Fixed together with other issue.
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Mar 15 2017
Mar 15 2017
AndyP edited projects for T1315: shift + v not working for a certain blocks or should not work at all, added: Game Development (Beta); removed Game Development.
AndyP moved T156: gravity unit does not activate/deactivate with logic gates inbetween from Backlog / Unclassed to Beta on the Logic board.
AndyP moved T111: Wireless connection isnt wireless when on same Entity except Asteroids from Backlog / Unclassed to Beta on the Logic board.
AndyP moved T84: Logic blocks next to storages and shipyard computer do not get triggered from Backlog / Unclassed to Alpha on the Logic board.
AndyP moved T22: Rail-orientation/type get copied on FALSE signals too from Backlog / Unclassed to Alpha on the Logic board.
AndyP moved T179: several logic block do not work with area trigger controller
from Archived to Rejected / Duplicate / Invalid on the Starmade board.
AndyP moved T179: several logic block do not work with area trigger controller
from Issue affecting current release to Archived on the Starmade board.
AndyP moved T179: several logic block do not work with area trigger controller
from Alpha to Will not be fixed on the Logic board.
AndyP changed the status of T179: several logic block do not work with area trigger controller
from In Queue to wontfix.
Intended that way.
AndyP moved T179: several logic block do not work with area trigger controller
from Backlog / Unclassed to Alpha on the Logic board.
AndyP moved T293: not all computers work on stations/planets with logic from Backlog / Unclassed to Alpha on the Logic board.
AndyP moved T1315: shift + v not working for a certain blocks or should not work at all from Backlog / Unclassed to Beta on the Logic board.
Possible relation to:
T1780: Trigger (Area) not detecting docked entity on Rail
AndyP moved T1045: activation gates don't trigger for docked entities from Backlog / Unclassed to Beta on the Logic board.
AndyP moved T382: blocks can't be activated by logic but can be linked from Backlog / Unclassed to Beta on the Logic board.
AndyP moved T1778: Can not unconnect a rail docker from a logic block from Backlog / Unclassed to Alpha on the Logic board.
AndyP moved T1780: Trigger (Area) not detecting docked entity on Rail from Backlog / Unclassed to Alpha on the Logic board.
Mar 10 2017
Mar 10 2017
Restricted Application added a project to T189: Blueprints incorrectly save wireless logic links: Logic.
Restricted Application added a project to T351: Buttons & Activators ignoring faction permissions: Logic.
Restricted Application added a project to T412: Logic blocks with multiple inputs loose connections when pasted using the copy/paste feature: Logic.
Restricted Application added a project to T788: area trigger controller doesn't auto link with other logic blocks: Logic.
Restricted Application added a project to T792: activation gate doesn't work on a shipyard design: Logic.
Restricted Application added a project to T851: Logic linked to Blocks as Power Capacitors etc. not effecting block behaviour: Logic.
Restricted Application added a project to T938: manual interaction with a chest does not update the "detection state" - activator and or gate: Logic.
Restricted Application added a project to T945: Cargo Triggers activation module on every pull tick: Logic.
Restricted Application added a project to T1018: Activation Gate when used with Gravity units does not set the players gravity: Logic.
Restricted Application added a project to T1019: Transporter Controller cannot be activated with logic: Logic.
Restricted Application added a project to T1079: Null pointer error when trying to activate flipflop logic block on a docked entity: Logic.
Restricted Application added a project to T1130: NOT Gate and Flip-Flop reacting incorrectly to state changes.: Logic.
Restricted Application added a project to T1781: Trigger (area) not detecting docked entities.: Logic.
Restricted Application added a project to T1814: My logic rails have a strange glitch when reloading.: Logic.
Restricted Application added a project to T1947: Display Blocks can be Copied to any C-V linkable Block: Logic.
Restricted Application added a project to T1949: Display Module copy does not check for target type: Logic.
Restricted Application added a project to T2125: Sensor does not compare right values for thrust: Logic.
Restricted Application added a project to T2163: Bricked button/activation module after logic activity with rails: Logic.
Restricted Application added a project to T2249: Flip flop cant be set to false, NOT-Signal broken: Logic.
AndyP changed the status of T179: several logic block do not work with area trigger controller
from In Queue (Game) to In Queue.
AndyP changed the status of T22: Rail-orientation/type get copied on FALSE signals too from In Queue (Game) to In Queue.
AndyP changed the status of T84: Logic blocks next to storages and shipyard computer do not get triggered from In Queue (Game) to In Queue.
AndyP changed the status of T156: gravity unit does not activate/deactivate with logic gates inbetween from In Queue (Game) to In Queue.
AndyP changed the status of T170: Area triggers behave abnormally when in the presence of objects which activated them previously.
from In Queue (Game) to In Queue.
AndyP changed the status of T1780: Trigger (Area) not detecting docked entity on Rail from In Queue (Game) to In Queue.
AndyP changed the status of T111: Wireless connection isnt wireless when on same Entity except Asteroids from In Queue (Game) to In Queue.
AndyP changed the status of T382: blocks can't be activated by logic but can be linked from In Queue (Game) to In Queue.
AndyP changed the status of T1045: activation gates don't trigger for docked entities from In Queue (Game) to In Queue.
AndyP changed the status of T293: not all computers work on stations/planets with logic from In Queue (Game) to In Queue.
AndyP changed the status of T1315: shift + v not working for a certain blocks or should not work at all from In Queue (Game) to In Queue.
AndyP changed the status of T1778: Can not unconnect a rail docker from a logic block from In Queue (Game) to In Queue.
Mar 9 2017
Mar 9 2017