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Jul 18 2017

lancake claimed T2494: "Switch build/remove mouse buttons" doesn't work with Fill Tool origin placement.

Issue applies only on the different selection tool:

  • Place Fill Origin
  • Set Position of Line build helper
Jul 18 2017, 9:16 AM · Game Development (Alpha), Controls, Starmade
Ithirahad created T2494: "Switch build/remove mouse buttons" doesn't work with Fill Tool origin placement.
Jul 18 2017, 2:18 AM · Game Development (Alpha), Controls, Starmade
lancake lowered the priority of T2493: Black Light slab texture incorrect from Normal to Low.
Jul 18 2017, 12:02 AM · Textures, Starmade
lancake claimed T2493: Black Light slab texture incorrect.

Good find, seems it's already resolved in the pre-release candidate though.
If I had to guess, it's the same issue as T2401, seems I missed this messed up block icon colour back then.

Jul 18 2017, 12:02 AM · Textures, Starmade

Jul 17 2017

lancake changed the status of T2491: blue screen tint graphical error from Open to Feedback.
Jul 17 2017, 9:16 PM · GUI/HUD, Starmade
Restricted Application changed the status of T2491: blue screen tint graphical error from Feedback to Open.
Jul 17 2017, 9:16 PM · GUI/HUD, Starmade
Napther created T2493: Black Light slab texture incorrect.
Jul 17 2017, 2:04 PM · Textures, Starmade
lancake set First occurrence (version) to 0.18999 on T2492: Texture glitch with Forcefields.
Jul 17 2017, 12:30 PM · Textures, Starmade
lancake claimed T2492: Texture glitch with Forcefields.

Thank you for reporting but we already have this one in queue. Merging tasks together.

Jul 17 2017, 12:30 PM · Textures, Starmade
Tenji_Lionel created T2492: Texture glitch with Forcefields.
Jul 17 2017, 10:00 AM · Textures, Starmade

Jul 16 2017

lancake changed the status of T2491: blue screen tint graphical error from Open to Feedback.
Jul 16 2017, 1:56 PM · GUI/HUD, Starmade
lancake moved T2491: blue screen tint graphical error from New / Unconfirmed to Feedback on the Issue Navigation board.
Jul 16 2017, 1:55 PM · GUI/HUD, Starmade
lancake claimed T2491: blue screen tint graphical error.

Could you post a screenshot of said effect? Press F5 in-game to take one, the file should be in your ./StarMade folder, drag and drop the file in phabricator's message box to upload it here.
I believe I know what you're talking about, but that should have been fixed before.

Jul 16 2017, 1:55 PM · GUI/HUD, Starmade

Jul 15 2017

crashtest created T2491: blue screen tint graphical error.
Jul 15 2017, 7:01 PM · GUI/HUD, Starmade

Jul 13 2017

lancake raised the priority of T2484: Turret Orientation Desync from Normal to High.
Jul 13 2017, 11:07 AM · Starmade, Issue Navigation
lancake claimed T2484: Turret Orientation Desync.

Should hopefully be easy to see, I believe I saw something like this happen already to some of my PD turrets, not 100% sure as that was in SP.

Jul 13 2017, 11:06 AM · Starmade, Issue Navigation
Endal updated the task description for T2484: Turret Orientation Desync.
Jul 13 2017, 7:54 AM · Starmade, Issue Navigation
Endal updated the task description for T2484: Turret Orientation Desync.
Jul 13 2017, 7:53 AM · Starmade, Issue Navigation
Endal updated the task description for T2484: Turret Orientation Desync.
Jul 13 2017, 7:53 AM · Starmade, Issue Navigation
Endal created T2484: Turret Orientation Desync.
Jul 13 2017, 7:52 AM · Starmade, Issue Navigation

Jul 12 2017

Napther added a comment to T2430: GLException: GL_INVALID_VALUE.

Im getting a LOT of these recently now that Ive started back into fighting other ships and testing. Retry is a temporary fix if it doesnt outright crash.

Jul 12 2017, 11:51 PM · Customer responded, Starmade, Issue Navigation

Jul 11 2017

lancake changed the status of T2479: Runtime exception error from Open to Feedback.
Jul 11 2017, 9:34 AM · Customer responded, Starmade, Issue Navigation
lancake claimed T2479: Runtime exception error.

Could you upload your logstarmade.0.log after reproducing this issue? It's in your ./StarMade/logs folder, just drag and drop the file into phabricator's message box to upload it here.
0.199.634 is still a dev build and any of the test servers running on it are down it seems, so it may not be an issue on your end but logs should say more about that.

Jul 11 2017, 9:34 AM · Customer responded, Starmade, Issue Navigation

Jul 10 2017

Garbonzo changed Reproducible from issuerepro:none to issuerepro:yes on T2479: Runtime exception error.
Jul 10 2017, 11:42 PM · Customer responded, Starmade, Issue Navigation
Restricted Application added a project to T2479: Runtime exception error: Issue Navigation.
Jul 10 2017, 11:41 PM · Customer responded, Starmade, Issue Navigation
lancake changed Category from issuecategory:none to issuecategory:engine on T2475: build-helper elipsoids not symmetrical+rounding errors.
Jul 10 2017, 11:46 AM · Engine, Starmade
lancake claimed T2475: build-helper elipsoids not symmetrical+rounding errors.

Duplicate, merging tasks.

Jul 10 2017, 11:45 AM · Engine, Starmade

Jul 9 2017

painnigouto created T2475: build-helper elipsoids not symmetrical+rounding errors.
Jul 9 2017, 7:30 PM · Engine, Starmade
DistantLifeform updated the task description for T2474: Piercing effect not applying proper shield damage penalty on missile or pulse.
Jul 9 2017, 6:03 AM · Blockconfig, Starmade
DistantLifeform updated the task description for T2474: Piercing effect not applying proper shield damage penalty on missile or pulse.
Jul 9 2017, 5:56 AM · Blockconfig, Starmade
DistantLifeform created T2474: Piercing effect not applying proper shield damage penalty on missile or pulse.
Jul 9 2017, 5:25 AM · Blockconfig, Starmade

Jul 7 2017

lancake closed T2442: Enter with slider input doesn't confirm, a subtask of T224: tab/enter does not do what you expect in GUI, as Closed.
Jul 7 2017, 12:34 PM · Dev-Return, Issue Navigation, GUI/HUD, Starmade

Jul 4 2017

Jake_lancia created T2467: /kick_players_out_of_entity kicks everyone on the server out of their entities.
Jul 4 2017, 5:27 PM · Engine, Starmade

Jul 3 2017

Dragon_Lord904 added a comment to T2430: GLException: GL_INVALID_VALUE.

i logged onto the server i play on after playing on sp and i was almost constantly getting the error (we where under attack) so here is a new set of logs. also cannon shots and missiles froze in mid air after and during the error.

Jul 3 2017, 1:45 AM · Customer responded, Starmade, Issue Navigation
Restricted Application changed the status of T2430: GLException: GL_INVALID_VALUE from Feedback to Open.

I was able to reproduce it using the process above on a new world, this time with missiles and cannons/cannon/explosive effect. I am uploading the world and logs, one of the ships i was able to reproduce it with is in sector 50, 500, 500, the turrets are cannon turrets.

This world is my testing world so it is not very big to upload.

Jul 3 2017, 12:43 AM · Customer responded, Starmade, Issue Navigation

Jul 1 2017

33Cav created T2461: Pasting a shipcore and faction block onto a ship or station prevents the placement of the faction block.
Jul 1 2017, 3:00 AM · Starmade, Issue Navigation

Jun 26 2017

lancake claimed T2450: "$sit" showing in keyboard shortcut help upon startup - Dev version - Linux.

Nothing to add.

Jun 26 2017, 1:00 PM · Game Development (Alpha), GUI/HUD, Starmade
lancake set First occurrence (version) to 0.199.535a on T2447: Shootout rails on turret barrels launch entities at 45 degrees.
Jun 26 2017, 12:15 PM · CBS: Rails, Starmade
lancake claimed T2447: Shootout rails on turret barrels launch entities at 45 degrees.

Duplicate for T2372, was fixed in a dev build although that fix is not in a public version yet.

Jun 26 2017, 12:15 PM · CBS: Rails, Starmade
lancake set First occurrence (version) to 0.198.476 on T1691: moving fleet results in same UID causes IllegalArgument crash .
Jun 26 2017, 12:13 PM · Fleets, Starmade
Restricted Application changed the status of T1691: moving fleet results in same UID causes IllegalArgument crash from Feedback to Open.

Old bug that was tackled in another task, might still happen though but that will be looked at in the other task.

Jun 26 2017, 12:12 PM · Fleets, Starmade
lancake added a comment to T2446: Activation Module hides Computers from weapons menu (hotkey "G").

Duplicate of T727, due to the inconsistent behavior though I'm inclined to put it in queue for it to be fixed.

Jun 26 2017, 11:48 AM · Game Development (Alpha), GUI/HUD, Starmade
lancake lowered the priority of T2446: Activation Module hides Computers from weapons menu (hotkey "G") from Normal to Low.
Jun 26 2017, 11:47 AM · Game Development (Alpha), GUI/HUD, Starmade
lancake claimed T2446: Activation Module hides Computers from weapons menu (hotkey "G").
Jun 26 2017, 11:41 AM · Game Development (Alpha), GUI/HUD, Starmade
lancake moved T2446: Activation Module hides Computers from weapons menu (hotkey "G") from New / Unconfirmed to Confirmed on the Issue Navigation board.

Don't think this is a bug, just an incomplete mechanic. The part you put in bold would be the only thing that requires "fixing".

Jun 26 2017, 11:41 AM · Game Development (Alpha), GUI/HUD, Starmade
Benevolent27 created T2450: "$sit" showing in keyboard shortcut help upon startup - Dev version - Linux.
Jun 26 2017, 9:33 AM · Game Development (Alpha), GUI/HUD, Starmade

Jun 25 2017

Napther created T2448: Loading Blueprints as Faction-Owned sometimes spawn as Neutral.
Jun 25 2017, 11:45 AM · Starmade, Issue Navigation
Endal created T2447: Shootout rails on turret barrels launch entities at 45 degrees.
Jun 25 2017, 10:22 AM · CBS: Rails, Starmade
MacThule created T2446: Activation Module hides Computers from weapons menu (hotkey "G").
Jun 25 2017, 9:10 AM · Game Development (Alpha), GUI/HUD, Starmade
schema changed the status of T2442: Enter with slider input doesn't confirm, a subtask of T224: tab/enter does not do what you expect in GUI, from In Queue to Resolved.
Jun 25 2017, 6:41 AM · Dev-Return, Issue Navigation, GUI/HUD, Starmade

Jun 24 2017

lancake changed the status of T2438: Anti Missile Turrets Extremely Odd Behavior from Open to Feedback.
Jun 24 2017, 3:39 PM · Customer responded, Starmade, Issue Navigation
lancake claimed T2438: Anti Missile Turrets Extremely Odd Behavior.

The turrets behave fine, as they're just aiming for missiles that have stalled. The real issue is that some missiles have stalled for some reason, if you're able to consistently reproduce this, please upload your logstarmade.0.log after encountering missile stalling. Say something in chat too like "missiles are stalling" so it's easier to find in logs.

Jun 24 2017, 3:38 PM · Customer responded, Starmade, Issue Navigation
lancake claimed T2435: Certain UI Elements will remain the same size regardless of resolution.

Duplicate, merging tasks.

Jun 24 2017, 2:45 PM · GUI/HUD, Starmade
lancake changed the status of T2430: GLException: GL_INVALID_VALUE from Open to Feedback.

Well, can't reproduce it but at this point I'm not really surprised...These GL Exception issues happen seemingly random for players or if you're able to reproduce it consistently, it seems only you can do that and anyone else is just fine.
Might depend on GPU drivers but as both you and me are using Nvidia, I'm not entirely sure what's happening in your world compared to my test setup.

Jun 24 2017, 2:44 PM · Customer responded, Starmade, Issue Navigation
lancake changed the edit policy for T2430: GLException: GL_INVALID_VALUE.
Jun 24 2017, 2:20 PM · Customer responded, Starmade, Issue Navigation
lancake claimed T2430: GLException: GL_INVALID_VALUE.

Hopefully I'm able to reproduce. If you hold F1 + F2 at the same time, you can often force a GL_Invalid value to happen in case you want to give it a shot.

Jun 24 2017, 2:20 PM · Customer responded, Starmade, Issue Navigation
lancake claimed T2428: Blueprint Error drops unusable blocks.

Good find!
Updating information a bit, putting in queue.

Jun 24 2017, 2:12 PM · Engine (Data), Game Development, Starmade

Jun 22 2017

lancake added a comment to T2439: Game closes down in combat (break off).

Awesome! Found an existing of the break off issue but it's a bit outdated. Will merge the tasks together and update the original one.

Jun 22 2017, 10:51 PM · Starmade
Restricted Application changed the status of T2439: Game closes down in combat (break off) from Feedback to Open.

Yes, disabling break off appears to fix this issue, thanks for the feedback :)

Jun 22 2017, 5:03 PM · Starmade
lancake changed the status of T2441: stop effect turrets affect your own ship from Open to Feedback.
Jun 22 2017, 10:49 AM · Starmade
lancake claimed T2441: stop effect turrets affect your own ship.

Did you see that happen in the current release, or the latest devbuild? If it's one of the dev builds, it's an unwanted side effect of the fix for T161

Jun 22 2017, 10:49 AM · Starmade
Aceface created T2441: stop effect turrets affect your own ship.
Jun 22 2017, 8:03 AM · Starmade

Jun 21 2017

lancake changed the status of T2439: Game closes down in combat (break off) from Open to Feedback.

Yes it is.

Jun 21 2017, 11:46 PM · Starmade
Restricted Application changed the status of T2439: Game closes down in combat (break off) from Feedback to Open.

I think this is the correct file...

Jun 21 2017, 9:59 PM · Starmade
lancake changed the status of T2439: Game closes down in combat (break off) from Open to Feedback.
Jun 21 2017, 7:36 PM · Starmade
lancake claimed T2439: Game closes down in combat (break off).

In order to get some more information about this crash, we need you to upload your log file here. The logfile we need is named logstarmade.0.log and is located in your ./StarMade/logs directory.
Reproduce this problem, and after that crash, upload that logfile (make sure to upload that file before restarting the game, or else the file will be overridden).
Drag and drop the file in the comment box here on Phabricator to upload it.

Jun 21 2017, 7:36 PM · Starmade
Rubiks_cube created T2439: Game closes down in combat (break off).
Jun 21 2017, 4:17 PM · Starmade

Jun 20 2017

jstenholt created T2438: Anti Missile Turrets Extremely Odd Behavior.
Jun 20 2017, 5:38 PM · Customer responded, Starmade, Issue Navigation
Restricted Application changed the status of T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException from Feedback to Open.

Apologies on the delay there

Jun 20 2017, 2:35 PM · Game Development (Alpha), CBS: Weapons, Starmade

Jun 19 2017

Unknown Object (User) created T2435: Certain UI Elements will remain the same size regardless of resolution.
Jun 19 2017, 12:58 PM · GUI/HUD, Starmade
Dragon_Lord904 updated the task description for T2430: GLException: GL_INVALID_VALUE.
Jun 19 2017, 9:09 AM · Customer responded, Starmade, Issue Navigation
Dragon_Lord904 updated the task description for T2430: GLException: GL_INVALID_VALUE.
Jun 19 2017, 9:08 AM · Customer responded, Starmade, Issue Navigation
Dragon_Lord904 created T2430: GLException: GL_INVALID_VALUE.
Jun 19 2017, 9:05 AM · Customer responded, Starmade, Issue Navigation

Jun 18 2017

elias99 created T2428: Blueprint Error drops unusable blocks.
Jun 18 2017, 8:00 PM · Engine (Data), Game Development, Starmade

Jun 14 2017

Restricted Application changed the status of T2170: Memory Leak, Game taking more then JVM specified during Normal Gameplay from Feedback to Open.

Going to main menu and back in-game several times in the same session will indeed result in a memory build up, although that should steadily decline after a while but usually at a too slow pace to help.
Frequently alt tabbing can make the GC go lazy too often and could also take a while for it to recover completely.

Jun 14 2017, 3:07 PM · Engine, Starmade
lancake changed the status of T2173: Rail docker freeze from Open to Feedback.

@Lunchbox and @The_Onion
Can any of you upload a blueprint of the ship + thing docked to it that causes it? And/or provide very clear steps to reproduce for a simple example?

Jun 14 2017, 2:49 PM · CBS: Rails, Starmade

Jun 13 2017

lancake changed the status of T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException from Open to Feedback.

Interesting, found this:

[2017-06-07 09:59:12] Exception in thread "pool-2-thread-1" 
[2017-06-07 09:59:12] java.lang.ArrayIndexOutOfBoundsException: 10485763
[2017-06-07 09:59:12] 	at org.schema.game.common.data.explosion.ExplosionDataHandler.a(SourceFile:162)
[2017-06-07 09:59:12] 	at obfuscated.adN.run(SourceFile:313)
[2017-06-07 09:59:12] 	at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
[2017-06-07 09:59:12] 	at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
[2017-06-07 09:59:12] 	at java.lang.Thread.run(Unknown Source)

which is about a minute after your force-save started.

Jun 13 2017, 2:17 PM · Game Development (Alpha), CBS: Weapons, Starmade

Jun 9 2017

lancake renamed T1683: sell/buy prices affect purchase/sale orders and vice versa from Shops: sell/buy prices affect buy/sell orders and vice versa to sell/buy prices affect purchase/sale orders and vice versa.
Jun 9 2017, 12:45 PM · QA-Return, Game Development, Tradenetwork, Starmade
lancake moved T1683: sell/buy prices affect purchase/sale orders and vice versa from Feedback to Confirmed on the Issue Navigation board.

I see. Main issue is then that the "Set price to Buy" and "Set price to Sell" for the shop owner (only the shop owner gets this anyway), should be switched around when it comes to function.
We might as well give them the exact same name as in the Trade Order one

Jun 9 2017, 12:44 PM · QA-Return, Game Development, Tradenetwork, Starmade
Restricted Application changed the status of T1728: Warheads not exploding after visiting "protected" sector from Feedback to Open.

Yeah, can reproduce fine now, probably messed up and forgot that '+ protected' isn't persistent between shutdowns.

Jun 9 2017, 12:18 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake merged T1709: Missiles targeting non-existent thing into T2392: lock missiles target incorrectly when fired at a non system target.
Jun 9 2017, 11:57 AM · Game Development (Beta), CBS: Weapons, Starmade
Restricted Application changed the status of T1709: Missiles targeting non-existent thing from Feedback to Open.

Interesting details, missile targeting changed quite a bit but this could give us clues of what's happening in another issue. Merging them together.

Jun 9 2017, 11:57 AM · CBS: Weapons, Starmade

Jun 8 2017

Restricted Application changed the status of T1579: Text Rendering Issues from Feedback to Open.

Merging this issue into another one.

Jun 8 2017, 10:51 AM · Translations, Starmade
lancake moved T1529: Server hangs on faction updates from Feedback to Confirmed on the Issue Navigation board.
Jun 8 2017, 10:40 AM · Engine (General), Starmade
lancake moved T2392: lock missiles target incorrectly when fired at a non system target from Feedback to Confirmed on the Issue Navigation board.
Jun 8 2017, 10:27 AM · Game Development (Beta), CBS: Weapons, Starmade
Restricted Application changed the status of T1171: Damage beam ticks don't deal both planet core and block damage at the same time from Feedback to Open.

Well I can reproduce some of it, but doesn't sound as severe as you describe it.
Basically anything from a single tick can only apply either planet core damage, or block damage.

Jun 8 2017, 9:24 AM · Game Development (Alpha), CBS: Weapons, Starmade
Restricted Application changed the status of T1275: Cross Entity Pull is not working from Feedback to Open.
Jun 8 2017, 9:12 AM · CBS: Functional, Starmade
Restricted Application changed the status of T1419: Undocking a ship on takeoff rails causes my ship to accelerate to infinite from Feedback to Open.

Should have been caused by a NaN exception upon undocking. Shootout rails pointing towards each other and including pick up rails close by would have triggered that.
That's fixed, or at least most cases are fixed...any remaining issue will be handled in another task. Merging them together now

Jun 8 2017, 12:33 AM · CBS: Rails, Starmade

Jun 7 2017

lancake raised the priority of T2416: Rail to Storage Disconnection from Normal to High.
Jun 7 2017, 7:48 PM · CBS: Rails, Starmade
lancake claimed T2416: Rail to Storage Disconnection.

Thank you for the report though we already have one, merging tasks together.
There's more information if needed in the merged task, it will be fixed for the next public version.

Jun 7 2017, 7:47 PM · CBS: Rails, Starmade
lancake changed Category from issuecategory:none to issuecategory:engine on T2419: Ethereal Entity / Ghost Ship.
Jun 7 2017, 7:44 PM · Engine (General), Game Development, Starmade
lancake added a comment to T2419: Ethereal Entity / Ghost Ship.

T1870 could perhaps be related although sounds like a completely different cause.

Jun 7 2017, 7:43 PM · Engine (General), Game Development, Starmade
lancake claimed T2419: Ethereal Entity / Ghost Ship.

Putting in queue but not sure if it contains enough info to be fixed. Another entity had it too so will include info if needed.

Jun 7 2017, 7:41 PM · Engine (General), Game Development, Starmade
lancake changed the status of T2397: Trying to load a blueprint to a multiplayer server crashes JAVA. from Open to Feedback.

Depends on the amount of blueprints you have (and also on the server I believe). It freezes, but as long as you don't really do anything it will get through.
Would merge this one with T2176 but wouldn't mind your logstarmade.0.log after crashing to see if it's the same issue or some sort of exception that pops up first.

Jun 7 2017, 5:10 PM · GUI/HUD, Starmade
lancake changed First occurrence (version) from current production version to 0.199.535 on T2397: Trying to load a blueprint to a multiplayer server crashes JAVA..
Jun 7 2017, 5:09 PM · GUI/HUD, Starmade
lancake claimed T2397: Trying to load a blueprint to a multiplayer server crashes JAVA..
Jun 7 2017, 5:07 PM · GUI/HUD, Starmade
lancake changed First occurrence (version) from 199.535c to 0.199.472 on T2400: Opening Options in Display Module & Exiting with ESC Causes Game to Ignore Mouse Input.
Jun 7 2017, 4:57 PM · Engine, Starmade
lancake claimed T2400: Opening Options in Display Module & Exiting with ESC Causes Game to Ignore Mouse Input.

Valid issue, but it's another consequence of an existing task, merging them together.

Jun 7 2017, 4:54 PM · Engine, Starmade
Restricted Application changed the status of T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException from Feedback to Open.

Server Log file:

Jun 7 2017, 3:17 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake claimed T2403: Directional Rail Logic.

The NOT block can't be used to send rail changes anymore. A true or false signal doesn't do anything when trying to set the rail type or change its orientation.

Jun 7 2017, 2:59 PM · Logic, Starmade