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Jul 14 2016

Rabid added a comment to T1675: Flooding client-side logs.

Getting similar on our server and clients.

Jul 14 2016, 10:33 AM · Engine, Starmade
Imperator_Urist created T1680: Star damage: Revisiting The same star causes instant damage rather then another warning. .
Jul 14 2016, 10:28 AM · Starmade, Issue Navigation
SmilingDemon triaged T1679: Girder and shipyard block rotations as Normal priority.
Jul 14 2016, 6:33 AM · Game Development (Beta), Blockconfig, Starmade
SmilingDemon claimed T1679: Girder and shipyard block rotations.
Jul 14 2016, 6:32 AM · Game Development (Beta), Blockconfig, Starmade
erthparadine added a comment to T1675: Flooding client-side logs.

Well, might have found a hint at what starts this flood. Does not appear consistent across entities - changes from ships to stations, depending upon when I clear client cache and relog.

Jul 14 2016, 2:18 AM · Engine, Starmade
Kingofanime created T1679: Girder and shipyard block rotations.
Jul 14 2016, 2:13 AM · Game Development (Beta), Blockconfig, Starmade
erthparadine added a comment to T1675: Flooding client-side logs.

Went ~12 hours, no problem, and then the crashes started again. No changes on my end, server had been sailing pretty nicely all day, with player peaks up to ~15.

Jul 14 2016, 1:33 AM · Engine, Starmade

Jul 13 2016

Valiant70 created T1678: Uplink does not save.
Jul 13 2016, 11:49 PM · Quality Assurance, Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon added a comment to T1551: Video Crash for Mac Not Fixed.

Logs of crashes from T1676

Jul 13 2016, 8:06 PM · Engine, Starmade
SmilingDemon merged T1676: Mac: Error 22 on spawn (Single & Multiplayer) into T1551: Video Crash for Mac Not Fixed.
Jul 13 2016, 8:05 PM · Engine, Starmade
SmilingDemon triaged T1676: Mac: Error 22 on spawn (Single & Multiplayer) as High priority.
Jul 13 2016, 8:05 PM · Starmade
SmilingDemon claimed T1676: Mac: Error 22 on spawn (Single & Multiplayer).
Jul 13 2016, 8:04 PM · Starmade
SmilingDemon added a comment to T1675: Flooding client-side logs.

did happen on the testserver .. and that one always had default sector sizes .. right ?

Jul 13 2016, 8:02 PM · Engine, Starmade
erthparadine added a comment to T1675: Flooding client-side logs.

Still not able to replicate it here, after the sector change hotfix. Have your sector sizes returned to normal @John?

Jul 13 2016, 7:43 PM · Engine, Starmade
SmilingDemon claimed T1677: Unable to give Blueprint to new players.
Jul 13 2016, 7:39 PM · Starmade
erthparadine moved T1677: Unable to give Blueprint to new players from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.

Please ignore/close this ticket.

Jul 13 2016, 6:42 PM · Starmade
erthparadine updated the task description for T1677: Unable to give Blueprint to new players.
Jul 13 2016, 6:38 PM · Starmade
Valiant70 added a comment to T1676: Mac: Error 22 on spawn (Single & Multiplayer).

Workaround suggested by SmilingDemon:

Jul 13 2016, 6:31 PM · Starmade
John added a comment to T1675: Flooding client-side logs.

Jul 13 2016, 6:29 PM · Engine, Starmade
erthparadine created T1677: Unable to give Blueprint to new players.
Jul 13 2016, 6:28 PM · Starmade
John added a comment to T1675: Flooding client-side logs.

We've got the same problem for all users of our server , our logs are spam with 140 000 line of this message in less than 2 minutes.

Jul 13 2016, 6:25 PM · Engine, Starmade
Valiant70 created T1676: Mac: Error 22 on spawn (Single & Multiplayer).
Jul 13 2016, 5:44 PM · Starmade
erthparadine added a comment to T1675: Flooding client-side logs.

I will try replicating this today - although my clients haven't crashed since the 5k sector size fix. When the crash was occurring a full 0-19 cycle of the logs spanned about 5 minutes of time though, and appeared (confirmed with a grep exclusion search) to truly be full of nothing but the received mod string in the original writeup.

Jul 13 2016, 4:25 PM · Engine, Starmade
lancake moved T1675: Flooding client-side logs from New / Unconfirmed to Feedback on the Issue Navigation board.
Jul 13 2016, 4:21 PM · Engine, Starmade
lancake triaged T1675: Flooding client-side logs as High priority.
Jul 13 2016, 4:21 PM · Engine, Starmade
lancake claimed T1675: Flooding client-side logs.

Can you include log files of those crashes?

Jul 13 2016, 4:21 PM · Engine, Starmade
lancake moved T1674: Latest Update breaks all servers that have non standard sector sizes from Open / Validated to Confirmed on the Issue Navigation board.
Jul 13 2016, 3:57 PM · Engine, Starmade
lancake moved T1674: Latest Update breaks all servers that have non standard sector sizes from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Jul 13 2016, 3:57 PM · Engine, Starmade
lancake triaged T1674: Latest Update breaks all servers that have non standard sector sizes as Urgent priority.
Jul 13 2016, 3:56 PM · Engine, Starmade
erthparadine created T1675: Flooding client-side logs.
Jul 13 2016, 5:01 AM · Engine, Starmade
lancake shifted T1674: Latest Update breaks all servers that have non standard sector sizes from the S1 Public space to the S3 Starmade space.
Jul 13 2016, 4:43 AM · Engine, Starmade
lancake claimed T1674: Latest Update breaks all servers that have non standard sector sizes.
Jul 13 2016, 4:42 AM · Engine, Starmade
Nuclear_Doughnut renamed T1674: Latest Update breaks all servers that have non standard sector sizes from Latest to Latest Update breaks all servers that have non standard sector sizes.
Jul 13 2016, 3:25 AM · Engine, Starmade
Nuclear_Doughnut updated the task description for T1674: Latest Update breaks all servers that have non standard sector sizes.
Jul 13 2016, 3:23 AM · Engine, Starmade
Nuclear_Doughnut created T1674: Latest Update breaks all servers that have non standard sector sizes.
Jul 13 2016, 3:22 AM · Engine, Starmade

Jul 12 2016

StormWing0 added a comment to T1671: Shops lose all credits and return to base settings when unloaded and reloaded.

Well just found out something interesting about the Current and Trade Permissions bug end of this.

Jul 12 2016, 11:58 PM · GUI/HUD, Starmade
AndyP shifted T1673: Beta Launcher Allows blank install directories. from the S1 Public space to the S5 Launcher space.
Jul 12 2016, 11:17 PM · Starmade
AndyP claimed T1673: Beta Launcher Allows blank install directories..
Jul 12 2016, 11:17 PM · Starmade
nightrune created T1673: Beta Launcher Allows blank install directories..
Jul 12 2016, 10:33 PM · Starmade
StormWing0 created T1671: Shops lose all credits and return to base settings when unloaded and reloaded.
Jul 12 2016, 10:08 PM · GUI/HUD, Starmade
SmilingDemon updated the task description for T1666: Resized UI Windows have glitched Buttons/Text.
Jul 12 2016, 5:15 PM · Game Development (Beta), GUI/HUD, Starmade
spunkie updated the task description for T1669: Leaving to main menu instead of desktop causing issues.
Jul 12 2016, 4:26 AM · Game Development (Alpha), Engine (General), Starmade
spunkie created T1669: Leaving to main menu instead of desktop causing issues.
Jul 12 2016, 3:55 AM · Game Development (Alpha), Engine (General), Starmade

Jul 10 2016

sparta114 created T1668: Ai has combat distance issues- orbits too far for some weapons to reach :(.
Jul 10 2016, 9:33 PM · AI, Starmade
SmilingDemon created T1666: Resized UI Windows have glitched Buttons/Text.
Jul 10 2016, 11:48 AM · Game Development (Beta), GUI/HUD, Starmade

Jul 9 2016

SmilingDemon added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.

-validated-
-confirmed-
same thing when i do reimport it.
maybe for some reason its not possible to export that stuff ?

Jul 9 2016, 2:41 PM · Quality Assurance, Physics, Starmade
erthparadine added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.

Hmm, I had just run an export while visiting that sector for the first time, and seeing the lag spike. Since its been ~12 hours, with one scheduled server restart during that time, here's another export.

Jul 9 2016, 2:31 PM · Quality Assurance, Physics, Starmade
SmilingDemon added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.

did you force save and then made an export ?
or waited until the lag spike was gone ?

Jul 9 2016, 2:26 PM · Quality Assurance, Physics, Starmade
erthparadine added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.

The two involved players have not relogged since the lagoff, but I will reach out to them if/when they do.

Jul 9 2016, 2:25 PM · Quality Assurance, Physics, Starmade
SmilingDemon edited Tester information (Internal use only) on T1664: Loading sector causes mass timeouts with colliding asteroids.
Jul 9 2016, 2:23 PM · Quality Assurance, Physics, Starmade
erthparadine added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.

That's odd, and not what I'm seeing in our world. I'll grab & upload a video when our player count drops low for the day.

Jul 9 2016, 2:20 PM · Quality Assurance, Physics, Starmade
SmilingDemon added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.

loading in that sector shows a lot of broken asteroids .. and pretty small ones. No collisions however

Jul 9 2016, 2:18 PM · Quality Assurance, Physics, Starmade
SmilingDemon triaged T1664: Loading sector causes mass timeouts with colliding asteroids as Urgent priority.
Jul 9 2016, 2:18 PM · Quality Assurance, Physics, Starmade
erthparadine added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.

A possibly related element, as suggested by @SmilingDemon in slack: two players did in-fact login at seemingly the same time, at near the same sector, when the lagoff began.

Jul 9 2016, 2:13 PM · Quality Assurance, Physics, Starmade
SmilingDemon claimed T1664: Loading sector causes mass timeouts with colliding asteroids.
Jul 9 2016, 1:57 PM · Quality Assurance, Physics, Starmade
SmilingDemon shifted T1665: Transparent blocks lose texture when light bar placed above it. from the S1 Public space to the S3 Starmade space.
Jul 9 2016, 10:34 AM · Engine, Starmade
SmilingDemon claimed T1665: Transparent blocks lose texture when light bar placed above it..
Jul 9 2016, 10:34 AM · Engine, Starmade
gizmo created T1665: Transparent blocks lose texture when light bar placed above it..
Jul 9 2016, 6:15 AM · Engine, Starmade
erthparadine created T1664: Loading sector causes mass timeouts with colliding asteroids.
Jul 9 2016, 2:18 AM · Quality Assurance, Physics, Starmade

Jul 8 2016

SmilingDemon added a comment to T1551: Video Crash for Mac Not Fixed.

open the settings.cfg with a text editor
search for these lines (likely at the end of the file) and change them into this

Jul 8 2016, 8:38 PM · Engine, Starmade
QuantumSwag added a comment to T1551: Video Crash for Mac Not Fixed.

When is this going to be fixed? I literally can't play the game until it is.

Jul 8 2016, 7:08 PM · Engine, Starmade
Croquelune added a comment to T1307: Content/typos part 2.

Fungal Growth should be named "Fungal Growths" since there are several shrooms.

Jul 8 2016, 5:45 PM · Typos, Starmade
Croquelune added a comment to T1307: Content/typos part 2.

Power supply details menu :

Jul 8 2016, 5:16 PM · Typos, Starmade
SmilingDemon added a parent task for T1656: Transparent blocks lose texture when console/light bar placed above it.: T168: transparent blocks touching open doors have invisible faces.
Jul 8 2016, 4:55 PM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon edited Tester information (Internal use only) on T1656: Transparent blocks lose texture when console/light bar placed above it..
Jul 8 2016, 4:55 PM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon added a comment to T1656: Transparent blocks lose texture when console/light bar placed above it..

more or less the same effect as T168
only that it happens to all blocks adjaced to consoles ... but not to pipes

Jul 8 2016, 4:53 PM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon triaged T1653: You can build into the core of a planet. as Normal priority.
Jul 8 2016, 12:23 PM · Game Development (Beta), Engine (Building), Starmade
SmilingDemon claimed T1653: You can build into the core of a planet..
Jul 8 2016, 12:22 PM · Game Development (Beta), Engine (Building), Starmade
SmilingDemon changed First occurrence (version) from Release to 0.198.219 on T1656: Transparent blocks lose texture when console/light bar placed above it..
Jul 8 2016, 8:18 AM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon triaged T1656: Transparent blocks lose texture when console/light bar placed above it. as High priority.
Jul 8 2016, 8:18 AM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon claimed T1656: Transparent blocks lose texture when console/light bar placed above it..
Jul 8 2016, 8:15 AM · Game Development (Alpha), Engine (Rendering), Starmade
gizmo added a comment to T1656: Transparent blocks lose texture when console/light bar placed above it..

Forgot an image:

Jul 8 2016, 4:03 AM · Game Development (Alpha), Engine (Rendering), Starmade
gizmo created T1656: Transparent blocks lose texture when console/light bar placed above it..
Jul 8 2016, 4:02 AM · Game Development (Alpha), Engine (Rendering), Starmade

Jul 7 2016

nightrune created T1653: You can build into the core of a planet..
Jul 7 2016, 7:33 PM · Game Development (Beta), Engine (Building), Starmade
QuantumSwag added a comment to T1551: Video Crash for Mac Not Fixed.
In T1551#63422, @AndyP wrote:

Okay, yeah that showed something.

[2016-06-27 00:14:05] java.io.IOException: Cannot run program "./lib/ffmpeg/ffmpeg-mac": error=316, Unknown error: 316
[2016-06-27 00:14:05] 	at java.lang.ProcessBuilder.start(ProcessBuilder.java:1047)
[2016-06-27 00:14:05] 	at obfuscated.aAV.a(SourceFile:78)
[2016-06-27 00:14:05] 	at obfuscated.aAW.a(SourceFile:47)
[2016-06-27 00:14:05] 	at obfuscated.aAW.a(SourceFile:43)
[2016-06-27 00:14:05] 	at obfuscated.aAX.<init>(SourceFile:38)
[2016-06-27 00:14:05] 	at obfuscated.ayZ.d(SourceFile:415)
[2016-06-27 00:14:05] 	at obfuscated.ayZ.e_(SourceFile:236)
[2016-06-27 00:14:05] 	at obfuscated.awT.e_(SourceFile:36)
[2016-06-27 00:14:05] 	at obfuscated.awT.e_(SourceFile:36)
[2016-06-27 00:14:05] 	at obfuscated.ayN.e_(SourceFile:55)
[2016-06-27 00:14:05] 	at obfuscated.ayk.e_(SourceFile:176)
[2016-06-27 00:14:05] 	at obfuscated.ayo.e_(SourceFile:134)
[2016-06-27 00:14:05] 	at obfuscated.ni.e_(SourceFile:189)
[2016-06-27 00:14:05] 	at obfuscated.hL.e(SourceFile:856)
[2016-06-27 00:14:05] 	at obfuscated.hm.e_(SourceFile:383)
[2016-06-27 00:14:05] 	at obfuscated.avl.g(SourceFile:534)
[2016-06-27 00:14:05] 	at obfuscated.avl.a(SourceFile:674)
[2016-06-27 00:14:05] 	at obfuscated.avr.b(SourceFile:615)
[2016-06-27 00:14:05] 	at obfuscated.P.e(SourceFile:908)
[2016-06-27 00:14:05] 	at org.schema.game.common.Starter.startMainMenu(SourceFile:1148)
[2016-06-27 00:14:05] 	at org.schema.game.common.Starter.main(SourceFile:941)
[2016-06-27 00:14:05] Caused by: java.io.IOException: error=316, Unknown error: 316
[2016-06-27 00:14:05] 	at java.lang.UNIXProcess.forkAndExec(Native Method)
[2016-06-27 00:14:05] 	at java.lang.UNIXProcess.<init>(UNIXProcess.java:185)
[2016-06-27 00:14:05] 	at java.lang.ProcessImpl.start(ProcessImpl.java:130)
[2016-06-27 00:14:05] 	at java.lang.ProcessBuilder.start(ProcessBuilder.java:1028)
[2016-06-27 00:14:05] 	... 20 more
[2016-06-27 00:14:05] java.lang.RuntimeException: java.io.IOException: Cannot run program "./lib/ffmpeg/ffmpeg-mac": error=316, Unknown error: 316
[2016-06-27 00:14:05] 	at obfuscated.ayZ.d(SourceFile:423)
[2016-06-27 00:14:05] 	at obfuscated.ayZ.e_(SourceFile:236)
[2016-06-27 00:14:05] 	at obfuscated.awT.e_(SourceFile:36)
[2016-06-27 00:14:05] 	at obfuscated.awT.e_(SourceFile:36)
[2016-06-27 00:14:05] 	at obfuscated.ayN.e_(SourceFile:55)
[2016-06-27 00:14:05] 	at obfuscated.ayk.e_(SourceFile:176)
[2016-06-27 00:14:05] 	at obfuscated.ayo.e_(SourceFile:134)
[2016-06-27 00:14:05] 	at obfuscated.ni.e_(SourceFile:189)
[2016-06-27 00:14:05] 	at obfuscated.hL.e(SourceFile:856)
[2016-06-27 00:14:05] 	at obfuscated.hm.e_(SourceFile:383)
[2016-06-27 00:14:05] 	at obfuscated.avl.g(SourceFile:534)
[2016-06-27 00:14:05] 	at obfuscated.avl.a(SourceFile:674)
[2016-06-27 00:14:05] 	at obfuscated.avr.b(SourceFile:615)
[2016-06-27 00:14:05] 	at obfuscated.P.e(SourceFile:908)
[2016-06-27 00:14:05] 	at org.schema.game.common.Starter.startMainMenu(SourceFile:1148)
[2016-06-27 00:14:05] 	at org.schema.game.common.Starter.main(SourceFile:941)
[2016-06-27 00:14:05] Caused by: java.io.IOException: Cannot run program "./lib/ffmpeg/ffmpeg-mac": error=316, Unknown error: 316
[2016-06-27 00:14:05] 	at java.lang.ProcessBuilder.start(ProcessBuilder.java:1047)
[2016-06-27 00:14:05] 	at obfuscated.aAV.a(SourceFile:78)
[2016-06-27 00:14:05] 	at obfuscated.aAW.a(SourceFile:47)
[2016-06-27 00:14:05] 	at obfuscated.aAW.a(SourceFile:43)
[2016-06-27 00:14:05] 	at obfuscated.aAX.<init>(SourceFile:38)
[2016-06-27 00:14:05] 	at obfuscated.ayZ.d(SourceFile:415)
[2016-06-27 00:14:05] 	... 15 more
[2016-06-27 00:14:05] Caused by: java.io.IOException: error=316, Unknown error: 316
[2016-06-27 00:14:05] 	at java.lang.UNIXProcess.forkAndExec(Native Method)
[2016-06-27 00:14:05] 	at java.lang.UNIXProcess.<init>(UNIXProcess.java:185)
[2016-06-27 00:14:05] 	at java.lang.ProcessImpl.start(ProcessImpl.java:130)
[2016-06-27 00:14:05] 	at java.lang.ProcessBuilder.start(ProcessBuilder.java:1028)
[2016-06-27 00:14:05] 	... 20 more
[2016-06-27 00:14:05] [SERVER][GALAXY] SENDING SYSTEM BACK TO CLIENT: 3, 2, 4

There seems to be a problem with loading the video.
Are you using the old launcher or the new one?
(If using the old one, please try the new 'beta' one from our page.)

Jul 7 2016, 7:13 PM · Engine, Starmade
lancake renamed T1641: collision detection in docked entity pilot mode has performance issues from Docked entity fps drop in pilot mode to collision detection in docked entity pilot mode has performance issues.
Jul 7 2016, 2:31 PM · Engine, Starmade
lancake claimed T1641: collision detection in docked entity pilot mode has performance issues.

Noticed the same thing with my big shipyard. although a bit less severe than yours.
Not sure how "fixable" this is, it's just collision detection that brings your performance down.

Jul 7 2016, 2:30 PM · Engine, Starmade
lancake merged T1621: New server under heavy load message has a misspelling. into T1307: Content/typos part 2.
Jul 7 2016, 1:46 PM · Typos, Starmade
lancake shifted T1621: New server under heavy load message has a misspelling. from the S1 Public space to the S3 Starmade space.
Jul 7 2016, 1:46 PM · Typos, Starmade
lancake claimed T1621: New server under heavy load message has a misspelling..

Merging with other task.

Jul 7 2016, 1:45 PM · Typos, Starmade
Restricted Application added a project to T1307: Content/typos part 2: Starmade.

A new one for the list (taken from the translation pack):

Jul 7 2016, 1:45 PM · Typos, Starmade
lancake renamed T1499: Stuck at "0% loaded" instead of Schine intro movie from Stucked at "0% loaded" instead of Schine intro movie to Stuck at "0% loaded" instead of Schine intro movie.
Jul 7 2016, 1:41 PM · Starmade
lancake moved T1648: Deleting a ship from fleet roster while unloaded deletes the ship from the server. from New / Unconfirmed to Feedback on the Issue Navigation board.
Jul 7 2016, 1:40 PM · Fleets, Starmade
lancake triaged T1648: Deleting a ship from fleet roster while unloaded deletes the ship from the server. as Normal priority.
Jul 7 2016, 1:40 PM · Fleets, Starmade
lancake claimed T1648: Deleting a ship from fleet roster while unloaded deletes the ship from the server..

Can't reproduce. I believe what you saw was caused by another issue.
There's a bug where your fleet doesn't appear at the sector where it supposedly should be. It's not a severe issue though since just unloading and loading that sector again should fix it.

Jul 7 2016, 1:39 PM · Fleets, Starmade

Jul 6 2016

Unknown Object (User) added a comment to T1652: Visual Bug: Using a non-weapon block on your hotbar will visually output as if you are using a output weapon to everyone else except the pilot.

Video of this occurring with a rail docker and a salvage beams

Jul 6 2016, 9:10 AM · Starmade, Issue Navigation
Unknown Object (User) created T1652: Visual Bug: Using a non-weapon block on your hotbar will visually output as if you are using a output weapon to everyone else except the pilot.
Jul 6 2016, 8:43 AM · Starmade, Issue Navigation
squirttle123 added a comment to T748: NPC-000 falling through floor.

hey, umm. i actually have seen several incidents of players who are afk falling through their floor. and they have mass, physics, and all that, along with the spawn shop npc. it seems like you can fall through i dont know how though

Jul 6 2016, 6:54 AM · Engine, Starmade
Garland220 added a comment to T1608: (Mac) Game becomes unresponsive in background.

I've just tried totally deleting my game folder and all related data, then reinstalling everything, the issue still persists. Files are attached, I hope someone else has some idea

Jul 6 2016, 12:33 AM · Starmade

Jul 5 2016

AndyP placed T1632: Alt Gr and Left Ctrl key are recognized as the same key up for grabs.

-Validated-

Jul 5 2016, 3:13 PM · Controls, Game Development (Beta), Starmade
AndyP shifted T1632: Alt Gr and Left Ctrl key are recognized as the same key from the S1 Public space to the S3 Starmade space.
Jul 5 2016, 3:13 PM · Controls, Game Development (Beta), Starmade
AndyP claimed T1632: Alt Gr and Left Ctrl key are recognized as the same key.
Jul 5 2016, 3:12 PM · Controls, Game Development (Beta), Starmade
AndyP placed T1411: Frequent reconnects results in hung player session, unable to kick, and error [SERVER] Exception (CRITICAL) up for grabs.

-Validated-

Jul 5 2016, 3:08 PM · Starmade, Issue Navigation
AndyP placed T1409: Respawning asteroids causes server lag up for grabs.

-Validated-

Jul 5 2016, 3:08 PM · Starmade
AndyP added a comment to T1396: AI Unable to hit Moving/Strafing objects.

Its already reported in T962

Jul 5 2016, 3:06 PM · AI, Starmade
AndyP shifted T1411: Frequent reconnects results in hung player session, unable to kick, and error [SERVER] Exception (CRITICAL) from the S1 Public space to the S3 Starmade space.
Jul 5 2016, 3:03 PM · Starmade, Issue Navigation
AndyP shifted T1409: Respawning asteroids causes server lag from the S1 Public space to the S3 Starmade space.
Jul 5 2016, 3:02 PM · Starmade
AndyP shifted T1396: AI Unable to hit Moving/Strafing objects from the S1 Public space to the S3 Starmade space.
Jul 5 2016, 3:02 PM · AI, Starmade
AndyP claimed T1411: Frequent reconnects results in hung player session, unable to kick, and error [SERVER] Exception (CRITICAL).
Jul 5 2016, 3:02 PM · Starmade, Issue Navigation
AndyP claimed T1409: Respawning asteroids causes server lag.
Jul 5 2016, 3:02 PM · Starmade