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Mar 28 2017

GRHayes added a comment to T753: Block count and mass is off.

I set the block size you can set down at one time to being 100 length. I then set down 100 blocks attached to the core. I then set down a second set of 100. I ran along it checking with the yellow box to see if and where the blocks could be place about 20 or so blocks from the end the yellow box disappears and you can't connect any blocks to the power blocks that are visible.

Mar 28 2017, 4:52 PM · Engine, Starmade
AndyP changed the status of T1849: Cargo movement bugs while the amount is increasing from Open to Feedback.

Not actually a bug, but if they have constant inflow of blocks, its protected from being moved, as the race conditions could lead to blocks being destroyed or created.
While the first case would not be too much of a problem, the second case would be an exploit.

Mar 28 2017, 4:31 PM · Starmade
AndyP triaged T1849: Cargo movement bugs while the amount is increasing as Normal priority.
Mar 28 2017, 4:30 PM · Starmade
AndyP claimed T1849: Cargo movement bugs while the amount is increasing.
Mar 28 2017, 4:27 PM · Starmade
AndyP updated the task description for T1829: Server Trouble While Upgrading - customBlockBehaviorConfig.xml is causing infinite loop.
Mar 28 2017, 4:13 PM · Starmade, Issue Navigation
AndyP edited Clientconfig (settings.cfg) on T1829: Server Trouble While Upgrading - customBlockBehaviorConfig.xml is causing infinite loop.
Mar 28 2017, 4:12 PM · Starmade, Issue Navigation
AndyP claimed T1829: Server Trouble While Upgrading - customBlockBehaviorConfig.xml is causing infinite loop.
Mar 28 2017, 4:07 PM · Starmade, Issue Navigation
AndyP changed the status of T1817: Button Logic Block doesn't activate from Open to Feedback.

Can you still reproduce this? Or does it still happen?
I believe we fixed that issue or a related one, quite some time ago, but it may not cover this one directly.

Mar 28 2017, 4:04 PM · CBS: Rails, Starmade
AndyP triaged T1817: Button Logic Block doesn't activate as Normal priority.
Mar 28 2017, 4:03 PM · CBS: Rails, Starmade
AndyP claimed T1817: Button Logic Block doesn't activate.
Mar 28 2017, 4:02 PM · CBS: Rails, Starmade
AndyP moved T1806: Player shops that are filled by admin command sell all types of blocks on trade network, including disabled blocks from New / Unconfirmed to Open / Validated on the Issue Navigation board.

Open for Testing

Mar 28 2017, 4:01 PM · Starmade, Issue Navigation
AndyP triaged T1806: Player shops that are filled by admin command sell all types of blocks on trade network, including disabled blocks as Normal priority.
Mar 28 2017, 4:01 PM · Starmade, Issue Navigation
AndyP claimed T1806: Player shops that are filled by admin command sell all types of blocks on trade network, including disabled blocks.
Mar 28 2017, 4:00 PM · Starmade, Issue Navigation
AndyP moved T224: tab/enter does not do what you expect in GUI from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Mar 28 2017, 4:00 PM · Dev-Return, Issue Navigation, GUI/HUD, Starmade
AndyP edited Steps to reproduce on T2301: Mining AI misses it's aim..
Mar 28 2017, 12:31 PM · Starmade, Issue Navigation
AndyP renamed T2301: Mining AI misses it's aim. from [FLEET][MINING AI] Mining AI misses it's aim. to Mining AI misses it's aim..
Mar 28 2017, 12:29 PM · Starmade, Issue Navigation
AndyP moved T2301: Mining AI misses it's aim. from New / Unconfirmed to Open / Validated on the Issue Navigation board.

Open for testing

Mar 28 2017, 12:29 PM · Starmade, Issue Navigation
AndyP added a parent task for T2301: Mining AI misses it's aim.: T1249: Big enough mining drones don't salvage.
Mar 28 2017, 12:29 PM · Starmade, Issue Navigation
AndyP added a subtask for T1249: Big enough mining drones don't salvage: T2301: Mining AI misses it's aim..
Mar 28 2017, 12:28 PM · Fleets, Quality Assurance, Starmade
AndyP updated the task description for T2301: Mining AI misses it's aim..
Mar 28 2017, 12:28 PM · Starmade, Issue Navigation
AndyP edited Clientconfig (settings.cfg) on T2301: Mining AI misses it's aim..
Mar 28 2017, 12:27 PM · Starmade, Issue Navigation
AndyP claimed T2301: Mining AI misses it's aim..
Mar 28 2017, 12:16 PM · Starmade, Issue Navigation
Losash added a comment to T2301: Mining AI misses it's aim..

Adddition: I've tried playing some more and... Well, I've encountered another bug regarding AI and Fleet mining. I was recording it with GIF animation in-game, but in fact I can simply describe it with words:

Mar 28 2017, 10:53 AM · Starmade, Issue Navigation
Losash created T2301: Mining AI misses it's aim..
Mar 28 2017, 9:13 AM · Starmade, Issue Navigation
AndyP added a comment to T753: Block count and mass is off.

We will most likely need the exact steps to reproduce written down as step by step list.
Getting a way to reproduce it, will usually lead to a way to fix it.

Mar 28 2017, 1:24 AM · Engine, Starmade

Mar 27 2017

GRHayes added a comment to T753: Block count and mass is off.

Just tested it myself still exists in current version. If you need I can provide screen shots or video as proof.

Mar 27 2017, 10:43 PM · Engine, Starmade
lancake placed T1639: Nullpointer - exit to main menu with weird logfile up for grabs.
Mar 27 2017, 3:01 PM · Engine (Crashes), Starmade
lancake set Last tested (version) to 0.199.491 on T1553: Error handling for version mismatch and missing uplink insufficient.
Mar 27 2017, 2:48 PM · QA-Return, Game Development, Engine (Configuration), Starmade
lancake changed the status of T1553: Error handling for version mismatch and missing uplink insufficient from Resolved to In Queue.

-QA Testing-

Mar 27 2017, 2:48 PM · QA-Return, Game Development, Engine (Configuration), Starmade
lancake set Last tested (version) to 0.199.491 on T2118: Add dimensional limits to game config.
Mar 27 2017, 2:40 PM · Quality Assurance, Feature, Starmade
lancake changed the status of T2118: Add dimensional limits to game config from Resolved to In Queue.

-QA Testing-

Mar 27 2017, 2:39 PM · Quality Assurance, Feature, Starmade
lancake changed the status of Unknown Object (Maniphest Task), a subtask of T1510: NullPointer in Character file, from Resolved to In Queue.
Mar 27 2017, 2:35 PM · Engine (Crashes), Starmade
erthparadine added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.

I don't know how much this helps or not, but our external script approach is pretty basic, and there's no asteroid boomeranging as suggested in @lancake message above.

Mar 27 2017, 2:11 PM · Quality Assurance, Physics, Starmade
lancake changed the status of T2115: Removing Shop Module freezes server from Open to Feedback.

That may have been fixed now but we need the author to reproduce and provide the logs to be sure.

Mar 27 2017, 2:04 PM · Tradenetwork, Starmade
lancake set First occurrence (version) to 0.198.419 on T1664: Loading sector causes mass timeouts with colliding asteroids.
Mar 27 2017, 2:00 PM · Quality Assurance, Physics, Starmade
lancake changed the status of T1664: Loading sector causes mass timeouts with colliding asteroids from Resolved to In Queue.
Mar 27 2017, 1:59 PM · Quality Assurance, Physics, Starmade
lancake claimed T1664: Loading sector causes mass timeouts with colliding asteroids.

-QA Testing-

Mar 27 2017, 1:59 PM · Quality Assurance, Physics, Starmade
lancake changed Last tested (version) from 0.199.234 to 0.199.491 on T1957: new rail detection.
Mar 27 2017, 1:47 PM · Logic, Starmade
lancake claimed T1957: new rail detection.

-QA Testing-

Mar 27 2017, 1:47 PM · Logic, Starmade
lancake changed the status of T2004: Attempting to access Online Play without a Internet connection causes crash from In Queue to Resolved.
Mar 27 2017, 11:37 AM · Engine (General), QA-Return, Game Development, Starmade
lancake changed the status of T2004: Attempting to access Online Play without a Internet connection causes crash from Open to In Queue.
Mar 27 2017, 11:37 AM · Engine (General), QA-Return, Game Development, Starmade
Garland220 created T2299: Bloom crashes on OSX.
Mar 27 2017, 6:39 AM · Engine, Starmade

Mar 26 2017

Jeffenuva added a comment to T2254: Can't align to parts far away from the core (need gap).

Thank you for advancing my ticket!! :) I'm about 2/3 done with the ring station. I will add a control to start and stop rotation.

Mar 26 2017, 8:28 PM · Game Development (Beta), Engine (General), Starmade
AndyP closed T1471: After switching textures in game, cannot switch back to previous in same session as Closed.

Fix confirmed.

Mar 26 2017, 11:55 AM · Game Development (Alpha), Engine (Rendering), Starmade

Mar 25 2017

AndyP closed T810: Sector change causes warping back and forth as Rejected.

Closing, as this need a more specific report about the problems and exact measurement/profiling of the JavaVM behaviour.

Mar 25 2017, 2:14 AM · Engine, Starmade

Mar 24 2017

AndyP edited projects for T810: Sector change causes warping back and forth, added: Engine; removed Engine (General).
Mar 24 2017, 9:51 PM · Engine, Starmade
AndyP edited projects for T106: warp and jump drive: docked entities don't get the tunnel warp effect, added: Game Development (Beta); removed Game Development.
Mar 24 2017, 9:51 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T121: damage beams display salvaging graphical effect, added: Game Development (Beta); removed Game Development.
Mar 24 2017, 9:51 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T119: shadows darken lighting from plexlights/crystals as well, added: Game Development (Beta); removed Game Development.
Mar 24 2017, 9:51 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T129: Distant entities are unable to be seen through the atmosphere effect , added: Game Development (Beta); removed Game Development.
Mar 24 2017, 9:51 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T168: transparent blocks touching open doors have invisible faces, added: Game Development (Beta); removed Game Development.
Mar 24 2017, 9:51 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T186: Beams/astronaut laser not visible from the side , added: Game Development (Beta); removed Game Development.
Mar 24 2017, 9:50 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T198: text to activate/enter blocks warps when ship is moving, added: Game Development (Beta); removed Game Development.
Mar 24 2017, 9:50 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T191: sky/atmosphere doesn't cover the full day cycle of a planet, added: Game Development (Beta); removed Game Development.
Mar 24 2017, 9:50 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T208: Thruster plumes switched off after placing a bigger number, added: Game Development (Beta); removed Game Development.
Mar 24 2017, 9:50 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T210: Thruster plumes do not depend on the orientation of the thruster, added: Game Development (Beta); removed Game Development.
Mar 24 2017, 9:50 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T250: Planets appearing in wrong location, added: Game Development (Beta); removed Game Development.
Mar 24 2017, 9:50 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T228: Colored stars all appear white in bloom mode, added: Game Development (Beta); removed Game Development.
Mar 24 2017, 9:50 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T257: Oculus support does not give proper error messages, added: Game Development (Beta); removed Game Development.
Mar 24 2017, 9:50 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T260: Sun reflects through ships still when normal maps are on., added: Game Development (Beta); removed Game Development.
Mar 24 2017, 9:50 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T419: Zoomed out thruster block issue, added: Game Development (Beta); removed Game Development.
Mar 24 2017, 9:50 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T967: All connections related to storage are invisible, added: Game Development (Beta); removed Game Development.
Mar 24 2017, 9:50 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T1311: Thruster plumes disappear when semi-blocks are placed behind them, added: Game Development (Beta); removed Game Development.
Mar 24 2017, 9:50 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T245: Display Module Screen disappears when Cloaker is active., added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 9:50 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP edited projects for T285: Frame Buffer cause the screen to only render blue on Intel GPU, added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 9:50 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP edited projects for T763: Mip mapping broken, added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 9:50 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP moved T106: warp and jump drive: docked entities don't get the tunnel warp effect from Backlog / Unclassed to Beta on the Engine (Rendering) board.
Mar 24 2017, 9:50 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T119: shadows darken lighting from plexlights/crystals as well from Backlog / Unclassed to Beta on the Engine (Rendering) board.
Mar 24 2017, 9:50 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T121: damage beams display salvaging graphical effect from Backlog / Unclassed to Beta on the Engine (Rendering) board.
Mar 24 2017, 9:50 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T129: Distant entities are unable to be seen through the atmosphere effect from Backlog / Unclassed to Beta on the Engine (Rendering) board.
Mar 24 2017, 9:50 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T168: transparent blocks touching open doors have invisible faces from Backlog / Unclassed to Beta on the Engine (Rendering) board.
Mar 24 2017, 9:49 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T186: Beams/astronaut laser not visible from the side from Backlog / Unclassed to Beta on the Engine (Rendering) board.
Mar 24 2017, 9:49 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T191: sky/atmosphere doesn't cover the full day cycle of a planet from Backlog / Unclassed to Beta on the Engine (Rendering) board.
Mar 24 2017, 9:49 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T198: text to activate/enter blocks warps when ship is moving from Backlog / Unclassed to Beta on the Engine (Rendering) board.
Mar 24 2017, 9:49 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T208: Thruster plumes switched off after placing a bigger number from Backlog / Unclassed to Beta on the Engine (Rendering) board.
Mar 24 2017, 9:49 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T210: Thruster plumes do not depend on the orientation of the thruster from Backlog / Unclassed to Beta on the Engine (Rendering) board.
Mar 24 2017, 9:49 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T228: Colored stars all appear white in bloom mode from Backlog / Unclassed to Beta on the Engine (Rendering) board.
Mar 24 2017, 9:49 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T245: Display Module Screen disappears when Cloaker is active. from Backlog / Unclassed to Alpha on the Engine (Rendering) board.
Mar 24 2017, 9:49 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP moved T250: Planets appearing in wrong location from Backlog / Unclassed to Beta on the Engine (Rendering) board.
Mar 24 2017, 9:49 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T257: Oculus support does not give proper error messages from Backlog / Unclassed to Beta on the Engine (Rendering) board.
Mar 24 2017, 9:49 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T260: Sun reflects through ships still when normal maps are on. from Backlog / Unclassed to Beta on the Engine (Rendering) board.
Mar 24 2017, 9:49 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T285: Frame Buffer cause the screen to only render blue on Intel GPU from Backlog / Unclassed to Alpha on the Engine (Rendering) board.
Mar 24 2017, 9:49 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP moved T419: Zoomed out thruster block issue from Backlog / Unclassed to Beta on the Engine (Rendering) board.
Mar 24 2017, 9:49 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T763: Mip mapping broken from Backlog / Unclassed to Alpha on the Engine (Rendering) board.
Mar 24 2017, 9:49 PM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP moved T967: All connections related to storage are invisible from Backlog / Unclassed to Beta on the Engine (Rendering) board.
Mar 24 2017, 9:49 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T1311: Thruster plumes disappear when semi-blocks are placed behind them from Backlog / Unclassed to Beta on the Engine (Rendering) board.
Mar 24 2017, 9:49 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited Clientconfig (settings.cfg) on T295: shift-clicking doesn't combine multi slot stacks.
Mar 24 2017, 9:48 PM · Game Development (Alpha), Engine (Inventory), Starmade
AndyP edited Clientconfig (settings.cfg) on T195: salvaged raw resources don't spill over to next storage under specific conditions.
Mar 24 2017, 9:48 PM · Game Development (Beta), Engine (Inventory), Starmade
AndyP edited Clientconfig (settings.cfg) on T685: Game freezes for 1-2 seconds when shift clicking jump drive modules from inventory to storage..
Mar 24 2017, 9:48 PM · Game Development (Beta), Engine (Inventory), Starmade
AndyP moved T195: salvaged raw resources don't spill over to next storage under specific conditions from Backlog / Unclassed to Beta on the Engine (Inventory) board.
Mar 24 2017, 9:48 PM · Game Development (Beta), Engine (Inventory), Starmade
AndyP moved T685: Game freezes for 1-2 seconds when shift clicking jump drive modules from inventory to storage. from Alpha to Beta on the Engine (Inventory) board.
Mar 24 2017, 9:48 PM · Game Development (Beta), Engine (Inventory), Starmade
AndyP moved T295: shift-clicking doesn't combine multi slot stacks from Backlog / Unclassed to Alpha on the Engine (Inventory) board.
Mar 24 2017, 9:48 PM · Game Development (Alpha), Engine (Inventory), Starmade
AndyP moved T685: Game freezes for 1-2 seconds when shift clicking jump drive modules from inventory to storage. from Backlog / Unclassed to Alpha on the Engine (Inventory) board.
Mar 24 2017, 9:48 PM · Game Development (Beta), Engine (Inventory), Starmade
AndyP edited projects for T372: non-fully loaded system blocks don't count, added: Game Development (Beta); removed Game Development.
Mar 24 2017, 9:47 PM · Game Development (Beta), Engine (Data), Starmade
AndyP moved T372: non-fully loaded system blocks don't count from Backlog / Unclassed to Beta on the Engine (Data) board.
Mar 24 2017, 9:47 PM · Game Development (Beta), Engine (Data), Starmade
AndyP edited projects for T1631: /ban_ip not accepting wildcards, added: Game Development (Beta); removed Game Development (Alpha).
Mar 24 2017, 9:47 PM · Game Development (Beta), Engine (Commands), Starmade
AndyP edited projects for T337: Admin warping teleports player's used ship/astronaut into planets and stations in occupied sectors, added: Game Development (Beta); removed Game Development.
Mar 24 2017, 9:47 PM · Game Development (Beta), Engine (Commands), Starmade
AndyP moved T337: Admin warping teleports player's used ship/astronaut into planets and stations in occupied sectors from Backlog / Unclassed to Beta on the Engine (Commands) board.
Mar 24 2017, 9:47 PM · Game Development (Beta), Engine (Commands), Starmade
AndyP moved T1631: /ban_ip not accepting wildcards from Backlog / Unclassed to Beta on the Engine (Commands) board.
Mar 24 2017, 9:46 PM · Game Development (Beta), Engine (Commands), Starmade
AndyP edited projects for T120: hand weapon selected prevents you from building in build mode, added: Game Development (Beta); removed Game Development.
Mar 24 2017, 9:46 PM · Game Development (Beta), Engine (Building), Starmade