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Oct 30 2015

thakyZ added a comment to T663: Shipyard running out of power causes loss of blocks.

This may or may not be fixed. I tried to make it run out of power while building and it would completely build the ship, but then when I was deconstructing the ship and I would remove all the power it would stop completely and not remove all the blocks. So, I cannot tell if this is completely fixed.

Oct 30 2015, 5:17 PM · CBS: Shipyards, Starmade
luc.meeuwsen added a comment to T467: Highlighting/selecting sectors on galaxy map.

I am sorry to ask this but how do I actually solve this?
I read it all and I see it says 'solved' but I can't seem to find how to solve this problem.
my galaxy map displays all highlighted sectors as solid white, I can't see orbits (neither asteroids nor planets), shops or stations

Oct 30 2015, 4:28 PM · Galaxy Map, Starmade
thakyZ changed the status of T795: game crashes when trying to view relations of another faction from Open to In Queue (Game).
Oct 30 2015, 4:13 PM · GUI/HUD, Starmade
thakyZ moved T795: game crashes when trying to view relations of another faction from Open / Validated to Confirmed on the Issue Navigation board.
Oct 30 2015, 4:12 PM · GUI/HUD, Starmade
thakyZ added a comment to T795: game crashes when trying to view relations of another faction.

This happens both on the faction you are in and any other faction.

Oct 30 2015, 4:12 PM · GUI/HUD, Starmade
thakyZ added a comment to T795: game crashes when trying to view relations of another faction.

I got the logs of this crash:

Oct 30 2015, 4:11 PM · GUI/HUD, Starmade
thakyZ changed Last tested (version) from 0.19454 (Dev) to 0.19456 (Dev) on T795: game crashes when trying to view relations of another faction.
Oct 30 2015, 4:10 PM · GUI/HUD, Starmade
thakyZ claimed T795: game crashes when trying to view relations of another faction.
Oct 30 2015, 3:51 PM · GUI/HUD, Starmade
Chandler added a comment to T770: Janky Turrets.

Seems like the station is either corrupted, or the amount of Turrets and/or the collisions. right now it is causing the game to crash on me (although that might be because of the pirates that i have spawned :) .)

Oct 30 2015, 2:19 PM · AI, Starmade
Ithirahad added a comment to T793: Client hanging following use of logic-based chain drive.

The circuit is a 4hz clock powered by rotating cores with dockers... It is running constantly and causes no issues on its own. As for the blueprint, I will PM you that.

Oct 30 2015, 1:42 PM · Engine, Starmade
schema changed the status of T671: Not all weapons trigger response fleets from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Oct 30 2015, 1:24 PM · Engine, Starmade
schema changed the status of T671: Not all weapons trigger response fleets, a subtask of T471: Hub-Issue: Pirate spawning / response fleets, from In Queue (Game) to Resolved.
Oct 30 2015, 1:24 PM · CBS: Weapons, Starmade
schema changed the status of T672: response fleets do not spawn for custom trade stations from In Queue (Game) to Resolved.

Fixed as byproduct of T673

Oct 30 2015, 1:11 PM · AI, Starmade
schema changed the status of T672: response fleets do not spawn for custom trade stations, a subtask of T471: Hub-Issue: Pirate spawning / response fleets, from In Queue (Game) to Resolved.
Oct 30 2015, 1:11 PM · CBS: Weapons, Starmade
schema changed the status of T673: Not all mobs have the "MOB" tag in name anymore from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Oct 30 2015, 1:09 PM · Game Development, Starmade
schema changed the status of T673: Not all mobs have the "MOB" tag in name anymore, a subtask of T471: Hub-Issue: Pirate spawning / response fleets, from In Queue (Game) to Resolved.
Oct 30 2015, 1:09 PM · CBS: Weapons, Starmade
Chandler claimed T770: Janky Turrets.
Oct 30 2015, 12:24 PM · AI, Starmade
Chandler changed the status of T794: Transporters preserves alignment but not gravity on the same ship from Open to In Queue (Game).
Oct 30 2015, 12:22 PM · CBS: Functional, Starmade
Chandler moved T794: Transporters preserves alignment but not gravity on the same ship from Open / Validated to Confirmed on the Issue Navigation board.
Oct 30 2015, 12:22 PM · CBS: Functional, Starmade
Chandler added a comment to T794: Transporters preserves alignment but not gravity on the same ship.

set 2 transport spot on ship.
enter gravity of the ship
activate transport
gravity gone at transport Destination.

Oct 30 2015, 12:22 PM · CBS: Functional, Starmade
Chandler claimed T794: Transporters preserves alignment but not gravity on the same ship.
Oct 30 2015, 12:16 PM · CBS: Functional, Starmade
Chandler changed the status of T790: transporter works on a shipyard design from Open to In Queue (Game).
Oct 30 2015, 12:15 PM · Game Development (Beta), CBS: Functional, Starmade
Chandler moved T790: transporter works on a shipyard design from Open / Validated to Confirmed on the Issue Navigation board.
Oct 30 2015, 12:15 PM · Game Development (Beta), CBS: Functional, Starmade
Chandler added a comment to T790: transporter works on a shipyard design.

-Build transporter on ship yard.
-start design
-build transporter on design
-set destination
works as if ship was there

Oct 30 2015, 12:15 PM · Game Development (Beta), CBS: Functional, Starmade
schema changed the status of T769: Null pointer when pasting linked modules in un-initialized chunks. from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Oct 30 2015, 12:05 PM · CBS: Functional, Starmade
Chandler claimed T790: transporter works on a shipyard design.
Oct 30 2015, 12:03 PM · Game Development (Beta), CBS: Functional, Starmade
Chandler changed the status of T796: Items can't be dragged into inventory menus from Open to In Queue (Game).
Oct 30 2015, 12:03 PM · CBS: Shipyards, Starmade
Chandler moved T796: Items can't be dragged into inventory menus from Open / Validated to Confirmed on the Issue Navigation board.
Oct 30 2015, 12:02 PM · CBS: Shipyards, Starmade
Chandler added a comment to T796: Items can't be dragged into inventory menus.

"Attempting to drag an item from your inventory into the shipyard inventory results in the warning window message

"Cannot move item from this inventory in test sector!"
Oct 30 2015, 12:02 PM · CBS: Shipyards, Starmade
Chandler claimed T796: Items can't be dragged into inventory menus.
Oct 30 2015, 11:56 AM · CBS: Shipyards, Starmade
schema changed the status of T792: activation gate doesn't work on a shipyard design from Open to Resolved by committing Restricted Diffusion Commit.
Oct 30 2015, 11:08 AM · Logic, Starmade
schema changed the status of T788: area trigger controller doesn't auto link with other logic blocks from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Oct 30 2015, 10:46 AM · Logic, Starmade
lancake moved T793: Client hanging following use of logic-based chain drive from New / Unconfirmed to Feedback on the Issue Navigation board.
Oct 30 2015, 8:18 AM · Engine, Starmade
lancake triaged T793: Client hanging following use of logic-based chain drive as Low priority.
Oct 30 2015, 8:18 AM · Engine, Starmade
lancake claimed T793: Client hanging following use of logic-based chain drive.

Can you give us that blueprint (if you don't want to share it publicly, pm me)? And also what logic circuit causes it in case there's room for doubt?

Oct 30 2015, 8:16 AM · Engine, Starmade
lancake placed T795: game crashes when trying to view relations of another faction up for grabs.
Oct 30 2015, 8:12 AM · GUI/HUD, Starmade
lancake moved T795: game crashes when trying to view relations of another faction from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 30 2015, 8:12 AM · GUI/HUD, Starmade
lancake renamed T795: game crashes when trying to view relations of another faction from Game Crashes when trying to view Relations of another Faction to game crashes when trying to view relations of another faction.
Oct 30 2015, 8:12 AM · GUI/HUD, Starmade
lancake claimed T795: game crashes when trying to view relations of another faction.

-Validated-

Oct 30 2015, 8:10 AM · GUI/HUD, Starmade
lancake moved T774: Power transfer beam logic activation missing 1 out of 5 ticks from Feedback to Open / Validated on the Issue Navigation board.
Oct 30 2015, 8:08 AM · Starmade, Issue Navigation
lancake added a comment to T774: Power transfer beam logic activation missing 1 out of 5 ticks.

Alright, going to investigate it a bit more and then change this task a bit.

Oct 30 2015, 8:08 AM · Starmade, Issue Navigation
lancake placed T770: Janky Turrets up for grabs.
Oct 30 2015, 8:07 AM · AI, Starmade
lancake changed the status of T791: display module formatting help button is not visible from Open to In Queue (Game).
Oct 30 2015, 8:07 AM · GUI/HUD, Starmade
lancake moved T791: display module formatting help button is not visible from Open / Validated to Confirmed on the Issue Navigation board.
Oct 30 2015, 8:06 AM · GUI/HUD, Starmade
lancake added a comment to T791: display module formatting help button is not visible.

How to reproduce:

  1. open the menu of a display module
Oct 30 2015, 8:06 AM · GUI/HUD, Starmade
lancake placed T794: Transporters preserves alignment but not gravity on the same ship up for grabs.
Oct 30 2015, 8:05 AM · CBS: Functional, Starmade
lancake triaged T794: Transporters preserves alignment but not gravity on the same ship as Low priority.
Oct 30 2015, 8:05 AM · CBS: Functional, Starmade
lancake moved T794: Transporters preserves alignment but not gravity on the same ship from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 30 2015, 7:59 AM · CBS: Functional, Starmade
lancake claimed T794: Transporters preserves alignment but not gravity on the same ship.

-Validated-

Oct 30 2015, 7:59 AM · CBS: Functional, Starmade
lancake placed T796: Items can't be dragged into inventory menus up for grabs.
Oct 30 2015, 7:42 AM · CBS: Shipyards, Starmade
lancake moved T796: Items can't be dragged into inventory menus from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 30 2015, 7:42 AM · CBS: Shipyards, Starmade
lancake shifted T796: Items can't be dragged into inventory menus from the S1 Public space to the S3 Starmade space.
Oct 30 2015, 7:41 AM · CBS: Shipyards, Starmade
lancake claimed T796: Items can't be dragged into inventory menus.
Oct 30 2015, 7:41 AM · CBS: Shipyards, Starmade
spunkie placed T796: Items can't be dragged into inventory menus up for grabs.
Oct 30 2015, 7:38 AM · CBS: Shipyards, Starmade
lancake claimed T796: Items can't be dragged into inventory menus.

-Validated-

Oct 30 2015, 7:38 AM · CBS: Shipyards, Starmade
lancake moved T790: transporter works on a shipyard design from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 30 2015, 7:37 AM · Game Development (Beta), CBS: Functional, Starmade
lancake moved T791: display module formatting help button is not visible from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 30 2015, 7:35 AM · GUI/HUD, Starmade
lancake moved T792: activation gate doesn't work on a shipyard design from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 30 2015, 7:35 AM · Logic, Starmade
spunkie created T796: Items can't be dragged into inventory menus.
Oct 30 2015, 7:32 AM · CBS: Shipyards, Starmade
spunkie changed Last tested (version) from 0.19431 to 0.19454 on T645: can't remove blocks behind non cubic blocks.
Oct 30 2015, 5:28 AM · Game Development (Beta), Engine (Building), Starmade
spunkie changed the status of T645: can't remove blocks behind non cubic blocks from Resolved to In Queue (Game).
Oct 30 2015, 5:27 AM · Game Development (Beta), Engine (Building), Starmade
spunkie added a comment to T645: can't remove blocks behind non cubic blocks.

-QA Testing-

Oct 30 2015, 5:27 AM · Game Development (Beta), Engine (Building), Starmade
incorruptable added a comment to T762: Partial Loading of Shipyard Designs can cause database error of a Design (Multiplayer).

Was unable to find that the removal of a shipyard's anchor also deleted the design from the database, but the partial loading of the design was that the bar got stuck at what seemed to be 75% loading. T752 seems to be similar, but loading/unloading of the sector didn't fix it, and it occurred at random, rather than after a server restart. Ithirahad explained it a bit better. Here's some (hopefully) better detailing:

Oct 30 2015, 4:22 AM · CBS: Shipyards, Starmade
spunkie moved T758: Chunks don't get initialized properly (non physical parts) from Open / Validated to Feedback on the Issue Navigation board.
Oct 30 2015, 3:47 AM · Game Development (Alpha), Engine (Rendering), Starmade
mclaih added a comment to T774: Power transfer beam logic activation missing 1 out of 5 ticks.

No slave or support modules was attached to the power transfer beam.

Oct 30 2015, 3:10 AM · Starmade, Issue Navigation
Chandler added a comment to T795: game crashes when trying to view relations of another faction.

Don't have to be apart of a faction it appears...

Oct 30 2015, 3:03 AM · GUI/HUD, Starmade
Chandler created T795: game crashes when trying to view relations of another faction.
Oct 30 2015, 2:47 AM · GUI/HUD, Starmade
Neon42 added a comment to T770: Janky Turrets.

Here is the blueprint for the station

Oct 30 2015, 1:41 AM · AI, Starmade
Ithirahad set Task Type to issuetype:bug on T793: Client hanging following use of logic-based chain drive.
Oct 30 2015, 12:45 AM · Engine, Starmade
Ithirahad created T794: Transporters preserves alignment but not gravity on the same ship.
Oct 30 2015, 12:44 AM · CBS: Functional, Starmade
Ithirahad added a comment to T793: Client hanging following use of logic-based chain drive.

Oct 30 2015, 12:30 AM · Engine, Starmade
Ithirahad created T793: Client hanging following use of logic-based chain drive.
Oct 30 2015, 12:30 AM · Engine, Starmade

Oct 29 2015

Ithirahad added a comment to T782: Transporter unreliable in multiplayer/synch bugs with transporter.

I can confirm the fix; all seems to work as expected now. (Thing is, I'm not a tester so I can't close it.)

Oct 29 2015, 11:48 PM · CBS: Functional, Starmade
HerrSticks added a comment to T551: Turrets are not saved and linked correctly in shipyards.

When I flew the "top" of the turret whose base disappeared to the shipyard, the shipyard would not register that anything was even docked.

Oct 29 2015, 10:50 PM · CBS: Shipyards, Starmade
Megacrafter127 updated the task description for T785: Certain tool windows close Connection Setup when unnecessary..
Oct 29 2015, 8:59 PM · Tools, Starmade
Megacrafter127 changed Reproducible from issuerepro:none to issuerepro:yes on T785: Certain tool windows close Connection Setup when unnecessary..
Oct 29 2015, 8:57 PM · Tools, Starmade
Megacrafter127 changed the status of T785: Certain tool windows close Connection Setup when unnecessary. from Open to In Queue (Game).

-Confirmed-

  • Language Editor:
    • closing the window does not affect connection setup
    • File->Exit menu does nothing
  • Ship Catalog Manager:
    • closing the window does not affect connection setup
    • Exit button closes the window as intended
  • StarCalc:
    • closing the window does not affect connection setup
    • there is no button or menuitem to close the window
  • View Index Database:
    • closing the window will also close the connection setup
    • there is no button or menuitem to close the window
  • Start StarMote Remote tool:
    • closing the initial window will also close the connection setup
    • exit button closes the initial window. will also close connection setup
Oct 29 2015, 8:56 PM · Tools, Starmade
Megacrafter127 claimed T785: Certain tool windows close Connection Setup when unnecessary..
Oct 29 2015, 8:48 PM · Tools, Starmade
Chandler changed the status of T787: Ships/Stations do not save AI enabled state on docks from Open to In Queue (Game).
Oct 29 2015, 8:21 PM · AI, Starmade
Chandler moved T787: Ships/Stations do not save AI enabled state on docks from Open / Validated to Confirmed on the Issue Navigation board.
Oct 29 2015, 8:21 PM · AI, Starmade
Chandler added a comment to T787: Ships/Stations do not save AI enabled state on docks.

-Confirmed-
Spawned station
Added turret
activated AI
saved Blueprint
respawned
checked AI found it to be not active.

Oct 29 2015, 8:20 PM · AI, Starmade
schema changed the status of T782: Transporter unreliable in multiplayer/synch bugs with transporter from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Oct 29 2015, 7:51 PM · CBS: Functional, Starmade
schema changed the status of T711: ship core can be destroyed completely from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Oct 29 2015, 7:41 PM · Engine, Starmade
Chandler claimed T773: Astronaut/Anti-Personnel Turrets do not work with AI.
Oct 29 2015, 6:26 PM · AI, Starmade
lancake claimed T792: activation gate doesn't work on a shipyard design.
Oct 29 2015, 5:59 PM · Logic, Starmade
lancake claimed T791: display module formatting help button is not visible.
Oct 29 2015, 5:54 PM · GUI/HUD, Starmade
NuclearFun changed Last tested (version) from 0.19448 (Dev) to 0.19452 (Dev) on T777: turret parts can clip through certain entities.
Oct 29 2015, 5:53 PM · Quality Assurance, CBS: Rails, Starmade
NuclearFun changed the status of T777: turret parts can clip through certain entities from Open to In Queue (Game).

How to reproduce: Turret (base and barrel) or moving Rail entity+undocked entity (could not confirm this issue with chain docked entities): movement of the undocked entity seems to have proper collision detection but movement of the turret (by player or AI) can produce this bug (clipping through).

Oct 29 2015, 5:52 PM · Quality Assurance, CBS: Rails, Starmade
lancake created T792: activation gate doesn't work on a shipyard design.
Oct 29 2015, 5:51 PM · Logic, Starmade
lancake created T791: display module formatting help button is not visible.
Oct 29 2015, 5:50 PM · GUI/HUD, Starmade
NuclearFun moved T777: turret parts can clip through certain entities from Open / Validated to Confirmed on the Issue Navigation board.
Oct 29 2015, 5:48 PM · Quality Assurance, CBS: Rails, Starmade
NuclearFun added a comment to T777: turret parts can clip through certain entities.

at first i suspected a connection with players, but the collision system seems sometimes just random as in many cases it works as intended and then not again...

Oct 29 2015, 5:47 PM · Quality Assurance, CBS: Rails, Starmade
lancake renamed T790: transporter works on a shipyard design from transporter work on a shipyard design to transporter works on a shipyard design.
Oct 29 2015, 5:39 PM · Game Development (Beta), CBS: Functional, Starmade
lancake created T790: transporter works on a shipyard design.
Oct 29 2015, 5:37 PM · Game Development (Beta), CBS: Functional, Starmade
lancake changed the status of T742: pressing Launch doesn't start up the game under certain conditions from Resolved to In Queue (Launcher).

-QA Testing-

Oct 29 2015, 5:01 PM · Starmade
SmilingDemon placed T731: Multiplayer positional sync issues up for grabs.
Oct 29 2015, 4:11 PM · Starmade, Issue Navigation
SmilingDemon moved T731: Multiplayer positional sync issues from Feedback to Open / Validated on the Issue Navigation board.
Oct 29 2015, 4:10 PM · Starmade, Issue Navigation
SmilingDemon added a comment to T731: Multiplayer positional sync issues.

-Validated-
OK
though two or more player connected to a Multiplayer server do see each other in different places at the same time.
that is a syncing problem then.

  • being only 50 ms it isnt connection related then
  • maybe position update client <-> server have to have a higher priority some how than ?
  • there is a need for a proper way to cause this (maybe with a defined way to stress the server while running around and pressing buttons while someone watches or something like that)
Oct 29 2015, 4:10 PM · Starmade, Issue Navigation
schema changed the status of T639: Nullpointer when using "search by name" with meta items from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Oct 29 2015, 4:04 PM · CBS: Functional, Starmade
lancake changed the status of T789: deleting shipyard core anchor when design is loaded, removes it from the database from Open to In Queue (Game).
Oct 29 2015, 4:02 PM · CBS: Shipyards, Starmade