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Feb 19 2016

Megacrafter127 created T1160: Rank column of fleet-member table partially hidden and unresizable.
Feb 19 2016, 10:43 PM · Fleets, Starmade
godmars closed T1075: Can hit through walls with beams, missiles and other explosive or fast traveling projectiles as Rejected.

no additional feedback in 2 weeks and described situation cannot be reproduced

Feb 19 2016, 4:49 PM · CBS: Weapons, Starmade

Feb 18 2016

Ithirahad added a comment to T1151: fleet members accelerate too slowly.

Can confirm slow acceleration; tested in 0.19559. With tiny test ships this is not noticeable, but with something of sufficient size it becomes very obvious; acceleration rate is very slow with the ship I tested.

Feb 18 2016, 10:09 PM · Game Development (Beta), Fleets, Starmade
Zackey_TNT added a comment to T1014: Ai continues to fire after making peace with an enemy..

I finally got a friend of mine online to test this bug with, and as such, the results shall be posted soon.

Feb 18 2016, 9:53 PM · Game Development (Alpha), AI, Starmade
xarses added a comment to T992: Steam Linux launcher doesn't start.

working log when opened at the CLI

Feb 18 2016, 9:46 PM · Starmade
xarses added a comment to T992: Steam Linux launcher doesn't start.

Full failed log for steam

Feb 18 2016, 9:45 PM · Starmade
SmilingDemon edited Tester information (Internal use only) on T612: Ships created in shipyards lose Transporter target.
Feb 18 2016, 8:47 PM · Game Development (Beta), CBS: Shipyards, Starmade
SmilingDemon updated subscribers of T612: Ships created in shipyards lose Transporter target.
Feb 18 2016, 8:44 PM · Game Development (Beta), CBS: Shipyards, Starmade
SmilingDemon merged task T1158: Shipyards will not preserve certain block metadata into T612: Ships created in shipyards lose Transporter target.
Feb 18 2016, 8:44 PM · CBS: Shipyards, Starmade
SmilingDemon triaged T1158: Shipyards will not preserve certain block metadata as Normal priority.
Feb 18 2016, 8:44 PM · CBS: Shipyards, Starmade
SmilingDemon claimed T1158: Shipyards will not preserve certain block metadata.
Feb 18 2016, 8:43 PM · CBS: Shipyards, Starmade
astra.destiny created T1159: Sector Size.
Feb 18 2016, 6:28 PM · Engine, Starmade
Ithirahad updated the task description for T1158: Shipyards will not preserve certain block metadata.
Feb 18 2016, 6:27 PM · CBS: Shipyards, Starmade
Ithirahad set Task Type to issuetype:bug on T1158: Shipyards will not preserve certain block metadata.
Feb 18 2016, 6:26 PM · CBS: Shipyards, Starmade
Ithirahad created T1158: Shipyards will not preserve certain block metadata.
Feb 18 2016, 6:25 PM · CBS: Shipyards, Starmade
Croquelune added a comment to T1157: Typos in File name and config files.

its developers decision to spent time and effort to change it or not

Feb 18 2016, 8:03 AM · Typos, Starmade

Feb 17 2016

SmilingDemon edited Tester information (Internal use only) on T1157: Typos in File name and config files.
Feb 17 2016, 7:30 PM · Typos, Starmade
SmilingDemon changed the status of T1157: Typos in File name and config files from Open to In Queue (Game).

how ever ... the settings.cfg itself isnt required to be manually searched for anything because the settings should be handled through the games menu.

Feb 17 2016, 7:30 PM · Typos, Starmade
SmilingDemon triaged T1157: Typos in File name and config files as Trivial priority.
Feb 17 2016, 7:24 PM · Typos, Starmade
SmilingDemon claimed T1157: Typos in File name and config files.
Feb 17 2016, 7:22 PM · Typos, Starmade
SmilingDemon moved T1139: Game Freezes when resolution is changed. from Feedback to Open / Validated on the Issue Navigation board.
Feb 17 2016, 9:45 AM · Engine, Starmade
SmilingDemon placed T1139: Game Freezes when resolution is changed. up for grabs.

-validated-
ok cant test this then ... no win10 anywhere close
using myself a AMD R9 280x .. wouldnt assume that to be the cause

Feb 17 2016, 9:45 AM · Engine, Starmade
Croquelune created T1157: Typos in File name and config files.
Feb 17 2016, 7:55 AM · Typos, Starmade
Chandler added a comment to T1139: Game Freezes when resolution is changed..

Graphics Info

Feb 17 2016, 1:47 AM · Engine, Starmade

Feb 16 2016

SmilingDemon added a comment to T1156: Multiple Weapons / Module Links.

i did check the missile computer computer which does have 4 others connect to it and a weird pattern of beam modules.

Feb 16 2016, 10:43 PM · CBS: Weapons, Starmade
lancake added a comment to T1156: Multiple Weapons / Module Links.

The issue is that you can link (any?) weapon computer to multiple push pulse computers and other stuff you're not supposed to do. This causes weird issues and in this case a nullpointer exception. Check the computer link in that blueprint.

Feb 16 2016, 10:31 PM · CBS: Weapons, Starmade
SmilingDemon moved T1156: Multiple Weapons / Module Links from New / Unconfirmed to Feedback on the Issue Navigation board.
Feb 16 2016, 9:57 PM · CBS: Weapons, Starmade
SmilingDemon added a comment to T1156: Multiple Weapons / Module Links.

Please explain in detail the steps to reproduce the attached blueprint corruption.

Feb 16 2016, 9:57 PM · CBS: Weapons, Starmade
SmilingDemon shifted T1156: Multiple Weapons / Module Links from the S1 Public space to the S3 Starmade space.
Feb 16 2016, 9:43 PM · CBS: Weapons, Starmade
SmilingDemon claimed T1156: Multiple Weapons / Module Links.
Feb 16 2016, 9:40 PM · CBS: Weapons, Starmade
astra.destiny created T1156: Multiple Weapons / Module Links.
Feb 16 2016, 8:11 PM · CBS: Weapons, Starmade
SmilingDemon added a comment to T1139: Game Freezes when resolution is changed..

seems to be hardware or OS specific to your system. i also cant reproduce it with those settings of yours.
(please next time just drag and drop the file to the comment , and dont copy paste its content as an answer)

Feb 16 2016, 8:00 PM · Engine, Starmade
Guthris added a comment to T990: Roll keys (Z/X) and roll control not working properly.

Verified bug.

Feb 16 2016, 7:21 PM · Game Development (Alpha), Controls, Starmade
AndyP added a comment to T1132: cargo capacity not calculated on mac.

Yes, this is indeed a presumable OSX only issue, and we are not yet sure what exactly causes it.

Feb 16 2016, 6:29 PM · Starmade
AndyP updated subscribers of T1028: Mac Only Bug: no changes to default storage values .
Feb 16 2016, 6:27 PM · Starmade, Issue Navigation
AndyP merged task T1132: cargo capacity not calculated on mac into T1028: Mac Only Bug: no changes to default storage values .
Feb 16 2016, 6:27 PM · Starmade
AndyP shifted T1132: cargo capacity not calculated on mac from the S1 Public space to the S3 Starmade space.
Feb 16 2016, 6:27 PM · Starmade
AndyP claimed T1132: cargo capacity not calculated on mac.
Feb 16 2016, 6:27 PM · Starmade
Unknown Object (User) added a comment to T1154: Game will only calculate damage for the first few missiles rendered.

I first observed the bug when I was in a battle where hostiles were using Logic Swarm Missiles fired in rapid succession, while these missiles were firing a large amount of missile entities were present, they did damage to us, our missiles never did damage until they turned their logic swarmers off, then we were able to damage them.

Feb 16 2016, 9:43 AM · Customer responded, Starmade, Issue Navigation
lancake changed the status of T1138: Set a redirect on a logout link from Open to In Queue (Registry).
Feb 16 2016, 8:48 AM · Feature, Registry Development, Starmade
lancake moved T1138: Set a redirect on a logout link from New / Unconfirmed to Confirmed on the Issue Navigation board.
Feb 16 2016, 8:48 AM · Feature, Registry Development, Starmade
lancake triaged T1138: Set a redirect on a logout link as Normal priority.
Feb 16 2016, 8:48 AM · Feature, Registry Development, Starmade
lancake claimed T1138: Set a redirect on a logout link.

and putting in queue.

Feb 16 2016, 8:46 AM · Feature, Registry Development, Starmade
lancake moved T1154: Game will only calculate damage for the first few missiles rendered from New / Unconfirmed to Feedback on the Issue Navigation board.
Feb 16 2016, 8:27 AM · Customer responded, Starmade, Issue Navigation
lancake edited Clientconfig (settings.cfg) on T1154: Game will only calculate damage for the first few missiles rendered.
Feb 16 2016, 8:26 AM · Customer responded, Starmade, Issue Navigation
lancake changed Last tested (version) from Current version at the time of writing to 0.19556 on T1154: Game will only calculate damage for the first few missiles rendered.
Feb 16 2016, 8:26 AM · Customer responded, Starmade, Issue Navigation
lancake triaged T1154: Game will only calculate damage for the first few missiles rendered as Normal priority.
Feb 16 2016, 8:24 AM · Customer responded, Starmade, Issue Navigation
lancake claimed T1154: Game will only calculate damage for the first few missiles rendered.

Missile explosions are queued if they exceed a value per second, that's intended since each explosion takes a certain amount of RAM and you simply can't do 1000 of them at the same time without risking running out of memory.

Feb 16 2016, 8:23 AM · Customer responded, Starmade, Issue Navigation
astra.destiny created T1155: rail entities clip through each other and get stuck.
Feb 16 2016, 12:24 AM · CBS: Rails, Starmade

Feb 15 2016

Unknown Object (User) created T1154: Game will only calculate damage for the first few missiles rendered.
Feb 15 2016, 11:34 PM · Customer responded, Starmade, Issue Navigation
Chandler changed the status of T1067: sector border crossing related velocity loss from Open to In Queue (Game).

-Confirmed-
pinging at about 169-200

Feb 15 2016, 11:29 PM · Game Development, Starmade
SmilingDemon added a comment to T1150: Tutorial NPCs fall through station.

already reported
merging

Feb 15 2016, 6:15 PM · Physics, Starmade
SmilingDemon merged task T1150: Tutorial NPCs fall through station into T748: NPC-000 falling through floor.
Feb 15 2016, 6:15 PM · Physics, Starmade
SmilingDemon updated subscribers of T748: NPC-000 falling through floor.
Feb 15 2016, 6:15 PM · Engine, Starmade
SmilingDemon triaged T1150: Tutorial NPCs fall through station as Normal priority.
Feb 15 2016, 6:14 PM · Physics, Starmade
SmilingDemon claimed T1150: Tutorial NPCs fall through station.
Feb 15 2016, 6:13 PM · Physics, Starmade
SmilingDemon added a comment to T1149: Tutorial for NPC-01 tells player to press "space" to switch from build<->flight modes..

already reported
merging

Feb 15 2016, 6:12 PM · Typos, Starmade
SmilingDemon merged task T1149: Tutorial for NPC-01 tells player to press "space" to switch from build<->flight modes. into T1103: Tutorial: Various keybinds hardcoded.
Feb 15 2016, 6:12 PM · Typos, Starmade
SmilingDemon updated subscribers of T1103: Tutorial: Various keybinds hardcoded.
Feb 15 2016, 6:12 PM · Typos, Starmade
SmilingDemon triaged T1149: Tutorial for NPC-01 tells player to press "space" to switch from build<->flight modes. as Low priority.
Feb 15 2016, 6:11 PM · Typos, Starmade
SmilingDemon claimed T1149: Tutorial for NPC-01 tells player to press "space" to switch from build<->flight modes..
Feb 15 2016, 6:10 PM · Typos, Starmade
lancake edited Steps to reproduce on T534: F5-screenshots of galaxy map appear with background transparent.
Feb 15 2016, 2:46 PM · Galaxy Map, Starmade
lancake changed the status of T534: F5-screenshots of galaxy map appear with background transparent from Open to In Queue (Game).
Feb 15 2016, 2:45 PM · Galaxy Map, Starmade
lancake moved T534: F5-screenshots of galaxy map appear with background transparent from Open / Validated to Confirmed on the Issue Navigation board.
Feb 15 2016, 2:45 PM · Galaxy Map, Starmade
lancake added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

If your settings have this:

  • background image: off
  • bloom: off
  • frame buffer: on
Feb 15 2016, 2:45 PM · Galaxy Map, Starmade
lancake claimed T534: F5-screenshots of galaxy map appear with background transparent.
Feb 15 2016, 2:44 PM · Galaxy Map, Starmade
AndyP updated the task description for T1153: Turrets with switched axis design (up/down 1st, left/right 2nd) clip into their parent when moving up/down.
Feb 15 2016, 1:30 PM · Game Development (Beta), CBS: Rails, Starmade
AndyP changed the status of T1153: Turrets with switched axis design (up/down 1st, left/right 2nd) clip into their parent when moving up/down from Open to In Queue (Game).
Feb 15 2016, 1:29 PM · Game Development (Beta), CBS: Rails, Starmade
AndyP moved T1153: Turrets with switched axis design (up/down 1st, left/right 2nd) clip into their parent when moving up/down from New / Unconfirmed to Confirmed on the Issue Navigation board.
Feb 15 2016, 1:29 PM · Game Development (Beta), CBS: Rails, Starmade
AndyP created T1153: Turrets with switched axis design (up/down 1st, left/right 2nd) clip into their parent when moving up/down.
Feb 15 2016, 1:29 PM · Game Development (Beta), CBS: Rails, Starmade
AndyP assigned T434: AI Turrets get stuck to Chandler.

Merging duplicate in

Feb 15 2016, 1:19 PM · Game Development (Alpha), AI, Starmade
AndyP merged task T770: Janky Turrets into T434: AI Turrets get stuck.
Feb 15 2016, 1:18 PM · AI, Starmade
AndyP updated subscribers of T434: AI Turrets get stuck.
Feb 15 2016, 1:18 PM · Game Development (Alpha), AI, Starmade
Chandler added a comment to T1139: Game Freezes when resolution is changed..

I only use windowed. It doesn't matter which resolution. The res actually changes, but I cant do anything afterward.

Feb 15 2016, 2:02 AM · Engine, Starmade
Chandler added a comment to T1139: Game Freezes when resolution is changed..
Feb 15 2016, 2:01 AM · Engine, Starmade
Chandler changed the status of T1142: Cannot open calibrate thruster menu from build mode from Open to In Queue (Game).
Feb 15 2016, 1:57 AM · GUI/HUD, Starmade
Chandler added a comment to T1142: Cannot open calibrate thruster menu from build mode.

-Confirmed-
Spawn ship
go into build mode of ship
place thruster
point on it
hit R
Can still get to the thruster menu, but not by directly at the thrusters

Feb 15 2016, 1:57 AM · GUI/HUD, Starmade
PhaserArray created T1152: typos and oddities in fleet GUI.
Feb 15 2016, 1:27 AM · Fleets, Starmade
Chandler claimed T1142: Cannot open calibrate thruster menu from build mode.
Feb 15 2016, 1:01 AM · GUI/HUD, Starmade
lancake moved T1111: Momentum weapons trigger when hitting your own ship from Feedback to Open / Validated on the Issue Navigation board.
Feb 15 2016, 12:01 AM · Game Development (Beta), CBS: Weapons, Starmade
lancake added a comment to T1111: Momentum weapons trigger when hitting your own ship.

Also received some more info from T1131, seems any effect can cause unwanted effects when hitting yourself.

Feb 15 2016, 12:00 AM · Game Development (Beta), CBS: Weapons, Starmade
lancake updated subscribers of T1111: Momentum weapons trigger when hitting your own ship.
Feb 15 2016, 12:00 AM · Game Development (Beta), CBS: Weapons, Starmade
lancake merged task T1131: Emp effect from turret hitting mothership into T1111: Momentum weapons trigger when hitting your own ship.
Feb 15 2016, 12:00 AM · CBS: Weapons, Starmade
lancake triaged T1131: Emp effect from turret hitting mothership as Low priority.
Feb 15 2016, 12:00 AM · CBS: Weapons, Starmade

Feb 14 2016

lancake claimed T1131: Emp effect from turret hitting mothership.

Yes it's reported but exploiting this issue seems to be too hard for what you get out of it, it's T1111
It does seem that the issue is larger than I thought. Probably it affects everything that can hit its own ship.

Feb 14 2016, 11:58 PM · CBS: Weapons, Starmade
lancake moved T1151: fleet members accelerate too slowly from Feedback to Open / Validated on the Issue Navigation board.
Feb 14 2016, 11:55 PM · Game Development (Beta), Fleets, Starmade
lancake moved T1151: fleet members accelerate too slowly from New / Unconfirmed to Feedback on the Issue Navigation board.
Feb 14 2016, 11:55 PM · Game Development (Beta), Fleets, Starmade
lancake created T1151: fleet members accelerate too slowly.
Feb 14 2016, 11:55 PM · Game Development (Beta), Fleets, Starmade
Solar created T1150: Tutorial NPCs fall through station.
Feb 14 2016, 11:53 PM · Physics, Starmade
Solar created T1149: Tutorial for NPC-01 tells player to press "space" to switch from build<->flight modes..
Feb 14 2016, 11:43 PM · Typos, Starmade
Solar created T1148: tooltip shows incorrect names for swapping item places.
Feb 14 2016, 11:37 PM · GUI/HUD, Starmade
lancake changed the status of T1146: assigning a new fleet member located in an adjacent sector causes alignment issues from Open to In Queue (Game).
Feb 14 2016, 11:34 PM · Fleets, Starmade
lancake changed the status of T1144: a completely removed fleet member stays in the list from Open to In Queue (Game).

-Confirmed-

Feb 14 2016, 11:33 PM · Fleets, Starmade
lancake changed the status of T1143: overheating fleet ships can't be salvaged from Open to In Queue (Game).

-Confirmed-

Feb 14 2016, 11:33 PM · Game Development (Beta), Fleets, Starmade
Solar created T1147: Cannot go back to shipyard from design (edit design can be used to enter).
Feb 14 2016, 11:26 PM · Game Development (Beta), Feature, CBS: Shipyards, Starmade
lancake added a comment to T1146: assigning a new fleet member located in an adjacent sector causes alignment issues.

-Confirmed-

Feb 14 2016, 11:24 PM · Fleets, Starmade
lancake moved T1143: overheating fleet ships can't be salvaged from New / Unconfirmed to Confirmed on the Issue Navigation board.
Feb 14 2016, 11:23 PM · Game Development (Beta), Fleets, Starmade
lancake moved T1144: a completely removed fleet member stays in the list from New / Unconfirmed to Confirmed on the Issue Navigation board.
Feb 14 2016, 11:23 PM · Fleets, Starmade
lancake moved T1146: assigning a new fleet member located in an adjacent sector causes alignment issues from New / Unconfirmed to Confirmed on the Issue Navigation board.
Feb 14 2016, 11:23 PM · Fleets, Starmade
lancake claimed T1143: overheating fleet ships can't be salvaged.
Feb 14 2016, 11:21 PM · Game Development (Beta), Fleets, Starmade