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Feb 9 2016

Croquelune added a comment to T1124: blocks can clip through docked entities.

I had reported that 2nd issue 1 month ago as T1054 Stack blocks on other blocks (multiple blocks in same coordinates). I had described the way to reproduce it but seems that an error 404 now. However my uploaded documents from that bug still there.

Feb 9 2016, 10:33 AM · CBS: Rails, Starmade
TomW1605 updated the task description for T1132: cargo capacity not calculated on mac.
Feb 9 2016, 9:30 AM · Starmade
Croquelune updated the task description for T1133: Transparent and invisible blocks produce shadows.
Feb 9 2016, 5:36 AM · Game Development (Beta), Engine (Rendering), Starmade
Croquelune created T1133: Transparent and invisible blocks produce shadows.
Feb 9 2016, 5:31 AM · Game Development (Beta), Engine (Rendering), Starmade
Asypha added a comment to T22: Rail-orientation/type get copied on FALSE signals too.

Just anted to make sure the link from T1130 was not lost. Imgur gallery illustrating the issue for NOT Gates and Flip Flops being used directly to affect rail changes: 4 states

Feb 9 2016, 5:02 AM · Game Development (Alpha), Logic, Starmade
Chandler added a comment to T1067: sector border crossing related velocity loss.

Status
Have not been able to confirm this yet. I am always over 160 in pings. only thing I get is that the space dust flying by, vanishes and then comes back. I will continue to test.

Feb 9 2016, 4:15 AM · Game Development, Starmade
mokunen added a comment to T1109: Open Beta Launcher not launching.

I had a similar problem today, similar symptoms: launcher works correctly, but upon hitting the "Launch" button, nothing is actually launched; the process remains in the Task Manager, but there's no window, and must be terminated manually.

Feb 9 2016, 3:12 AM · Starmade

Feb 8 2016

Chandler claimed T1067: sector border crossing related velocity loss.
Feb 8 2016, 2:11 PM · Game Development, Starmade
Lord_Daro added a comment to T1111: Momentum weapons trigger when hitting your own ship.

yes, that's what i meant.

Feb 8 2016, 8:16 AM · Game Development (Beta), CBS: Weapons, Starmade
TomW1605 updated the task description for T1132: cargo capacity not calculated on mac.
Feb 8 2016, 7:16 AM · Starmade
TomW1605 created T1132: cargo capacity not calculated on mac.
Feb 8 2016, 7:14 AM · Starmade
AndyP placed T1067: sector border crossing related velocity loss up for grabs.
Feb 8 2016, 1:31 AM · Game Development, Starmade
AndyP moved T1067: sector border crossing related velocity loss from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Feb 8 2016, 1:31 AM · Game Development, Starmade
AndyP merged task T1130: NOT Gate and Flip-Flop reacting incorrectly to state changes. into T22: Rail-orientation/type get copied on FALSE signals too.
Feb 8 2016, 1:30 AM · Logic, Starmade
AndyP updated subscribers of T22: Rail-orientation/type get copied on FALSE signals too.
Feb 8 2016, 1:30 AM · Game Development (Alpha), Logic, Starmade
AndyP added a comment to T1130: NOT Gate and Flip-Flop reacting incorrectly to state changes..

duplicate of T22

Feb 8 2016, 1:30 AM · Logic, Starmade
AndyP shifted T1130: NOT Gate and Flip-Flop reacting incorrectly to state changes. from the S1 Public space to the S3 Starmade space.
Feb 8 2016, 1:30 AM · Logic, Starmade
AndyP claimed T1130: NOT Gate and Flip-Flop reacting incorrectly to state changes..
Feb 8 2016, 1:29 AM · Logic, Starmade

Feb 7 2016

Asypha updated the task description for T1130: NOT Gate and Flip-Flop reacting incorrectly to state changes..
Feb 7 2016, 8:42 PM · Logic, Starmade
Asypha renamed T1130: NOT Gate and Flip-Flop reacting incorrectly to state changes. from NOT Gate reacting incorrectly to logic pulses to NOT Gate and Flip-Flop reacting incorrectly to state changes..
Feb 7 2016, 8:32 PM · Logic, Starmade
Jarraff created T1131: Emp effect from turret hitting mothership.
Feb 7 2016, 6:11 PM · CBS: Weapons, Starmade
spunkie claimed T1124: blocks can clip through docked entities.
Feb 7 2016, 4:17 PM · CBS: Rails, Starmade
EditorRUS added a comment to T1129: NullPointerException, unknown source (corruption?).

Not possible anymore. You guys should definitely add more information logged because it's impossible to track down what entity or blueprints or whatever object is causing error other than pure going through everything which is almost impossible on a relatively big server.

Feb 7 2016, 3:18 PM · Engine, Starmade
Apelsinsaft added a comment to T1123: Undocking from another ship causes your ship to "disappear" and the world to flicker..

Yeah i've been doing some testing and it doesn't look like i can make it happen on purpose again.

Feb 7 2016, 2:13 PM · CBS: Rails, Starmade
Asypha created T1130: NOT Gate and Flip-Flop reacting incorrectly to state changes..
Feb 7 2016, 8:22 AM · Logic, Starmade
Chandler changed the status of T1120: Map icons and connections don't update (immediately) from Open to In Queue (Game).
Feb 7 2016, 1:01 AM · Game Development (Beta), Galaxy Map, Starmade
Chandler claimed T1120: Map icons and connections don't update (immediately).

-Confirmed-
We all know of this. The map gets quite messy. Sort of surprised there wasn't one open already.

Feb 7 2016, 1:00 AM · Game Development (Beta), Galaxy Map, Starmade

Feb 6 2016

godmars claimed T1125: removing shipyard computer while constructing results in item loss.
Feb 6 2016, 10:49 PM · CBS: Shipyards, Starmade
lancake placed T1120: Map icons and connections don't update (immediately) up for grabs.
Feb 6 2016, 10:07 PM · Game Development (Beta), Galaxy Map, Starmade
lancake placed T1124: blocks can clip through docked entities up for grabs.
Feb 6 2016, 10:07 PM · CBS: Rails, Starmade
lancake placed T1125: removing shipyard computer while constructing results in item loss up for grabs.
Feb 6 2016, 10:07 PM · CBS: Shipyards, Starmade
lancake moved T1125: removing shipyard computer while constructing results in item loss from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Feb 6 2016, 10:06 PM · CBS: Shipyards, Starmade
lancake changed First occurrence (version) from .19556 to 0.19556 on T1125: removing shipyard computer while constructing results in item loss.
Feb 6 2016, 10:05 PM · CBS: Shipyards, Starmade
lancake renamed T1125: removing shipyard computer while constructing results in item loss from Removing Shipyard Computer while in build block while constructing a ship removes all currently used blocks from existence with no refund. to removing shipyard computer while constructing results in item loss.
Feb 6 2016, 10:05 PM · CBS: Shipyards, Starmade
lancake claimed T1125: removing shipyard computer while constructing results in item loss.

Could be related T663

Feb 6 2016, 10:01 PM · CBS: Shipyards, Starmade
lancake moved T1123: Undocking from another ship causes your ship to "disappear" and the world to flicker. from New / Unconfirmed to Feedback on the Issue Navigation board.
Feb 6 2016, 9:52 PM · CBS: Rails, Starmade
lancake triaged T1123: Undocking from another ship causes your ship to "disappear" and the world to flicker. as Normal priority.
Feb 6 2016, 9:52 PM · CBS: Rails, Starmade
lancake claimed T1123: Undocking from another ship causes your ship to "disappear" and the world to flicker..

Can't reproduce unfortunately, I did hear about someone getting to ridiculous distances (like you had) after undocking his ship. Not sure if there was an overdrive involved though.

Feb 6 2016, 9:51 PM · CBS: Rails, Starmade
lancake moved T1111: Momentum weapons trigger when hitting your own ship from New / Unconfirmed to Feedback on the Issue Navigation board.
Feb 6 2016, 9:45 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake shifted T1111: Momentum weapons trigger when hitting your own ship from the S1 Public space to the S3 Starmade space.
Feb 6 2016, 9:45 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake claimed T1111: Momentum weapons trigger when hitting your own ship.
Feb 6 2016, 9:45 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake added a comment to T1111: Momentum weapons trigger when hitting your own ship.

From what I've seen in-game, I can only reproduce this when I hit my own ship I'm docked to with my push/pull gun. Is that what you're referring to since your build mode versus ship mode versus logic clock, etc explanation is a bit confusing.

Feb 6 2016, 9:45 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake moved T1129: NullPointerException, unknown source (corruption?) from New / Unconfirmed to Feedback on the Issue Navigation board.
Feb 6 2016, 9:31 PM · Engine, Starmade
lancake renamed T1129: NullPointerException, unknown source (corruption?) from Repetetive NullPointerException, unknown source to NullPointerException, unknown source (corruption?).
Feb 6 2016, 9:31 PM · Engine, Starmade
lancake claimed T1129: NullPointerException, unknown source (corruption?).

It's something thrown by a corrupted/broken entity that's loaded. Probably caused by a save that was interrupted, not entirely sure since there's no other information.
Could you try to track this entity down and provide us the sment file?

Feb 6 2016, 9:30 PM · Engine, Starmade
lancake closed T1128: Stop effect doesn't work reliably if used in conjunction with damage beam or missiles as Rejected.
Feb 6 2016, 9:27 PM · Physics, Starmade
lancake triaged T1128: Stop effect doesn't work reliably if used in conjunction with damage beam or missiles as Low priority.
Feb 6 2016, 9:27 PM · Physics, Starmade
lancake claimed T1128: Stop effect doesn't work reliably if used in conjunction with damage beam or missiles.

stop effect is using an experimental mechanic as an alternative to what we use for pull/push. Not much to report about since it's just the entire stop effect that's not working so well. Most likely it will be just switched back to what we had, or completely replaced by something new.

Feb 6 2016, 9:26 PM · Physics, Starmade
lancake moved T1124: blocks can clip through docked entities from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Feb 6 2016, 9:07 PM · CBS: Rails, Starmade
lancake renamed T1124: blocks can clip through docked entities from Starmade bugs: blockception and docked ships bug to blocks can clip through docked entities.
Feb 6 2016, 9:07 PM · CBS: Rails, Starmade
lancake claimed T1124: blocks can clip through docked entities.

1st one is a mix of T834 and T551, we have that already reported.
2nd issue is something that we used to have, now that i checked it a bit more thoroughly the collision check only works properly for 3x3x3 chunks, anything outside will allow clipping, hm...

Feb 6 2016, 9:06 PM · CBS: Rails, Starmade
lancake updated subscribers of T207: context menu doesn't disappear when using keys to close menu.
Feb 6 2016, 8:50 PM · GUI/HUD, Starmade
lancake merged task T1126: Persistent context menu into T207: context menu doesn't disappear when using keys to close menu.
Feb 6 2016, 8:50 PM · GUI/HUD, Starmade
lancake triaged T1126: Persistent context menu as Trivial priority.
Feb 6 2016, 8:50 PM · GUI/HUD, Starmade
lancake claimed T1126: Persistent context menu.

Duplicate of T207

Feb 6 2016, 8:49 PM · GUI/HUD, Starmade
EditorRUS created T1129: NullPointerException, unknown source (corruption?).
Feb 6 2016, 5:25 PM · Engine, Starmade
17joshuanewcomb added a comment to T1063: FPS Drop looking in General Direction of System Star.

FPS drop is still there after turning V-Sync off, but not as bad as with v-sync. (I might also mention that this is with a large station/moderate battle in-sector, so maybe this will be fixed when you guys update/optimize Starmade's graphics engine.)

Feb 6 2016, 1:02 AM · Engine, Starmade

Feb 5 2016

lancake raised the priority of T1021: Shipyard pulling extremely inefficient from High to Urgent.
Feb 5 2016, 11:34 PM · CBS: Shipyards, Starmade
SmilingDemon closed T1127: Undock All, Activate all AI, Deactivate all AI don't work whatsoever as Rejected.

Please make sure you do use the option for the Rail systems and not for the old docking system.

Feb 5 2016, 5:59 PM · Engine, Starmade
SmilingDemon triaged T1127: Undock All, Activate all AI, Deactivate all AI don't work whatsoever as Trivial priority.
Feb 5 2016, 5:57 PM · Engine, Starmade
SmilingDemon claimed T1127: Undock All, Activate all AI, Deactivate all AI don't work whatsoever.
Feb 5 2016, 5:56 PM · Engine, Starmade
EditorRUS updated the task description for T1128: Stop effect doesn't work reliably if used in conjunction with damage beam or missiles.
Feb 5 2016, 7:50 AM · Physics, Starmade
EditorRUS updated the task description for T1128: Stop effect doesn't work reliably if used in conjunction with damage beam or missiles.
Feb 5 2016, 7:49 AM · Physics, Starmade
EditorRUS created T1128: Stop effect doesn't work reliably if used in conjunction with damage beam or missiles.
Feb 5 2016, 7:48 AM · Physics, Starmade
EditorRUS created T1127: Undock All, Activate all AI, Deactivate all AI don't work whatsoever.
Feb 5 2016, 7:19 AM · Engine, Starmade
EditorRUS created T1126: Persistent context menu.
Feb 5 2016, 7:10 AM · GUI/HUD, Starmade
Ixanis created T1125: removing shipyard computer while constructing results in item loss.
Feb 5 2016, 3:08 AM · CBS: Shipyards, Starmade

Feb 4 2016

Comwarrior created T1124: blocks can clip through docked entities.
Feb 4 2016, 10:51 PM · CBS: Rails, Starmade
spunkie edited Tester information (Internal use only) on T1106: Body moves when buying from shop.
Feb 4 2016, 3:39 PM · GUI/HUD, Starmade
spunkie changed the status of T1106: Body moves when buying from shop from Open to In Queue (Game).

-Confirmed-

Feb 4 2016, 3:38 PM · GUI/HUD, Starmade
lancake renamed T1041: multislots item share the same block information from Multislots item share the same block information to multislots item share the same block information .
Feb 4 2016, 3:02 PM · Game Development (Alpha), GUI/HUD, Starmade
lancake moved T1041: multislots item share the same block information from Open / Validated to Confirmed on the Issue Navigation board.
Feb 4 2016, 3:02 PM · Game Development (Alpha), GUI/HUD, Starmade
lancake changed First occurrence (version) from v 0.1954 to 0.1954 on T1041: multislots item share the same block information .
Feb 4 2016, 3:02 PM · Game Development (Alpha), GUI/HUD, Starmade
lancake added a comment to T1041: multislots item share the same block information .

All multi-slot items show the same generic description about how multi slots work. It should show the description of the selected block of that multi-slot.

Feb 4 2016, 3:01 PM · Game Development (Alpha), GUI/HUD, Starmade
lancake changed the status of T1118: explosions don't trigger shield recharge outage from Open to In Queue (Game).
Feb 4 2016, 2:58 PM · CBS: Weapons, Starmade
lancake moved T1118: explosions don't trigger shield recharge outage from New / Unconfirmed to Confirmed on the Issue Navigation board.
Feb 4 2016, 2:58 PM · CBS: Weapons, Starmade
lancake added a comment to T1118: explosions don't trigger shield recharge outage.

Probably related to T361.

Feb 4 2016, 2:58 PM · CBS: Weapons, Starmade
lancake renamed T1118: explosions don't trigger shield recharge outage from Missiles don't trigger 10sec shield recharge outage to explosions don't trigger shield recharge outage.
Feb 4 2016, 2:58 PM · CBS: Weapons, Starmade
lancake claimed T1118: explosions don't trigger shield recharge outage.

-Validated-

Feb 4 2016, 2:56 PM · CBS: Weapons, Starmade
Apelsinsaft created T1123: Undocking from another ship causes your ship to "disappear" and the world to flicker..
Feb 4 2016, 2:35 PM · CBS: Rails, Starmade
lancake changed the status of T1115: ArrayIndexOutOfBoundsException on modified planet plate from Open to In Queue (Game).
Feb 4 2016, 2:31 PM · Engine, Starmade
lancake moved T1115: ArrayIndexOutOfBoundsException on modified planet plate from New / Unconfirmed to Confirmed on the Issue Navigation board.
Feb 4 2016, 2:31 PM · Engine, Starmade
lancake triaged T1115: ArrayIndexOutOfBoundsException on modified planet plate as High priority.
Feb 4 2016, 2:31 PM · Engine, Starmade
lancake claimed T1115: ArrayIndexOutOfBoundsException on modified planet plate.

I get it too so pushing in queue.

Feb 4 2016, 2:28 PM · Engine, Starmade
lancake moved T1120: Map icons and connections don't update (immediately) from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Feb 4 2016, 2:15 PM · Game Development (Beta), Galaxy Map, Starmade
lancake added a comment to T1120: Map icons and connections don't update (immediately).

-Validated-

Feb 4 2016, 2:15 PM · Game Development (Beta), Galaxy Map, Starmade
lancake triaged T1120: Map icons and connections don't update (immediately) as Trivial priority.
Feb 4 2016, 2:14 PM · Game Development (Beta), Galaxy Map, Starmade
lancake claimed T1120: Map icons and connections don't update (immediately).

Seems to belong in T254, I'll probably merge them after I check this out.

Feb 4 2016, 2:12 PM · Game Development (Beta), Galaxy Map, Starmade
lancake changed the status of T1121: Z-fighting with "preview block to build" enabled while using some build tools from Open to In Queue (Game).
Feb 4 2016, 2:10 PM · Engine, Starmade
lancake moved T1121: Z-fighting with "preview block to build" enabled while using some build tools from New / Unconfirmed to Confirmed on the Issue Navigation board.
Feb 4 2016, 2:10 PM · Engine, Starmade
lancake renamed T1121: Z-fighting with "preview block to build" enabled while using some build tools from Transparency overlay cursor issues when Remove Mode to Z-fighting with "preview block to build" enabled while using some build tools.
Feb 4 2016, 2:10 PM · Engine, Starmade
lancake claimed T1121: Z-fighting with "preview block to build" enabled while using some build tools.

It's not really a transparency issue here. You only get this when using "Preview block to build". It basically still renders "preview block to build" which is transparent. But since it renders above another block in this case, you get Z-fighting.

Feb 4 2016, 2:07 PM · Engine, Starmade
lancake changed the status of T1122: shipyard nullpointer from Open to In Queue (Game).
Feb 4 2016, 2:00 PM · CBS: Shipyards, Starmade
lancake moved T1122: shipyard nullpointer from New / Unconfirmed to Confirmed on the Issue Navigation board.
Feb 4 2016, 2:00 PM · CBS: Shipyards, Starmade
lancake added a comment to T1122: shipyard nullpointer.

-Confirmed-

Feb 4 2016, 2:00 PM · CBS: Shipyards, Starmade
lancake claimed T1122: shipyard nullpointer.
Feb 4 2016, 2:00 PM · CBS: Shipyards, Starmade
lancake created T1122: shipyard nullpointer.
Feb 4 2016, 1:59 PM · CBS: Shipyards, Starmade
Benevolent27 added a comment to T958: Locking missiles do no damage to pirates that cross sector boundaries..

I'm having the issue where my turrets do 0 damage to pirates on my titan ship. The missiles also do not damage asteroids that are a sector away. On the server I am playing on, sectors are I think 13k large. The pirates I was attempting to hit were between 10 and 26k away. All missile have a range of between about 36 and 46k. There are close to 500 missile computers spread to 8 different turrets. Even when I turn off half of the turrets, 0 damage is done. I just finished this thing in single player and spawned it into the server to find out it isn't working. Quite disappointed.

Feb 4 2016, 12:25 PM · Game Development (Alpha), CBS: Weapons, Starmade
INSULINt added a comment to T743: Linux version fails to start.

I'm certainly not the most proficient at linux, but currently the beta launcher doesn't open properly in steam for me. I've reverified files, and made sure that my launch options are clear. The new launcher works if I run it directly from a terminal. Launching via steam results in a "starmade-launcher" program in memory with a size of 12MB, but nothing displayed and no other indications of it running besides steam picking up on it, and it being in the system monitor.

Feb 4 2016, 10:41 AM · Starmade
godmars closed T1013: Missiles don't hit the target anymore as Rejected.

Missiles are working as intended within the parameters described in the ticket. Closing due to no additional feedback

Feb 4 2016, 6:45 AM · CBS: Weapons, Starmade