Turret docked to power V2 station
Feb 12 2018
Feb 10 2018
Feb 8 2018
removing the active reactor enables the reactor that is left (the yellow one) just fine
no longer an issue i do assume ?