Needs some more testing but the severe issues are gone. It's still possible from time to time where it seems to register a 180° flip but not sure yet how to reproduce that consistently.
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Mar 29 2017
Mar 28 2017
Fix confirmed.
Picking up, and splitting into separate issues:
T2302: Starmote does not connect before joining the server directly
T2303: Starmote uplink breaks regular uplink
T2304: Starmotes newly added connections cannot be used until restarting it
T2305: Starmote search for entity interface not working
T2306: Starmote does not utilize the new blueprint categories
I think this issue has been fixed on the way and the report may be obsolete already.
-Validated-
Open for testing.
Well, there is a quite large range where you can see and connect blocks, but not see the purple boxes (for performance reasons).
Then there is a range, where you cant connect to, except with shift + v by going through a group recursive.
The idea is to prevent accidental links to blocks very far away and you may not even notice.