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Feb 14 2016

lancake claimed T1144: a completely removed fleet member stays in the list.
Feb 14 2016, 11:21 PM · Fleets, Starmade
lancake claimed T1146: assigning a new fleet member located in an adjacent sector causes alignment issues.
Feb 14 2016, 11:21 PM · Fleets, Starmade
lancake created T1146: assigning a new fleet member located in an adjacent sector causes alignment issues.
Feb 14 2016, 11:20 PM · Fleets, Starmade
AndyP updated subscribers of T1019: Transporter Controller cannot be activated with logic.
Feb 14 2016, 7:49 PM · Logic, Feature, Starmade
AndyP triaged T1019: Transporter Controller cannot be activated with logic as Normal priority.
Feb 14 2016, 7:48 PM · Logic, Feature, Starmade
AndyP reopened T1019: Transporter Controller cannot be activated with logic as "In Queue (Game)".

The function was intended to start the transport.
Sending in queue.

Feb 14 2016, 7:48 PM · Logic, Feature, Starmade
lancake set Task Type to issuetype:bug on T1144: a completely removed fleet member stays in the list.
Feb 14 2016, 3:05 PM · Fleets, Starmade
lancake changed the edit policy for T1143: overheating fleet ships can't be salvaged.
Feb 14 2016, 3:04 PM · Game Development (Beta), Fleets, Starmade
lancake created T1144: a completely removed fleet member stays in the list.
Feb 14 2016, 3:04 PM · Fleets, Starmade
lancake created T1143: overheating fleet ships can't be salvaged.
Feb 14 2016, 2:58 PM · Game Development (Beta), Fleets, Starmade
lancake merged task T1135: Missiles ignore new shield sharing value; do damage at 50% into T942: shield sharing against explosions is fixed at 50% shield capacity no matter what the config says.
Feb 14 2016, 2:26 PM · CBS: Weapons, Starmade
lancake updated subscribers of T942: shield sharing against explosions is fixed at 50% shield capacity no matter what the config says.
Feb 14 2016, 2:26 PM · Starmade
lancake triaged T1135: Missiles ignore new shield sharing value; do damage at 50% as Low priority.
Feb 14 2016, 2:25 PM · CBS: Weapons, Starmade
lancake claimed T1135: Missiles ignore new shield sharing value; do damage at 50%.

Duplicate of T942

Feb 14 2016, 2:25 PM · CBS: Weapons, Starmade
AndyP added a comment to T1136: Beta Launcher - Starting Starmade with an invalid java location hangs.

moving to launcher development, I doubt starmade was ever correctly started in this case, and thus the launcher has to check if it had a valid executable.

Feb 14 2016, 1:19 PM · Starmade
AndyP changed the status of T1136: Beta Launcher - Starting Starmade with an invalid java location hangs from In Queue (Game) to In Queue (Launcher).
Feb 14 2016, 1:19 PM · Starmade
SmilingDemon raised the priority of T979: logic signal rotates rail docker and pickup point from Normal to High.
Feb 14 2016, 10:35 AM · CBS: Rails, Starmade
SmilingDemon added a comment to T979: logic signal rotates rail docker and pickup point.

sample of start of test

Feb 14 2016, 10:34 AM · CBS: Rails, Starmade
SmilingDemon merged task T1141: Double Dock Using Turret Axis into T979: logic signal rotates rail docker and pickup point.
Feb 14 2016, 10:29 AM · CBS: Rails, Starmade
SmilingDemon updated subscribers of T979: logic signal rotates rail docker and pickup point.
Feb 14 2016, 10:29 AM · CBS: Rails, Starmade
SmilingDemon added a comment to T1141: Double Dock Using Turret Axis.

Checked this and it in itself is not a problem.

Feb 14 2016, 10:29 AM · CBS: Rails, Starmade
SmilingDemon triaged T1141: Double Dock Using Turret Axis as Normal priority.
Feb 14 2016, 10:25 AM · CBS: Rails, Starmade
AndyP edited Steps to reproduce on T1142: Cannot open calibrate thruster menu from build mode.
Feb 14 2016, 10:21 AM · GUI/HUD, Starmade
AndyP set Task Type to issuetype:bug on T1142: Cannot open calibrate thruster menu from build mode.
Feb 14 2016, 10:20 AM · GUI/HUD, Starmade
AndyP moved T1142: Cannot open calibrate thruster menu from build mode from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Feb 14 2016, 10:19 AM · GUI/HUD, Starmade
AndyP created T1142: Cannot open calibrate thruster menu from build mode.
Feb 14 2016, 10:19 AM · GUI/HUD, Starmade
spunkie edited Tester information (Internal use only) on T551: Turrets are not saved and linked correctly in shipyards.
Feb 14 2016, 12:38 AM · CBS: Shipyards, Starmade
spunkie changed Last tested (version) from 0.19409 (Dev) to 0.19556 (Dev) on T551: Turrets are not saved and linked correctly in shipyards.
Feb 14 2016, 12:37 AM · CBS: Shipyards, Starmade
spunkie changed the status of T551: Turrets are not saved and linked correctly in shipyards from Open to In Queue (Game).

-QA testing-

Feb 14 2016, 12:33 AM · CBS: Shipyards, Starmade

Feb 13 2016

spunkie claimed T1133: Transparent and invisible blocks produce shadows.
Feb 13 2016, 10:14 PM · Game Development (Beta), Engine (Rendering), Starmade
astra.destiny added a comment to T1141: Double Dock Using Turret Axis.

I broke Starmade even more... I'm docked to a rail docker on it's side..

Feb 13 2016, 7:48 PM · CBS: Rails, Starmade
SmilingDemon claimed T1141: Double Dock Using Turret Axis.
Feb 13 2016, 7:28 PM · CBS: Rails, Starmade
astra.destiny created T1141: Double Dock Using Turret Axis.
Feb 13 2016, 7:25 PM · CBS: Rails, Starmade
SmilingDemon moved T1139: Game Freezes when resolution is changed. from New / Unconfirmed to Feedback on the Issue Navigation board.
Feb 13 2016, 10:26 AM · Engine, Starmade
SmilingDemon added a comment to T1139: Game Freezes when resolution is changed..

-feedback-
Quick check, cant reproduce this

Feb 13 2016, 10:25 AM · Engine, Starmade
SmilingDemon raised the priority of T1139: Game Freezes when resolution is changed. from Normal to High.
Feb 13 2016, 10:14 AM · Engine, Starmade
SmilingDemon moved T1133: Transparent and invisible blocks produce shadows from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Feb 13 2016, 10:10 AM · Game Development (Beta), Engine (Rendering), Starmade
SmilingDemon placed T1133: Transparent and invisible blocks produce shadows up for grabs.

-validated-

Feb 13 2016, 10:10 AM · Game Development (Beta), Engine (Rendering), Starmade
SmilingDemon triaged T1133: Transparent and invisible blocks produce shadows as Low priority.
Feb 13 2016, 10:06 AM · Game Development (Beta), Engine (Rendering), Starmade
SmilingDemon claimed T1133: Transparent and invisible blocks produce shadows.
Feb 13 2016, 10:05 AM · Game Development (Beta), Engine (Rendering), Starmade
SmilingDemon claimed T1139: Game Freezes when resolution is changed..
Feb 13 2016, 10:03 AM · Engine, Starmade
SmilingDemon closed T1140: Something With Gravity on Ships as Rejected.

Thanks for reporting TimTee, but both problems are reported as T542 and T837.

Feb 13 2016, 10:01 AM · Starmade
SmilingDemon triaged T1140: Something With Gravity on Ships as Normal priority.
Feb 13 2016, 10:01 AM · Starmade
SmilingDemon claimed T1140: Something With Gravity on Ships.
Feb 13 2016, 9:59 AM · Starmade
SmilingDemon edited Tester information (Internal use only) on T140: Rail docking on asteroids not working properly.
Feb 13 2016, 9:27 AM · Game Development (Beta), CBS: Rails, Starmade
Chandler placed T748: NPC-000 falling through floor up for grabs.

Perhaps they negative reviews people need to be told to post here, so we can this figure out.

Feb 13 2016, 1:58 AM · Engine, Starmade
Chandler moved T748: NPC-000 falling through floor from Feedback to Waiting for other issue on the Issue Navigation board.
Feb 13 2016, 1:58 AM · Engine, Starmade
Chandler closed T1061: Scrolling through cargo/inventory menu (with mouse wheel) changes 'held' block as Rejected.

-Rejected-
Still unable to reproduce.

Feb 13 2016, 1:57 AM · GUI/HUD, Starmade
timtee created T1140: Something With Gravity on Ships.
Feb 13 2016, 1:07 AM · Starmade
Zackey_TNT edited Steps to reproduce on T1051: Defensive Ion Effect Not Affecting Docked Entities.
Feb 13 2016, 12:13 AM · CBS: Functional, Starmade
Zackey_TNT changed First occurrence (version) from 0.19538 to 0.19556 on T1051: Defensive Ion Effect Not Affecting Docked Entities.
Feb 13 2016, 12:13 AM · CBS: Functional, Starmade
Zackey_TNT changed the status of T1051: Defensive Ion Effect Not Affecting Docked Entities from Open to In Queue (Game).

Bug confirmed, shields on docked stuff are not covered by ion affect on the mother ship.

Feb 13 2016, 12:12 AM · CBS: Functional, Starmade

Feb 12 2016

Restricted Application updated subscribers of T1134: Ghosts blocks preventing me from deleting a ship and distorts its parameters and characteristics.

It does work to use like 1000, BUT
make sure you do not revert an action before it is fully processed.
In fact anything going over a sector border and or "out of your view range" may fail if altered again before the server processed the command.

Feb 12 2016, 11:44 PM · GUI/HUD, Starmade
Chandler created T1139: Game Freezes when resolution is changed..
Feb 12 2016, 10:20 PM · Engine, Starmade
Ithirahad added a comment to T551: Turrets are not saved and linked correctly in shipyards.

This looks/sounds a lot like http://phab.starma.de/T834.

Feb 12 2016, 5:58 PM · CBS: Shipyards, Starmade
Tocks13 added a comment to T954: Templates rotation (and mirror cubes) does not appear to include docking or rails.

The Problem seems to be, that the rotation of rails is inversed, when using mouse wheel or Ctrl+mouse wheel.
Shift+mouse wheel is working fine.

Feb 12 2016, 12:05 PM · Engine, Starmade
Croquelune added a comment to T1134: Ghosts blocks preventing me from deleting a ship and distorts its parameters and characteristics.

PLAYER_MAX_BUILD_AREA = 10 //max area a player may add/remove in adv. build mode

Feb 12 2016, 9:59 AM · GUI/HUD, Starmade
SmilingDemon closed T1073: Ship entities with station blocks can be uploaded and used on servers where said station blocks are station-only as Rejected.
Feb 12 2016, 9:28 AM · Blockconfig, Starmade
DukeofRealms created T1138: Set a redirect on a logout link.
Feb 12 2016, 7:27 AM · Feature, Registry Development, Starmade
Comr4de added a comment to T1073: Ship entities with station blocks can be uploaded and used on servers where said station blocks are station-only.

The setting itself is a little iffy sometimes, but it does eventually work. Go ahead and close it.

Feb 12 2016, 1:33 AM · Blockconfig, Starmade

Feb 11 2016

SmilingDemon updated subscribers of T954: Templates rotation (and mirror cubes) does not appear to include docking or rails.
Feb 11 2016, 11:29 PM · Engine, Starmade
SmilingDemon merged task T1137: When turning a Template using the mouse wheel or control+mouse wheel, the Rails turn in the opposite direction into T954: Templates rotation (and mirror cubes) does not appear to include docking or rails.
Feb 11 2016, 11:29 PM · CBS: Rails, Starmade
SmilingDemon added a comment to T1137: When turning a Template using the mouse wheel or control+mouse wheel, the Rails turn in the opposite direction.

this duplicated T954

Feb 11 2016, 11:29 PM · CBS: Rails, Starmade
SmilingDemon triaged T1137: When turning a Template using the mouse wheel or control+mouse wheel, the Rails turn in the opposite direction as Normal priority.
Feb 11 2016, 11:29 PM · CBS: Rails, Starmade
SmilingDemon claimed T1137: When turning a Template using the mouse wheel or control+mouse wheel, the Rails turn in the opposite direction.
Feb 11 2016, 11:27 PM · CBS: Rails, Starmade
Tocks13 updated the task description for T1137: When turning a Template using the mouse wheel or control+mouse wheel, the Rails turn in the opposite direction.
Feb 11 2016, 11:05 PM · CBS: Rails, Starmade
Tocks13 set Task Type to issuetype:bug on T1137: When turning a Template using the mouse wheel or control+mouse wheel, the Rails turn in the opposite direction.
Feb 11 2016, 10:59 PM · CBS: Rails, Starmade
Tocks13 created T1137: When turning a Template using the mouse wheel or control+mouse wheel, the Rails turn in the opposite direction.
Feb 11 2016, 10:57 PM · CBS: Rails, Starmade
SmilingDemon added a comment to T1073: Ship entities with station blocks can be uploaded and used on servers where said station blocks are station-only.

Oh .. i did thought you had that set to true to get that effect in the first place.

Feb 11 2016, 8:25 PM · Blockconfig, Starmade
BDLS added a comment to T1073: Ship entities with station blocks can be uploaded and used on servers where said station blocks are station-only.

There is the server.cfg setting:

Feb 11 2016, 7:03 PM · Blockconfig, Starmade
SmilingDemon closed T1134: Ghosts blocks preventing me from deleting a ship and distorts its parameters and characteristics as Rejected.

The entire system isnt designed to handle build areas that big.
That will simply break the game on purpose.
i do advice to set it not higher than 25.
the game cant handle the initialisation of so many chunks at once if you add a 1000 in one dimension.
if it works you are lucky, most likely you will be ending up with something corrupted.

Feb 11 2016, 6:13 PM · GUI/HUD, Starmade
SmilingDemon closed T1109: Open Beta Launcher not launching as Rejected.

rejecting this for no further information

Feb 11 2016, 9:57 AM · Starmade
SmilingDemon shifted T1136: Beta Launcher - Starting Starmade with an invalid java location hangs from the S3 Starmade space to the S5 Launcher space.
Feb 11 2016, 9:56 AM · Starmade
SmilingDemon moved T1136: Beta Launcher - Starting Starmade with an invalid java location hangs from Unclassed to Issue affecting current dev-build on the Starmade board.
Feb 11 2016, 9:56 AM · Starmade
SmilingDemon changed the status of T1136: Beta Launcher - Starting Starmade with an invalid java location hangs from Open to In Queue (Game).

-Validated-
-Confirmed-

Feb 11 2016, 9:56 AM · Starmade
SmilingDemon updated subscribers of T1136: Beta Launcher - Starting Starmade with an invalid java location hangs.
Feb 11 2016, 9:55 AM · Starmade
SmilingDemon edited Steps to reproduce on T1136: Beta Launcher - Starting Starmade with an invalid java location hangs.
Feb 11 2016, 9:54 AM · Starmade
SmilingDemon triaged T1136: Beta Launcher - Starting Starmade with an invalid java location hangs as Pre-Release Quality Assurance priority.
Feb 11 2016, 9:50 AM · Starmade
SmilingDemon claimed T1136: Beta Launcher - Starting Starmade with an invalid java location hangs.
Feb 11 2016, 9:44 AM · Starmade
RoyalWolfe added a comment to T1116: Beta launcher and steam issues..

new issue progress. i have found out what is going on. and its neither an issue with the launcher or steam. it windows 10. apparently what happened is the launcher is installing to the APP DATA directory in windows 10. not that much of a problem once you can access this hidden part of windows.but here is the thing, steam cannot access or find this area either which is why my client will not acknowledge its existence. its not here cause windows 10 hid the directory.

Feb 11 2016, 7:13 AM · Starmade
nightrune created T1136: Beta Launcher - Starting Starmade with an invalid java location hangs.
Feb 11 2016, 1:13 AM · Starmade

Feb 10 2016

Chandler added a comment to T1103: Tutorial: Various keybinds hardcoded.

z is set to swap modes as well as spin left. Another key needs to be found to replace the old 'z' key set.

Feb 10 2016, 11:52 PM · Typos, Starmade
RoyalWolfe added a comment to T1116: Beta launcher and steam issues..

OK then firs it's first of all I'm not blind there is no drop down you keep mentioning.
Steam should have a right-click menu and allow "Open with beta launcher". This should use it. well guess what there isn't one.

Feb 10 2016, 10:40 PM · Starmade
Azereiah created T1135: Missiles ignore new shield sharing value; do damage at 50%.
Feb 10 2016, 7:55 PM · CBS: Weapons, Starmade
Keptick added a comment to T764: Anti-aliasing does not work.

Can confirm that it's working now on my GTX 980ti. However, bloom is required for it to work (for some weird reason). Disabling bloom also disables AA.

Feb 10 2016, 6:56 PM · Engine, Starmade
Keptick added a comment to T854: Armor values wrongly applied to missile damage.
In T854#41133, @lancake wrote:

-Rejected-
Works as intended, armor HP is supposed to enhance your armor against missiles, the bigger the missile, the more it is enhanced. It can reach huge numbers but that's what it's important to kill armor HP first, after that you'll shred through any block fast no matter what type of armor the target is using.

Feb 10 2016, 6:54 PM · Engine, Starmade
spunkie claimed T551: Turrets are not saved and linked correctly in shipyards.
Feb 10 2016, 4:52 PM · CBS: Shipyards, Starmade
spunkie closed T1124: blocks can clip through docked entities as Rejected.

I agree with Croquelune this is the same behavior as t1054 just manifest within the shipyard as well.

Feb 10 2016, 4:46 PM · CBS: Rails, Starmade
lancake closed T1129: NullPointerException, unknown source (corruption?) as Rejected.
Feb 10 2016, 1:32 PM · Engine, Starmade
lancake added a comment to T1129: NullPointerException, unknown source (corruption?).

That stacktrace isn't enough to solve the issue and there's no more information provided, closing this task.

Feb 10 2016, 1:32 PM · Engine, Starmade
godmars changed the status of T1125: removing shipyard computer while constructing results in item loss from Open to In Queue (Game).

-confirmed-

Feb 10 2016, 5:28 AM · CBS: Shipyards, Starmade
godmars added a comment to T1125: removing shipyard computer while constructing results in item loss.
Feb 10 2016, 5:28 AM · CBS: Shipyards, Starmade
godmars edited Steps to reproduce on T1125: removing shipyard computer while constructing results in item loss.
Feb 10 2016, 5:27 AM · CBS: Shipyards, Starmade
godmars moved T1125: removing shipyard computer while constructing results in item loss from Open / Validated to Confirmed on the Issue Navigation board.
Feb 10 2016, 5:17 AM · CBS: Shipyards, Starmade

Feb 9 2016

Croquelune added a comment to T1134: Ghosts blocks preventing me from deleting a ship and distorts its parameters and characteristics.

so you did place sticks of 1000 long lines at once and then did remove them again and the ship while in Multiplayer didnt go back to only the core?

Feb 9 2016, 8:59 PM · GUI/HUD, Starmade
SmilingDemon moved T1134: Ghosts blocks preventing me from deleting a ship and distorts its parameters and characteristics from New / Unconfirmed to Feedback on the Issue Navigation board.
Feb 9 2016, 5:42 PM · GUI/HUD, Starmade
SmilingDemon added a comment to T1134: Ghosts blocks preventing me from deleting a ship and distorts its parameters and characteristics.

Build areas that big are not save to work with
its simply not designed for that.
even at 100 it is possible to run into problems

Feb 9 2016, 5:42 PM · GUI/HUD, Starmade
SmilingDemon shifted T1134: Ghosts blocks preventing me from deleting a ship and distorts its parameters and characteristics from the S1 Public space to the S3 Starmade space.
Feb 9 2016, 5:37 PM · GUI/HUD, Starmade
SmilingDemon claimed T1134: Ghosts blocks preventing me from deleting a ship and distorts its parameters and characteristics.
Feb 9 2016, 5:32 PM · GUI/HUD, Starmade
Croquelune created T1134: Ghosts blocks preventing me from deleting a ship and distorts its parameters and characteristics.
Feb 9 2016, 12:51 PM · GUI/HUD, Starmade