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Aug 15 2015

AndyP created T507: Memory setting default value for x64 should be 1gb or 1.5.
Aug 15 2015, 6:06 AM · Feature, Starmade
AndyP changed Task Type from issuetype:bug to issuetype:feature on T506: Memory setting should be set in fixed steps, 512, 1g, 1.5g 2g etc + no option to go over 2g for x32.
Aug 15 2015, 6:05 AM · Feature, Starmade
AndyP changed the status of T506: Memory setting should be set in fixed steps, 512, 1g, 1.5g 2g etc + no option to go over 2g for x32 from Open to In Queue (Launcher).
Aug 15 2015, 6:05 AM · Feature, Starmade
AndyP created T506: Memory setting should be set in fixed steps, 512, 1g, 1.5g 2g etc + no option to go over 2g for x32.
Aug 15 2015, 6:04 AM · Feature, Starmade
AndyP updated subscribers of T505: Memory setting icon needs to be marked, otherwise new users will not find it.
Aug 15 2015, 6:03 AM · Feature, Starmade
AndyP changed Task Type from issuetype:bug to issuetype:feature on T505: Memory setting icon needs to be marked, otherwise new users will not find it.
Aug 15 2015, 6:02 AM · Feature, Starmade
AndyP changed the status of T505: Memory setting icon needs to be marked, otherwise new users will not find it from Open to In Queue (Launcher).
Aug 15 2015, 6:02 AM · Feature, Starmade
AndyP created T505: Memory setting icon needs to be marked, otherwise new users will not find it.
Aug 15 2015, 6:02 AM · Feature, Starmade

Aug 14 2015

AndyP changed the status of T491: Push Pulse no longer disables ships it hits. from Open to In Queue (Game).
Aug 14 2015, 12:31 AM · Game Development (Alpha), CBS: Weapons, Starmade

Aug 13 2015

AndyP moved T446: Server Crash When Placing Blocks on Asteroids from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Aug 13 2015, 9:02 PM · Blockconfig, Starmade
AndyP moved T495: Corner-type blocks goes to wrong direction when replaced from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Aug 13 2015, 9:02 PM · Starmade
AndyP moved T473: Latest update (0.19361) completely corrupted home sector. from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Aug 13 2015, 9:02 PM · Engine, Starmade
AndyP moved T487: Spawned ship with docked entities have docked entities spawned at strange angles/clipping through other blocks. from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Aug 13 2015, 9:02 PM · CBS: Rails, Starmade
AndyP moved T500: block deduction for manually placing blocks on design ship from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Aug 13 2015, 9:02 PM · Engine, Starmade
AndyP moved T472: Storage Block's Auto Pull: Amount Setting Not Changing After Initial Setting from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Aug 13 2015, 9:02 PM · CBS: Functional, Starmade
AndyP moved T502: Cannot connect to servers (StarMade) from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Aug 13 2015, 9:02 PM · Starmade
AndyP moved T503: Missile-beam uses way too much power when in multiple groups from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Aug 13 2015, 9:02 PM · CBS: Weapons, Starmade
AndyP moved T373: Version 0.193 Nullpointer Error on game start from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Aug 13 2015, 9:02 PM · Starmade
AndyP moved T435: Rails facing different directions go different speeds from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Aug 13 2015, 9:02 PM · CBS: Rails, Starmade
AndyP moved T457: Hazard block do not mirror from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Aug 13 2015, 9:02 PM · Textures, Starmade
AndyP moved T459: Cant play game from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Aug 13 2015, 9:02 PM · Starmade
AndyP closed T503: Missile-beam uses way too much power when in multiple groups as Rejected.
Aug 13 2015, 8:39 PM · CBS: Weapons, Starmade
AndyP added a project to T503: Missile-beam uses way too much power when in multiple groups: Starmade.
Aug 13 2015, 8:39 PM · CBS: Weapons, Starmade
AndyP claimed T503: Missile-beam uses way too much power when in multiple groups.
Aug 13 2015, 8:39 PM · CBS: Weapons, Starmade
AndyP reopened T503: Missile-beam uses way too much power when in multiple groups as "Open".
Aug 13 2015, 8:39 PM · CBS: Weapons, Starmade
AndyP added a comment to T502: Cannot connect to servers (StarMade).

This is a support request, not a bug report, recommending to check your firewall/router settings for connection throttling

Aug 13 2015, 2:56 PM · Starmade
AndyP closed T502: Cannot connect to servers (StarMade) as Rejected.
Aug 13 2015, 2:55 PM · Starmade
AndyP claimed T502: Cannot connect to servers (StarMade).
Aug 13 2015, 2:55 PM · Starmade
AndyP moved T501: Cooldown/reload animation not intuitive from Unclassed to Issue affecting current release on the Starmade board.
Aug 13 2015, 2:39 PM · Game Development (Beta), Models, Starmade
AndyP moved T494: missile damage on shield/armor HP breakthrough odd results from Unclassed to Issue affecting current release on the Starmade board.
Aug 13 2015, 2:39 PM · Starmade, Game Development

Aug 12 2015

AndyP raised the priority of T488: Ships that are piloted dissapear and eject the pilot when pilot fires weapons from Normal to Urgent.
Aug 12 2015, 10:07 PM · Starmade
AndyP changed the status of T488: Ships that are piloted dissapear and eject the pilot when pilot fires weapons from Open to In Queue (Game).
Aug 12 2015, 9:17 PM · Starmade
AndyP moved T488: Ships that are piloted dissapear and eject the pilot when pilot fires weapons from Waiting for other issue to Confirmed on the Issue Navigation board.
Aug 12 2015, 9:17 PM · Starmade
AndyP added a comment to T488: Ships that are piloted dissapear and eject the pilot when pilot fires weapons.

While assuming this is in some way related to fixes for the other tasks, nullpointers should be catched independent.

Aug 12 2015, 9:17 PM · Starmade
AndyP moved T488: Ships that are piloted dissapear and eject the pilot when pilot fires weapons from Open / Validated to Waiting for other issue on the Issue Navigation board.
Aug 12 2015, 9:15 PM · Starmade
AndyP added a parent task for T477: disabling radar jammer resets power storage to 0: T488: Ships that are piloted dissapear and eject the pilot when pilot fires weapons.
Aug 12 2015, 9:13 PM · CBS: Functional, Starmade
AndyP added a parent task for T398: Ships can instantly use the cloaker or jammer after they have been revealed by a scanner: T488: Ships that are piloted dissapear and eject the pilot when pilot fires weapons.
Aug 12 2015, 9:13 PM · CBS: Functional, Starmade
AndyP added subtasks for T488: Ships that are piloted dissapear and eject the pilot when pilot fires weapons: T477: disabling radar jammer resets power storage to 0, T398: Ships can instantly use the cloaker or jammer after they have been revealed by a scanner.
Aug 12 2015, 9:13 PM · Starmade
AndyP moved T499: Nullpointer when using shipyard "place order" button without a linked ship core anchor from Unclassed to Issue affecting current dev-build on the Starmade board.
Aug 12 2015, 9:10 PM · Engine, Starmade
AndyP moved T496: "Create dock" allows placement that clips blocks from Unclassed to Issue affecting current dev-build on the Starmade board.
Aug 12 2015, 9:10 PM · CBS: Rails, Starmade
AndyP moved T497: Scrolling to rotate block placement for "create dock" also scrolls through hotbar/quickbar from Unclassed to Issue affecting current dev-build on the Starmade board.
Aug 12 2015, 9:10 PM · CBS: Rails, Starmade
AndyP moved T498: Creative mode allows you to place infinite blocks into chests from Unclassed to Issue affecting current dev-build on the Starmade board.
Aug 12 2015, 9:10 PM · Engine, Starmade
AndyP added a comment to T451: [Windows 10] Changing desktop minimizes game.

Yes, and switching back, should bring it up again, I assume the report states it does not, under windows 10.

Aug 12 2015, 12:58 PM · Engine, Starmade
AndyP closed T495: Corner-type blocks goes to wrong direction when replaced as Rejected.
Aug 12 2015, 6:37 AM · Starmade
AndyP claimed T495: Corner-type blocks goes to wrong direction when replaced.
Aug 12 2015, 6:36 AM · Starmade
AndyP reopened T495: Corner-type blocks goes to wrong direction when replaced as "Open".
Aug 12 2015, 6:36 AM · Starmade

Aug 11 2015

AndyP moved T456: Ship HUD non functional after being forced out of reboot from Unclassed to Issue affecting current release on the Starmade board.
Aug 11 2015, 11:53 PM · Game Development (Alpha), GUI/HUD, Starmade
AndyP moved T471: Hub-Issue: Pirate spawning / response fleets from Unclassed to Issue affecting current release on the Starmade board.
Aug 11 2015, 11:53 PM · CBS: Weapons, Starmade
AndyP moved T492: Linux version does not open the main window of the launcher due to a bad settings file from Unclassed to Issue affecting current dev-build on the Starmade board.
Aug 11 2015, 11:52 PM · Starmade
AndyP moved T493: New Launcher - installation directory from Unclassed to Issue affecting current dev-build on the Starmade board.
Aug 11 2015, 11:52 PM · Starmade
AndyP changed the status of T471: Hub-Issue: Pirate spawning / response fleets from Open to In Queue (Game).
Aug 11 2015, 11:52 PM · CBS: Weapons, Starmade
AndyP placed T494: missile damage on shield/armor HP breakthrough odd results up for grabs.

Validated

Aug 11 2015, 11:51 PM · Starmade, Game Development
AndyP moved T494: missile damage on shield/armor HP breakthrough odd results from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Aug 11 2015, 11:51 PM · Starmade, Game Development
AndyP triaged T494: missile damage on shield/armor HP breakthrough odd results as Normal priority.
Aug 11 2015, 11:51 PM · Starmade, Game Development
AndyP claimed T494: missile damage on shield/armor HP breakthrough odd results.
Aug 11 2015, 11:50 PM · Starmade, Game Development
AndyP moved T491: Push Pulse no longer disables ships it hits. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Aug 11 2015, 11:49 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP shifted T491: Push Pulse no longer disables ships it hits. from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:49 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP shifted T490: Planet part entities does not vanish even without any blocks from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:49 PM · Game Development (Alpha), Galaxy Map, Starmade
AndyP shifted T489: ship catalog manager does not sort anymore from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:49 PM · GUI/HUD, Starmade
AndyP placed T488: Ships that are piloted dissapear and eject the pilot when pilot fires weapons up for grabs.

Validated

Aug 11 2015, 11:47 PM · Starmade
AndyP moved T488: Ships that are piloted dissapear and eject the pilot when pilot fires weapons from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Aug 11 2015, 11:47 PM · Starmade
AndyP added a project to T488: Ships that are piloted dissapear and eject the pilot when pilot fires weapons: Issue Navigation.
Aug 11 2015, 11:47 PM · Starmade
AndyP triaged T488: Ships that are piloted dissapear and eject the pilot when pilot fires weapons as Normal priority.
Aug 11 2015, 11:46 PM · Starmade
AndyP claimed T488: Ships that are piloted dissapear and eject the pilot when pilot fires weapons.
Aug 11 2015, 11:45 PM · Starmade
AndyP added a project to T487: Spawned ship with docked entities have docked entities spawned at strange angles/clipping through other blocks.: Starmade.
Aug 11 2015, 11:44 PM · CBS: Rails, Starmade
AndyP shifted T486: Filter menu doesn't fully display from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:43 PM · GUI/HUD, Starmade
AndyP shifted T483: Nullpointer with "T" weapons menu from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:43 PM · Engine, Starmade
AndyP added a project to T479: "report bug or crash" system does not work: Starmade.
Aug 11 2015, 11:43 PM · Starmade
AndyP closed T478: Deactivate cloaker/radarjammer causes reset of the energy to 0/ abschalten von cloaker/radarjammer setzt die energy zurück auf 0 as Invalid.
Aug 11 2015, 11:43 PM · Starmade
AndyP claimed T478: Deactivate cloaker/radarjammer causes reset of the energy to 0/ abschalten von cloaker/radarjammer setzt die energy zurück auf 0.
Aug 11 2015, 11:42 PM · Starmade
AndyP reopened T478: Deactivate cloaker/radarjammer causes reset of the energy to 0/ abschalten von cloaker/radarjammer setzt die energy zurück auf 0 as "Open".
Aug 11 2015, 11:42 PM · Starmade
AndyP shifted T477: disabling radar jammer resets power storage to 0 from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:42 PM · CBS: Functional, Starmade
AndyP added a project to T476: shifted/missaligned planet plate: Starmade.
Aug 11 2015, 11:42 PM · Universe, Starmade
AndyP shifted T475: /teleport_selected_to command crashing server from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:41 PM · Engine, Starmade
AndyP shifted T474: Activating mothership AI creates a host of issues from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:41 PM · Engine, Starmade
AndyP added a project to T473: Latest update (0.19361) completely corrupted home sector.: Starmade.
Aug 11 2015, 11:41 PM · Engine, Starmade
AndyP added a project to T472: Storage Block's Auto Pull: Amount Setting Not Changing After Initial Setting: Starmade.
Aug 11 2015, 11:41 PM · CBS: Functional, Starmade
AndyP shifted T471: Hub-Issue: Pirate spawning / response fleets from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:40 PM · CBS: Weapons, Starmade
AndyP shifted T470: Starmade cannot be played fullscreen in Windows 10 from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:40 PM · Engine, Starmade
AndyP shifted T469: Z Fighting on Galaxy Map from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:40 PM · GUI/HUD, Starmade
AndyP shifted T468: Ships randomly overheat for no reason from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:40 PM · Engine, Starmade
AndyP shifted T467: Highlighting/selecting sectors on galaxy map from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:39 PM · Galaxy Map, Starmade
AndyP shifted T466: Multi player server PING very high with only myself logged in from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:39 PM · Engine, Starmade
AndyP shifted T465: Wireless Blocks need to reconnect every time a MP server restarts from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:39 PM · Engine, Starmade
AndyP added a project to T465: Wireless Blocks need to reconnect every time a MP server restarts: Starmade.
Aug 11 2015, 11:39 PM · Engine, Starmade
AndyP shifted T462: Metal grills beside doors, sometimes do not render when the door is opened from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:39 PM · Engine, Starmade
AndyP shifted T460: Spawning via blueprint item spawns it with your current ship alignment from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:39 PM · Game Development (Beta), Engine (Data), Starmade
AndyP added a project to T459: Cant play game: Starmade.
Aug 11 2015, 11:39 PM · Starmade
AndyP shifted T458: Broken movement in new core. from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:38 PM · CBS: Functional, Starmade
AndyP added a project to T457: Hazard block do not mirror: Starmade.
Aug 11 2015, 11:38 PM · Textures, Starmade
AndyP shifted T455: Destruction of Excess Blocks from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:38 PM · Engine, Starmade
AndyP shifted T454: Undo on storage blocks does no restore auto-pull items from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:38 PM · CBS: Functional, Starmade
AndyP shifted T453: shops have owners after spawning from blueprint from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:38 PM · Game Development (Beta), Engine (Data), Starmade
AndyP shifted T452: planet plate alignment odd when astronaut logout restart on planet surface from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:38 PM · Engine, Starmade
AndyP shifted T451: [Windows 10] Changing desktop minimizes game from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:38 PM · Engine, Starmade
AndyP shifted T449: Can't start the game from the S1 Public space to the S3 Starmade space.
Aug 11 2015, 11:38 PM · Engine, Starmade
AndyP shifted T448: Launcher typos when news fail to load from the S1 Public space to the S5 Launcher space.
Aug 11 2015, 11:37 PM · Starmade
AndyP closed T446: Server Crash When Placing Blocks on Asteroids as Rejected.
Aug 11 2015, 11:37 PM · Blockconfig, Starmade
AndyP added a project to T446: Server Crash When Placing Blocks on Asteroids: Starmade.
Aug 11 2015, 11:37 PM · Blockconfig, Starmade
AndyP claimed T446: Server Crash When Placing Blocks on Asteroids.
Aug 11 2015, 11:36 PM · Blockconfig, Starmade