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Aug 29 2015

AndyP closed T562: shipyard will not construct as Rejected.

In this case we close it for now. If it happens again, just tell us.

Aug 29 2015, 12:16 PM · Starmade

Aug 28 2015

AndyP placed T581: Players in Build Block in ship visible in Navigation menu if the ship is jammed up for grabs.

-Validated-

Aug 28 2015, 10:21 PM · Engine, Starmade
AndyP moved T581: Players in Build Block in ship visible in Navigation menu if the ship is jammed from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Aug 28 2015, 10:21 PM · Engine, Starmade
AndyP triaged T581: Players in Build Block in ship visible in Navigation menu if the ship is jammed as Normal priority.
Aug 28 2015, 10:21 PM · Engine, Starmade
AndyP claimed T581: Players in Build Block in ship visible in Navigation menu if the ship is jammed.
Aug 28 2015, 10:20 PM · Engine, Starmade
AndyP closed T436: Feature QA: Factories on asteroids as Closed.

Never forget :P

Aug 28 2015, 4:33 PM · Engine, Feature, Starmade

Aug 27 2015

AndyP merged task T215: Players on docked rail entities are left behind during sector changes or jumps into T8: Sector change moves players in gravity/alignment.
Aug 27 2015, 9:49 PM · Engine, Starmade
AndyP updated subscribers of T8: Sector change moves players in gravity/alignment.
Aug 27 2015, 9:49 PM · Engine, Starmade
AndyP raised the priority of T8: Sector change moves players in gravity/alignment from Low to High.
Aug 27 2015, 9:49 PM · Engine, Starmade
AndyP added a comment to T8: Sector change moves players in gravity/alignment.

this in fact reopens T215 now, looks like it got worse recently, could not fly around with another player aligned to a small shuttle anymore.
They constantly fall off, when switching sectors.

Aug 27 2015, 9:48 PM · Engine, Starmade
AndyP shifted T420: Faction Ship Permission issue from the Restricted Space space to the S3 Starmade space.
Aug 27 2015, 9:02 PM · CBS: Functional, Starmade
AndyP moved T557: custom textures unpack into the wrong directory from Unclassed to Issue affecting current release on the Starmade board.
Aug 27 2015, 8:45 PM · Engine (Configuration), Game Development (Alpha), Starmade
Restricted Application updated subscribers of T569: Unable to save Blueprint to local, Blueprint not saving Properly..

@Chandler
What version did you test?

Aug 27 2015, 8:44 PM · CBS: Functional, Starmade
AndyP moved T559: MissileExplosiveRadius and PulseExplosiveRadius don't increase max radius from Unclassed to Issue affecting current release on the Starmade board.
Aug 27 2015, 7:02 PM · CBS: Weapons, Starmade
AndyP moved T543: Multiple Shipyards on single station cause issues from Unclassed to Issue affecting current release on the Starmade board.
Aug 27 2015, 7:02 PM · Engine, Starmade
AndyP moved T576: Amount sellable appended instead of replace when overselling using sell amount from Unclassed to Issue affecting current release on the Starmade board.
Aug 27 2015, 7:02 PM · Starmade
AndyP moved T574: Improper orientation of blocks when using undo in advanced build mode from Unclassed to Issue affecting current release on the Starmade board.
Aug 27 2015, 7:02 PM · CBS: Shipyards, Starmade
AndyP raised the priority of T467: Highlighting/selecting sectors on galaxy map from High to Release Blocker.
Aug 27 2015, 6:49 PM · Galaxy Map, Starmade
AndyP added a comment to T467: Highlighting/selecting sectors on galaxy map.

Raising priority, its getting worse now.

Aug 27 2015, 6:48 PM · Galaxy Map, Starmade
AndyP placed T578: shipyard testing sector gravity and relational distance on return to normal space up for grabs.

-Validated-

Aug 27 2015, 6:38 PM · CBS: Shipyards, Quality Assurance, Starmade
AndyP triaged T578: shipyard testing sector gravity and relational distance on return to normal space as Normal priority.
Aug 27 2015, 6:38 PM · CBS: Shipyards, Quality Assurance, Starmade
AndyP moved T578: shipyard testing sector gravity and relational distance on return to normal space from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Aug 27 2015, 6:38 PM · CBS: Shipyards, Quality Assurance, Starmade
AndyP claimed T578: shipyard testing sector gravity and relational distance on return to normal space.
Aug 27 2015, 6:38 PM · CBS: Shipyards, Quality Assurance, Starmade
AndyP added a comment to T111: Wireless connection isnt wireless when on same Entity except Asteroids.

The marker weapon is meant to do those links?
It was rather surprising C and V in astronaut mode work flawless to link between entities ^^

Aug 27 2015, 5:09 PM · Game Development (Beta), Logic, Starmade
AndyP changed the status of T111: Wireless connection isnt wireless when on same Entity except Asteroids from Open to In Queue (Game).

Okay, gathered the details.

Aug 27 2015, 1:35 PM · Game Development (Beta), Logic, Starmade
AndyP added a comment to T577: Missile turret firing at 30-90 degree angle downwards of barrel.

press print-screen in game (windows key), go into the textbox for comment here, and hit ctrl+v, it will start an upload and add it here. =)

Aug 27 2015, 9:55 AM · AI, Starmade
AndyP added a comment to T553: AI on multi-turret chain set to shoot at missiles shoots at all.

To my knowledge the combo:

Aug 27 2015, 9:54 AM · AI, Starmade
AndyP added a comment to T577: Missile turret firing at 30-90 degree angle downwards of barrel.

May you provide a screenshot of the build?

Aug 27 2015, 9:45 AM · AI, Starmade
AndyP moved T577: Missile turret firing at 30-90 degree angle downwards of barrel from New / Unconfirmed to Feedback on the Issue Navigation board.
Aug 27 2015, 9:45 AM · AI, Starmade
AndyP triaged T577: Missile turret firing at 30-90 degree angle downwards of barrel as Normal priority.
Aug 27 2015, 9:45 AM · AI, Starmade
AndyP claimed T577: Missile turret firing at 30-90 degree angle downwards of barrel.
Aug 27 2015, 9:43 AM · AI, Starmade
AndyP closed T523: resolution problems as Rejected.

Reason: No reply

Aug 27 2015, 9:42 AM · GUI/HUD, Starmade
AndyP closed T530: Planet plate "sunk" after server stop/start as Rejected.
Aug 27 2015, 8:12 AM · Starmade
AndyP claimed T530: Planet plate "sunk" after server stop/start.
Aug 27 2015, 8:11 AM · Starmade
AndyP reopened T530: Planet plate "sunk" after server stop/start as "Open".
Aug 27 2015, 8:11 AM · Starmade
AndyP placed T576: Amount sellable appended instead of replace when overselling using sell amount up for grabs.

-Validated-

Aug 27 2015, 8:06 AM · Starmade
AndyP moved T576: Amount sellable appended instead of replace when overselling using sell amount from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Aug 27 2015, 8:06 AM · Starmade
AndyP triaged T576: Amount sellable appended instead of replace when overselling using sell amount as Trivial priority.
Aug 27 2015, 8:06 AM · Starmade
AndyP claimed T576: Amount sellable appended instead of replace when overselling using sell amount.
Aug 27 2015, 8:05 AM · Starmade
AndyP placed T575: When closing the cat window while in Advanced build mode with LMB a block is placed up for grabs.

-Validated-

Aug 27 2015, 8:04 AM · Starmade
AndyP moved T575: When closing the cat window while in Advanced build mode with LMB a block is placed from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Aug 27 2015, 8:04 AM · Starmade
AndyP shifted T575: When closing the cat window while in Advanced build mode with LMB a block is placed from the S1 Public space to the S3 Starmade space.
Aug 27 2015, 8:03 AM · Starmade
AndyP triaged T574: Improper orientation of blocks when using undo in advanced build mode as Normal priority.
Aug 27 2015, 8:03 AM · CBS: Shipyards, Starmade
AndyP claimed T575: When closing the cat window while in Advanced build mode with LMB a block is placed .
Aug 27 2015, 8:03 AM · Starmade
AndyP placed T574: Improper orientation of blocks when using undo in advanced build mode up for grabs.

Possible distant relation to T97

Aug 27 2015, 8:00 AM · CBS: Shipyards, Starmade
AndyP moved T574: Improper orientation of blocks when using undo in advanced build mode from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Aug 27 2015, 7:58 AM · CBS: Shipyards, Starmade
AndyP updated the task description for T574: Improper orientation of blocks when using undo in advanced build mode .
Aug 27 2015, 7:58 AM · CBS: Shipyards, Starmade
AndyP claimed T574: Improper orientation of blocks when using undo in advanced build mode .
Aug 27 2015, 7:58 AM · CBS: Shipyards, Starmade

Aug 26 2015

AndyP closed T566: Inventory Issue with Stack Splitting as Rejected.
Aug 26 2015, 8:57 PM · GUI/HUD, Starmade
AndyP claimed T566: Inventory Issue with Stack Splitting.
Aug 26 2015, 8:57 PM · GUI/HUD, Starmade
AndyP reopened T566: Inventory Issue with Stack Splitting as "Open".
Aug 26 2015, 8:57 PM · GUI/HUD, Starmade
AndyP changed the edit policy for T567: turret optimization: ai controlled turrets unable to move gun portion (vertical axis) of turret.
Aug 26 2015, 8:56 PM · Engine, Starmade
AndyP changed the edit policy for T568: Factions Relations always display own relations, instead of selected factions relations.
Aug 26 2015, 8:56 PM · GUI/HUD, Starmade
AndyP changed the edit policy for T571: Able to dupe items via shipyard test zone.
Aug 26 2015, 8:56 PM · Engine, Starmade
AndyP changed the edit policy for T573: Planet Plates "Shrink" after Core detonation with a Logic Ship.
Aug 26 2015, 8:55 PM · Game Development (Alpha), Universe, Starmade
AndyP added a comment to T573: Planet Plates "Shrink" after Core detonation with a Logic Ship.

-Validated-

Aug 26 2015, 8:55 PM · Game Development (Alpha), Universe, Starmade
AndyP moved T573: Planet Plates "Shrink" after Core detonation with a Logic Ship from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Aug 26 2015, 8:55 PM · Game Development (Alpha), Universe, Starmade
AndyP triaged T573: Planet Plates "Shrink" after Core detonation with a Logic Ship as Low priority.
Aug 26 2015, 8:54 PM · Game Development (Alpha), Universe, Starmade
AndyP claimed T573: Planet Plates "Shrink" after Core detonation with a Logic Ship.
Aug 26 2015, 8:54 PM · Game Development (Alpha), Universe, Starmade
AndyP renamed T568: Factions Relations always display own relations, instead of selected factions relations from Factions Relations Bug to Factions Relations always display own relations, instead of selected factions relations.
Aug 26 2015, 8:53 PM · GUI/HUD, Starmade
AndyP moved T568: Factions Relations always display own relations, instead of selected factions relations from Unclassed to Issue affecting current release on the Starmade board.
Aug 26 2015, 8:52 PM · GUI/HUD, Starmade
AndyP changed the status of T568: Factions Relations always display own relations, instead of selected factions relations from Open to In Queue (Game).

-Confirmed-

Aug 26 2015, 8:52 PM · GUI/HUD, Starmade
AndyP added a comment to T568: Factions Relations always display own relations, instead of selected factions relations.

-Validated-

Aug 26 2015, 8:52 PM · GUI/HUD, Starmade
AndyP moved T568: Factions Relations always display own relations, instead of selected factions relations from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Aug 26 2015, 8:51 PM · GUI/HUD, Starmade
AndyP triaged T568: Factions Relations always display own relations, instead of selected factions relations as Normal priority.
Aug 26 2015, 8:51 PM · GUI/HUD, Starmade
AndyP claimed T568: Factions Relations always display own relations, instead of selected factions relations.
Aug 26 2015, 8:50 PM · GUI/HUD, Starmade
AndyP moved T571: Able to dupe items via shipyard test zone from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Aug 26 2015, 8:49 PM · Engine, Starmade
AndyP merged task T571: Able to dupe items via shipyard test zone into Unknown Object (Maniphest Task).
Aug 26 2015, 8:48 PM · Engine, Starmade
AndyP placed T571: Able to dupe items via shipyard test zone up for grabs.

-Rejected-

Aug 26 2015, 8:48 PM · Engine, Starmade
AndyP shifted T571: Able to dupe items via shipyard test zone from the S1 Public space to the Restricted Space space.
Aug 26 2015, 8:48 PM · Engine, Starmade
AndyP claimed T571: Able to dupe items via shipyard test zone.
Aug 26 2015, 8:47 PM · Engine, Starmade
AndyP added a comment to T535: Error: Number of Fragment Texture Image Units exceeds HW limits.

We got news on this.

Aug 26 2015, 7:14 PM · Engine, Starmade
AndyP added a comment to T452: planet plate alignment odd when astronaut logout restart on planet surface.

According to a support ticket, this should also happen when returning from the test-sector of a planetary shipyard.
(so restart is not a main factor, but the reload from disk)

Aug 26 2015, 10:30 AM · Engine, Starmade

Aug 25 2015

AndyP reassigned T452: planet plate alignment odd when astronaut logout restart on planet surface from AndyP to thakyZ.

oh wait, thakyz could reproduce it, nothing more to do, lol

Aug 25 2015, 6:50 PM · Engine, Starmade
AndyP claimed T452: planet plate alignment odd when astronaut logout restart on planet surface.

Will retest this in the next days, as we are in contact via SMD anyway. =)

Aug 25 2015, 6:49 PM · Engine, Starmade
AndyP shifted T565: Null pointer Exception when using "create Docking" on a station from the S1 Public space to the S3 Starmade space.
Aug 25 2015, 6:48 PM · CBS: Rails, Starmade
AndyP added a comment to T531: Add resolution: 3440 x 1440 to selectable game resolution.

most likely, talked directly to schema about this, so if its in already, we can close this

Aug 25 2015, 6:46 PM · Engine, Feature, Starmade
AndyP updated subscribers of T538: Graphics issues with Starmade for latest nVidia drivers on GeForce GTX 960m.

we are currently looking into change to the shaders, that may have caused this increase in hardware requirements.

Aug 25 2015, 6:40 PM · Engine, Starmade
AndyP shifted T567: turret optimization: ai controlled turrets unable to move gun portion (vertical axis) of turret from the S1 Public space to the S3 Starmade space.
Aug 25 2015, 3:44 PM · Engine, Starmade
AndyP renamed T567: turret optimization: ai controlled turrets unable to move gun portion (vertical axis) of turret from ai controlled turrets unable to move gun portion (vertical axis) of turret to turret optimization: ai controlled turrets unable to move gun portion (vertical axis) of turret.
Aug 25 2015, 3:44 PM · Engine, Starmade
AndyP moved T567: turret optimization: ai controlled turrets unable to move gun portion (vertical axis) of turret from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Aug 25 2015, 3:43 PM · Engine, Starmade
AndyP claimed T567: turret optimization: ai controlled turrets unable to move gun portion (vertical axis) of turret.
Aug 25 2015, 3:43 PM · Engine, Starmade
AndyP closed T564: Server Controller Exceptions as Rejected.

For terms of bug-fixing, if you find anything new or relevant, please poke me about this. =)

Aug 25 2015, 3:13 PM · Engine, Starmade
AndyP added a comment to T535: Error: Number of Fragment Texture Image Units exceeds HW limits.

We will look into that then, there is a possible relation to the "shipyard design mode", as it added a new shader type/code

Aug 25 2015, 3:03 PM · Engine, Starmade

Aug 24 2015

AndyP added a comment to T535: Error: Number of Fragment Texture Image Units exceeds HW limits.

do you play with steam?

Aug 24 2015, 5:51 PM · Engine, Starmade
AndyP added a comment to T535: Error: Number of Fragment Texture Image Units exceeds HW limits.

Yes, this is in fact the video startup failing,
the core part of the game works as intended.

Aug 24 2015, 5:46 PM · Engine, Starmade
AndyP added a comment to T564: Server Controller Exceptions.

Looking closer into this, together with schema opened the assumption there are modifications to the server being injected, or implemented before starting it.

Aug 24 2015, 5:44 PM · Engine, Starmade
AndyP added a comment to T535: Error: Number of Fragment Texture Image Units exceeds HW limits.

May you try to disable normal mapping?

Aug 24 2015, 5:32 PM · Engine, Starmade
AndyP added a comment to T562: shipyard will not construct.

May be in relation to T543
possibly got two shipyards on one station?

Aug 24 2015, 4:55 PM · Starmade
AndyP closed T560: Lighting Issue on Mac as Rejected.

At least in terms of fixing a bug over this task. =)

Aug 24 2015, 4:54 PM · Starmade
AndyP added a comment to T535: Error: Number of Fragment Texture Image Units exceeds HW limits.

Hm, okay
well there is another error:

data//shader/cube/quads13/cubeTArray.fsh
Aug 24 2015, 4:52 PM · Engine, Starmade
AndyP added a comment to T564: Server Controller Exceptions.

As you removed all IPs and other relevant information, I guess its fine to make it public.

Aug 24 2015, 4:46 PM · Engine, Starmade
AndyP moved T564: Server Controller Exceptions from New / Unconfirmed to Feedback on the Issue Navigation board.
Aug 24 2015, 4:45 PM · Engine, Starmade
AndyP updated the task description for T564: Server Controller Exceptions.
Aug 24 2015, 4:45 PM · Engine, Starmade
AndyP shifted T564: Server Controller Exceptions from the S1 Public space to the S3 Starmade space.
Aug 24 2015, 4:44 PM · Engine, Starmade
AndyP claimed T564: Server Controller Exceptions.
Aug 24 2015, 4:43 PM · Engine, Starmade
AndyP added a comment to T560: Lighting Issue on Mac.

May you throw in a screen? (gif?)

Aug 24 2015, 4:42 PM · Starmade
AndyP placed T563: [Factory -> Empty Assembler] Connection Exception up for grabs.

Ouch, not a nice one, good find. =)

Aug 24 2015, 4:39 PM · Engine, Starmade
AndyP moved T563: [Factory -> Empty Assembler] Connection Exception from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Aug 24 2015, 4:39 PM · Engine, Starmade
AndyP triaged T563: [Factory -> Empty Assembler] Connection Exception as Urgent priority.
Aug 24 2015, 4:39 PM · Engine, Starmade