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Feb 26 2016

lancake moved T1168: Fleet orders not persistent after reboot. from Open / Validated to Feedback on the Issue Navigation board.
Feb 26 2016, 10:50 PM · Game Development (Alpha), Fleets, Starmade
lancake added a comment to T1168: Fleet orders not persistent after reboot..

Ok so unfortunately we have another bug that messes with this one.

Feb 26 2016, 10:50 PM · Game Development (Alpha), Fleets, Starmade
SmilingDemon set Task Type to issuetype:bug on T1181: fleets don't save properly after shutdown.
Feb 26 2016, 10:08 PM · Fleets, Starmade
SmilingDemon claimed T1181: fleets don't save properly after shutdown.
Feb 26 2016, 10:06 PM · Fleets, Starmade
lancake moved T1181: fleets don't save properly after shutdown from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Feb 26 2016, 9:55 PM · Fleets, Starmade
lancake created T1181: fleets don't save properly after shutdown.
Feb 26 2016, 9:55 PM · Fleets, Starmade
lancake changed the status of T1180: fleets get stuck with old orders (sometimes until they are unloaded?) from Open to In Queue (Game).
Feb 26 2016, 9:03 PM · Fleets, Starmade
lancake moved T1180: fleets get stuck with old orders (sometimes until they are unloaded?) from Open / Validated to Confirmed on the Issue Navigation board.
Feb 26 2016, 9:03 PM · Fleets, Starmade
lancake added a comment to T1180: fleets get stuck with old orders (sometimes until they are unloaded?).

Could reproduce it consistently now. See How to reproduce

Feb 26 2016, 9:03 PM · Fleets, Starmade
lancake renamed T1180: fleets get stuck with old orders (sometimes until they are unloaded?) from fleets get stuck with old orders until they are unloaded to fleets get stuck with old orders (sometimes until they are unloaded?).
Feb 26 2016, 9:02 PM · Fleets, Starmade
lancake set Task Type to issuetype:bug on T1180: fleets get stuck with old orders (sometimes until they are unloaded?).
Feb 26 2016, 8:59 PM · Fleets, Starmade
Croquelune added a comment to T1178: Extremely reduce window sizes create clipping issue.

Also bound to some issues of T1034.

Feb 26 2016, 8:19 PM · GUI/HUD, Starmade
lancake added a comment to T1176: Fleet teleporting to destination in an instant,no matter how far the destination is. (if unloaded).

Alright, I'll leave the task open for a while and see if it happens again.

Feb 26 2016, 8:03 PM · Fleets, Starmade
skylord_luke added a comment to T1176: Fleet teleporting to destination in an instant,no matter how far the destination is. (if unloaded).

this is wierd.. I tried to reproduce this again,and it doesnt happen anymore O.o
Last time I was doing this,I gave an order to attack a certain sector 15 systems away,I admin teleported there,and they were there already waiting for me,but now.. they work fine,I am not sure what I messed up the last time that made it do what..it did hahaha

Feb 26 2016, 6:01 PM · Fleets, Starmade
SmilingDemon moved T1177: Faction description can't be blank (no warning message issue) from Unclassed to Issue affecting current release on the Starmade board.
Feb 26 2016, 5:50 PM · GUI/HUD, Starmade
godmars changed the status of T1173: Fleets of ships with different thrust values will not maintain formation. from Open to In Queue (Game).
Feb 26 2016, 5:44 PM · Game Development (Beta), Fleets, Starmade
godmars added a comment to T1173: Fleets of ships with different thrust values will not maintain formation..

for easy replication spawn in a large ship with around 1.0 t/m then create a core and give it enough thrust for 2.5. the core will leave the other ship(s) in the dust.

Feb 26 2016, 5:43 PM · Game Development (Beta), Fleets, Starmade
godmars claimed T1173: Fleets of ships with different thrust values will not maintain formation..
Feb 26 2016, 5:39 PM · Game Development (Beta), Fleets, Starmade
godmars changed the status of T1174: UI: Docked entities appear in list of ships to add to the fleet from Open to In Queue (Game).
Feb 26 2016, 5:34 PM · Fleets, Starmade
godmars changed Last tested (version) from 0.1956 (Dev) to 0.19563 on T1174: UI: Docked entities appear in list of ships to add to the fleet.
Feb 26 2016, 5:34 PM · Fleets, Starmade
godmars claimed T1174: UI: Docked entities appear in list of ships to add to the fleet.
Feb 26 2016, 5:33 PM · Fleets, Starmade
godmars added a comment to T1174: UI: Docked entities appear in list of ships to add to the fleet.

enter any sector with a ship with rails on it and create a fleet, then select the option to add members

Feb 26 2016, 5:33 PM · Fleets, Starmade
lancake moved T1180: fleets get stuck with old orders (sometimes until they are unloaded?) from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Feb 26 2016, 5:04 PM · Fleets, Starmade
lancake created T1180: fleets get stuck with old orders (sometimes until they are unloaded?).
Feb 26 2016, 5:04 PM · Fleets, Starmade
lancake changed the status of T1179: FSM Exception after reaching destination of fleet move order from Open to In Queue (Game).
Feb 26 2016, 4:38 PM · Fleets, Starmade
lancake moved T1179: FSM Exception after reaching destination of fleet move order from New / Unconfirmed to Waiting for other issue on the Issue Navigation board.
Feb 26 2016, 4:38 PM · Fleets, Starmade
lancake moved T1179: FSM Exception after reaching destination of fleet move order from Waiting for other issue to Confirmed on the Issue Navigation board.
Feb 26 2016, 4:38 PM · Fleets, Starmade
lancake claimed T1179: FSM Exception after reaching destination of fleet move order.
Feb 26 2016, 4:38 PM · Fleets, Starmade
lancake updated the task description for T1179: FSM Exception after reaching destination of fleet move order.
Feb 26 2016, 4:38 PM · Fleets, Starmade
lancake changed the status of T1175: Fleet status shows as "idle" even when issued and completing orders. from Open to In Queue (Game).
Feb 26 2016, 4:08 PM · Fleets, Starmade
lancake moved T1175: Fleet status shows as "idle" even when issued and completing orders. from Open / Validated to Confirmed on the Issue Navigation board.
Feb 26 2016, 4:08 PM · Fleets, Starmade
lancake claimed T1175: Fleet status shows as "idle" even when issued and completing orders..

Not a single order changes it so I'm guessing it's just not implemented yet.

Feb 26 2016, 4:08 PM · Fleets, Starmade
SmilingDemon changed the status of T1177: Faction description can't be blank (no warning message issue) from Open to In Queue (Game).

-Validated-
-Confirmed-

Feb 26 2016, 4:06 PM · GUI/HUD, Starmade
SmilingDemon edited Tester information (Internal use only) on T1177: Faction description can't be blank (no warning message issue).
Feb 26 2016, 4:06 PM · GUI/HUD, Starmade
lancake created T1179: FSM Exception after reaching destination of fleet move order.
Feb 26 2016, 4:00 PM · Fleets, Starmade
SmilingDemon triaged T1177: Faction description can't be blank (no warning message issue) as Trivial priority.
Feb 26 2016, 3:59 PM · GUI/HUD, Starmade
SmilingDemon claimed T1177: Faction description can't be blank (no warning message issue).
Feb 26 2016, 3:57 PM · GUI/HUD, Starmade
lancake moved T1176: Fleet teleporting to destination in an instant,no matter how far the destination is. (if unloaded) from Open / Validated to Feedback on the Issue Navigation board.
Feb 26 2016, 3:46 PM · Fleets, Starmade
lancake claimed T1176: Fleet teleporting to destination in an instant,no matter how far the destination is. (if unloaded).

Can't reproduce. Once the fleet wasn't loaded, they still moved at a (faster than normal) pace. I timed it and it averaged out at 500m/s which is a lot faster than they should go, but they never teleported instantly to their destination. I checked their progress from time to time and they were there so not sure how to reproduce.

Feb 26 2016, 3:46 PM · Fleets, Starmade
SmilingDemon placed T1176: Fleet teleporting to destination in an instant,no matter how far the destination is. (if unloaded) up for grabs.
Feb 26 2016, 11:51 AM · Fleets, Starmade
SmilingDemon removed a project from T1176: Fleet teleporting to destination in an instant,no matter how far the destination is. (if unloaded): Starmade.
Feb 26 2016, 11:51 AM · Fleets, Starmade
SmilingDemon added a project to T1176: Fleet teleporting to destination in an instant,no matter how far the destination is. (if unloaded): Starmade.
Feb 26 2016, 11:50 AM · Fleets, Starmade
SmilingDemon shifted T1176: Fleet teleporting to destination in an instant,no matter how far the destination is. (if unloaded) from the S1 Public space to the S3 Starmade space.
Feb 26 2016, 11:49 AM · Fleets, Starmade
SmilingDemon claimed T1176: Fleet teleporting to destination in an instant,no matter how far the destination is. (if unloaded).
Feb 26 2016, 11:47 AM · Fleets, Starmade
Croquelune added a comment to T1177: Faction description can't be blank (no warning message issue).

EDIT : Oups this comment concerned the wrong bug, sorry.

Feb 26 2016, 10:46 AM · GUI/HUD, Starmade
Croquelune created T1178: Extremely reduce window sizes create clipping issue.
Feb 26 2016, 10:39 AM · GUI/HUD, Starmade
Croquelune created T1177: Faction description can't be blank (no warning message issue).
Feb 26 2016, 10:20 AM · GUI/HUD, Starmade
Croquelune added a comment to T955: Tethered cellphone causes strange connection sequence.

Counts up to 47% then pauses for about a minute

Feb 26 2016, 10:20 AM · Starmade
Croquelune added a comment to T1033: Abilty to rotate blocks that should be unrotatable.

Last test version 0.19563 / Single player / Creative mode

Feb 26 2016, 9:17 AM · Game Development (Beta), Engine (Building), Starmade
Croquelune added a comment to T714: Game complains inventory is full in creative mode.

I totally forgot about this one but it seems fixed since a bit of time now, no ?

Feb 26 2016, 9:02 AM · Engine, Starmade
skylord_luke renamed T1176: Fleet teleporting to destination in an instant,no matter how far the destination is. (if unloaded) from Fleet teleporting to destination in an instant,no matter how far the destination is. to Fleet teleporting to destination in an instant,no matter how far the destination is. (if unloaded).
Feb 26 2016, 2:15 AM · Fleets, Starmade
skylord_luke set Task Type to issuetype:bug on T1176: Fleet teleporting to destination in an instant,no matter how far the destination is. (if unloaded).
Feb 26 2016, 2:13 AM · Fleets, Starmade
skylord_luke created T1176: Fleet teleporting to destination in an instant,no matter how far the destination is. (if unloaded).
Feb 26 2016, 2:12 AM · Fleets, Starmade
Ithirahad added a comment to T1174: UI: Docked entities appear in list of ships to add to the fleet.

I was going to submit it as a feature request, but then I remembered that I'm not supposed to do that :P

Feb 26 2016, 12:56 AM · Fleets, Starmade
lancake moved T1169: Fleet ships slow each other down with collision checks while following the flagship from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Feb 26 2016, 12:02 AM · Game Development (Beta), Fleets, Starmade
lancake moved T1173: Fleets of ships with different thrust values will not maintain formation. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Feb 26 2016, 12:02 AM · Game Development (Beta), Fleets, Starmade
lancake placed T1173: Fleets of ships with different thrust values will not maintain formation. up for grabs.
Feb 26 2016, 12:02 AM · Game Development (Beta), Fleets, Starmade
lancake triaged T1173: Fleets of ships with different thrust values will not maintain formation. as Pre-Release Quality Assurance priority.
Feb 26 2016, 12:02 AM · Game Development (Beta), Fleets, Starmade
lancake claimed T1173: Fleets of ships with different thrust values will not maintain formation..

A missing feature, might not be worth implementing depending on how different the travel times are, needs to be tested.

Feb 26 2016, 12:01 AM · Game Development (Beta), Fleets, Starmade
lancake placed T1169: Fleet ships slow each other down with collision checks while following the flagship up for grabs.
Feb 26 2016, 12:00 AM · Game Development (Beta), Fleets, Starmade
lancake claimed T1169: Fleet ships slow each other down with collision checks while following the flagship.

-Validated-

Feb 26 2016, 12:00 AM · Game Development (Beta), Fleets, Starmade

Feb 25 2016

lancake moved T1174: UI: Docked entities appear in list of ships to add to the fleet from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Feb 25 2016, 11:57 PM · Fleets, Starmade
lancake placed T1174: UI: Docked entities appear in list of ships to add to the fleet up for grabs.
Feb 25 2016, 11:57 PM · Fleets, Starmade
lancake triaged T1174: UI: Docked entities appear in list of ships to add to the fleet as Pre-Release Quality Assurance priority.
Feb 25 2016, 11:57 PM · Fleets, Starmade
lancake claimed T1174: UI: Docked entities appear in list of ships to add to the fleet.

Hm, more like a missing feature but it's true.

Feb 25 2016, 11:56 PM · Fleets, Starmade
lancake moved T1175: Fleet status shows as "idle" even when issued and completing orders. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Feb 25 2016, 11:56 PM · Fleets, Starmade
lancake placed T1175: Fleet status shows as "idle" even when issued and completing orders. up for grabs.
Feb 25 2016, 11:55 PM · Fleets, Starmade
lancake placed T1168: Fleet orders not persistent after reboot. up for grabs.
Feb 25 2016, 11:55 PM · Game Development (Alpha), Fleets, Starmade
lancake moved T1168: Fleet orders not persistent after reboot. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Feb 25 2016, 11:55 PM · Game Development (Alpha), Fleets, Starmade
lancake triaged T1168: Fleet orders not persistent after reboot. as Pre-Release Quality Assurance priority.
Feb 25 2016, 11:55 PM · Game Development (Alpha), Fleets, Starmade
lancake claimed T1175: Fleet status shows as "idle" even when issued and completing orders..

-Validated-

Feb 25 2016, 11:54 PM · Fleets, Starmade
lancake claimed T1168: Fleet orders not persistent after reboot..

-Validated-

Feb 25 2016, 11:53 PM · Game Development (Alpha), Fleets, Starmade
lancake renamed T1152: typos and oddities in fleet GUI from Typo under the 'Add Member' option in the Fleets menu to typos and oddities in fleet GUI.
Feb 25 2016, 11:52 PM · Fleets, Starmade
lancake updated the task description for T1152: typos and oddities in fleet GUI.
Feb 25 2016, 11:51 PM · Fleets, Starmade
lancake added a comment to T1152: typos and oddities in fleet GUI.

Typos and oddities:

Feb 25 2016, 11:50 PM · Fleets, Starmade
lancake added a comment to T1152: typos and oddities in fleet GUI.

Going to put all fleet GUI issues in here (except for T1160)

Feb 25 2016, 11:34 PM · Fleets, Starmade
lancake raised the priority of T1152: typos and oddities in fleet GUI from Low to Pre-Release Quality Assurance.
Feb 25 2016, 11:32 PM · Fleets, Starmade
schema changed the status of T1165: Unable to create multiple fleets from In Queue (Game) to Resolved.
Feb 25 2016, 11:32 PM · Fleets, Starmade
schema changed the status of T1144: a completely removed fleet member stays in the list from In Queue (Game) to Resolved.
Feb 25 2016, 11:28 PM · Fleets, Starmade
Comr4de created T1175: Fleet status shows as "idle" even when issued and completing orders..
Feb 25 2016, 10:36 PM · Fleets, Starmade
Comr4de added a comment to T1165: Unable to create multiple fleets.

Functioning in .19563

Feb 25 2016, 10:30 PM · Fleets, Starmade
Ithirahad created T1174: UI: Docked entities appear in list of ships to add to the fleet.
Feb 25 2016, 10:04 PM · Fleets, Starmade
Ithirahad added a comment to T1172: ships assigned to fleet lose all rail based entities on unload.

I found my missing entities at the point of origin of the fleet.

Feb 25 2016, 9:41 PM · Fleets, Starmade
Ithirahad created T1173: Fleets of ships with different thrust values will not maintain formation..
Feb 25 2016, 9:29 PM · Game Development (Beta), Fleets, Starmade
PhaserArray added a comment to T1152: typos and oddities in fleet GUI.

The attack sector box in the fleet orders menu says 'For the time being, only loaded sectors can be attack', it should probably say 'For the time being, only loaded sectors can be attacked'.

Feb 25 2016, 7:21 PM · Fleets, Starmade
Comr4de added a comment to T1151: fleet members accelerate too slowly.

as of .19562 Large ships will accelerate normally again, however... there seem to be some issues with formations at this time.

Feb 25 2016, 7:09 PM · Game Development (Beta), Fleets, Starmade
Comr4de added a comment to T1168: Fleet orders not persistent after reboot..

Okay, did some more testing at my end. This only happens when the server shuts down. This can be a problem for SP-players.

Feb 25 2016, 6:50 PM · Game Development (Alpha), Fleets, Starmade
SmilingDemon moved T1172: ships assigned to fleet lose all rail based entities on unload from Unclassed to Issue affecting current dev-build on the Starmade board.
Feb 25 2016, 6:32 PM · Fleets, Starmade
SmilingDemon changed the status of T1172: ships assigned to fleet lose all rail based entities on unload from Open to In Queue (Game).
Feb 25 2016, 6:32 PM · Fleets, Starmade
SmilingDemon added a comment to T1172: ships assigned to fleet lose all rail based entities on unload.

Easy to test

Feb 25 2016, 6:31 PM · Fleets, Starmade
SmilingDemon triaged T1172: ships assigned to fleet lose all rail based entities on unload as Pre-Release Quality Assurance priority.
Feb 25 2016, 6:29 PM · Fleets, Starmade
SmilingDemon claimed T1172: ships assigned to fleet lose all rail based entities on unload.
Feb 25 2016, 6:27 PM · Fleets, Starmade
godmars set Task Type to issuetype:bug on T1172: ships assigned to fleet lose all rail based entities on unload.
Feb 25 2016, 5:26 PM · Fleets, Starmade
godmars created T1172: ships assigned to fleet lose all rail based entities on unload.
Feb 25 2016, 5:03 PM · Fleets, Starmade
Ithirahad added a comment to T1151: fleet members accelerate too slowly.

Yes, but even then they have a significant lagtime before responding to a drastic change in acceleration by their flagship. They also don't even try to stay in formation if their flagship is moving more slowly than them.

Feb 25 2016, 2:14 PM · Game Development (Beta), Fleets, Starmade
AndyP updated subscribers of T1021: Shipyard pulling extremely inefficient.
Feb 25 2016, 1:31 PM · CBS: Shipyards, Starmade
AndyP merged task T1170: Shipyard building problem, fractional blocks into T1021: Shipyard pulling extremely inefficient.
Feb 25 2016, 1:31 PM · CBS: Shipyards, Starmade
AndyP shifted T1170: Shipyard building problem, fractional blocks from the S1 Public space to the S3 Starmade space.
Feb 25 2016, 1:31 PM · CBS: Shipyards, Starmade
AndyP added a comment to T1170: Shipyard building problem, fractional blocks.

Thank you for the report.
Should be a duplicate of T1021.
Closing and merging.

Feb 25 2016, 1:31 PM · CBS: Shipyards, Starmade
AndyP claimed T1170: Shipyard building problem, fractional blocks.
Feb 25 2016, 1:30 PM · CBS: Shipyards, Starmade