Dev release cannon shot passes through docked entity
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Singleplayer
- Reproducible
- Yes
- Last tested (version)
- 0.201.004
- Category
- Control Block System: Weapons
Hardware/Software/System
- OS-Specific
- Windows Only
- Hardware-Specific
- No
- Video Card Vendor
- NVIDIA
- Video Card Model
- GTX980
Steps to reproduce
I was testing how docked entities would work with extra armour plating considering the dev release armour rules.
Made a block of advanced armour and added a docked section of basic hull in front of it touching but 2 layers deep. The main entity had 10 layers of advanced armour. I fired a 150block cannon into it from the front hoping the shot would be absorbed by the basic hull since the armour behind it was far stronger than the cannon. Shot passed through the docked basic hull and killed an advanced armour block on the main entity.
Serverconfig (server.cfg)
<replace this block with the file content, but do not remove the first and last line. Before using the paste function, mark the area from the opening angle bracket to the closing angle bracket>
Clientconfig (settings.cfg)
<replace this block with the file content, but do not remove the first and last line. Before using the paste function, mark the area from the opening angle bracket to the closing angle bracket>