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Starmade | AI blockade shipyard upon ship design load.
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Description

I couldn't help but notice this when I tried building a ship in the shipyard.
My friend's destroyer sized ship came crashing through and ran itself into the shipyard so hard it took me half an hour to unglitch stuck it from the drydock.

This occurred after I had set the faction to treat neutrals as hostiles.
It took me a while to reproduce and retrace what is going on.

Basicly because any ship in a fleet is treated like an AI ship, his ship that unbeknownst to me was set to a fleet that was set to "Defend Sector". Decided the only course of action is to ram itself into the neutral ship that the shipyard spawns when making a new design.

This is a bug as far I can understand. The shipyard also works like a dock. And when docked ships take on the faction ownership of the stations faction owner. This does not occur with the ship that is newly set in design. As such it was marked as hostile.
Although due to its "digital" or "hologram" immunity status. None of the cannons fire. The ship just endlessly tries to glitch itself into the base creating horrible lag and worse actually managing to get stuck without being auto unstuck for hours.

If my understanding is correct the game is supposed to understand and treat shipyard design holo's as "fake" and as such the AI needs to be programmed to ignore the "fake" enemy contact.
Make of it what you will i'm just putting this out there.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Multiplayer
Reproducible
Yes
Last tested (version)
0.199.253
Category
AI
First occurrence (version)
0.199.253
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
User/Reporter/Contact
Username on Registry
DeathTech
Username/Profile on Steam
http://steamcommunity.com/id/safetymatch/
Steps to reproduce
  1. Get a shipyard
  2. Get any ship.
  3. Put ship into a fleet.
  4. Make sure both are in same faction
  5. Set fleet to defend sector you are in
  6. Start a new design on the shipyard.
  7. Enable faction hostile towards neutral option
  8. Behold as the ship aimlessly tries to stuck itself into the ship core and obstructs the shipyard.

Related Objects

Event Timeline

AndyP shifted this object from the S1 Public space to the S3 Starmade space.Mar 30 2017, 8:04 PM
AndyP changed the visibility from "Custom Policy" to "Public (No Login Required)".
AndyP changed the edit policy from "Task Author" to "Starmade (Project)".
AndyP edited Serverconfig (server.cfg). (Show Details)
AndyP edited Clientconfig (settings.cfg). (Show Details)
AndyP moved this task from New / Unconfirmed to Open / Validated on the Issue Navigation board.
AndyP added a subscriber: AndyP.
AndyP claimed this task.
AndyP removed AndyP as the assignee of this task.
AndyP triaged this task as Normal priority.

-Validated-
Open for testing.

AndyP changed Category from none/unspecified to AI.Mar 30 2017, 8:06 PM