This is a support request, not a bug report, recommending to check your firewall/router settings for connection throttling
- Queries
- All Stories
- Search
- Advanced Search
- Transactions
- Transaction Logs
Feed Advanced Search
Advanced Search
Advanced Search
Aug 15 2015
Aug 15 2015
AndyP changed Task Type from issuetype:bug to issuetype:feature on T506: Memory setting should be set in fixed steps, 512, 1g, 1.5g 2g etc + no option to go over 2g for x32.
AndyP changed the status of T506: Memory setting should be set in fixed steps, 512, 1g, 1.5g 2g etc + no option to go over 2g for x32 from Open to In Queue (Launcher).
AndyP updated subscribers of T505: Memory setting icon needs to be marked, otherwise new users will not find it.
AndyP changed Task Type from issuetype:bug to issuetype:feature on T505: Memory setting icon needs to be marked, otherwise new users will not find it.
AndyP changed the status of T505: Memory setting icon needs to be marked, otherwise new users will not find it from Open to In Queue (Launcher).
Aug 14 2015
Aug 14 2015
AndyP changed the status of T491: Push Pulse no longer disables ships it hits. from Open to In Queue (Game).
Aug 13 2015
Aug 13 2015
AndyP moved T446: Server Crash When Placing Blocks on Asteroids from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
AndyP moved T495: Corner-type blocks goes to wrong direction when replaced from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
AndyP moved T473: Latest update (0.19361) completely corrupted home sector. from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
AndyP moved T500: block deduction for manually placing blocks on design ship from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
AndyP moved T502: Cannot connect to servers (StarMade) from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
AndyP moved T503: Missile-beam uses way too much power when in multiple groups from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
AndyP moved T373: Version 0.193 Nullpointer Error on game start from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
AndyP moved T435: Rails facing different directions go different speeds from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
AndyP moved T457: Hazard block do not mirror from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
AndyP moved T459: Cant play game from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
AndyP added a project to T503: Missile-beam uses way too much power when in multiple groups: Starmade.
AndyP moved T501: Cooldown/reload animation not intuitive from Unclassed to Issue affecting current release on the Starmade board.
AndyP moved T494: missile damage on shield/armor HP breakthrough odd results from Unclassed to Issue affecting current release on the Starmade board.
Aug 12 2015
Aug 12 2015
AndyP raised the priority of T488: Ships that are piloted dissapear and eject the pilot when pilot fires weapons from Normal to Urgent.
AndyP changed the status of T488: Ships that are piloted dissapear and eject the pilot when pilot fires weapons from Open to In Queue (Game).
AndyP added a comment to T488: Ships that are piloted dissapear and eject the pilot when pilot fires weapons.
While assuming this is in some way related to fixes for the other tasks, nullpointers should be catched independent.
AndyP moved T496: "Create dock" allows placement that clips blocks from Unclassed to Issue affecting current dev-build on the Starmade board.
AndyP moved T498: Creative mode allows you to place infinite blocks into chests from Unclassed to Issue affecting current dev-build on the Starmade board.
Yes, and switching back, should bring it up again, I assume the report states it does not, under windows 10.
Aug 11 2015
Aug 11 2015
AndyP moved T456: Ship HUD non functional after being forced out of reboot from Unclassed to Issue affecting current release on the Starmade board.
AndyP moved T471: Hub-Issue: Pirate spawning / response fleets from Unclassed to Issue affecting current release on the Starmade board.
AndyP moved T493: New Launcher - installation directory from Unclassed to Issue affecting current dev-build on the Starmade board.
AndyP changed the status of T471: Hub-Issue: Pirate spawning / response fleets from Open to In Queue (Game).
Validated
AndyP moved T494: missile damage on shield/armor HP breakthrough odd results from New / Unconfirmed to Open / Validated on the Issue Navigation board.
AndyP moved T491: Push Pulse no longer disables ships it hits. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
AndyP shifted T491: Push Pulse no longer disables ships it hits. from the S1 Public space to the S3 Starmade space.
AndyP shifted T490: Planet part entities does not vanish even without any blocks from the S1 Public space to the S3 Starmade space.
AndyP shifted T489: ship catalog manager does not sort anymore from the S1 Public space to the S3 Starmade space.
AndyP placed T488: Ships that are piloted dissapear and eject the pilot when pilot fires weapons up for grabs.
Validated
AndyP triaged T488: Ships that are piloted dissapear and eject the pilot when pilot fires weapons as Normal priority.
AndyP shifted T486: Filter menu doesn't fully display from the S1 Public space to the S3 Starmade space.
AndyP shifted T483: Nullpointer with "T" weapons menu from the S1 Public space to the S3 Starmade space.
AndyP shifted T477: disabling radar jammer resets power storage to 0 from the S1 Public space to the S3 Starmade space.
AndyP shifted T475: /teleport_selected_to command crashing server from the S1 Public space to the S3 Starmade space.
AndyP shifted T474: Activating mothership AI creates a host of issues from the S1 Public space to the S3 Starmade space.
AndyP shifted T471: Hub-Issue: Pirate spawning / response fleets from the S1 Public space to the S3 Starmade space.
AndyP shifted T470: Starmade cannot be played fullscreen in Windows 10 from the S1 Public space to the S3 Starmade space.
AndyP shifted T468: Ships randomly overheat for no reason from the S1 Public space to the S3 Starmade space.
AndyP shifted T467: Highlighting/selecting sectors on galaxy map from the S1 Public space to the S3 Starmade space.
AndyP shifted T466: Multi player server PING very high with only myself logged in from the S1 Public space to the S3 Starmade space.
AndyP shifted T465: Wireless Blocks need to reconnect every time a MP server restarts from the S1 Public space to the S3 Starmade space.
AndyP added a project to T465: Wireless Blocks need to reconnect every time a MP server restarts: Starmade.
AndyP shifted T462: Metal grills beside doors, sometimes do not render when the door is opened from the S1 Public space to the S3 Starmade space.
AndyP shifted T460: Spawning via blueprint item spawns it with your current ship alignment from the S1 Public space to the S3 Starmade space.
AndyP shifted T454: Undo on storage blocks does no restore auto-pull items from the S1 Public space to the S3 Starmade space.
AndyP shifted T453: shops have owners after spawning from blueprint from the S1 Public space to the S3 Starmade space.
AndyP shifted T452: planet plate alignment odd when astronaut logout restart on planet surface from the S1 Public space to the S3 Starmade space.
AndyP shifted T451: [Windows 10] Changing desktop minimizes game from the S1 Public space to the S3 Starmade space.
AndyP shifted T448: Launcher typos when news fail to load from the S1 Public space to the S5 Launcher space.