Page MenuHomeSchine - Phabricator
Feed All Stories

Nov 4 2015

nightrune created T816: Create Docking inside a shipyard projected entity does not generate a projected entity after the first docked module..
Nov 4 2015, 11:17 PM · CBS: Shipyards, Starmade
HerrSticks added a comment to T684: Shop permission resets to All possibly when server restarts .

I've noticed the owners loading from blueprints as well.

Nov 4 2015, 10:57 PM · Game Development (Alpha), Tradenetwork, Starmade
spunkie claimed T87: NoSlotFreeException Issues, Factory production losing product/raw material.
Nov 4 2015, 10:54 PM · Engine, Starmade
plusnine added a comment to T684: Shop permission resets to All possibly when server restarts .

To my memory, shop owning has never failed me. In fact, I've seen strange things like shops loading from blueprint load with with their owners still listed from when they were saved.

Nov 4 2015, 10:07 PM · Game Development (Alpha), Tradenetwork, Starmade
HerrSticks added a comment to T684: Shop permission resets to All possibly when server restarts .

Occasionally it seems that the shops will also delete the owner, and then assign the first person to interact with it as owner.

Nov 4 2015, 10:01 PM · Game Development (Alpha), Tradenetwork, Starmade
HerrSticks added a comment to T770: Janky Turrets.

I may have some insight on this.

Nov 4 2015, 9:46 PM · AI, Starmade
NuclearFun created T815: Can not remove blocks inside other blocks (only blocks with visible Texture can be removed).
Nov 4 2015, 8:31 PM · Engine, Starmade
major_payne created T814: Transported astronaut position gets out of sync Client<->Server.
Nov 4 2015, 6:23 PM · Game Development (Beta), CBS: Systems, Starmade
Chandler closed T773: Astronaut/Anti-Personnel Turrets do not work with AI as Rejected.
Nov 4 2015, 5:28 PM · AI, Starmade
Chandler added a comment to T773: Astronaut/Anti-Personnel Turrets do not work with AI.

-Rejected-
Tests Prove that the APT (Anti Personnel Turrets) do work, and track. They don't however do any damage. This is most likely related to T786.

Nov 4 2015, 5:28 PM · AI, Starmade
lancake moved T767: NPC's keep falling and warping back or get stuck from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 4 2015, 5:26 PM · Game Development (Alpha), Crew, Starmade
lancake renamed T767: NPC's keep falling and warping back or get stuck from Crew collisions, animation, pathing issues to NPC's keep falling and warping back or get stuck.
Nov 4 2015, 5:25 PM · Game Development (Alpha), Crew, Starmade
lancake added a comment to T328: NPC / Crew does not align when told "Go to".

Taken from T767:

After changing their "home" to a ship using the "goto" command crew do not properly align with the ship, and thus clip through once the ship is moved.
The crew members will stay in their relative position in space, ignoring ship movement.
Issuing a "goto" command to an interior ship block, then moving the ship causing the crew to clip outside, then issuing a "follow" command creates and odd visual bug. The crew will >return to the point in the ship albeit in a glitched motion, then follow the player from that point. (reproducible)

Nov 4 2015, 5:25 PM · Game Development (Alpha), Crew, Starmade
lancake claimed T767: NPC's keep falling and warping back or get stuck.

-Validated-

Nov 4 2015, 5:22 PM · Game Development (Alpha), Crew, Starmade
lancake added a comment to T767: NPC's keep falling and warping back or get stuck.

Hm, most of what you said is in T328 which is about the Go To command.
The clipping through the floor (+ falling if he is in gravity) is another issue. I've seen it happen on NPC's before and is easily reproduced by pressing Tab + F6, the shop keeper who's in gravity should constantly fall and warp back.

Nov 4 2015, 5:18 PM · Game Development (Alpha), Crew, Starmade
lancake renamed T760: Language Editor: if translation and original are the same, the editor does not show it as translated from Language Editor: if translation and original are the same(e.g. due to the original being a name), the editor does not show it as translated(and does not allow overriding the state) to Language Editor: if translation and original are the same, the editor does not show it as translated.
Nov 4 2015, 4:58 PM · Game Development (Alpha), Translations, Starmade
lancake moved T760: Language Editor: if translation and original are the same, the editor does not show it as translated from Open / Validated to Confirmed on the Issue Navigation board.
Nov 4 2015, 4:56 PM · Game Development (Alpha), Translations, Starmade
lancake changed the status of T760: Language Editor: if translation and original are the same, the editor does not show it as translated from In Queue (Game) to Open.
Nov 4 2015, 4:56 PM · Game Development (Alpha), Translations, Starmade
lancake changed the status of T760: Language Editor: if translation and original are the same, the editor does not show it as translated from Open to In Queue (Game).

-Confirmed-

Nov 4 2015, 4:56 PM · Game Development (Alpha), Translations, Starmade
lancake updated the task description for T760: Language Editor: if translation and original are the same, the editor does not show it as translated.
Nov 4 2015, 4:55 PM · Game Development (Alpha), Translations, Starmade
Chandler changed Last tested (version) from 0.19431 to 0.19476 on T770: Janky Turrets.
Nov 4 2015, 4:53 PM · AI, Starmade
lancake closed T801: TAB + O Crashes client as Rejected.
Nov 4 2015, 4:51 PM · Engine, Starmade
schema added a comment to T193: Very slow logic rebuild.

Need example sector export

Nov 4 2015, 4:51 PM · Logic, Starmade
lancake claimed T801: TAB + O Crashes client.

It's a dev tool, it exports all recipe trees to a PNG. It is not a cheap thing to use, for me the game froze for 5-10 seconds but it was fine afterwards. Thanks for the report but this isn't a bug, dev tools will eventually be removed or disabled in the future.

Nov 4 2015, 4:51 PM · Engine, Starmade
schema changed the status of T154: Linking a computer to itself removes it previous link from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Nov 4 2015, 4:50 PM · Game Development (Beta), CBS: Weapons, Starmade
SmilingDemon changed Last tested (version) from 0.19446 (Dev) to 0.19476 on T772: White lines when looking at stars with bloom.
Nov 4 2015, 4:41 PM · Engine, Starmade
schema added a comment to T46: Beam duration activated by logic is always the same.

Can this be reassessed? I can't see a problem in SP. In the blueprint a lot of lag is created with the link to the giant array of power capacitors

Nov 4 2015, 4:41 PM · CBS: Weapons, Starmade
lancake added a comment to T764: Anti-aliasing does not work.

Without


With 4x

Nov 4 2015, 4:28 PM · Engine, Starmade
schema changed the status of T8: Sector change moves players in gravity/alignment from In Queue (Game) to Resolved.

Might be resolved with the "players not falling out of ships" fix. needs qa

Nov 4 2015, 3:52 PM · Engine, Starmade
lancake closed T803: Can't see preview for rotating blocks as Rejected.

Alright, could you make a support ticket here http://help.star-made.org/support/tickets/new ? Make sure to leave hardware information and your java version/driver information. If you don't know how to do that, they will guide you through that.

Nov 4 2015, 3:48 PM · Engine, Starmade
lancake changed the status of T813: thrust power consumption displayed incorrectly from Open to In Queue (Game).
Nov 4 2015, 3:40 PM · CBS: Systems, Starmade
lancake moved T813: thrust power consumption displayed incorrectly from Open / Validated to Confirmed on the Issue Navigation board.
Nov 4 2015, 3:40 PM · CBS: Systems, Starmade
lancake moved T813: thrust power consumption displayed incorrectly from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 4 2015, 3:40 PM · CBS: Systems, Starmade
lancake renamed T813: thrust power consumption displayed incorrectly from Thrust Power Con Discrepancy to thrust power consumption displayed incorrectly.
Nov 4 2015, 3:40 PM · CBS: Systems, Starmade
lancake claimed T813: thrust power consumption displayed incorrectly.
Nov 4 2015, 3:39 PM · CBS: Systems, Starmade
lancake added a comment to T813: thrust power consumption displayed incorrectly.

-Validated- & -Confirmed-
Ah yes, this is something old. It works like intended but unfortunately the GUI is reporting the wrong number. I quote from the blockbehavior config:

<ThrustPowerConsuptionPerBlock>1</ThrustPowerConsuptionPerBlock> <!-- WARNING: this is consumed every 30ms! use -1 for power consuption per thrust generated -->

Nov 4 2015, 3:39 PM · CBS: Systems, Starmade
schema changed the status of T675: Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Nov 4 2015, 3:17 PM · CBS: Shipyards, Starmade
SmilingDemon changed Hardware-Specific from issuehw:no to issuehw:gpu on T772: White lines when looking at stars with bloom.
Nov 4 2015, 2:24 PM · Engine, Starmade
lancake added a comment to T806: random desyncs with multiple players on a server.

It will be great to see this actually fixed. Thanks Schema.
This has been hanging around for a long time.
It used to be when players held Shift, however you already fixed that already some time back.

Nov 4 2015, 2:23 PM · Engine, Starmade
SmilingDemon claimed T772: White lines when looking at stars with bloom.

looksto me as it has enough info now to make it an AMD specific problem and get it in Queued

Nov 4 2015, 2:21 PM · Engine, Starmade
jzimmerman4 added a comment to T772: White lines when looking at stars with bloom.

I do not have this problem at all with my nvidia on my HP Laptop

Nov 4 2015, 4:46 AM · Engine, Starmade
ToasterBorst created T813: thrust power consumption displayed incorrectly.
Nov 4 2015, 2:19 AM · CBS: Systems, Starmade
Chandler changed the status of T770: Janky Turrets from Open to In Queue (Game).
Nov 4 2015, 1:31 AM · AI, Starmade
Chandler moved T770: Janky Turrets from Open / Validated to Confirmed on the Issue Navigation board.
Nov 4 2015, 1:31 AM · AI, Starmade
Chandler added a comment to T770: Janky Turrets.

-Confirmed-
Here is the video of the turrets acting weird.
https://youtu.be/XNdYr3nubtY

Nov 4 2015, 1:30 AM · AI, Starmade
SchnellBier added a comment to T808: Docking un-dockable when wrapped with docked blocks..

Maybe same issue with power supply beams. Seems that the priority to hit is higher for a entity behind the actual target.

Nov 4 2015, 12:02 AM · CBS: Rails, Starmade

Nov 3 2015

Megacrafter127 added a comment to T743: Linux version fails to start.

"When starting the linux version, it fails to load past the login screen under the following conditions:
64bit
on every attempt. deleting ~/StarMade/Launcher does not affect this behaviour. Process does not stop.
32bit
on every attempt, except right after the deletion of ~/StarMade/Launcher. Process does not stop. In certain cases window loads for a splitsecond only to turn completely white and not respond anymore."
You should not delete files that are running active processes. This causes OS instabilities as you described above. Use of Process "Kill" Command is recommended. Obtain the PID using "ps aux" (but you knew that already right?)

Nov 3 2015, 10:52 PM · Starmade
spunkie added a comment to T230: Rail docker beam does not output from active camera.

Will docking beams still be in the game when magnetic docking or whatever they were talking about is implemented?

Nov 3 2015, 10:41 PM · Game Development (Alpha), CBS: Rails, Starmade
plusnine added a comment to T230: Rail docker beam does not output from active camera.

i know this isn't the forums, but i actually find this feature well-thought out, and find this very immersive as a pilot. i love switching to my docking camera, piloting correctly with adjusted thrust control, lining up my docker beam shot and nailing it. there's nothing like bringing a 500m+ ship home and naling the docking alignment while drifting in.

Nov 3 2015, 9:51 PM · Game Development (Alpha), CBS: Rails, Starmade
spunkie changed Affected Gamemode(s) from issuegamemode:none to issuegamemode:spmp on T687: All weapons don't always hit the 1st entity in line of sight.
Nov 3 2015, 9:27 PM · CBS: Rails, Starmade
spunkie set Last tested (version) to 0.19476 dev on T687: All weapons don't always hit the 1st entity in line of sight.
Nov 3 2015, 9:27 PM · CBS: Rails, Starmade
spunkie added a comment to T770: Janky Turrets.

This problem has been around for a while and the ai turrets can fire way beyond the players aim cone sometimes even firing backwards through itself.

Nov 3 2015, 9:17 PM · AI, Starmade
spunkie added a comment to T808: Docking un-dockable when wrapped with docked blocks..

This one seems to be the same bug as T687

Nov 3 2015, 9:09 PM · CBS: Rails, Starmade
Chandler added a comment to T770: Janky Turrets.

I'm all our testing, the odd angle of firing was corrected by finding a collision. ie turret would hit a structure and stop , but the firing would continue following the target. There is one more issue we are looking into.

Nov 3 2015, 8:57 PM · AI, Starmade
Lord_Greyscale added a comment to T770: Janky Turrets.

The entire problem appears to stem from AI controlled turrets being allowed to use the standard "vision cone" of the player as their shot aim.

Nov 3 2015, 7:48 PM · AI, Starmade
Napther created T812: Unable to delete blocks while camera is inside the block.
Nov 3 2015, 7:42 PM · Engine, Starmade
mushroomfleet added a comment to T806: random desyncs with multiple players on a server.

It will be great to see this actually fixed. Thanks Schema.
This has been hanging around for a long time.

Nov 3 2015, 7:20 PM · Engine, Starmade
mushroomfleet added a comment to T743: Linux version fails to start.

"When starting the linux version, it fails to load past the login screen under the following conditions:

Nov 3 2015, 7:18 PM · Starmade
mushroomfleet created T811: New Textures Incorrect in Latest Version..
Nov 3 2015, 4:44 PM · Textures, Starmade
lancake moved T784: entities entering boundary area of another large entity can cause client/server lag from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 3 2015, 4:29 PM · Game Development (Alpha), Physics, Starmade
lancake renamed T784: entities entering boundary area of another large entity can cause client/server lag from Multiple NPC Ships entering a large stations boundry and station controlling docked ships turrets. Client FPS drop to 1-5, Server Ping 1000+ to entities entering boundary area of another large entity can cause client/server lag.
Nov 3 2015, 4:29 PM · Game Development (Alpha), Physics, Starmade
Megacrafter127 added a comment to T772: White lines when looking at stars with bloom.

Does not occur for me (nvidia GTX-760, latest drivers, linux)
My best guess at to what the white lines are would be the texture-bounds of the lensflare textures.

Nov 3 2015, 4:27 PM · Engine, Starmade
lancake claimed T784: entities entering boundary area of another large entity can cause client/server lag.

Yeah, seems physics sometimes goes haywire even though it probably shouldn't.

Nov 3 2015, 4:27 PM · Game Development (Alpha), Physics, Starmade
lancake moved T808: Docking un-dockable when wrapped with docked blocks. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 3 2015, 4:24 PM · CBS: Rails, Starmade
lancake triaged T808: Docking un-dockable when wrapped with docked blocks. as High priority.
Nov 3 2015, 4:24 PM · CBS: Rails, Starmade
lancake claimed T808: Docking un-dockable when wrapped with docked blocks..
Nov 3 2015, 4:23 PM · CBS: Rails, Starmade
lancake added a comment to T808: Docking un-dockable when wrapped with docked blocks..

Oddly specific, could just be that you can't hit docked entities with a docking beam? Could you provide a blueprint of this? Start a chat room with me (http://phab.starma.de/conpherence/) if you want to share your blueprints privately.

Nov 3 2015, 4:23 PM · CBS: Rails, Starmade
lancake closed T804: Creative mode has removed my action bar. as Rejected.
Nov 3 2015, 4:17 PM · GUI/HUD, Starmade
lancake claimed T804: Creative mode has removed my action bar..
Nov 3 2015, 4:16 PM · GUI/HUD, Starmade
lancake added a comment to T804: Creative mode has removed my action bar..

I can't delete, but i'll reject it instead. Thanks for reporting though, it could have been a very annoying bug.

Nov 3 2015, 4:16 PM · GUI/HUD, Starmade
lancake moved T809: Offset Crosshair from New / Unconfirmed to Feedback on the Issue Navigation board.
Nov 3 2015, 4:15 PM · GUI/HUD, Starmade
lancake triaged T809: Offset Crosshair as Low priority.
Nov 3 2015, 4:15 PM · GUI/HUD, Starmade
lancake claimed T809: Offset Crosshair.

-Feedback-

Nov 3 2015, 3:47 PM · GUI/HUD, Starmade
lancake added a comment to T809: Offset Crosshair.

Isn't this intended/logical though? It's offset because you're not aligned with the output, the output still goes parallel with your camera -> reticle. if you fire in unfocused mode, it goes parallel with your cursor.
If you fire in focused mode (left click while reticle is green) all outputs will focus on that exact block you're aiming at.

Nov 3 2015, 3:47 PM · GUI/HUD, Starmade
lancake added a comment to T809: Offset Crosshair.

You're not required to fill everything in. Usually a title + description is good enough. Anything else gets filled in/corrected by a tester.

Nov 3 2015, 3:34 PM · GUI/HUD, Starmade
Mered4 created T810: Sector change causes warping back and forth.
Nov 3 2015, 3:29 PM · Engine, Starmade
Captain_Fortius added a comment to T230: Rail docker beam does not output from active camera.

Please try to be more imaginitive.

Nov 3 2015, 3:12 PM · Game Development (Alpha), CBS: Rails, Starmade
Captain_Fortius created T809: Offset Crosshair.
Nov 3 2015, 1:57 PM · GUI/HUD, Starmade
spacie added a comment to T798: Chat main log blank after first 100 lines.

Tested in singleplayer too now. On the left you can clearly see the nonesense I just typed in chat, which isn't visible on the right (chatlog does move up though)
Reason it ends at 98 is because the first message is me joining the server and I accidentally typed 33 twice.

Nov 3 2015, 11:16 AM · GUI/HUD, Starmade
spunkie changed Last tested (version) from 0.19431 and current dev version to 0.19476 dev on T758: Chunks don't get initialized properly (non physical parts).
Nov 3 2015, 10:56 AM · Game Development (Alpha), Engine (Rendering), Starmade
spunkie changed the status of T758: Chunks don't get initialized properly (non physical parts) from Open to In Queue (Game).
Nov 3 2015, 10:55 AM · Game Development (Alpha), Engine (Rendering), Starmade
spunkie added a comment to T758: Chunks don't get initialized properly (non physical parts).

Building in the negative axis dimensions resulted in uninitialized blocks at an entity coordinate of -64, this applies to all negative dimensions on ship core entities, and is a result of using a 25 block selection size.
https://youtu.be/dX8Gms7QjU0

Nov 3 2015, 10:54 AM · Game Development (Alpha), Engine (Rendering), Starmade
ToasterBorst updated the task description for T808: Docking un-dockable when wrapped with docked blocks..
Nov 3 2015, 3:51 AM · CBS: Rails, Starmade
ToasterBorst created T808: Docking un-dockable when wrapped with docked blocks..
Nov 3 2015, 3:48 AM · CBS: Rails, Starmade
Napther renamed T807: Jumpdrive's warp destination message is incorrect from Jumping to waypoint message incorrect to Jumpdrive's warp destination message is incorrect.
Nov 3 2015, 1:15 AM · GUI/HUD, Starmade
Napther updated the task description for T807: Jumpdrive's warp destination message is incorrect.
Nov 3 2015, 1:12 AM · GUI/HUD, Starmade
Napther created T807: Jumpdrive's warp destination message is incorrect.
Nov 3 2015, 1:05 AM · GUI/HUD, Starmade
TomW1605 added a comment to T803: Can't see preview for rotating blocks.

corect

Nov 3 2015, 12:18 AM · Engine, Starmade
lancake added a comment to T803: Can't see preview for rotating blocks.

But it does work fine when normal mapping/specular mapping/emissive mapping is disabled for both you and your friend?

Nov 3 2015, 12:17 AM · Engine, Starmade

Nov 2 2015

TomW1605 added a comment to T803: Can't see preview for rotating blocks.


this is a screen shot of my factory room. as you can see i have rail block selected in my inventory but there is no rotation preview on the advanced build mode rotation panel.

Nov 2 2015, 11:33 PM · Engine, Starmade
TomW1605 added a comment to T803: Can't see preview for rotating blocks.

my friend also had this problem. i can add some screen shots if you like?

Nov 2 2015, 10:50 PM · Engine, Starmade
lancake moved T803: Can't see preview for rotating blocks from New / Unconfirmed to Feedback on the Issue Navigation board.
Nov 2 2015, 6:56 PM · Engine, Starmade
lancake added a comment to T803: Can't see preview for rotating blocks.

I have normal/specular/emissive mapping enabled but the rotational preview is fine for me. It shows N/A for blocks where rotation doesn't matter but for others it works fine for me.

Nov 2 2015, 6:56 PM · Engine, Starmade
lancake closed T792: activation gate doesn't work on a shipyard design as Closed.
Nov 2 2015, 6:55 PM · Logic, Starmade
lancake added a comment to T802: race gates multiple issues.

Repurposing this for later, most issues in the description were the result of another bug or are already fixed.

Nov 2 2015, 6:53 PM · CBS: Functional, Starmade
lancake changed Last tested (version) from 0.19454 (Dev) to 0.19471 (Dev) on T796: Items can't be dragged into inventory menus.
Nov 2 2015, 6:09 PM · CBS: Shipyards, Starmade
lancake closed T796: Items can't be dragged into inventory menus as Closed.

-QA Testing-

Nov 2 2015, 6:09 PM · CBS: Shipyards, Starmade
lancake changed Last tested (version) from 0.19452 (Dev) to 0.19471 (Dev) on T792: activation gate doesn't work on a shipyard design.
Nov 2 2015, 5:59 PM · Logic, Starmade
lancake changed the status of T792: activation gate doesn't work on a shipyard design from Resolved to Open.

-QA Testing-

Nov 2 2015, 5:59 PM · Logic, Starmade
schema changed the status of T806: random desyncs with multiple players on a server from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Nov 2 2015, 3:06 PM · Engine, Starmade