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May 11 2021

Restricted Application edited projects for T2258: Logic blocks missing or not rendering, added: Logic; removed Waiting on Author, Issue Navigation.

Waiting for feedback for a long time now.
Cleanup -> Closed

May 11 2021, 3:05 PM · Logic, Starmade

Apr 19 2019

Sven_The_Slayer added a comment to T179: several logic block do not work with area trigger controller .

Area triggers now trigger most logic blocks. They do not work with NOT and can only toggle T-Flip-flops into a high state. I'm not sure if this is an intended behavior or if they should only function with buttons and activators. I know personally I had this break some of my circuits as the area triggers started to toggle blocks they were never intended to.

Apr 19 2019, 3:23 PM · Logic, Starmade

Jan 22 2019

AndyP removed a project from T2324: flip flop texture doesn´t switch to low state after it once switched to high state (stays blue): RC-Report.
Jan 22 2019, 4:32 PM · Logic, Starmade

Jun 28 2018

lancake changed Last tested (version) from 0.201.057 to 0.201.089 on T2997: Logic block shift + V crash.
Jun 28 2018, 6:10 PM · Logic, Starmade
lancake closed T2997: Logic block shift + V crash as Closed.

-QA Testing-

Jun 28 2018, 6:10 PM · Logic, Starmade
lancake merged T3046: occasional null pointer when connecting logic to a group of blocks into T2997: Logic block shift + V crash.
Jun 28 2018, 3:02 PM · Logic, Starmade

Jun 26 2018

schema changed the status of T2997: Logic block shift + V crash from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 26 2018, 1:26 PM · Logic, Starmade

Jun 6 2018

lancake renamed T2997: Logic block shift + V crash from Activation module Shift+V crash to Logic block shift + V crash.
Jun 6 2018, 2:09 PM · Logic, Starmade

Mar 18 2018

gregoriustechneticies added a comment to T156: gravity unit does not activate/deactivate with logic gates inbetween.

I dont know if that is a separate Issue or belonging to this Issue, but if a Gravity Unit is toggled by a Trigger Area Controller, it will toggle Gravity for EVERYONE on the Ship/Station and not just the Person who went through the Area Controller (ofcourse Multiplayer). I will make a separate Bug Report for it just in case.

Mar 18 2018, 10:24 AM · Game Development (Beta), Logic, Starmade

Mar 15 2018

33Cav added a comment to T156: gravity unit does not activate/deactivate with logic gates inbetween.

The actual issue is that only activation modules trigger gravity modules.
If you set up a trigger area controller the activation module that you send its output to can trigger a gravity module with no issue.

Mar 15 2018, 9:28 AM · Game Development (Beta), Logic, Starmade

Mar 13 2018

lancake renamed T156: gravity unit does not activate/deactivate with logic gates inbetween from Step Triggers -> activator -> gravity unit cannot deactivate gravity. to gravity unit does not activate/deactivate with logic gates inbetween.
Mar 13 2018, 11:17 PM · Game Development (Beta), Logic, Starmade
Restricted Application edited projects for T2384: Logic Chains with Gravity Moduals, added: Logic; removed Issue Navigation.
Mar 13 2018, 11:08 PM · Logic, Starmade
lancake merged T2384: Logic Chains with Gravity Moduals into T156: gravity unit does not activate/deactivate with logic gates inbetween.
Mar 13 2018, 11:08 PM · Game Development (Beta), Logic, Starmade

Dec 8 2017

lancake added a parent task for T2666: Logic triggered weapons often refuse to reload using new power: T2720: Master task power 2.0.
Dec 8 2017, 11:48 PM · Logic, Starmade

Nov 13 2017

lancake changed Last tested (version) from 0.200.154 to 0.200.164 on T2666: Logic triggered weapons often refuse to reload using new power.
Nov 13 2017, 3:50 PM · Logic, Starmade
lancake closed T2666: Logic triggered weapons often refuse to reload using new power as Closed.

-QA Testing-

Nov 13 2017, 3:50 PM · Logic, Starmade

Nov 6 2017

schema changed the status of T2666: Logic triggered weapons often refuse to reload using new power from In Queue to Resolved.
Nov 6 2017, 11:55 PM · Logic, Starmade
schema added a comment to T2666: Logic triggered weapons often refuse to reload using new power.

issue due to slaved weapon systems being excluded from power consumption

Nov 6 2017, 11:50 PM · Logic, Starmade
lancake changed the status of T2666: Logic triggered weapons often refuse to reload using new power from Open to In Queue.
Nov 6 2017, 1:16 PM · Logic, Starmade

Oct 14 2017

AndyP merged T2612: Remote logic connections not saved into T280: Wireless logic and clocks of a blueprint saved from server to local folder not working.
Oct 14 2017, 6:52 AM · Game Development (Beta), Logic, Starmade
Restricted Application edited projects for T2612: Remote logic connections not saved, added: Logic; removed Issue Navigation.
Oct 14 2017, 6:52 AM · Logic, Starmade

Jul 20 2017

AndyP edited projects for T2279: C+V from rail basic to logic not working for docking, added: Game Development (Alpha); removed Game Development.
Jul 20 2017, 11:16 PM · Game Development (Alpha), Logic, Starmade
AndyP moved T2279: C+V from rail basic to logic not working for docking from Backlog / Unclassed to Alpha on the Logic board.
Jul 20 2017, 11:06 PM · Game Development (Alpha), Logic, Starmade
AndyP moved T2279: C+V from rail basic to logic not working for docking from Unclassed to Issue affecting current release on the Starmade board.
Jul 20 2017, 10:55 PM · Game Development (Alpha), Logic, Starmade
AndyP moved T22: Rail-orientation/type get copied on FALSE signals too from Issue affecting current release to Archived on the Starmade board.
Jul 20 2017, 10:51 PM · Game Development (Alpha), Logic, Starmade
AndyP moved T111: Wireless connection isnt wireless when on same Entity except Asteroids from Issue affecting current release to Archived on the Starmade board.
Jul 20 2017, 10:51 PM · Game Development (Beta), Logic, Starmade
AndyP moved T2366: shift connecting lights doesn't connect whole group from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:43 PM · Logic, Starmade
AndyP moved T2385: 'Logic Bomb' detection is triggered by 'light switches' and door/forcefield activation by default from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:42 PM · Logic, Starmade
AndyP moved T2403: Directional Rail Logic from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:41 PM · Logic, Starmade
AtraUnam added a comment to T1778: Can not unconnect a rail docker from a logic block.

Activation no longer appears to interact with rail docker at all.

Jul 20 2017, 6:46 PM · Game Development (Alpha), Logic, Starmade

Jul 19 2017

dddggg added a comment to T111: Wireless connection isnt wireless when on same Entity except Asteroids.

Now any other logic block connections with wireless module are invisible in both directions, not only wireless-wireless connections. Is it supposed to be like that?

Jul 19 2017, 3:18 PM · Game Development (Beta), Logic, Starmade

Jul 7 2017

lancake closed T22: Rail-orientation/type get copied on FALSE signals too as Closed.
Jul 7 2017, 12:34 PM · Game Development (Alpha), Logic, Starmade
lancake closed T111: Wireless connection isnt wireless when on same Entity except Asteroids as Closed.
Jul 7 2017, 12:34 PM · Game Development (Beta), Logic, Starmade
lancake closed T2403: Directional Rail Logic as Closed.
Jul 7 2017, 12:34 PM · Logic, Starmade
lancake closed T2403: Directional Rail Logic, a subtask of T22: Rail-orientation/type get copied on FALSE signals too, as Closed.
Jul 7 2017, 12:34 PM · Game Development (Alpha), Logic, Starmade

Jun 29 2017

lancake renamed T111: Wireless connection isnt wireless when on same Entity except Asteroids from Wireless connection isnt wireless when on same Entity except Asteroids to Wireless connection isnt wireless when on same Entity except Asteroids.
Jun 29 2017, 5:42 PM · Game Development (Beta), Logic, Starmade
lancake moved T111: Wireless connection isnt wireless when on same Entity except Asteroids from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Jun 29 2017, 5:41 PM · Game Development (Beta), Logic, Starmade
lancake moved T22: Rail-orientation/type get copied on FALSE signals too from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Jun 29 2017, 5:28 PM · Game Development (Alpha), Logic, Starmade
lancake changed the status of T22: Rail-orientation/type get copied on FALSE signals too from In Queue to Resolved.
Jun 29 2017, 5:27 PM · Game Development (Alpha), Logic, Starmade
lancake changed Last tested (version) from 0.199.535 to 0.199.625 on T2403: Directional Rail Logic.
Jun 29 2017, 5:26 PM · Logic, Starmade
lancake moved T2403: Directional Rail Logic from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Jun 29 2017, 5:26 PM · Logic, Starmade

Jun 28 2017

schema changed the status of T111: Wireless connection isnt wireless when on same Entity except Asteroids from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 28 2017, 11:55 AM · Game Development (Beta), Logic, Starmade

Jun 27 2017

schema changed the status of T2403: Directional Rail Logic from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 27 2017, 2:21 PM · Logic, Starmade
schema changed the status of T2403: Directional Rail Logic, a subtask of T22: Rail-orientation/type get copied on FALSE signals too, from In Queue to Resolved.
Jun 27 2017, 2:21 PM · Game Development (Alpha), Logic, Starmade

Jun 7 2017

lancake renamed T2403: Directional Rail Logic from DIrectional Rail Logic to Directional Rail Logic.
Jun 7 2017, 3:03 PM · Logic, Starmade
lancake added a subtask for T22: Rail-orientation/type get copied on FALSE signals too: T2403: Directional Rail Logic.
Jun 7 2017, 3:03 PM · Game Development (Alpha), Logic, Starmade
lancake added a parent task for T2403: Directional Rail Logic: T22: Rail-orientation/type get copied on FALSE signals too.
Jun 7 2017, 3:03 PM · Logic, Starmade
lancake changed the status of T2403: Directional Rail Logic from Open to In Queue.
Jun 7 2017, 3:01 PM · Logic, Starmade
lancake added a comment to T22: Rail-orientation/type get copied on FALSE signals too.

Hm thanks, adding a blocking task to this one then.

Jun 7 2017, 2:51 PM · Game Development (Alpha), Logic, Starmade
Restricted Application edited projects for T2366: shift connecting lights doesn't connect whole group, added: Logic; removed Issue Navigation.
Jun 7 2017, 11:53 AM · Logic, Starmade
lancake merged T2366: shift connecting lights doesn't connect whole group into T1315: shift + v not working for a certain blocks or should not work at all.
Jun 7 2017, 11:53 AM · Game Development (Beta), Logic, Starmade

Jun 6 2017

lancake changed the status of T2279: C+V from rail basic to logic not working for docking from Open to In Queue.
Jun 6 2017, 9:30 PM · Game Development (Alpha), Logic, Starmade

May 23 2017

Ithirahad added a comment to T2385: 'Logic Bomb' detection is triggered by 'light switches' and door/forcefield activation by default.

https://starmadedock.net/threads/captain-of-the-u-s-s-vanquish-on-trial-for-possible-logic-bomb-conspiracy.29007/ related.

May 23 2017, 3:08 PM · Logic, Starmade
lancake closed T2385: 'Logic Bomb' detection is triggered by 'light switches' and door/forcefield activation by default as Rejected.
May 23 2017, 12:16 PM · Logic, Starmade

May 13 2017

Sven_The_Slayer added a comment to T22: Rail-orientation/type get copied on FALSE signals too.

Behavior has changed, the NOT gate no longer changes rail orientation on any state change.

May 13 2017, 9:51 PM · Game Development (Alpha), Logic, Starmade

Apr 28 2017

lancake closed T1957: new rail detection as Closed.
Apr 28 2017, 1:24 PM · Logic, Starmade
lancake closed T2249: Flip flop cant be set to false, NOT-Signal broken as Closed.
Apr 28 2017, 1:23 PM · Logic, Starmade
lancake closed T2289: Make Bobby AI Activation logic controllable, a subtask of T382: blocks can't be activated by logic but can be linked, as Closed.
Apr 28 2017, 1:23 PM · Game Development (Beta), Logic, Starmade
AndyP moved T2125: Sensor does not compare right values for thrust from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:39 AM · Logic, Starmade
AndyP moved T2163: Bricked button/activation module after logic activity with rails from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:39 AM · Logic, Starmade
AndyP moved T2324: flip flop texture doesn´t switch to low state after it once switched to high state (stays blue) from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:31 AM · Logic, Starmade

Apr 24 2017

lancake moved T2249: Flip flop cant be set to false, NOT-Signal broken from Issue affecting current release to Archived on the Starmade board.
Apr 24 2017, 2:47 PM · Logic, Starmade

Apr 5 2017

schema changed the status of T2249: Flip flop cant be set to false, NOT-Signal broken from In Queue to Resolved by committing Restricted Diffusion Commit.
Apr 5 2017, 1:43 PM · Logic, Starmade

Apr 3 2017

Restricted Application edited projects for T2324: flip flop texture doesn´t switch to low state after it once switched to high state (stays blue), added: Logic; removed Issue Navigation.
Apr 3 2017, 4:24 PM · Logic, Starmade
lancake merged T2324: flip flop texture doesn´t switch to low state after it once switched to high state (stays blue) into T2249: Flip flop cant be set to false, NOT-Signal broken.
Apr 3 2017, 4:24 PM · Logic, Starmade

Apr 1 2017

Restricted Application edited projects for T2319: Flip Flop It looks still active, added: Logic; removed Issue Navigation.
Apr 1 2017, 8:33 PM · Logic, Starmade
AndyP merged tasks T2321: NOT-Signal Infunctional, T2319: Flip Flop It looks still active into T2249: Flip flop cant be set to false, NOT-Signal broken.
Apr 1 2017, 8:33 PM · Logic, Starmade
Restricted Application edited projects for T2321: NOT-Signal Infunctional, added: Logic; removed Issue Navigation.
Apr 1 2017, 8:33 PM · Logic, Starmade

Mar 29 2017

AndyP moved T2249: Flip flop cant be set to false, NOT-Signal broken from Unclassed to Issue affecting current release on the Starmade board.
Mar 29 2017, 6:47 PM · Logic, Starmade
AndyP moved T2196: Incorrect Sensor Behaviour from Unclassed to Archived on the Starmade board.
Mar 29 2017, 1:22 PM · Logic, Starmade
AndyP moved T2201: SHIFT-V on lights doenst work from Unclassed to Archived on the Starmade board.
Mar 29 2017, 1:22 PM · Logic, Starmade
lancake moved T1957: new rail detection from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:06 PM · Logic, Starmade

Mar 27 2017

lancake changed Last tested (version) from 0.199.234 to 0.199.491 on T1957: new rail detection.
Mar 27 2017, 1:47 PM · Logic, Starmade
lancake claimed T1957: new rail detection.

-QA Testing-

Mar 27 2017, 1:47 PM · Logic, Starmade

Mar 24 2017

AndyP edited projects for T181: Cannot activate some lights with docking beam, added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 9:14 PM · Game Development (Alpha), Logic, Starmade
AndyP moved T181: Cannot activate some lights with docking beam from Backlog / Unclassed to Alpha on the Logic board.
Mar 24 2017, 9:14 PM · Game Development (Alpha), Logic, Starmade
Restricted Application edited projects for T181: Cannot activate some lights with docking beam, added: Logic; removed Engine.
Mar 24 2017, 9:14 PM · Game Development (Alpha), Logic, Starmade
AndyP edited projects for T280: Wireless logic and clocks of a blueprint saved from server to local folder not working, added: Game Development (Beta); removed Game Development.
Mar 24 2017, 8:50 PM · Game Development (Beta), Logic, Starmade
AndyP moved T280: Wireless logic and clocks of a blueprint saved from server to local folder not working from Alpha to Beta on the Logic board.
Mar 24 2017, 8:50 PM · Game Development (Beta), Logic, Starmade
AndyP moved T280: Wireless logic and clocks of a blueprint saved from server to local folder not working from Backlog / Unclassed to Alpha on the Logic board.
Mar 24 2017, 8:50 PM · Game Development (Beta), Logic, Starmade
Restricted Application edited projects for T280: Wireless logic and clocks of a blueprint saved from server to local folder not working, added: Logic; removed Engine.
Mar 24 2017, 8:50 PM · Game Development (Beta), Logic, Starmade
AndyP edited projects for T1092: Reverse logic pipe animation, added: Game Development (Beta); removed Game Development.
Mar 24 2017, 11:23 AM · Game Development (Beta), Logic, Starmade
AndyP moved T2249: Flip flop cant be set to false, NOT-Signal broken from Backlog / Unclassed to Alpha on the Logic board.
Mar 24 2017, 11:23 AM · Logic, Starmade
AndyP moved T1092: Reverse logic pipe animation from Backlog / Unclassed to Beta on the Logic board.
Mar 24 2017, 11:23 AM · Game Development (Beta), Logic, Starmade

Mar 23 2017

AndyP edited Tester information (Internal use only) on T2249: Flip flop cant be set to false, NOT-Signal broken.
Mar 23 2017, 10:53 PM · Logic, Starmade
AndyP lowered the priority of T2249: Flip flop cant be set to false, NOT-Signal broken from Pre-Release Quality Assurance to Urgent.
Mar 23 2017, 10:52 PM · Logic, Starmade
AndyP reopened T2249: Flip flop cant be set to false, NOT-Signal broken as "In Queue".

Issue returned.

Mar 23 2017, 10:50 PM · Logic, Starmade

Mar 21 2017

schema changed the status of T2289: Make Bobby AI Activation logic controllable, a subtask of T382: blocks can't be activated by logic but can be linked, from In Queue to Resolved.
Mar 21 2017, 3:38 AM · Game Development (Beta), Logic, Starmade

Mar 20 2017

AndyP added a subtask for T382: blocks can't be activated by logic but can be linked: T2289: Make Bobby AI Activation logic controllable.
Mar 20 2017, 2:07 PM · Game Development (Beta), Logic, Starmade

Mar 15 2017

Restricted Application edited projects for T1092: Reverse logic pipe animation, added: Logic; removed Engine.
Mar 15 2017, 6:42 PM · Game Development (Beta), Logic, Starmade
AndyP edited projects for T22: Rail-orientation/type get copied on FALSE signals too, added: Game Development (Alpha); removed Game Development.
Mar 15 2017, 2:29 PM · Game Development (Alpha), Logic, Starmade
AndyP edited projects for T84: Logic blocks next to storages and shipyard computer do not get triggered, added: Game Development (Alpha); removed Game Development.
Mar 15 2017, 2:29 PM · Game Development (Alpha), Logic, Starmade
AndyP edited projects for T170: Area triggers behave abnormally when in the presence of objects which activated them previously. , added: Game Development (Alpha); removed Game Development.
Mar 15 2017, 2:29 PM · Game Development (Alpha), Logic, Starmade
AndyP edited projects for T293: not all computers work on stations/planets with logic, added: Game Development (Alpha); removed Game Development.
Mar 15 2017, 2:29 PM · Game Development (Alpha), Logic, Starmade
AndyP edited projects for T1778: Can not unconnect a rail docker from a logic block, added: Game Development (Alpha); removed Game Development.
Mar 15 2017, 2:29 PM · Game Development (Alpha), Logic, Starmade
AndyP edited projects for T1780: Trigger (Area) not detecting docked entity on Rail, added: Game Development (Alpha); removed Game Development.
Mar 15 2017, 2:29 PM · Game Development (Alpha), Logic, Starmade
AndyP edited projects for T111: Wireless connection isnt wireless when on same Entity except Asteroids, added: Game Development (Beta); removed Game Development.
Mar 15 2017, 2:29 PM · Game Development (Beta), Logic, Starmade
AndyP edited projects for T156: gravity unit does not activate/deactivate with logic gates inbetween, added: Game Development (Beta); removed Game Development.
Mar 15 2017, 2:29 PM · Game Development (Beta), Logic, Starmade
AndyP edited projects for T382: blocks can't be activated by logic but can be linked, added: Game Development (Beta); removed Game Development.
Mar 15 2017, 2:29 PM · Game Development (Beta), Logic, Starmade
AndyP edited projects for T1045: activation gates don't trigger for docked entities, added: Game Development (Beta); removed Game Development.
Mar 15 2017, 2:29 PM · Game Development (Beta), Logic, Starmade