In this case we close it for now. If it happens again, just tell us.
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Aug 29 2015
Aug 28 2015
-Validated-
Never forget :P
Aug 27 2015
this in fact reopens T215 now, looks like it got worse recently, could not fly around with another player aligned to a small shuttle anymore.
They constantly fall off, when switching sectors.
@Chandler
What version did you test?
Raising priority, its getting worse now.
-Validated-
The marker weapon is meant to do those links?
It was rather surprising C and V in astronaut mode work flawless to link between entities ^^
Okay, gathered the details.
press print-screen in game (windows key), go into the textbox for comment here, and hit ctrl+v, it will start an upload and add it here. =)
To my knowledge the combo:
May you provide a screenshot of the build?
Reason: No reply
-Validated-
-Validated-
Possible distant relation to T97
Aug 26 2015
-Validated-
-Confirmed-
-Validated-
-Rejected-
We got news on this.
According to a support ticket, this should also happen when returning from the test-sector of a planetary shipyard.
(so restart is not a main factor, but the reload from disk)
Aug 25 2015
oh wait, thakyz could reproduce it, nothing more to do, lol
Will retest this in the next days, as we are in contact via SMD anyway. =)
most likely, talked directly to schema about this, so if its in already, we can close this
we are currently looking into change to the shaders, that may have caused this increase in hardware requirements.
For terms of bug-fixing, if you find anything new or relevant, please poke me about this. =)
We will look into that then, there is a possible relation to the "shipyard design mode", as it added a new shader type/code
Aug 24 2015
do you play with steam?
Yes, this is in fact the video startup failing,
the core part of the game works as intended.
Looking closer into this, together with schema opened the assumption there are modifications to the server being injected, or implemented before starting it.
May you try to disable normal mapping?
May be in relation to T543
possibly got two shipyards on one station?
At least in terms of fixing a bug over this task. =)
Hm, okay
well there is another error:
data//shader/cube/quads13/cubeTArray.fsh
As you removed all IPs and other relevant information, I guess its fine to make it public.
May you throw in a screen? (gif?)
Ouch, not a nice one, good find. =)