I had reported that 2nd issue 1 month ago as T1054 Stack blocks on other blocks (multiple blocks in same coordinates). I had described the way to reproduce it but seems that an error 404 now. However my uploaded documents from that bug still there.
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Feb 9 2016
Status
Have not been able to confirm this yet. I am always over 160 in pings. only thing I get is that the space dust flying by, vanishes and then comes back. I will continue to test.
I had a similar problem today, similar symptoms: launcher works correctly, but upon hitting the "Launch" button, nothing is actually launched; the process remains in the Task Manager, but there's no window, and must be terminated manually.
Feb 8 2016
yes, that's what i meant.
duplicate of T22
Feb 7 2016
Not possible anymore. You guys should definitely add more information logged because it's impossible to track down what entity or blueprints or whatever object is causing error other than pure going through everything which is almost impossible on a relatively big server.
Yeah i've been doing some testing and it doesn't look like i can make it happen on purpose again.
-Confirmed-
We all know of this. The map gets quite messy. Sort of surprised there wasn't one open already.
Feb 6 2016
Could be related T663
Can't reproduce unfortunately, I did hear about someone getting to ridiculous distances (like you had) after undocking his ship. Not sure if there was an overdrive involved though.
From what I've seen in-game, I can only reproduce this when I hit my own ship I'm docked to with my push/pull gun. Is that what you're referring to since your build mode versus ship mode versus logic clock, etc explanation is a bit confusing.
It's something thrown by a corrupted/broken entity that's loaded. Probably caused by a save that was interrupted, not entirely sure since there's no other information.
Could you try to track this entity down and provide us the sment file?
stop effect is using an experimental mechanic as an alternative to what we use for pull/push. Not much to report about since it's just the entire stop effect that's not working so well. Most likely it will be just switched back to what we had, or completely replaced by something new.
Duplicate of T207
FPS drop is still there after turning V-Sync off, but not as bad as with v-sync. (I might also mention that this is with a large station/moderate battle in-sector, so maybe this will be fixed when you guys update/optimize Starmade's graphics engine.)
Feb 5 2016
Please make sure you do use the option for the Rail systems and not for the old docking system.
Feb 4 2016
-Confirmed-
All multi-slot items show the same generic description about how multi slots work. It should show the description of the selected block of that multi-slot.
Probably related to T361.
-Validated-
I get it too so pushing in queue.
-Validated-
Seems to belong in T254, I'll probably merge them after I check this out.
It's not really a transparency issue here. You only get this when using "Preview block to build". It basically still renders "preview block to build" which is transparent. But since it renders above another block in this case, you get Z-fighting.
-Confirmed-
I'm having the issue where my turrets do 0 damage to pirates on my titan ship. The missiles also do not damage asteroids that are a sector away. On the server I am playing on, sectors are I think 13k large. The pirates I was attempting to hit were between 10 and 26k away. All missile have a range of between about 36 and 46k. There are close to 500 missile computers spread to 8 different turrets. Even when I turn off half of the turrets, 0 damage is done. I just finished this thing in single player and spawned it into the server to find out it isn't working. Quite disappointed.
I'm certainly not the most proficient at linux, but currently the beta launcher doesn't open properly in steam for me. I've reverified files, and made sure that my launch options are clear. The new launcher works if I run it directly from a terminal. Launching via steam results in a "starmade-launcher" program in memory with a size of 12MB, but nothing displayed and no other indications of it running besides steam picking up on it, and it being in the system monitor.
Missiles are working as intended within the parameters described in the ticket. Closing due to no additional feedback