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Megacrafter127 (Megacrafter127)
User

Projects

Today

  • Clear sailing ahead.

Tomorrow

  • Clear sailing ahead.

Tuesday

  • Clear sailing ahead.

User Details

User Since
Jun 2 2015, 9:00 PM (498 w, 4 d)
Availability
Available

Recent Activity

Feb 24 2017

Megacrafter127 created T2252: Registry has a maximum password length of 128 characters.
Feb 24 2017, 10:22 PM · Starmade

Sep 21 2016

Megacrafter127 moved T1944: Directional Defensive Push/Pull Effect from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 21 2016, 1:41 AM · Feature, Starmade, Game Development, Council

Sep 19 2016

Megacrafter127 added a comment to T1936: Ladders and Fences.

I do not see why not

Sep 19 2016, 5:01 AM · Feature, Game Development, Starmade, Council
Megacrafter127 moved T1936: Ladders and Fences from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 19 2016, 5:00 AM · Feature, Game Development, Starmade, Council

Sep 18 2016

Megacrafter127 added a comment to T1866: Custom Mirror Functions .

Would be nice to have a quick checkbox of some kind to disable mirroring of anything you never tend to have more than one of (Mainly computers) rather than having to unset all the mirror planes. There;s the Mirror cube option for this but seems to be broken at the moment, has no effect on any block I try and some blocks like Scanner Computers don't mirror at all.

Sep 18 2016, 4:54 PM · Feature, Starmade, Game Development, Council

Sep 17 2016

Megacrafter127 moved T1928: [auxPower], [auxPowerCap], [powerTotal], [powerTotalCap] for display blocks from Backlog to Active on the Council board.
Sep 17 2016, 11:47 AM · Feature, Starmade, Council
Megacrafter127 moved T1928: [auxPower], [auxPowerCap], [powerTotal], [powerTotalCap] for display blocks from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 17 2016, 11:47 AM · Feature, Starmade, Council

Sep 13 2016

Megacrafter127 added a comment to T1919: Sector Boundary Station/Blueprint Spawn Protection .

Isn't there a hardcoded limit of 1 station per sector, or is that just a default config limit?
If hardcoded, it is also possible have any created station not appear where the user was pointing, but in the exact center of the sector instead. That way we won't even need an indicator for the center.

Sep 13 2016, 8:39 PM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1919: Sector Boundary Station/Blueprint Spawn Protection from Backlog to Active on the Council board.
Sep 13 2016, 1:01 PM · Feature, Starmade, Game Development, Council
Megacrafter127 added a comment to T1919: Sector Boundary Station/Blueprint Spawn Protection .

There should also be a way to indicate the center of the current sector.

Sep 13 2016, 1:01 PM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1919: Sector Boundary Station/Blueprint Spawn Protection from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 13 2016, 1:00 PM · Feature, Starmade, Game Development, Council

Sep 9 2016

Megacrafter127 moved T1895: invert hotbar scrolling direction from Backlog to Active on the Council board.
Sep 9 2016, 4:45 PM · Feature, Starmade, Council
Megacrafter127 moved T1762: Shop automisation from Meeting agenda to Active on the Council board.
Sep 9 2016, 4:45 PM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1895: invert hotbar scrolling direction from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 9 2016, 6:19 AM · Feature, Starmade, Council

Sep 4 2016

Megacrafter127 moved T1775: Alliance Permission Modules from Active to Feedback from Schine on the Council board.
Sep 4 2016, 8:06 PM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1821: Placing Blueprints onto docks through Build Mode from Active to Feedback from Schine on the Council board.
Sep 4 2016, 8:05 PM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1890: Build Mode: Flip Axis from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 4 2016, 8:00 PM · Feature, Game Development, Starmade, Council
Megacrafter127 moved T1890: Build Mode: Flip Axis from Backlog to Active on the Council board.
Sep 4 2016, 8:00 PM · Feature, Game Development, Starmade, Council

Aug 30 2016

Megacrafter127 moved T1866: Custom Mirror Functions from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 30 2016, 3:48 AM · Feature, Starmade, Game Development, Council

Aug 26 2016

Megacrafter127 moved T1762: Shop automisation from Active to Meeting agenda on the Council board.

Considering the vote is:

yes: 1
no: 1
skip: 3

I suggest a meeting to reach a consensus.

Aug 26 2016, 3:28 PM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1821: Placing Blueprints onto docks through Build Mode from Backlog to Active on the Council board.
Aug 26 2016, 3:24 PM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1762: Shop automisation from Backlog to Active on the Council board.
Aug 26 2016, 3:24 PM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1775: Alliance Permission Modules from Backlog to Active on the Council board.
Aug 26 2016, 3:23 PM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1846: Space Dust Camera-Relative from Restricted Project Column to Restricted Project Column on the Restricted Project board.

I personally have spacedust disabled as it annoys me, but for those that enjoy it I can see the use of this.

Aug 26 2016, 3:22 PM · Game Development (Alpha), Engine (Rendering), Feature, Starmade, Council

Aug 25 2016

Megacrafter127 moved T1846: Space Dust Camera-Relative from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 25 2016, 7:24 PM · Game Development (Alpha), Engine (Rendering), Feature, Starmade, Council
Megacrafter127 added a comment to T1846: Space Dust Camera-Relative.

Unable to process, missing description and link. :P

Aug 25 2016, 7:24 PM · Game Development (Alpha), Engine (Rendering), Feature, Starmade, Council
Megacrafter127 added a comment to T1847: Easier copying.

I can't see any reason against implementing this eventually. Although it should not be a priority at the moment.

Aug 25 2016, 7:23 PM · Feature, Starmade, Council
Megacrafter127 moved T1847: Easier copying from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 25 2016, 7:23 PM · Feature, Starmade, Council

Aug 20 2016

Megacrafter127 moved T1821: Placing Blueprints onto docks through Build Mode from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 20 2016, 8:03 AM · Feature, Starmade, Game Development, Council

Aug 7 2016

Megacrafter127 moved T1681: Rail Docker Variants/ Job specific dockers from Active to Feedback from Schine on the Council board.
Aug 7 2016, 4:26 PM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1758: Lower the mass of refined materials from Backlog to Feedback from Schine on the Council board.
Aug 7 2016, 4:25 PM · Game Development (Alpha), Blockconfig, Feature, Starmade, Council
Megacrafter127 moved T1756: Storage Level Emitter / sensor block from Backlog to Feedback from Schine on the Council board.
Aug 7 2016, 4:25 PM · Logic, Feature, Starmade, Council

Aug 4 2016

Megacrafter127 moved T1762: Shop automisation from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 4 2016, 2:51 AM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1762: Shop automisation from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 4 2016, 2:51 AM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1775: Alliance Permission Modules from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Aug 4 2016, 2:51 AM · Feature, Starmade, Game Development, Council

Jul 31 2016

Megacrafter127 moved T1762: Shop automisation from Restricted Project Column to Restricted Project Column on the Restricted Project board.

Instead of just using the default price ±x%, how about[with that setting enabled] buy and sell prices are not set individually, and instead the user sets 1 price per item, with the buy price being set price +x% and the sell price being set price -x%

Jul 31 2016, 5:23 PM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1758: Lower the mass of refined materials from Restricted Project Column to Restricted Project Column on the Restricted Project board.

Right now when you refine 1 ore you get multiple back meaning that you created mass from nowhere.

To correct a potential misunderstanding, right now the sum of the mass of the items created by refining an ore/shard exceeds the mass of the raw ore/shard. This is what should be fixed, not the number of items produced.

Jul 31 2016, 6:59 AM · Game Development (Alpha), Blockconfig, Feature, Starmade, Council

Jul 30 2016

Megacrafter127 moved T1756: Storage Level Emitter / sensor block from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 30 2016, 1:07 AM · Logic, Feature, Starmade, Council

Jul 28 2016

Megacrafter127 moved T1743: A button to see the extended information about a server in the server list from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 28 2016, 4:14 AM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council

Jul 26 2016

Megacrafter127 added a comment to T1737: Jump Interdiction (Sector lockout).

i can already envision some one going around dropping hundreds of small self sustaining interdictor ships to completely lock down an entire system.

Jul 26 2016, 5:12 AM · Feature, Game Development, Starmade, Council
Megacrafter127 moved T1737: Jump Interdiction (Sector lockout) from Restricted Project Column to Restricted Project Column on the Restricted Project board.

Why not allow it on both ships and stations, while only the latter will have reach beyond its own sector.
As for countermeasures, just use normal thrusters.

Jul 26 2016, 3:10 AM · Feature, Game Development, Starmade, Council

Jul 25 2016

Megacrafter127 moved T1734: display cursor coordinates in build mode from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 25 2016, 9:28 AM · Feature, Starmade, Council
Megacrafter127 added a comment to T1735: pickup point hud icon off when inactive.

it should definetly be a nav filter option at the very least

Jul 25 2016, 9:27 AM · CBS: Rails, Feature, Starmade, Council
Megacrafter127 moved T1735: pickup point hud icon off when inactive from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 25 2016, 9:27 AM · CBS: Rails, Feature, Starmade, Council

Jul 22 2016

Megacrafter127 created T1723: Updating from a version to itself still selects files for download.
Jul 22 2016, 10:09 PM · Launcher Development, Starmade
Megacrafter127 moved T1705: Increase Planet Hit Points from Backlog to Active on the Council board.
Jul 22 2016, 3:33 AM · Feature, Game Development, Starmade, Council
Megacrafter127 updated the task description for T1717: Counter for downloaded files does not reset..
Jul 22 2016, 1:44 AM · Launcher Development, Starmade
Megacrafter127 created T1717: Counter for downloaded files does not reset..
Jul 22 2016, 1:43 AM · Launcher Development, Starmade

Jul 19 2016

Megacrafter127 moved T1705: Increase Planet Hit Points from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 19 2016, 10:14 PM · Feature, Game Development, Starmade, Council

Jul 18 2016

Megacrafter127 moved T1681: Rail Docker Variants/ Job specific dockers from Restricted Project Column to Restricted Project Column on the Restricted Project board.

I can neither come to a definitive yes or a definitive no, so I'll skip.

Jul 18 2016, 1:30 AM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1699: Advanced Build Mode Toggle from Backlog to Active on the Council board.
Jul 18 2016, 1:24 AM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council
Megacrafter127 moved T1699: Advanced Build Mode Toggle from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 18 2016, 1:18 AM · Game Development (Alpha), GUI/HUD, Feature, Starmade, Council

Jul 16 2016

Megacrafter127 moved T1681: Rail Docker Variants/ Job specific dockers from Backlog to Active on the Council board.
Jul 16 2016, 7:03 AM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1672: Trading Guild prices from Backlog to Active on the Council board.
Jul 16 2016, 7:03 AM · Feature, Starmade, Council
Megacrafter127 added a comment to T1681: Rail Docker Variants/ Job specific dockers .

I am unable to decide with this one, yes it can be useful, but I am not sure if using a separate raildocker is the best solution.

Jul 16 2016, 7:03 AM · Feature, Starmade, Game Development, Council

Jul 15 2016

Megacrafter127 moved T1681: Rail Docker Variants/ Job specific dockers from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 15 2016, 1:19 PM · Feature, Starmade, Game Development, Council

Jul 14 2016

Megacrafter127 added a comment to T1672: Trading Guild prices.

I'm not really sure why we are bypassing normal suggestion procedure on this.

Jul 14 2016, 4:09 AM · Feature, Starmade, Council

Jul 12 2016

Megacrafter127 moved T1672: Trading Guild prices from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 12 2016, 10:31 PM · Feature, Starmade, Council
Megacrafter127 created T1672: Trading Guild prices.
Jul 12 2016, 10:28 PM · Feature, Starmade, Council

Jul 5 2016

Megacrafter127 moved T1651: All shapes, one block from Restricted Project Column to Restricted Project Column on the Restricted Project board.

So wedges, etc. would handle like slabs do now?
I like it, unless someone can provide a good reason against having it that way, apart from the workload on the devs.

Jul 5 2016, 2:29 PM · Feature, Starmade, Council
Megacrafter127 moved T1650: Ship Status Bars displayed in the Nav Menu/on the HUD from Backlog to Active on the Council board.
Jul 5 2016, 12:01 PM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1650: Ship Status Bars displayed in the Nav Menu/on the HUD from Restricted Project Column to Restricted Project Column on the Restricted Project board.

Considering the stats of any selected ship show up in the top left corner, and that any ship in the nav menu can be selected, there is no difference, so I have no reason to say no to that part. Once that changes, the bars in the nav menu should also change their behaviour accordingly.

Jul 5 2016, 12:00 PM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1650: Ship Status Bars displayed in the Nav Menu/on the HUD from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 5 2016, 11:44 AM · Feature, Starmade, Game Development, Council

Jul 2 2016

Megacrafter127 added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .

Understandable. However i feel that it's a nessecary game play element. Especially for new players. We can take steps to encourage the building of shipyards with some nerfs to blueprint spawning such as having a build time that's slower than a shipyard. But ultimately I think that blueprint spawningis how we're gonna eventually be able to sell completed ships at player shops

Slow build times doesn't address the fact that you can still store a huge number of blocks without any mass. I would much rather see the ability to hire NPC shipyards to construct a ship or buying ships from NPCs for early players.

This can easily be solved by forcing blueprints to have the same mass/volume as all the items they contain.

but then that brings up the problem of holding blueprints in your inventory. how do you spawn a ship whose mass is significantly greatly than the inventory space players have? Using Personal Cargo?

Jul 2 2016, 6:35 PM · Feature, Game Development, Starmade, Council
Megacrafter127 added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .

Understandable. However i feel that it's a nessecary game play element. Especially for new players. We can take steps to encourage the building of shipyards with some nerfs to blueprint spawning such as having a build time that's slower than a shipyard. But ultimately I think that blueprint spawningis how we're gonna eventually be able to sell completed ships at player shops

Slow build times doesn't address the fact that you can still store a huge number of blocks without any mass. I would much rather see the ability to hire NPC shipyards to construct a ship or buying ships from NPCs for early players.

Jul 2 2016, 10:23 AM · Feature, Game Development, Starmade, Council

Jul 1 2016

Megacrafter127 moved T1619: Clientside setting for screenshot folder location from Active to Feedback from Schine on the Council board.
Jul 1 2016, 9:58 PM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1643: Blueprint resource shopping lists/Buy all ingredients button from Backlog to Active on the Council board.
Jul 1 2016, 8:28 AM · Feature, Game Development, Starmade, Council
Megacrafter127 added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .

If a player has multiple blueprints in their inventory, which one is shown? Or are all shown in a sort of tree like structure?

Jul 1 2016, 8:28 AM · Feature, Game Development, Starmade, Council
Megacrafter127 moved T1643: Blueprint resource shopping lists/Buy all ingredients button from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 1 2016, 8:24 AM · Feature, Game Development, Starmade, Council
Megacrafter127 moved T1643: Blueprint resource shopping lists/Buy all ingredients button from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 1 2016, 8:24 AM · Feature, Game Development, Starmade, Council

Jun 26 2016

Megacrafter127 moved T1619: Clientside setting for screenshot folder location from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jun 26 2016, 1:04 PM · Feature, Starmade, Game Development, Council

Jun 25 2016

Megacrafter127 created T1619: Clientside setting for screenshot folder location.
Jun 25 2016, 8:03 PM · Feature, Starmade, Game Development, Council

Jun 24 2016

Megacrafter127 added a watcher for Council: Megacrafter127.
Jun 24 2016, 8:39 PM

Feb 20 2016

Megacrafter127 changed the status of T1152: typos and oddities in fleet GUI from Open to In Queue (Game).

-Confirmed-
As the description and steps to reproduce state.

Feb 20 2016, 9:01 PM · Fleets, Starmade
Megacrafter127 edited Serverconfig (server.cfg) on T1152: typos and oddities in fleet GUI.
Feb 20 2016, 9:00 PM · Fleets, Starmade
Megacrafter127 claimed T1152: typos and oddities in fleet GUI.
Feb 20 2016, 8:58 PM · Fleets, Starmade

Feb 19 2016

Megacrafter127 created T1160: Rank column of fleet-member table partially hidden and unresizable.
Feb 19 2016, 10:43 PM · Fleets, Starmade

Jan 23 2016

Megacrafter127 closed T743: Linux version fails to start as Closed.

-QA Testing-
Cannot reproduce anymore on both 32bit and 64bit, closing.

Jan 23 2016, 10:15 AM · Starmade
Megacrafter127 closed T742: pressing Launch doesn't start up the game under certain conditions as Closed.

-QA Testing-
Still fixed, as far as I can tell.

Jan 23 2016, 10:15 AM · Starmade

Jan 21 2016

Megacrafter127 closed T742: pressing Launch doesn't start up the game under certain conditions as Closed.

-QA Testing-
Fix confirmed for all OS

Jan 21 2016, 10:36 AM · Starmade
Megacrafter127 added a comment to T742: pressing Launch doesn't start up the game under certain conditions.

-QA Testing-
Fixed on linux, and windows.

Jan 21 2016, 9:34 AM · Starmade

Jan 20 2016

Megacrafter127 edited Steps to reproduce on T742: pressing Launch doesn't start up the game under certain conditions.
Jan 20 2016, 6:09 PM · Starmade
Megacrafter127 renamed T742: pressing Launch doesn't start up the game under certain conditions from pressing Launch doesn't start up the game to pressing Launch doesn't start up the game under certain conditions.
Jan 20 2016, 6:07 PM · Starmade
Megacrafter127 edited Serverconfig (server.cfg) on T742: pressing Launch doesn't start up the game under certain conditions.
Jan 20 2016, 10:41 AM · Starmade
Megacrafter127 changed the status of T742: pressing Launch doesn't start up the game under certain conditions from Resolved to In Queue (Launcher).

-QA Testing-
Not fixed, at least on ubuntu linux 14.04 32bit. Tester information field updated with new log. Does occur on 64bit ubuntu linux 12.04 too, unless the environment path is manually set to the launcher's install folder beforehand. Thus assuming the cause to be a path resolving issue.

Jan 20 2016, 10:18 AM · Starmade
Megacrafter127 changed Last tested (version) from v0.0.4 to v0.0.5 on T742: pressing Launch doesn't start up the game under certain conditions.
Jan 20 2016, 10:16 AM · Starmade

Jan 19 2016

Megacrafter127 changed the status of T742: pressing Launch doesn't start up the game under certain conditions from Open to In Queue (Launcher).

-QA Testing-
Still occurring on ubuntu 12.04 and 14.04, other linux versions are likely also affected.

Jan 19 2016, 12:09 PM · Starmade
Megacrafter127 edited Steps to reproduce on T742: pressing Launch doesn't start up the game under certain conditions.
Jan 19 2016, 12:08 PM · Starmade

Jan 18 2016

Megacrafter127 set Last tested (version) to v0.0.4 on T481: Linewrapping causes download percentage to clip behind the progressbar..
Jan 18 2016, 9:03 AM · Starmade
Megacrafter127 closed T481: Linewrapping causes download percentage to clip behind the progressbar. as Closed.

-QA Testing-
Test concluded like the previous test, fixed.

Jan 18 2016, 9:03 AM · Starmade
Megacrafter127 closed T480: Missing icons as Closed.

-QA Testing-
Test concludes just like the previous one, fixed.

Jan 18 2016, 9:02 AM · Starmade
Megacrafter127 set Last tested (version) to v0.0.4 on T480: Missing icons.
Jan 18 2016, 9:02 AM · Starmade
Megacrafter127 closed T779: "search newest" selects the wrong version as Closed.

-QA Testing-
Fix confirmed.

Jan 18 2016, 6:11 AM · Starmade

Jan 17 2016

Megacrafter127 closed T516: Launcher falsely claims need for update when switching versions[linux&OSX only] as Closed.

-QA Testing-
Fix confirmed.

Jan 17 2016, 11:42 PM · Starmade
Megacrafter127 closed T485: Feature: Disable initial checksum-check to prevent the launcher from immedeatly overriding any intentionally installed modifications to the game as Closed.

-QA testing-
Fixed, with no reason to believe in the existence of not yet tested edge-cases.

Jan 17 2016, 11:40 PM · Feature, Starmade
Megacrafter127 added a comment to T492: Linux version does not open the main window of the launcher due to a bad settings file.

I cannot reproduce this anymore, even with what I think are the old bad files.

Jan 17 2016, 11:37 PM · Starmade
Megacrafter127 changed Last tested (version) from v.0.0.2 to v.0.0.4 on T743: Linux version fails to start.
Jan 17 2016, 11:33 PM · Starmade
Megacrafter127 changed the status of T743: Linux version fails to start from In Queue (Launcher) to Resolved.

Cannot reproduce anymore on 64bit. 32bit could not be tested due to lack of a build.
Testing 32bit once a build is available.

Jan 17 2016, 11:33 PM · Starmade

Jan 13 2016

Megacrafter127 added a comment to T445: Multiple Major exploits via file editing.

It is only a concern if these settings do not work due to a bug, or if they can be bypassed by an exploit.

Jan 13 2016, 2:49 AM · Engine, Starmade

Jan 11 2016

Megacrafter127 changed the status of T1044: marker linking doesn't work for unsaved entities from Open to In Queue (Game).

-Confirmed-

Jan 11 2016, 2:10 PM · Game Development (Beta), CBS: Functional, Starmade