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Nov 2 2015

lancake changed the status of T806: random desyncs with multiple players on a server from Open to In Queue (Game).

-Confirmed-

Nov 2 2015, 3:01 PM · Engine, Starmade
lancake set Last tested (version) to 0.19469 (Dev) on T663: Shipyard running out of power causes loss of blocks.
Nov 2 2015, 2:02 PM · CBS: Shipyards, Starmade
lancake lowered the priority of T663: Shipyard running out of power causes loss of blocks from Urgent to High.
Nov 2 2015, 2:00 PM · CBS: Shipyards, Starmade
lancake changed the status of T663: Shipyard running out of power causes loss of blocks from Resolved to In Queue (Game).

-QA Testing-

Nov 2 2015, 2:00 PM · CBS: Shipyards, Starmade
lancake added a comment to T806: random desyncs with multiple players on a server.


Another one, after getting the first desynch i rejoined and me and cablestinks were playing without problems. When SchnellBier joined though, both of us already on the test server got desynched.

Nov 2 2015, 1:13 PM · Engine, Starmade
lancake claimed T806: random desyncs with multiple players on a server.
Nov 2 2015, 1:01 PM · Engine, Starmade
lancake moved T806: random desyncs with multiple players on a server from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 2 2015, 1:00 PM · Engine, Starmade
lancake renamed T806: random desyncs with multiple players on a server from random desyncs happening to random desyncs with multiple players on a server.
Nov 2 2015, 1:00 PM · Engine, Starmade
lancake created T806: random desyncs with multiple players on a server.
Nov 2 2015, 12:59 PM · Engine, Starmade
lancake changed Last tested (version) from 0.19437 (Dev) to 0.19469 (Dev) on T639: Nullpointer when using "search by name" with meta items.
Nov 2 2015, 12:43 PM · CBS: Functional, Starmade
lancake closed T639: Nullpointer when using "search by name" with meta items as Closed.

-QA Testing-

Nov 2 2015, 12:43 PM · CBS: Functional, Starmade
lancake changed Affected Gamemode(s) from issuegamemode:none to issuegamemode:spmp on T795: game crashes when trying to view relations of another faction.
Nov 2 2015, 12:36 PM · GUI/HUD, Starmade
lancake closed T795: game crashes when trying to view relations of another faction as Closed.

-QA Testing-

Nov 2 2015, 12:35 PM · GUI/HUD, Starmade

Nov 1 2015

Chandler placed T772: White lines when looking at stars with bloom up for grabs.
Nov 1 2015, 11:27 PM · Engine, Starmade
Chandler claimed T772: White lines when looking at stars with bloom.

Got this on mine, but barely on the top. I also have an AMD, although it is a Radeon HD 6700


No Difference using Demons Settings

Nov 1 2015, 11:27 PM · Engine, Starmade
godsgopher created T805: Reverse Built Turret Bug.
Nov 1 2015, 11:18 PM · CBS: Rails, Starmade
spunkie added a comment to T770: Janky Turrets.

This type of turret behavior has been reported before but andy closed it due to not being able to reproduce the behavior. Unlike the description in this task i got it to fire oddly with any of the non pulse weapons.

Nov 1 2015, 10:33 PM · AI, Starmade
lancake updated the task description for T802: race gates multiple issues.
Nov 1 2015, 10:25 PM · CBS: Functional, Starmade
Chandler added a comment to T802: race gates multiple issues.
Nov 1 2015, 10:24 PM · CBS: Functional, Starmade
lancake shifted T803: Can't see preview for rotating blocks from the S1 Public space to the S3 Starmade space.
Nov 1 2015, 10:10 PM · Engine, Starmade
lancake claimed T803: Can't see preview for rotating blocks.
Nov 1 2015, 10:10 PM · Engine, Starmade
spunkie changed the status of T797: random erratic Wormhole lines in galaxy map from Open to In Queue (Game).
Nov 1 2015, 9:43 PM · Game Development (Beta), Galaxy Map, Starmade
spunkie claimed T797: random erratic Wormhole lines in galaxy map.

Tested in singleplayer as well as the test server random wormhole lines flickering about depending on camera view direction in the galactic map.
https://youtu.be/vSYASjyaXJ4

Nov 1 2015, 9:42 PM · Game Development (Beta), Galaxy Map, Starmade
Neon42 added a comment to T770: Janky Turrets.

if you need another blueprint. let me know.

Nov 1 2015, 9:19 PM · AI, Starmade
AndyP moved T796: Items can't be dragged into inventory menus from Unclassed to Issue affecting current release on the Starmade board.
Nov 1 2015, 8:21 PM · CBS: Shipyards, Starmade
AndyP moved T646: Game config: ship limit affects station and planet entities from Unclassed to Issue affecting current release on the Starmade board.
Nov 1 2015, 8:20 PM · Blockconfig, Starmade
AndyP moved T653: Null pointer/GL_STACK_OVERFLOW when you look at rail blocks in build mode from Unclassed to Issue affecting current release on the Starmade board.
Nov 1 2015, 8:20 PM · Engine, Starmade
AndyP moved T711: ship core can be destroyed completely from Unclassed to Issue affecting current release on the Starmade board.
Nov 1 2015, 8:20 PM · Engine, Starmade
AndyP moved T782: Transporter unreliable in multiplayer/synch bugs with transporter from Unclassed to Issue affecting current release on the Starmade board.
Nov 1 2015, 8:20 PM · CBS: Functional, Starmade
AndyP moved T769: Null pointer when pasting linked modules in un-initialized chunks. from Unclassed to Issue affecting current release on the Starmade board.
Nov 1 2015, 8:20 PM · CBS: Functional, Starmade
schema changed the status of T795: game crashes when trying to view relations of another faction from In Queue (Game) to Resolved.
Nov 1 2015, 6:22 PM · GUI/HUD, Starmade
schema added a comment to T802: race gates multiple issues.

also you can join races from the structure menu. no permission module needed

Nov 1 2015, 6:14 PM · CBS: Functional, Starmade
schema added a comment to T802: race gates multiple issues.

some of the issues are outdated for the current dev

Nov 1 2015, 6:13 PM · CBS: Functional, Starmade
TartarusMkII added a comment to T804: Creative mode has removed my action bar..

Nevermind, resolution was set improperly. Huh. Please delete this, I can't figure how I can do it myself.

Nov 1 2015, 5:15 PM · GUI/HUD, Starmade
Dalmont added a comment to T645: can't remove blocks behind non cubic blocks.

I encountered some more unusual behavior with un-removable "ghost" blocks seemingly related to this and managed to capture it on film. Taken on 0.19465 (Dev).

Nov 1 2015, 5:14 PM · Game Development (Beta), Engine (Building), Starmade
TartarusMkII added a comment to T804: Creative mode has removed my action bar..

I am noticing that I am having this issue in single player as well, so disregard this, I am trying to figure out what is wrong.

Nov 1 2015, 5:13 PM · GUI/HUD, Starmade
TartarusMkII created T804: Creative mode has removed my action bar..
Nov 1 2015, 5:11 PM · GUI/HUD, Starmade
Dalmont added a comment to T799: Display Modules don't display shield count from parent entities when docked..

In this case I am referring to the display module only. In build mode its more practical to pull the shields directly from the docked entity and not add / show the ratio of them to the parent. Otherwise things can get very confusing. Not pulling the shield statistics on a display module, however, completely eliminates the possibility of having a moving display module and receiving accurate ship shield information from one.

Nov 1 2015, 4:32 PM · CBS: Systems, Starmade
TomW1605 created T803: Can't see preview for rotating blocks.
Nov 1 2015, 2:41 PM · Engine, Starmade
lancake moved T802: race gates multiple issues from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 1 2015, 1:20 PM · CBS: Functional, Starmade
lancake created T802: race gates multiple issues.
Nov 1 2015, 1:20 PM · CBS: Functional, Starmade
lancake edited projects for T792: activation gate doesn't work on a shipyard design, added: Quality Assurance; removed Issue Navigation.
Nov 1 2015, 12:29 PM · Logic, Starmade
lancake raised the priority of T645: can't remove blocks behind non cubic blocks from Low to Normal.
Nov 1 2015, 12:26 PM · Game Development (Beta), Engine (Building), Starmade
lancake added a comment to T645: can't remove blocks behind non cubic blocks.
In T645#28733, @spunkie wrote:

-QA Testing-
Partial fix
Only a few more quirks to iron out.
Certain instances where non cube blocks are next to other blocks will cause the copy selection area to disappear making it impossible to tell what is being copied until you select to paste it and see the preview. This usually happens where your cursor is pointing through the cubic area of a non cube block and hitting the block next to it.
A more minor effect of the above is when the selection area is not invisible its flipped from its usual orientation when pointing at that side.
https://youtu.be/ix0SyYfmAIU

Nov 1 2015, 12:26 PM · Game Development (Beta), Engine (Building), Starmade
lancake updated subscribers of T645: can't remove blocks behind non cubic blocks.
Nov 1 2015, 12:24 PM · Game Development (Beta), Engine (Building), Starmade
lancake merged task T800: Blocks can not be removed from behind wedges or other blocks in build mode. into T645: can't remove blocks behind non cubic blocks.
Nov 1 2015, 12:24 PM · Starmade
lancake shifted T800: Blocks can not be removed from behind wedges or other blocks in build mode. from the S1 Public space to the S3 Starmade space.
Nov 1 2015, 12:24 PM · Starmade
lancake closed T800: Blocks can not be removed from behind wedges or other blocks in build mode. as Rejected.

This belongs in T645, it's not really mentioned but both what you describe and what spunkie says rely on the same mechanic.

Nov 1 2015, 12:24 PM · Starmade
lancake moved T799: Display Modules don't display shield count from parent entities when docked. from New / Unconfirmed to Feedback on the Issue Navigation board.
Nov 1 2015, 12:22 PM · CBS: Systems, Starmade
lancake triaged T799: Display Modules don't display shield count from parent entities when docked. as Trivial priority.
Nov 1 2015, 12:22 PM · CBS: Systems, Starmade
lancake claimed T799: Display Modules don't display shield count from parent entities when docked..

Are you talking about the display module only? The build mode info panel doesn't do that either. It's also pretty much useless to show you that if only 50% of each entity's shield applies on the docked entity. Reason why I always thought it was intended.

Nov 1 2015, 12:21 PM · CBS: Systems, Starmade
lancake moved T795: game crashes when trying to view relations of another faction from Unclassed to Issue affecting current release on the Starmade board.
Nov 1 2015, 12:15 PM · GUI/HUD, Starmade
SmilingDemon added a comment to T467: Highlighting/selecting sectors on galaxy map.

luc´s info files about it
couldnt find anything usefull so far in the logs
this one contains a map opening


older NV with OpenGL 3.3 again
selected system turns white

Nov 1 2015, 10:36 AM · Galaxy Map, Starmade
Napther created T801: TAB + O Crashes client.
Nov 1 2015, 6:07 AM · Engine, Starmade
Zackey_TNT placed T772: White lines when looking at stars with bloom up for grabs.

I used Smiling Demon's settings for my test, My default also had no problems if required to list I shall.

Nov 1 2015, 4:39 AM · Engine, Starmade
Dalmont created T800: Blocks can not be removed from behind wedges or other blocks in build mode..
Nov 1 2015, 4:15 AM · Starmade
Dalmont created T799: Display Modules don't display shield count from parent entities when docked..
Nov 1 2015, 4:02 AM · CBS: Systems, Starmade
Chckn_Wildstyle added a comment to T475: /teleport_selected_to command crashing server.

Sorry for getting to responding so late, I am not used to the site.

Nov 1 2015, 3:54 AM · Engine, Starmade
Chckn_Wildstyle added a comment to T301: SerializationException on default pirate station: Ship[Turret].

The pirate station [Prate Station] is not found in the StarSide stations folder. The exception comes most frequently from the [Prate Station] due to its old docking. The addendum is that the station does not exist in the files for stations and is not able to be found in the console with commands.

Nov 1 2015, 3:52 AM · Game Development (Alpha), Prefabs, Starmade

Oct 31 2015

lancake added a comment to T173: Completely mined asteroids not properly saved / respawn of half mined asteroids .

They now respawn (if enabled) if there is 1 asteroid left or if it's completely empty. The sector can't contain any other entity (ships/stations/...)

Oct 31 2015, 6:09 PM · Universe, Starmade
lancake changed the status of T796: Items can't be dragged into inventory menus from In Queue (Game) to Resolved.

Appears to be fixed now.

Oct 31 2015, 5:47 PM · CBS: Shipyards, Starmade
lancake changed Last tested (version) from 0.19431 to 0.19460 (Dev) on T658: Shipyards cut off parts of a ship.
Oct 31 2015, 5:45 PM · CBS: Shipyards, Starmade
lancake closed T658: Shipyards cut off parts of a ship as Closed.

-QA Testing-

Oct 31 2015, 5:44 PM · CBS: Shipyards, Starmade
lancake renamed T796: Items can't be dragged into inventory menus from Shipyard rejects items being dragged into its inventory to Items can't be dragged into inventory menus.
Oct 31 2015, 4:10 PM · CBS: Shipyards, Starmade
spacie created T798: Chat main log blank after first 100 lines.
Oct 31 2015, 3:51 PM · GUI/HUD, Starmade
SmilingDemon added a comment to T772: White lines when looking at stars with bloom.

zackey_tnt: add your settings then and put it up for grabs again. otherwise no one else might touch it.

Oct 31 2015, 6:17 AM · Engine, Starmade
Zackey_TNT added a comment to T772: White lines when looking at stars with bloom.

This does not affect my GPU (GTX 760) With latest gforce drivers.

Oct 31 2015, 1:06 AM · Engine, Starmade

Oct 30 2015

lancake changed Last tested (version) from 0.19451 (Dev) to 0.19457 (Dev) on T782: Transporter unreliable in multiplayer/synch bugs with transporter.
Oct 30 2015, 11:55 PM · CBS: Functional, Starmade
lancake closed T782: Transporter unreliable in multiplayer/synch bugs with transporter as Closed.

-QA Testing-

Oct 30 2015, 11:54 PM · CBS: Functional, Starmade
lancake set First occurrence (version) to 0.19447 (Dev) on T711: ship core can be destroyed completely.
Oct 30 2015, 11:50 PM · Engine, Starmade
lancake closed T711: ship core can be destroyed completely as Closed.

-QA Testing-

Oct 30 2015, 11:50 PM · Engine, Starmade
luc.meeuwsen added a comment to T467: Highlighting/selecting sectors on galaxy map.

I did check that, it is the latest driver for my NVIDIA GEFORCE GTX260. so nothing I can do here

Oct 30 2015, 11:09 PM · Galaxy Map, Starmade
Megacrafter127 added a comment to T506: Memory setting should be set in fixed steps, 512, 1g, 1.5g 2g etc + no option to go over 2g for x32.
In T506#28961, @AndyP wrote:

In general, a slider is easier to use, if it takes system memory into account. (However, a slider with textbox beside, representing the current value, and leaving the option to manually enter a number would not harm too... so depends on actual implementation it will get.)

  • Andy

For the 32 bit versions of the launcher, a slider will suffice, as the maximum is fixed at 1024Mb. In case of the 64bit version, the real maximum would be so large, it would be ridiculous to include in a slider, so I recommend to either:

  • have the maximum of the slider be the amount of physical RAM of the computer, if the launcher is able to detect it.
  • use a spinner instead of a slider. clicking the up button of the spinner will double the value(or add 1024, if the value is 1024 or higher), whereas the down button of the spinner will do the reverse, with a minimum value of 1.

As for what a spinner is: http://www.java2s.com/Code/JavaImages/SwingSpinnerTest.PNG

Oct 30 2015, 10:49 PM · Feature, Starmade
AndyP added a comment to T506: Memory setting should be set in fixed steps, 512, 1g, 1.5g 2g etc + no option to go over 2g for x32.

Yes, java can only use powers of two, as valid steps, so 1100 for example will result in the next higher power of two as real max.
While the behaviour is very inconsistent on this. Depending on exact demand and stepping it goes up, the actual limit can be higher or lower than the one specified.

Oct 30 2015, 10:35 PM · Feature, Starmade
AndyP added a comment to T795: game crashes when trying to view relations of another faction.

Reference of error
(Search, index, and alike)

Oct 30 2015, 10:13 PM · GUI/HUD, Starmade
AndyP added a comment to T663: Shipyard running out of power causes loss of blocks.

it should just "stop" when out of power, and continue when power is restored.

Oct 30 2015, 10:12 PM · CBS: Shipyards, Starmade
lancake added a comment to T673: Not all mobs have the "MOB" tag in name anymore.

forgot -QA Testing-

Oct 30 2015, 9:57 PM · Game Development, Starmade
lancake changed the status of T673: Not all mobs have the "MOB" tag in name anymore from Resolved to In Queue (Game).

Same as before, response teams don't have MOB in their name. Could be related to T672 though, the fleet doesn't always spawn, and if it does it's 2 sectors far.

Oct 30 2015, 9:56 PM · Game Development, Starmade
lancake changed the status of T673: Not all mobs have the "MOB" tag in name anymore, a subtask of T471: Hub-Issue: Pirate spawning / response fleets, from Resolved to In Queue (Game).
Oct 30 2015, 9:56 PM · CBS: Weapons, Starmade
lancake changed the status of T673: Not all mobs have the "MOB" tag in name anymore, a subtask of T672: response fleets do not spawn for custom trade stations, from Resolved to In Queue (Game).
Oct 30 2015, 9:56 PM · AI, Starmade
Restricted Application updated subscribers of T467: Highlighting/selecting sectors on galaxy map.
Oct 30 2015, 9:49 PM · Galaxy Map, Starmade
Restricted Application updated subscribers of T467: Highlighting/selecting sectors on galaxy map.

This may be an unfortunate combination of video card and driver,

Oct 30 2015, 9:49 PM · Galaxy Map, Starmade
lancake added a subtask for T672: response fleets do not spawn for custom trade stations: T673: Not all mobs have the "MOB" tag in name anymore.
Oct 30 2015, 9:23 PM · AI, Starmade
lancake added a parent task for T673: Not all mobs have the "MOB" tag in name anymore: T672: response fleets do not spawn for custom trade stations.
Oct 30 2015, 9:23 PM · Game Development, Starmade
lancake raised the priority of T672: response fleets do not spawn for custom trade stations from High to Release Blocker.
Oct 30 2015, 9:04 PM · AI, Starmade
lancake changed the status of T672: response fleets do not spawn for custom trade stations from Resolved to In Queue (Game).

-QA Testing-

Oct 30 2015, 9:04 PM · AI, Starmade
lancake changed the status of T672: response fleets do not spawn for custom trade stations, a subtask of T471: Hub-Issue: Pirate spawning / response fleets, from Resolved to In Queue (Game).
Oct 30 2015, 9:04 PM · CBS: Weapons, Starmade
lancake placed T797: random erratic Wormhole lines in galaxy map up for grabs.
Oct 30 2015, 8:45 PM · Game Development (Beta), Galaxy Map, Starmade
lancake moved T797: random erratic Wormhole lines in galaxy map from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 30 2015, 8:45 PM · Game Development (Beta), Galaxy Map, Starmade
lancake shifted T797: random erratic Wormhole lines in galaxy map from the S1 Public space to the S3 Starmade space.
Oct 30 2015, 8:45 PM · Game Development (Beta), Galaxy Map, Starmade
lancake claimed T797: random erratic Wormhole lines in galaxy map.

-Validated-

Oct 30 2015, 8:44 PM · Game Development (Beta), Galaxy Map, Starmade
lancake changed Last tested (version) from 0.19452 (Dev) to 0.19457 (Dev) on T788: area trigger controller doesn't auto link with other logic blocks.
Oct 30 2015, 8:27 PM · Logic, Starmade
lancake changed the status of T788: area trigger controller doesn't auto link with other logic blocks from Resolved to In Queue (Game).

-QA Testing-

Oct 30 2015, 8:27 PM · Logic, Starmade
lancake changed Last tested (version) from 0.19433 (Dev) to 0.19457 (Dev) on T763: Mip mapping broken.
Oct 30 2015, 8:23 PM · Game Development (Alpha), Engine (Rendering), Starmade
Megacrafter127 created T797: random erratic Wormhole lines in galaxy map.
Oct 30 2015, 8:23 PM · Game Development (Beta), Galaxy Map, Starmade
lancake changed the status of T763: Mip mapping broken from Resolved to In Queue (Game).

Fix breaks hazard blocks so it's not applied anymore. Normal maps got removed for hull to improve on it a bit.

Oct 30 2015, 8:23 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake changed Last tested (version) from 0.19452 (Dev) to 0.19457 (Dev) on T769: Null pointer when pasting linked modules in un-initialized chunks..
Oct 30 2015, 7:53 PM · CBS: Functional, Starmade
lancake closed T769: Null pointer when pasting linked modules in un-initialized chunks. as Closed.

-QA Testing-

Oct 30 2015, 7:53 PM · CBS: Functional, Starmade
lancake moved T793: Client hanging following use of logic-based chain drive from Feedback to Open / Validated on the Issue Navigation board.
Oct 30 2015, 7:23 PM · Engine, Starmade
thakyZ added a comment to T796: Items can't be dragged into inventory menus.

This isn't just the shipyards on v0.19456 it happens with everything.

Oct 30 2015, 5:51 PM · CBS: Shipyards, Starmade