I set the block size you can set down at one time to being 100 length. I then set down 100 blocks attached to the core. I then set down a second set of 100. I ran along it checking with the yellow box to see if and where the blocks could be place about 20 or so blocks from the end the yellow box disappears and you can't connect any blocks to the power blocks that are visible.
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Mar 28 2017
Not actually a bug, but if they have constant inflow of blocks, its protected from being moved, as the race conditions could lead to blocks being destroyed or created.
While the first case would not be too much of a problem, the second case would be an exploit.
Can you still reproduce this? Or does it still happen?
I believe we fixed that issue or a related one, quite some time ago, but it may not cover this one directly.
Open for Testing
Open for testing
Adddition: I've tried playing some more and... Well, I've encountered another bug regarding AI and Fleet mining. I was recording it with GIF animation in-game, but in fact I can simply describe it with words:
We will most likely need the exact steps to reproduce written down as step by step list.
Getting a way to reproduce it, will usually lead to a way to fix it.
Mar 27 2017
Just tested it myself still exists in current version. If you need I can provide screen shots or video as proof.
-QA Testing-
-QA Testing-
I don't know how much this helps or not, but our external script approach is pretty basic, and there's no asteroid boomeranging as suggested in @lancake message above.
That may have been fixed now but we need the author to reproduce and provide the logs to be sure.
-QA Testing-
Mar 26 2017
Thank you for advancing my ticket!! :) I'm about 2/3 done with the ring station. I will add a control to start and stop rotation.
Fix confirmed.
Mar 25 2017
Closing, as this need a more specific report about the problems and exact measurement/profiling of the JavaVM behaviour.