When you use a name that's already being used, the spam protection triggers anyway even though no ship core has spawned.
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.19542 (Dev)
- Category
- Engine
- First occurrence (version)
- 0.15
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Steps to reproduce
- spawn in a ship core named "a"
- wait a few seconds and do the same again
- game gives you an error that the name is being used (which is good)
- immediately afterwards try to spawn a new ship core, you can't since spam protection prevents you
Tester information (Internal use only)
Behavior occurs as described, if a core fails to place it should not initiate the anti spam timer as it currently does. Only a successful entity spawn should activate the anti spam timer.
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>
Event Timeline
Comment Actions
-Confirmed-
Behavior occurs as described, if a core fails to place it should not initiate the anti spam timer as it currently does. Only a successful entity spawn should activate the anti spam timer.