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Feb 25 2016

Napther added a comment to T1171: Damage beam ticks don't deal both planet core and block damage at the same time.

I should note to say that this is just like the fixed bug (For cannons at least) of when a planet plate receives "damage" the core becomes transparent to attack...

Feb 25 2016, 10:32 AM · Game Development (Alpha), CBS: Weapons, Starmade
Napther created T1171: Damage beam ticks don't deal both planet core and block damage at the same time.
Feb 25 2016, 10:28 AM · Game Development (Alpha), CBS: Weapons, Starmade
Achriel created T1170: Shipyard building problem, fractional blocks.
Feb 25 2016, 10:20 AM · CBS: Shipyards, Starmade
Daedalusspacegames added a comment to T1151: fleet members accelerate too slowly.

I found the opposite with small ships in .1956, they accelerate unrealistically fast, and stop even faster.

Feb 25 2016, 2:49 AM · Game Development (Beta), Fleets, Starmade

Feb 24 2016

Chandler changed the status of T1163: Star / Sun does no damage to astronaut after leaving ship inside a star from In Queue (Game) to In Queue (Registry).

-Confirmed-
Jumped into a star and hopped out took a look around while the ship was dying. hopped back in and jumped back out. Ship is a total loss, but i was hardly singed.

Feb 24 2016, 10:50 PM · Game Development (Alpha), Universe, Starmade
AndyP added a comment to T542: Gravity Unit not working far away from core of the Ship.

Yeah, same cause most likely.

Feb 24 2016, 4:05 PM · Engine, Starmade
AndyP moved T1157: Typos in File name and config files from Unclassed to Issue affecting current release on the Starmade board.
Feb 24 2016, 4:02 PM · Typos, Starmade
AndyP moved T1151: fleet members accelerate too slowly from Unclassed to Issue affecting current dev-build on the Starmade board.
Feb 24 2016, 4:02 PM · Game Development (Beta), Fleets, Starmade
AndyP moved T1152: typos and oddities in fleet GUI from Unclassed to Issue affecting current dev-build on the Starmade board.
Feb 24 2016, 4:02 PM · Fleets, Starmade
AndyP moved T1160: Rank column of fleet-member table partially hidden and unresizable from Unclassed to Issue affecting current dev-build on the Starmade board.
Feb 24 2016, 4:02 PM · Fleets, Starmade
AndyP moved T1133: Transparent and invisible blocks produce shadows from Unclassed to Issue affecting current release on the Starmade board.
Feb 24 2016, 4:01 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T1148: tooltip shows incorrect names for swapping item places from Unclassed to Issue affecting current release on the Starmade board.
Feb 24 2016, 4:01 PM · GUI/HUD, Starmade
AndyP moved T1163: Star / Sun does no damage to astronaut after leaving ship inside a star from Unclassed to Issue affecting current release on the Starmade board.
Feb 24 2016, 4:01 PM · Game Development (Alpha), Universe, Starmade
AndyP moved T1165: Unable to create multiple fleets from Unclassed to Issue affecting current dev-build on the Starmade board.
Feb 24 2016, 4:01 PM · Fleets, Starmade
AndyP moved T1167: carrier system: shoot out rail stops entity before undocking it from Unclassed to Issue affecting current dev-build on the Starmade board.
Feb 24 2016, 4:01 PM · Fleets, Starmade
AndyP changed Category from issuecategory:none to issuecategory:fleet on T1165: Unable to create multiple fleets.
Feb 24 2016, 4:01 PM · Fleets, Starmade
Ithirahad updated the task description for T1169: Fleet ships slow each other down with collision checks while following the flagship.
Feb 24 2016, 12:53 PM · Game Development (Beta), Fleets, Starmade
Ithirahad created T1169: Fleet ships slow each other down with collision checks while following the flagship.
Feb 24 2016, 12:52 PM · Game Development (Beta), Fleets, Starmade
Comr4de created T1168: Fleet orders not persistent after reboot..
Feb 24 2016, 12:09 AM · Game Development (Alpha), Fleets, Starmade

Feb 23 2016

Chandler claimed T1163: Star / Sun does no damage to astronaut after leaving ship inside a star.
Feb 23 2016, 11:17 PM · Game Development (Alpha), Universe, Starmade
lancake changed the status of T1167: carrier system: shoot out rail stops entity before undocking it from Open to In Queue (Game).

-Confirmed-

Feb 23 2016, 10:50 PM · Fleets, Starmade
lancake moved T1167: carrier system: shoot out rail stops entity before undocking it from New / Unconfirmed to Confirmed on the Issue Navigation board.
Feb 23 2016, 10:50 PM · Fleets, Starmade
lancake created T1167: carrier system: shoot out rail stops entity before undocking it.
Feb 23 2016, 10:50 PM · Fleets, Starmade
lancake moved T1166: physics are super sensitive from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Feb 23 2016, 10:47 PM · Physics, Starmade
lancake created T1166: physics are super sensitive.
Feb 23 2016, 10:47 PM · Physics, Starmade
lancake changed the status of T1165: Unable to create multiple fleets from Open to In Queue (Game).

Checked both in SP and MP, same result. Used to be fine though

Feb 23 2016, 10:31 PM · Fleets, Starmade
lancake edited Tester information (Internal use only) on T1165: Unable to create multiple fleets.
Feb 23 2016, 10:31 PM · Fleets, Starmade
lancake moved T1165: Unable to create multiple fleets from Open / Validated to Confirmed on the Issue Navigation board.
Feb 23 2016, 10:31 PM · Fleets, Starmade
lancake triaged T1165: Unable to create multiple fleets as Pre-Release Quality Assurance priority.
Feb 23 2016, 10:30 PM · Fleets, Starmade
lancake moved T1165: Unable to create multiple fleets from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Feb 23 2016, 10:27 PM · Fleets, Starmade
lancake claimed T1165: Unable to create multiple fleets.

Hm, it worked fine before but not anymore, hm.

Feb 23 2016, 10:27 PM · Fleets, Starmade
lancake merged task T1164: Fleets move unreasonably slowly into T1151: fleet members accelerate too slowly.
Feb 23 2016, 10:25 PM · Fleets, Starmade
lancake updated subscribers of T1151: fleet members accelerate too slowly.
Feb 23 2016, 10:25 PM · Game Development (Beta), Fleets, Starmade
lancake shifted T1164: Fleets move unreasonably slowly from the S1 Public space to the S3 Starmade space.
Feb 23 2016, 10:25 PM · Fleets, Starmade
lancake claimed T1164: Fleets move unreasonably slowly.
Feb 23 2016, 10:25 PM · Fleets, Starmade
lancake added a comment to T1164: Fleets move unreasonably slowly.

Will do,

Feb 23 2016, 10:24 PM · Fleets, Starmade
Comr4de added a comment to T1164: Fleets move unreasonably slowly.

Oh fuck me, I didn't see there was already a report for this when I searched "fleet". Go ahead and close it, it's a duplicate.

Feb 23 2016, 10:15 PM · Fleets, Starmade
Ithirahad added a comment to T1151: fleet members accelerate too slowly.

Tested in 0.1956; still happens.

Feb 23 2016, 10:02 PM · Game Development (Beta), Fleets, Starmade
Comr4de updated the task description for T1164: Fleets move unreasonably slowly.
Feb 23 2016, 10:01 PM · Fleets, Starmade
Comr4de created T1165: Unable to create multiple fleets.
Feb 23 2016, 9:55 PM · Fleets, Starmade
Comr4de created T1164: Fleets move unreasonably slowly.
Feb 23 2016, 9:52 PM · Fleets, Starmade
Chandler changed the status of T1163: Star / Sun does no damage to astronaut after leaving ship inside a star from Open to In Queue (Game).

This should be interesting.

Feb 23 2016, 6:22 PM · Game Development (Alpha), Universe, Starmade
SmilingDemon placed T1163: Star / Sun does no damage to astronaut after leaving ship inside a star up for grabs.
Feb 23 2016, 10:56 AM · Game Development (Alpha), Universe, Starmade
SmilingDemon moved T1163: Star / Sun does no damage to astronaut after leaving ship inside a star from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Feb 23 2016, 10:56 AM · Game Development (Alpha), Universe, Starmade
SmilingDemon added a comment to T1163: Star / Sun does no damage to astronaut after leaving ship inside a star.

maybe only specific to systems with 2 suns only ?

Feb 23 2016, 10:56 AM · Game Development (Alpha), Universe, Starmade
SmilingDemon renamed T1163: Star / Sun does no damage to astronaut after leaving ship inside a star from no stardmg at astronaut after leavign ship inside a star to Star / Sun does no damage to astronaut after leaving ship inside a star.
Feb 23 2016, 10:55 AM · Game Development (Alpha), Universe, Starmade
SmilingDemon claimed T1163: Star / Sun does no damage to astronaut after leaving ship inside a star.
Feb 23 2016, 10:53 AM · Game Development (Alpha), Universe, Starmade
lancake moved T1155: rail entities clip through each other and get stuck from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Feb 23 2016, 8:37 AM · CBS: Rails, Starmade

Feb 22 2016

lancake renamed T1111: Momentum weapons trigger when hitting your own ship from Push/pull guns on docked entities move their main entity they docked to depending on the mode the player is in. to Effect weapons trigger when hitting your own ship.
Feb 22 2016, 6:26 PM · Game Development (Beta), CBS: Weapons, Starmade
Abisius created T1163: Star / Sun does no damage to astronaut after leaving ship inside a star.
Feb 22 2016, 4:33 PM · Game Development (Alpha), Universe, Starmade

Feb 21 2016

spunkie changed the status of T1148: tooltip shows incorrect names for swapping item places from Open to In Queue (Game).
Feb 21 2016, 10:05 PM · GUI/HUD, Starmade
spunkie edited Tester information (Internal use only) on T1148: tooltip shows incorrect names for swapping item places.
Feb 21 2016, 10:05 PM · GUI/HUD, Starmade
spunkie added a comment to T1148: tooltip shows incorrect names for swapping item places.

The name of the design to first occupy a slot will be the name applied to all designs applied to that slot unless game is reloaded.
This occurs in the player inventory, hotbar, shipyard computer, storage block, and the factories as well.

Feb 21 2016, 10:05 PM · GUI/HUD, Starmade
spunkie claimed T1148: tooltip shows incorrect names for swapping item places.
Feb 21 2016, 9:10 PM · GUI/HUD, Starmade
spunkie edited Tester information (Internal use only) on T1133: Transparent and invisible blocks produce shadows.
Feb 21 2016, 9:07 PM · Game Development (Beta), Engine (Rendering), Starmade
spunkie changed the status of T1133: Transparent and invisible blocks produce shadows from Open to In Queue (Game).

The transparent block produced a shadow similar to the opaque ship core.

Feb 21 2016, 9:06 PM · Game Development (Beta), Engine (Rendering), Starmade
SmilingDemon changed the status of T737: Shield Supply and Drain textures are swapped from In Queue (Game) to Resolved.

was fixed along the way it seems

Feb 21 2016, 1:45 PM · Textures, Starmade
spunkie claimed T1161: Push/pull effect orientation applied incorrectly.
Feb 21 2016, 8:14 AM · Game Development (Beta), CBS: Weapons, Starmade
spunkie claimed T1162: Confusion if multiple players do use the same personal storage.
Feb 21 2016, 6:16 AM · Game Development (Beta), GUI/HUD, Starmade
godmars changed the status of T1160: Rank column of fleet-member table partially hidden and unresizable from Open to In Queue (Game).
Feb 21 2016, 1:45 AM · Fleets, Starmade
godmars added a comment to T1160: Rank column of fleet-member table partially hidden and unresizable.

-confirmed-
issue occurs as described

Feb 21 2016, 1:44 AM · Fleets, Starmade
godmars moved T1160: Rank column of fleet-member table partially hidden and unresizable from Open / Validated to Confirmed on the Issue Navigation board.
Feb 21 2016, 1:44 AM · Fleets, Starmade
godmars renamed T1160: Rank column of fleet-member table partially hidden and unresizable from Columns of fleet-member table partially hidden and unresizable to Rank column of fleet-member table partially hidden and unresizable.
Feb 21 2016, 1:43 AM · Fleets, Starmade

Feb 20 2016

Tocks13 added a comment to T542: Gravity Unit not working far away from core of the Ship.

Not sure if it can be seen as the same Issue or not, but at the ranges where this bug happens, alligning to the ship isn't working correctly aswell. It says that I am alligned to the ship but my orientation isn't alligned to the ships orientation.

Feb 20 2016, 10:43 PM · Engine, Starmade
godmars claimed T1160: Rank column of fleet-member table partially hidden and unresizable.
Feb 20 2016, 10:10 PM · Fleets, Starmade
Megacrafter127 changed the status of T1152: typos and oddities in fleet GUI from Open to In Queue (Game).

-Confirmed-
As the description and steps to reproduce state.

Feb 20 2016, 9:01 PM · Fleets, Starmade
Megacrafter127 edited Serverconfig (server.cfg) on T1152: typos and oddities in fleet GUI.
Feb 20 2016, 9:00 PM · Fleets, Starmade
Megacrafter127 claimed T1152: typos and oddities in fleet GUI.
Feb 20 2016, 8:58 PM · Fleets, Starmade
lancake changed the status of T1151: fleet members accelerate too slowly from Open to In Queue (Game).

Pushing in queue

Feb 20 2016, 6:58 PM · Game Development (Beta), Fleets, Starmade
lancake updated the task description for T1151: fleet members accelerate too slowly.
Feb 20 2016, 6:58 PM · Game Development (Beta), Fleets, Starmade
lancake moved T1151: fleet members accelerate too slowly from Open / Validated to Confirmed on the Issue Navigation board.
Feb 20 2016, 6:57 PM · Game Development (Beta), Fleets, Starmade
lancake placed T1162: Confusion if multiple players do use the same personal storage up for grabs.
Feb 20 2016, 6:56 PM · Game Development (Beta), GUI/HUD, Starmade
lancake placed T1161: Push/pull effect orientation applied incorrectly up for grabs.
Feb 20 2016, 6:56 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake placed T1160: Rank column of fleet-member table partially hidden and unresizable up for grabs.
Feb 20 2016, 6:56 PM · Fleets, Starmade
lancake placed T1152: typos and oddities in fleet GUI up for grabs.
Feb 20 2016, 6:56 PM · Fleets, Starmade
lancake placed T1148: tooltip shows incorrect names for swapping item places up for grabs.
Feb 20 2016, 6:55 PM · GUI/HUD, Starmade
lancake renamed T1155: rail entities clip through each other and get stuck from Docked Entity's Fail on Rail Movement to rail entities clip through each other and get stuck.
Feb 20 2016, 6:51 PM · CBS: Rails, Starmade
lancake claimed T1155: rail entities clip through each other and get stuck.

It's intended for multiple entities to go on the same rail, otherwise the game would not allow you to do it.
What you have is usually caused immediately after loading a sector, we used to have that but it appeared fixed (was tested for 13 ship cores going in a small circle).

Feb 20 2016, 6:50 PM · CBS: Rails, Starmade
lancake moved T1148: tooltip shows incorrect names for swapping item places from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Feb 20 2016, 6:48 PM · GUI/HUD, Starmade
lancake renamed T1148: tooltip shows incorrect names for swapping item places from Swapping locations of designs in shipyard computer shows incorrect names to Tooltip shows incorrect names for swapping designs in shipyard computer and hotbar.
Feb 20 2016, 6:47 PM · GUI/HUD, Starmade
lancake claimed T1148: tooltip shows incorrect names for swapping item places.

Similar to T903, also noticed that it can occur for your hotbar only when swapping them.

Feb 20 2016, 6:47 PM · GUI/HUD, Starmade
lancake moved T1152: typos and oddities in fleet GUI from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Feb 20 2016, 6:45 PM · Fleets, Starmade
lancake triaged T1152: typos and oddities in fleet GUI as Low priority.
Feb 20 2016, 6:44 PM · Fleets, Starmade
lancake changed Category from issuecategory:igui to issuecategory:fleet on T1160: Rank column of fleet-member table partially hidden and unresizable.
Feb 20 2016, 6:44 PM · Fleets, Starmade
lancake claimed T1152: typos and oddities in fleet GUI.

-Validated-

Feb 20 2016, 6:43 PM · Fleets, Starmade
lancake moved T1160: Rank column of fleet-member table partially hidden and unresizable from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Feb 20 2016, 6:42 PM · Fleets, Starmade
lancake triaged T1160: Rank column of fleet-member table partially hidden and unresizable as Pre-Release Quality Assurance priority.
Feb 20 2016, 6:42 PM · Fleets, Starmade
lancake claimed T1160: Rank column of fleet-member table partially hidden and unresizable.

-Validated-

Feb 20 2016, 6:40 PM · Fleets, Starmade
lancake closed T1159: Sector Size as Rejected.
Feb 20 2016, 6:39 PM · Engine, Starmade
lancake triaged T1159: Sector Size as Low priority.
Feb 20 2016, 6:39 PM · Engine, Starmade
lancake claimed T1159: Sector Size.

This can't be fixed, a sector size this big negates the need of having sectors at all and that causes huge issues.

Feb 20 2016, 6:34 PM · Engine, Starmade
lancake moved T1161: Push/pull effect orientation applied incorrectly from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Feb 20 2016, 6:22 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake renamed T1161: Push/pull effect orientation applied incorrectly from Push effect applied incorrectly, depending on orientation to Standard grid (pressing 'c') and incoming direction of push to Push/pull effect orientation applied incorrectly.
Feb 20 2016, 6:22 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake claimed T1161: Push/pull effect orientation applied incorrectly.

So short version is that the push (and pull) effect apply their momentum effect in the wrong direction.

Feb 20 2016, 6:21 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake moved T1162: Confusion if multiple players do use the same personal storage from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Feb 20 2016, 6:19 PM · Game Development (Beta), GUI/HUD, Starmade
lancake triaged T1162: Confusion if multiple players do use the same personal storage as Low priority.
Feb 20 2016, 6:18 PM · Game Development (Beta), GUI/HUD, Starmade
lancake claimed T1162: Confusion if multiple players do use the same personal storage.

Does look like it's intended although that doesn't mean it's the best way to handle multiple people using the same cargo.

Feb 20 2016, 6:18 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon updated the task description for T1162: Confusion if multiple players do use the same personal storage.
Feb 20 2016, 3:15 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon created T1162: Confusion if multiple players do use the same personal storage.
Feb 20 2016, 3:02 PM · Game Development (Beta), GUI/HUD, Starmade

Feb 19 2016

Tocks13 created T1161: Push/pull effect orientation applied incorrectly.
Feb 19 2016, 10:50 PM · Game Development (Beta), CBS: Weapons, Starmade