I should note to say that this is just like the fixed bug (For cannons at least) of when a planet plate receives "damage" the core becomes transparent to attack...
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Feb 25 2016
I found the opposite with small ships in .1956, they accelerate unrealistically fast, and stop even faster.
Feb 24 2016
-Confirmed-
Jumped into a star and hopped out took a look around while the ship was dying. hopped back in and jumped back out. Ship is a total loss, but i was hardly singed.
Yeah, same cause most likely.
Feb 23 2016
-Confirmed-
Checked both in SP and MP, same result. Used to be fine though
Hm, it worked fine before but not anymore, hm.
Will do,
Oh fuck me, I didn't see there was already a report for this when I searched "fleet". Go ahead and close it, it's a duplicate.
Tested in 0.1956; still happens.
This should be interesting.
maybe only specific to systems with 2 suns only ?
Feb 22 2016
Feb 21 2016
The name of the design to first occupy a slot will be the name applied to all designs applied to that slot unless game is reloaded.
This occurs in the player inventory, hotbar, shipyard computer, storage block, and the factories as well.
The transparent block produced a shadow similar to the opaque ship core.
was fixed along the way it seems
-confirmed-
issue occurs as described
Feb 20 2016
Not sure if it can be seen as the same Issue or not, but at the ranges where this bug happens, alligning to the ship isn't working correctly aswell. It says that I am alligned to the ship but my orientation isn't alligned to the ships orientation.
-Confirmed-
As the description and steps to reproduce state.
Pushing in queue
It's intended for multiple entities to go on the same rail, otherwise the game would not allow you to do it.
What you have is usually caused immediately after loading a sector, we used to have that but it appeared fixed (was tested for 13 ship cores going in a small circle).
Similar to T903, also noticed that it can occur for your hotbar only when swapping them.
-Validated-
-Validated-
This can't be fixed, a sector size this big negates the need of having sectors at all and that causes huge issues.
So short version is that the push (and pull) effect apply their momentum effect in the wrong direction.
Does look like it's intended although that doesn't mean it's the best way to handle multiple people using the same cargo.