So this is not a concern if all settings are well chosen?
I do not see a left-over problem then.
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Jan 12 2016
Looks very much like a sync issue, when switching between normal mode and creative mode, the server and client may have been in a different state, while you were in creative, the server may have registered you in "normal" mode, and thus the block you placed got reverted by the server as you did not have it in the inventory.
Duplicate of T371
Any more details on this?
you cannot pick up more than your inventory can hold.
Thus, you only pick up a limited amount, and the rest of the stack remains floating around, until the timer for dropped items to disappear removes it.
-Validated-
-confirmed-
Indeed, the typo is bad, however we left a note in the bug creation form for this:
Jan 9 2016
Jan 8 2016
Jan 4 2016
I know people are told to do this frequently, but did you clear your client-cache?
Hm, those are not game-logs those are jvm crash reports, they do not show the surrounding situation or game part where the crash occurs.
Jan 3 2016
This would have worked better in support, sorry for the late reply,
did you try a reference installation of starmade?
Does this error happen every time you try to connect there, or is this a one-time-issue, that only happens randomly?
Dec 28 2015
The problem is, I currently have no one that has it, but happens a lot, and we get a lot of negative steam reviews, because of the NPC-00 falling out of the station.
sure, feel free to send me that entity, cant really reproduce it, without falling out of gravity.
(Sometimes a side-effect in a elevator that has no option to switch gravity to the elevator.)
As a transporter is a civil system without any use for exploits or alike, this could really stay.
Geez, too bad, hoped delay_save + creating links in that time, may cause those corrupted data that gets discarded on reload.
So, back to the investigation table.
Dec 27 2015
-Confirmed-