I use scaling on my pc to fit the desktop properly. I use a 60" HDTV as my monitor. If I use full screen the mouse pointer calibration seems out of sync. I have to switch to windowed mode to fix it. I've seen online that others have ran into this for a long time. I'm just hoping this is something that is being looked into, I have never had this issue on any games before so I thought it might not be too hard of a fix, anyway, it seems like a good game.
Thanks
Description
Details
- Task Type
- Bug
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- v0.19361
- Category
- Ingame GUI/HUD
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- NVIDIA
- Video Card Model
- nVidia 650ti Boost
Running on thread: ClientThread
Adapter: null
Driver Version: null
Vendor: NVIDIA Corporation
OpenGL Version: 4.5.0 NVIDIA 353.62
Renderer: GeForce GTX 650 Ti BOOST/PCIe/SSE2
GLSL Ver: 4.50 NVIDIA
Starmade System Checker Report
Sun 08/16/2015
23:50:12.55
RESULTS:
Windows version: Windows ....UNKNOWN
Processor: Intel(R) Core(TM) i5-3340 CPU @ 3.10GHz (4 CPUs), ~3.1GHz
Memory: 8192MB RAM
Graphics Card name: NVIDIA GeForce GTX 650 Ti BOOST ....PASS
Java version: 64-bit Java 8 ....PASS
I have Windows 10 64bit
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Event Timeline
May you define that problem in more detail?
Does the mouse feel like "very slow" or delayed?
In this, case it may help to disable vsync, or enable it, some systems have input delay when vsync is on, some others suffer when it is off.