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May 15 2017

Restricted Application removed a project from T2114: Old Trade-guild stations are invincible: Issue Navigation.
May 15 2017, 12:57 PM · Starmade
lancake merged T2114: Old Trade-guild stations are invincible into T672: response fleets do not spawn for custom trade stations.
May 15 2017, 12:57 PM · AI, Starmade
lancake changed the edit policy for T2114: Old Trade-guild stations are invincible.
May 15 2017, 12:56 PM · Starmade
lancake claimed T2114: Old Trade-guild stations are invincible.

Those 5 Trading Guild stations were always invulnerable. The issue where they don't spawn in a response fleet was reported already (T672) but since this system is going to be taken over completely by NPC Factions at some point, it doesn't need fixing.

May 15 2017, 12:56 PM · Starmade
lancake closed T916: NPC Stations turn into red platforms. as Rejected.
May 15 2017, 12:53 PM · Prefabs, Starmade
lancake changed the status of T2392: lock missiles target incorrectly when fired at a non system target from Open to Feedback.
May 15 2017, 12:15 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake claimed T2392: lock missiles target incorrectly when fired at a non system target.

Not sure why width would matter here, at least it doesn't in my examples. Your 2 meter wide ship has the missile computer in front of the ship core, they're not offset from your aiming reticule so that would be why they always hit the ship core if you're aiming directly at it, tracking or no tracking.

May 15 2017, 12:11 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake added a comment to T2391: Rail + Storage disconnecting.

The false positive causing it

java.lang.Exception: WARNING: Irregular block connected to rail speed: (21, 17, 10)[Storage]o[FRONT][active][50hp][BLOCK]; Removing Connection
	at org.schema.game.common.controller.elements.rail.speed.RailSpeedCollectionManager.checkAllConnections(RailSpeedCollectionManager.java:97)
	at org.schema.game.common.controller.elements.rail.speed.RailSpeedElementManager.getRailSpeedForTrack(RailSpeedElementManager.java:53)
	at org.schema.game.common.controller.rails.RailController.handleRailAutoMovementDecision(RailController.java:1196)
	at org.schema.game.common.controller.rails.RailController.update(RailController.java:890)
	at org.schema.game.common.controller.SegmentController.updateLocal(SegmentController.java:2732)
	at org.schema.game.common.controller.SendableSegmentController.updateLocal(SendableSegmentController.java:403)
	at org.schema.game.common.controller.EditableSendableSegmentController.updateLocal(EditableSendableSegmentController.java:1168)
	at org.schema.game.common.controller.Ship.updateLocal(Ship.java:493)
	at org.schema.game.server.controller.GameServerController.update(GameServerController.java:1366)
	at org.schema.schine.network.server.ServerController.run(ServerController.java:275)
	at java.lang.Thread.run(Thread.java:745)
May 15 2017, 11:14 AM · CBS: Rails, Starmade
lancake changed Reproducible from issuerepro:none to issuerepro:yes on T2391: Rail + Storage disconnecting.
May 15 2017, 11:07 AM · CBS: Rails, Starmade
lancake changed the status of T2391: Rail + Storage disconnecting from Open to In Queue.

Thank you for the extra information! It seems if a rail is also being used, it will cause some sort of false positive with invalid links and removes them. Not immediately though but after a restart or unloading/loading the client, they should definitely be gone.

May 15 2017, 11:02 AM · CBS: Rails, Starmade
5ilence added a comment to T2391: Rail + Storage disconnecting.

Just logged back into the multiplayer server and all Rails have lost their links to all Stores on my station, and on all ships docked to my station. So contrary to what I previously witnessed, its not a couple of Rails, its all of them

May 15 2017, 8:00 AM · CBS: Rails, Starmade

May 14 2017

Restricted Application changed the status of T2391: Rail + Storage disconnecting from Feedback to Open.

Thanks for having a look lancake - Id previously thought it was that issue, so I tested it myself (the first time it happened was on a fleet miner carrier), but I couldnt reproduce it like that either.

May 14 2017, 9:09 PM · CBS: Rails, Starmade
Matt_Bradock added a comment to T2393: No sound, "Could not locate OpenAl libraries".

Adding error log{F17971}

May 14 2017, 8:56 PM · Audio, Starmade
Matt_Bradock created T2393: No sound, "Could not locate OpenAl libraries".
May 14 2017, 8:55 PM · Audio, Starmade
lancake changed the status of T2391: Rail + Storage disconnecting from Open to Feedback.
May 14 2017, 7:35 PM · CBS: Rails, Starmade
lancake claimed T2391: Rail + Storage disconnecting.

Sounds like you're experiencing some form of T2323? In your steps to reproduce you do not mention logic to switch rail connections but I cannot reproduce it with those steps.

May 14 2017, 7:35 PM · CBS: Rails, Starmade

May 13 2017

Sven_The_Slayer created T2392: lock missiles target incorrectly when fired at a non system target.
May 13 2017, 10:02 PM · Game Development (Beta), CBS: Weapons, Starmade
Sven_The_Slayer added a comment to T22: Rail-orientation/type get copied on FALSE signals too.

Behavior has changed, the NOT gate no longer changes rail orientation on any state change.

May 13 2017, 9:51 PM · Game Development (Alpha), Logic, Starmade
5ilence created T2391: Rail + Storage disconnecting.
May 13 2017, 9:49 PM · CBS: Rails, Starmade
Restricted Application changed the status of T2173: Rail docker freeze from Feedback to Open.

even now I still produce unmovable cores. But only on the server. In a local game there s no problem

May 13 2017, 12:44 PM · CBS: Rails, Starmade

May 10 2017

Restricted Application changed the status of T2385: 'Logic Bomb' detection is triggered by 'light switches' and door/forcefield activation by default from Feedback to Open.

It is a single activator triggering a large number of forcefield and forcefield wedge blocks distributed across several chunks, likely more than 50000. But this, alone, should not qualify as a 'logic bomb.' It doesn't alternate or repeat automatically to produce a sustained load on the server. Essentially, this 'feature' is just punishing large-scale implementation of the logic system that does not produce a noticeable effect on servers, which I can't imagine is an intended result. (therefore, bug.)

May 10 2017, 5:24 PM · Logic, Starmade
Jake_lancia added a comment to T2181: Nullpointer with GLFRAME processErrorDialogException().

The error as extracted from raw log file above:
[2017-05-10 17:28:21] GLFRAME processErrorDialogException()
[2017-05-10 17:28:21] java.lang.NullPointerException
[2017-05-10 17:28:21] at obfuscated.aIy.e_(SourceFile:180)
[2017-05-10 17:28:21] at obfuscated.Vz.a(SourceFile:304)
[2017-05-10 17:28:21] at obfuscated.hA.e(SourceFile:1738)
[2017-05-10 17:28:21] at obfuscated.hU.e_(SourceFile:402)
[2017-05-10 17:28:21] at obfuscated.hv.e(SourceFile:566)
[2017-05-10 17:28:21] at obfuscated.hv.b(SourceFile:742)
[2017-05-10 17:28:21] at obfuscated.hv.e_(SourceFile:439)
[2017-05-10 17:28:21] at obfuscated.aFN.g(SourceFile:546)
[2017-05-10 17:28:21] at obfuscated.aFN.a(SourceFile:687)
[2017-05-10 17:28:21] at obfuscated.aFT.b(SourceFile:703)
[2017-05-10 17:28:21] at obfuscated.V.e(SourceFile:1110)
[2017-05-10 17:28:21] at org.schema.game.common.Starter.startMainMenu(SourceFile:1489)
[2017-05-10 17:28:21] at org.schema.game.common.Starter.main(SourceFile:1034)

May 10 2017, 4:34 PM · Engine (Crashes), Starmade
lancake closed T2184: Forcefields, Ice, Ice Crystals. as Rejected.
May 10 2017, 8:56 AM · Textures, Starmade
lancake claimed T2184: Forcefields, Ice, Ice Crystals..

Fixed along the way, closing task.

May 10 2017, 8:56 AM · Textures, Starmade
Restricted Application added a project to T2378: No key-board short-cut to rotate a block: Controls.
May 10 2017, 8:33 AM · Controls, Starmade
lancake closed T2378: No key-board short-cut to rotate a block as Rejected.

Not a bug but a feature request. Leave a suggestion thread on StarmadeDock

May 10 2017, 8:33 AM · Controls, Starmade
JollyRoger created T2389: Docked Entity Firing swarm missiles issue.
May 10 2017, 1:24 AM · CBS: Weapons, Starmade

May 9 2017

Restricted Application edited projects for T2383: Resetting turrets while docked causes ship to undock, added: CBS: Rails; removed Issue Navigation.
May 9 2017, 10:06 AM · CBS: Rails, Starmade
lancake merged T2383: Resetting turrets while docked causes ship to undock into T734: not all menus catch mouse clicks properly.
May 9 2017, 10:06 AM · Game Development (Alpha), GUI/HUD, Starmade
lancake raised the priority of T734: not all menus catch mouse clicks properly from Low to Normal.
May 9 2017, 10:05 AM · Game Development (Alpha), GUI/HUD, Starmade
lancake set First occurrence (version) to 0.199.535a on T2383: Resetting turrets while docked causes ship to undock.
May 9 2017, 10:03 AM · CBS: Rails, Starmade
lancake claimed T2383: Resetting turrets while docked causes ship to undock.

It's something else causing this. The radial menu doesn't catch mouse clicks properly and if you click on anything that leads to another menu such as Structure, Fleet, ... it will also count as a click for anything on your hotbar.
You had your rail docker selected on the hotbar, so while using the radial menu you also used your rail docker causing it to undock.

May 9 2017, 10:01 AM · CBS: Rails, Starmade
Restricted Application edited projects for T2387: Rail Cargo Pull reset when rail is changed, added: CBS: Rails; removed Issue Navigation.
May 9 2017, 9:53 AM · CBS: Rails, Starmade
lancake merged T2387: Rail Cargo Pull reset when rail is changed into T2323: Rail or display connection not shown or desync after logic swap.
May 9 2017, 9:53 AM · CBS: Rails, Starmade
lancake raised the priority of T2387: Rail Cargo Pull reset when rail is changed from Normal to High.
May 9 2017, 9:52 AM · CBS: Rails, Starmade
lancake claimed T2387: Rail Cargo Pull reset when rail is changed.

Duplicate, merging tasks. This bug is only visual, the link is still there but your client won't see it till the next restart (unloading/loading sector might do the trick too).

May 9 2017, 9:52 AM · CBS: Rails, Starmade
lancake renamed T2323: Rail or display connection not shown or desync after logic swap from Rail connection not shown or desync after logic swap to Rail or display connection not shown or desync after logic swap.
May 9 2017, 9:51 AM · CBS: Rails, Starmade
Restricted Application added a project to T2388: Nullpointer with displays: Engine.
May 9 2017, 9:44 AM · Engine, Starmade

May 7 2017

John added a comment to T2140: Display Module 50fps to 8fps.

Any news ?

May 7 2017, 11:53 PM · Quality Assurance, Engine (General), Starmade
Benevolent27 added a comment to T1187: AI/fleet ships can move when they sometimes shouldn't.

The first issue has since been fixed, but the second issue of fleet ships being able to move into and out of noexit/noenter sectors still exists and is a problem. We use these flags for our quests and build accounts (players are locked into a sector with creative mode), so this is a bit of a problem for us as we've been having users using fleets to get out of these sectors.

May 7 2017, 4:04 PM · Game Development (Alpha), Fleets, Starmade
Napther created T2387: Rail Cargo Pull reset when rail is changed.
May 7 2017, 11:28 AM · CBS: Rails, Starmade
Kielm added a comment to T2365: (Multiplayer) Too many blueprints prevents players from joining/loading sectors.

We're taking some preemptive action tomorrow to clear out the blueprints on the server as we're starting to get instability indicative of the type caused by this bug.

May 7 2017, 3:21 AM · Customer responded, Starmade, Issue Navigation

May 6 2017

Napther created T2386: nullpointer when removing fleet mothership while mining.
May 6 2017, 11:47 PM · Fleets, Game Development, Starmade

May 5 2017

AndyP changed the status of T2385: 'Logic Bomb' detection is triggered by 'light switches' and door/forcefield activation by default from Open to Feedback.

Well, the defaults are:

May 5 2017, 9:22 PM · Logic, Starmade
AndyP edited Serverconfig (server.cfg) on T2385: 'Logic Bomb' detection is triggered by 'light switches' and door/forcefield activation by default.
May 5 2017, 9:20 PM · Logic, Starmade
AndyP claimed T2385: 'Logic Bomb' detection is triggered by 'light switches' and door/forcefield activation by default.
May 5 2017, 9:19 PM · Logic, Starmade
Asypha added a comment to T2369: Locked Rails on Ship Blueprint (and original ship).

As is normal, after finally submitting a broad bug report, I was able to track down the freeze to a SINGLE block. There is a rail in the shuttle bay control room (in the top portion of the head) where a single rail somehow became linked to two other rails. I will include a screenshot of the rail with one of the links showing as well as a shot of the logic sitting beneath the rails\buttons. Removing that one rail unfroze all blocks. Oddly, this one rail was linked even on blueprints from before I had a freezing issue. I suspect that the linking was a result of one of the rail updates in the last few months.

May 5 2017, 7:09 PM · CBS: Rails, Starmade
Ithirahad edited Serverconfig (server.cfg) on T2385: 'Logic Bomb' detection is triggered by 'light switches' and door/forcefield activation by default.
May 5 2017, 3:23 PM · Logic, Starmade
Ithirahad edited Clientconfig (settings.cfg) on T2385: 'Logic Bomb' detection is triggered by 'light switches' and door/forcefield activation by default.
May 5 2017, 3:22 PM · Logic, Starmade
Ithirahad created T2385: 'Logic Bomb' detection is triggered by 'light switches' and door/forcefield activation by default.
May 5 2017, 3:22 PM · Logic, Starmade
lancake changed the status of T2361: Power auxiliary is disabled for AI from In Queue to Resolved by committing Restricted Diffusion Commit.
May 5 2017, 1:55 PM · AI, Starmade
AndyP moved T2132: Select fire missile turrets use center of mass targeting system when firing on entities without SHP from Alpha to Beta on the CBS: Weapons board.
May 5 2017, 1:48 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP moved T2132: Select fire missile turrets use center of mass targeting system when firing on entities without SHP from Backlog / Unclassed to Alpha on the CBS: Weapons board.
May 5 2017, 1:48 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP moved T2132: Select fire missile turrets use center of mass targeting system when firing on entities without SHP from Unclassed to Issue affecting current release on the Starmade board.
May 5 2017, 1:48 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP changed the status of T2132: Select fire missile turrets use center of mass targeting system when firing on entities without SHP from Open to In Queue.
May 5 2017, 1:48 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP renamed T2132: Select fire missile turrets use center of mass targeting system when firing on entities without SHP from Select fire missile turrets use the old missile targetting system when firing on planets to Select fire missile turrets use center of mass targeting system when firing on entities without SHP.
May 5 2017, 1:47 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP edited Tester information (Internal use only) on T2132: Select fire missile turrets use center of mass targeting system when firing on entities without SHP.
May 5 2017, 1:45 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP triaged T2132: Select fire missile turrets use center of mass targeting system when firing on entities without SHP as Normal priority.
May 5 2017, 1:41 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP moved T2124: Advanced Build mouse cursor does not show up when key reassigned to RControl from Unclassed to Issue affecting current release on the Starmade board.
May 5 2017, 12:44 PM · Accessibility, Controls, Starmade
AndyP moved T2124: Advanced Build mouse cursor does not show up when key reassigned to RControl from Backlog / Unclassed to Alpha on the Accessibility board.
May 5 2017, 12:37 PM · Accessibility, Controls, Starmade
AndyP added a project to T2124: Advanced Build mouse cursor does not show up when key reassigned to RControl: Accessibility.
May 5 2017, 12:37 PM · Accessibility, Controls, Starmade
AndyP renamed T2124: Advanced Build mouse cursor does not show up when key reassigned to RControl from Advanced Build mouse cursor does not show up when key reassigned to Advanced Build mouse cursor does not show up when key reassigned to RControl.
May 5 2017, 12:36 PM · Accessibility, Controls, Starmade
AndyP raised the priority of T2202: Alt Gr combinations for characters don't register from Normal to High.

Has negative side effects on Display Module functionality.

May 5 2017, 12:35 PM · Game Development (Alpha), Accessibility, Controls, Starmade
AndyP moved T2124: Advanced Build mouse cursor does not show up when key reassigned to RControl from Backlog / Unclassed to Alpha on the Controls board.
May 5 2017, 12:34 PM · Accessibility, Controls, Starmade
AndyP changed the status of T2124: Advanced Build mouse cursor does not show up when key reassigned to RControl from Open to In Queue.
May 5 2017, 12:33 PM · Accessibility, Controls, Starmade
Restricted Application changed the status of T2126: StarNet not working from Feedback to Open.

Yes, with double quote (" ") only for the "command" param, and the escape sequence :)
Thanks and Sorry for forgetting to report it.

May 5 2017, 11:52 AM · Starmade
AndyP claimed T2124: Advanced Build mouse cursor does not show up when key reassigned to RControl.
May 5 2017, 11:49 AM · Accessibility, Controls, Starmade
AndyP changed the status of T2126: StarNet not working from Open to Feedback.

Checked the behaviour and could not see a problem, possibly a slight oversight?

May 5 2017, 11:40 AM · Starmade
AndyP triaged T2126: StarNet not working as Normal priority.
May 5 2017, 11:38 AM · Starmade
AndyP claimed T2126: StarNet not working.
May 5 2017, 11:38 AM · Starmade
AndyP claimed T2132: Select fire missile turrets use center of mass targeting system when firing on entities without SHP.
May 5 2017, 11:24 AM · Game Development (Beta), CBS: Weapons, Starmade
AndyP changed the status of T2157: Game crash at start from Open to Feedback.

Looks like a broken blockconfig.

May 5 2017, 11:24 AM · Customer responded, Starmade, Issue Navigation
AndyP triaged T2157: Game crash at start as Normal priority.
May 5 2017, 11:23 AM · Customer responded, Starmade, Issue Navigation
AndyP claimed T2157: Game crash at start.
May 5 2017, 11:22 AM · Customer responded, Starmade, Issue Navigation
AndyP raised the priority of T149: Changes to faction rank permissions are not always saved from Low to High.

Single player always works for this.

May 5 2017, 11:04 AM · Quality Assurance, Game Development (Beta), Engine (General), Starmade
AndyP edited Clientconfig (settings.cfg) on T149: Changes to faction rank permissions are not always saved.
May 5 2017, 11:02 AM · Quality Assurance, Game Development (Beta), Engine (General), Starmade
AndyP added a comment to T2354: Turret will not attack enemy ships..

That is exactly the problem with it.
Seems to only attack active AIs but also seems to ignore factioned ships without relation.

May 5 2017, 9:00 AM · Game Development (Alpha), AI, Starmade, Support
Endal added a comment to T2354: Turret will not attack enemy ships..

Have you turned on the target ship's AI? Turrets don't target inactive AI ships regardless of IFF.

May 5 2017, 7:46 AM · Game Development (Alpha), AI, Starmade, Support

May 4 2017

AndyP added a comment to T2369: Locked Rails on Ship Blueprint (and original ship).

Location to remove rail to fix movement:

May 4 2017, 10:08 PM · CBS: Rails, Starmade
nosajimiki created T2384: Logic Chains with Gravity Moduals.
May 4 2017, 9:30 PM · Logic, Starmade
Aceface renamed T2364: Ai turrets try to shoot when there is not enough power to shoot from Ai turrets use try to shoot when there is not enough power to shoot to Ai turrets try to shoot when there is not enough power to shoot.
May 4 2017, 10:40 AM · AI, Starmade

May 3 2017

AndyP moved T2297: Can't slave storage module to rail rotator to pull cargo from Backlog / Unclassed to Alpha on the CBS: Rails board.
May 3 2017, 10:05 PM · Game Development (Alpha), CBS: Rails, Starmade
AndyP moved T2323: Rail or display connection not shown or desync after logic swap from Backlog / Unclassed to Alpha on the CBS: Rails board.
May 3 2017, 10:05 PM · CBS: Rails, Starmade
AndyP moved T2354: Turret will not attack enemy ships. from Backlog / Unclassed to Alpha on the CBS: Rails board.
May 3 2017, 10:04 PM · Game Development (Alpha), AI, Starmade, Support
AndyP edited Steps to reproduce on T2354: Turret will not attack enemy ships..
May 3 2017, 10:04 PM · Game Development (Alpha), AI, Starmade, Support
AndyP changed the status of T2354: Turret will not attack enemy ships. from Open to In Queue.

Tried ingame, totally true and odd behaviour.

May 3 2017, 10:02 PM · Game Development (Alpha), AI, Starmade, Support
Restricted Application added projects to T2354: Turret will not attack enemy ships.: Issue Navigation, Starmade.
May 3 2017, 10:01 PM · Game Development (Alpha), AI, Starmade, Support
Mutleyx created T2383: Resetting turrets while docked causes ship to undock.
May 3 2017, 9:03 PM · CBS: Rails, Starmade

May 2 2017

Skallagrim added a comment to T2363: ShaderException: `GL_EXT_gpu_shader4' unsupported in vertex shader.

Seems to be fixed in 0.199.535a

May 2 2017, 11:17 AM · Engine, Starmade
Mutleyx created T2378: No key-board short-cut to rotate a block.
May 2 2017, 9:20 AM · Controls, Starmade

May 1 2017

Luna created T2377: SocketTimeoutException.
May 1 2017, 10:14 PM · Starmade
Kielm added a comment to T2365: (Multiplayer) Too many blueprints prevents players from joining/loading sectors.

We have some additional information for you.

May 1 2017, 9:30 PM · Customer responded, Starmade, Issue Navigation
Lone_Puppy created T2376: Shoot out rail exits to the side.
May 1 2017, 9:26 PM · CBS: Rails, Starmade
Restricted Application changed the status of T1822: Ungrouping from Feedback to Open.
May 1 2017, 7:05 PM · Customer responded, Starmade, Issue Navigation
lancake changed the status of T2375: MAX_CHAIN_DOCK in server.cfg not working from In Queue to Resolved by committing Restricted Diffusion Commit.
May 1 2017, 1:44 PM · Quality Assurance, Engine (Configuration), Starmade
AndyP moved T2375: MAX_CHAIN_DOCK in server.cfg not working from Backlog / Unclassed to Alpha on the Engine (Configuration) board.
May 1 2017, 11:20 AM · Quality Assurance, Engine (Configuration), Starmade
AndyP edited projects for T2375: MAX_CHAIN_DOCK in server.cfg not working, added: Engine (Configuration); removed Engine.
May 1 2017, 11:20 AM · Quality Assurance, Engine (Configuration), Starmade
AndyP edited Steps to reproduce on T2375: MAX_CHAIN_DOCK in server.cfg not working.
May 1 2017, 11:19 AM · Quality Assurance, Engine (Configuration), Starmade
Restricted Application added a project to T2375: MAX_CHAIN_DOCK in server.cfg not working: Engine.
May 1 2017, 11:17 AM · Quality Assurance, Engine (Configuration), Starmade
AndyP added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

Fighting was about the issues long directory names can cause, if you go beyond sane limits.
Anyway, if the max chain docking setting does not work it would be a different report to look into.

May 1 2017, 8:56 AM · CBS: Rails, Quality Assurance, Starmade