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Mar 10 2017

Restricted Application added a project to T2250: Cannons deal damage too deep or too shallow: CBS: Weapons.
Mar 10 2017, 5:40 PM · CBS: Weapons, Starmade
AndyP changed the status of T78: crystals on masters unlink when changed to slave from In Queue (Game) to In Queue.
Mar 10 2017, 5:27 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP changed the status of T94: firing a missile on a target close to home base drops a warning from In Queue (Game) to In Queue.
Mar 10 2017, 5:27 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP changed the status of T347: missiles will not fire during heavy load from In Queue (Game) to In Queue.
Mar 10 2017, 5:26 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP changed the status of T838: Certain weapons directly mounted to stations/planets fire invisibly from In Queue (Game) to In Queue.
Mar 10 2017, 5:26 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP changed the status of T75: 0 damage weapons still hurt astronauts from In Queue (Game) to In Queue.
Mar 10 2017, 5:22 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP changed the status of T92: Logic activated beams don't move when the ship moves from In Queue (Game) to In Queue.
Mar 10 2017, 5:22 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP changed the status of T161: Push/Pull/Stop does not affect mothership if docked rail entities are hit from In Queue (Game) to In Queue.
Mar 10 2017, 5:22 PM · QA-Return, Game Development, CBS: Weapons, Starmade
AndyP changed the status of T367: group power penalty does not work for most weapons from In Queue (Game) to In Queue.
Mar 10 2017, 5:22 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP changed the status of T1582: Ships hit by push/pull weapons can't go faster than 1x server speed from In Queue (Game) to In Queue.
Mar 10 2017, 5:21 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP changed the status of T2220: weapon menu unlinking support/effect doesn't update list from In Queue (Game) to In Queue.
Mar 10 2017, 5:20 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP changed the status of T1077: PROJECTILES_ADDITIVE_VELOCITY = true does not have any effect from In Queue (Game) to In Queue.
Mar 10 2017, 5:18 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP changed the status of T1912: No shield sharing if projectile damage is bigger than parent shield capacity from In Queue (Game) to In Queue.
Mar 10 2017, 5:16 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP changed the status of T25: linking system memory leak from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · CBS: Weapons, Starmade
AndyP changed the status of T154: Linking a computer to itself removes it previous link from In Queue (Game) to In Queue.
Mar 10 2017, 5:15 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP changed the status of T345: push, pull, stop effects damages astronauts from In Queue (Game) to In Queue.
Mar 10 2017, 5:14 PM · CBS: Weapons, Starmade
AndyP changed the status of T461: missiles and beams don't deal damage to planet cores from In Queue (Game) to In Queue.
Mar 10 2017, 5:14 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP changed the status of T471: Hub-Issue: Pirate spawning / response fleets from In Queue (Game) to In Queue.
Mar 10 2017, 5:14 PM · CBS: Weapons, Starmade
AndyP changed the status of T491: Push Pulse no longer disables ships it hits. from In Queue (Game) to In Queue.
Mar 10 2017, 5:14 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP changed the status of T524: Weapons able to ignore line of sight if lag is involved from In Queue (Game) to In Queue.
Mar 10 2017, 5:13 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP changed the status of T559: MissileExplosiveRadius and PulseExplosiveRadius don't increase max radius from In Queue (Game) to In Queue.
Mar 10 2017, 5:13 PM · CBS: Weapons, Starmade
Restricted Application added a project to T471: Hub-Issue: Pirate spawning / response fleets: CBS: Weapons.
Mar 10 2017, 5:13 PM · CBS: Weapons, Starmade
AndyP changed the status of T716: Missile with 100% pull/push/stop Do not have a "Hit Marker" upon hitting targeted ship from In Queue (Game) to In Queue.
Mar 10 2017, 5:13 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP changed the status of T745: Lost weapon assign when enter build block from In Queue (Game) to In Queue.
Mar 10 2017, 5:12 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP changed the status of T976: Damage Attenuation of Cannons incorrect from In Queue (Game) to In Queue.
Mar 10 2017, 5:12 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP changed the status of T1403: AI resists momentum effects from In Queue (Game) to In Queue.
Mar 10 2017, 5:11 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP changed the status of T526: Support and effect block count not showing when there are no main blocks from In Queue (Game) to In Queue.
Mar 10 2017, 5:09 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP changed the status of T958: Locking missiles do no damage to pirates that cross sector boundaries. from In Queue (Game) to In Queue.
Mar 10 2017, 5:08 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP changed the status of T989: 99.N % non damage effect ratio dealing 0 damage to blocks (but deal expected shield damage) from In Queue (Game) to In Queue.
Mar 10 2017, 5:08 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP changed the status of T1161: Push/pull effect orientation applied incorrectly from In Queue (Game) to In Queue.
Mar 10 2017, 5:08 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP changed the status of T1404: Explosive effect doesn't protect against momentum weapons anymore from In Queue (Game) to In Queue.
Mar 10 2017, 5:05 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP changed the status of T1616: ArrayIndexOutOfBoundsException with missiles or effects from In Queue (Game) to In Queue.
Mar 10 2017, 5:05 PM · CBS: Weapons, Starmade
AndyP changed the status of T2247: Missiles target the position their target has been from In Queue (Game) to In Queue.
Mar 10 2017, 5:04 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP changed the status of T2246: Torch Cannot Cut Faction Module from In Queue (Game) to In Queue.
Mar 10 2017, 5:04 PM · CBS: Weapons, Starmade

Mar 9 2017

AndyP changed the join policy for CBS: Weapons.
Mar 9 2017, 10:51 PM