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Oct 3 2016

Dalmont renamed T1988: Rail Dock / Rails Texture Orientation Skewed from Rail Dock Texture Orientation Skewed to Rail Dock / Rails Texture Orientation Skewed.
Oct 3 2016, 12:11 AM · Textures, Starmade
Dalmont updated the task description for T1988: Rail Dock / Rails Texture Orientation Skewed.
Oct 3 2016, 12:06 AM · Textures, Starmade
Dalmont created T1988: Rail Dock / Rails Texture Orientation Skewed.
Oct 3 2016, 12:04 AM · Textures, Starmade

Oct 2 2016

Matt_Bradock added a comment to T1986: Rails stop working on entity and blueprint.

on the WIP blueprint there are 4 inner ship remotes in the 2nd quickbar. The first on the left was supposed to operate the shootout rail clock chain drive but I noticed the rail fail while trying to load the pendulum entity onto it. Second from the left should open the drive pods at the back of the ship, third is supposed to extend the docked reactors (which I removed after power aux update) and the last should open the missile silo doors on top of the ship, as well as the docking arms on the bottom.

Oct 2 2016, 11:36 PM · CBS: Rails, Starmade
SmilingDemon added a comment to T1666: Resized UI Windows have glitched Buttons/Text.

-validated-

Oct 2 2016, 9:55 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon moved T1666: Resized UI Windows have glitched Buttons/Text from Unclassed to Issue affecting current release on the Starmade board.
Oct 2 2016, 9:55 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon moved T1666: Resized UI Windows have glitched Buttons/Text from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 2 2016, 9:54 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon closed T209: F3 Button menu still has old GUI layout. as Rejected.

obsolete. Menu on F3 is gone

Oct 2 2016, 9:52 PM · GUI/HUD, Starmade
SmilingDemon triaged T1666: Resized UI Windows have glitched Buttons/Text as Low priority.
Oct 2 2016, 9:50 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon closed T1907: Fleets loaded into memory cause server disconnect when ordered as Rejected.

no answer

Oct 2 2016, 8:34 PM · AI, Starmade
SmilingDemon added a comment to T1965: "Unexpected token u" at Login.

are you on a wireless network maybe ?

Oct 2 2016, 7:21 PM · Starmade
SmilingDemon moved T1986: Rails stop working on entity and blueprint from New / Unconfirmed to Feedback on the Issue Navigation board.
Oct 2 2016, 7:10 PM · CBS: Rails, Starmade
SmilingDemon added a comment to T1986: Rails stop working on entity and blueprint.

You did that on NFD .. right ?

Oct 2 2016, 7:09 PM · CBS: Rails, Starmade
SmilingDemon triaged T1986: Rails stop working on entity and blueprint as Normal priority.
Oct 2 2016, 7:04 PM · CBS: Rails, Starmade
SmilingDemon claimed T1986: Rails stop working on entity and blueprint.
Oct 2 2016, 7:03 PM · CBS: Rails, Starmade
Matt_Bradock created T1986: Rails stop working on entity and blueprint.
Oct 2 2016, 5:36 PM · CBS: Rails, Starmade
JNC added a comment to T1984: Capsule Refinery overflows on world start.

Right, the chest continues to pull from it for me but the issue is that the refinery has 999999 (for example) capsules in it every time i boot up the world. I first noticed it when the refinery started spitting capsules into space (i turned that on) so that's why i worded the title the way i did.

Oct 2 2016, 2:08 PM · CBS: Systems, Starmade
lancake moved T752: Shipyard loading issue and greyed out buttons from Unclassed to Archived on the Starmade board.
Oct 2 2016, 1:50 PM · CBS: Shipyards, Starmade
lancake closed T752: Shipyard loading issue and greyed out buttons as Closed.

Closing this one, a while ago a lot was done to improve the reliability of shipyards. It still has 2 issues as far as I can see but none related to this. Can't reproduce the steps mentioned by 33cav either so assuming this is fixed.

Oct 2 2016, 1:50 PM · CBS: Shipyards, Starmade
lancake triaged T1984: Capsule Refinery overflows on world start as Normal priority.
Oct 2 2016, 1:45 PM · CBS: Systems, Starmade
lancake moved T1984: Capsule Refinery overflows on world start from Open / Validated to Feedback on the Issue Navigation board.

Looks fine to me. Yeah it goes to 100.0/100.0 (and then shows it's over capacity) but the chest pulling still gets rid of that. If there's an issue, it's probably that it's not truly over 100% and is just sitting on the threshold.

Oct 2 2016, 1:44 PM · CBS: Systems, Starmade
lancake claimed T1984: Capsule Refinery overflows on world start.

Not sure yet but it sounds like it's not linking to the cargo, resulting in the default chest capacity to be used. This should resolve itself once it's linking more though..

Oct 2 2016, 12:58 PM · CBS: Systems, Starmade
lancake claimed T1983: Turret aim problem.

Can reproduce at least, seems to be related if it has a slave or not. Linking a 100% cannon to the cannon gives it the correct orientation again. Even a 0% support works fine.

Oct 2 2016, 12:53 PM · Issue Navigation, Starmade
lancake triaged T1982: Carriers and their docked ships can become desynced and seperated when moving into unloaded state. as Normal priority.
Oct 2 2016, 12:29 PM · Starmade, Issue Navigation
lancake claimed T1982: Carriers and their docked ships can become desynced and seperated when moving into unloaded state..
Oct 2 2016, 12:28 PM · Starmade, Issue Navigation
lancake moved T1982: Carriers and their docked ships can become desynced and seperated when moving into unloaded state. from New / Unconfirmed to Open / Validated on the Issue Navigation board.

Very similar to a different issue we had/still have. Not sure right now but I'll check this out again a bit more thoroughly later.
You may need to upload that blueprint to me (if you don't want it to be available for public, send me it on here via Conpherence http://phab.starma.de/conpherence/ or on StarmadeDock with a conversation)

Oct 2 2016, 12:28 PM · Starmade, Issue Navigation
lancake triaged T1971: Shipyard shifted links as High priority.
Oct 2 2016, 12:17 PM · Starmade, Issue Navigation
lancake claimed T1971: Shipyard shifted links.

Interesting issue, might be some specific orientation that causes it to shift.

Oct 2 2016, 12:17 PM · Starmade, Issue Navigation
lancake triaged T1970: Chaining slaves causes server crashes as Normal priority.
Oct 2 2016, 12:02 PM · CBS: Weapons, Starmade
lancake claimed T1970: Chaining slaves causes server crashes.

Can't reproduce. doing your steps does not result in a crash even when firing the salvage + missile one. The cannon computer isn't visible in the weapons computer but that's normal since it's linked to the missile computer, which on its own is a slave (so it doesn't display its own slaves).

Oct 2 2016, 11:57 AM · CBS: Weapons, Starmade
lancake changed the status of T1968: Character movement and thrust tutorials have no subtitles from Open to In Queue (Game).
Oct 2 2016, 11:39 AM · Typos, Starmade
lancake triaged T1968: Character movement and thrust tutorials have no subtitles as Urgent priority.
Oct 2 2016, 11:39 AM · Typos, Starmade
lancake claimed T1968: Character movement and thrust tutorials have no subtitles.
Oct 2 2016, 11:37 AM · Typos, Starmade
lancake added a comment to T1968: Character movement and thrust tutorials have no subtitles.

The subtitles exist but there are 2 typos in the file name that causes them to not be found by the game.

Oct 2 2016, 11:36 AM · Typos, Starmade
lancake merged T1952: New flare/plume effect does not show up behind transparent blocks. into T925: More transparency issues.
Oct 2 2016, 11:20 AM · Game Development (Alpha), Engine (Rendering), Starmade
lancake merged task T1952: New flare/plume effect does not show up behind transparent blocks. into T925: More transparency issues.
Oct 2 2016, 11:20 AM · Engine, Starmade
lancake triaged T1952: New flare/plume effect does not show up behind transparent blocks. as Normal priority.
Oct 2 2016, 11:20 AM · Engine, Starmade
lancake claimed T1952: New flare/plume effect does not show up behind transparent blocks..

I'll merge this one with the other transparency issues task.

Oct 2 2016, 11:17 AM · Engine, Starmade

Oct 1 2016

leyarotheconquerer added a comment to T1965: "Unexpected token u" at Login.

My apologies for my delayed response.

Oct 1 2016, 10:28 PM · Starmade
Malacodor updated the task description for T1983: Turret aim problem.
Oct 1 2016, 9:16 PM · Issue Navigation, Starmade
Malacodor edited Steps to reproduce on T1983: Turret aim problem.
Oct 1 2016, 8:40 PM · Issue Navigation, Starmade
Malacodor updated the task description for T1983: Turret aim problem.
Oct 1 2016, 8:14 PM · Issue Navigation, Starmade
Crimson-Artist added a comment to T1928: [auxPower], [auxPowerCap], [powerTotal], [powerTotalCap] for display blocks.

someone suggested that a [Sector] value which would display the current sector also be added. would that be possible?

Oct 1 2016, 8:00 PM · Feature, Starmade, Council
Malacodor edited Steps to reproduce on T1983: Turret aim problem.
Oct 1 2016, 7:30 PM · Issue Navigation, Starmade
Malacodor edited Steps to reproduce on T1985: Damage beam with explosive effect is either broken or unbalanced.
Oct 1 2016, 7:24 PM · CBS: Weapons, Starmade
Malacodor created T1985: Damage beam with explosive effect is either broken or unbalanced.
Oct 1 2016, 7:18 PM · CBS: Weapons, Starmade
JNC created T1984: Capsule Refinery overflows on world start.
Oct 1 2016, 3:11 PM · CBS: Systems, Starmade
Malacodor created T1983: Turret aim problem.
Oct 1 2016, 2:54 PM · Issue Navigation, Starmade
moozaad added a comment to T1967: No sound on Linux.
Error in class 'ChannelJava Sound'
    Unable to attach buffer to clip in method 'attachBuffer'
[SOUND] ERROR NOT CRITICAL. LEAVING SOUND SYS ON
    ERROR MESSAGE:
        unable to prepare stream
    STACK TRACE:
        org.classpath.icedtea.pulseaudio.PulseAudioDataLine.connect(PulseAudioDataLine.java:278)
        org.classpath.icedtea.pulseaudio.PulseAudioDataLine.open(PulseAudioDataLine.java:101)
        org.classpath.icedtea.pulseaudio.PulseAudioDataLine.open(PulseAudioDataLine.java:283)
        org.classpath.icedtea.pulseaudio.PulseAudioClip.open(PulseAudioClip.java:402)
        paulscode.sound.libraries.ChannelJavaSound.attachBuffer(ChannelJavaSound.java:278)
        paulscode.sound.libraries.SourceJavaSound.play(SourceJavaSound.java:311)
        paulscode.sound.Library.play(Library.java:706)
        paulscode.sound.Library.play(Library.java:675)
        paulscode.sound.SoundSystem.CommandPlay(SoundSystem.java:2076)
        paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2599)
        paulscode.sound.CommandThread.run(CommandThread.java:121)
java: /home/abuild/rpmbuild/BUILD/icedtea-3.1.0/icedtea-sound-1.0.1/src/native/org_classpath_icedtea_pulseaudio_Stream.c:729: Java_org_classpath_icedtea_pulseaudio_Stream_native_1pa_1stream_1cork: Assertion `operation' failed.
Oct 1 2016, 2:32 PM · Engine, Starmade
Jeryia added a comment to T1407: /Destroy_Entity and overheat despawning makes some docks non physical.

Yes, I see the same results on version 0.199.152 when I rolled back too it.

Oct 1 2016, 2:15 PM · Engine, Starmade
Jeryia added a comment to T1407: /Destroy_Entity and overheat despawning makes some docks non physical.

Doing some testing here's what I see:

  1. If I use the destroy_entity command on a ship with docked entities. Things work as expected. The docked entities become undocked, and can be hit without becoming ghosts
  2. If I blast the main ship until it starts overheating, and wait for it to overheat, we see the same bug.
Oct 1 2016, 1:47 PM · Engine, Starmade
Spindizzi created T1982: Carriers and their docked ships can become desynced and seperated when moving into unloaded state..
Oct 1 2016, 2:37 AM · Starmade, Issue Navigation

Sep 30 2016

Napther added a comment to T1407: /Destroy_Entity and overheat despawning makes some docks non physical.

In recent patches, this is happening again. Overheated a few ships and turrets were there without Nav markers (I play with turret markers disabled normally). Enabling them again showed they were still "docked" to the now deleted ship.

Sep 30 2016, 11:32 PM · Engine, Starmade
BDLS added a comment to T1978: Docked Reactors still work with old docking blocks..

Existing blueprints with these setups work just fine, and the reactors stay docked in vanilla config when you spawn them in.

Sep 30 2016, 9:07 PM · Starmade
lancake closed T1978: Docked Reactors still work with old docking blocks. as Rejected.
Sep 30 2016, 8:35 PM · Starmade
lancake claimed T1978: Docked Reactors still work with old docking blocks..

That's their choice. Even if you get the block through admin commands, they shouldn't be dock-able unless you enable that in the server config.
If you're going to edit the config to make it work (dock-able), you might as well make it work in the blockbehaviorconfig.

Sep 30 2016, 8:34 PM · Starmade
AndyP created T1980: Cargo spaces can be reused by multiple storages.
Sep 30 2016, 11:06 AM · Game Development (Alpha), Engine (Building), Starmade

Sep 29 2016

BDLS created T1978: Docked Reactors still work with old docking blocks..
Sep 29 2016, 7:02 PM · Starmade
Spindizzi added a comment to T1936: Ladders and Fences.

Also in regards to the LoD system, pretty sure the community would rejoice if any kind of LoD chair/bench is added. The makeshift chairs look bad. Even Minecraft can do it better. (Stair block and two fences). I think it's been avoided until chairs with certain usefu integrated functions could be added. But I'd love just to have a prop or new generic LoD detailing blocks that could be be combined with other blocks to create something that somewhat resembles a chair.

Sep 29 2016, 7:01 PM · Feature, Game Development, Starmade, Council
Spindizzi added a comment to T1938: Beams and cannons destroying blocks will cause game stutters.

This issue can be absolutely crippling in terms of FPS at least on my computer.

Sep 29 2016, 4:06 PM · Issue Navigation, Starmade
Spindizzi added a comment to T551: Turrets are not saved and linked correctly in shipyards.

Any plans to streamline turret construction in the future?

Sep 29 2016, 2:37 PM · CBS: Shipyards, Starmade
Spindizzi added a comment to T1962: docked entities don't have a thruster plume.

Probably a stupid question but I assume you inherited the thrusters in the first place?

Sep 29 2016, 12:51 PM · Engine, Starmade
Thalanor added a comment to T1962: docked entities don't have a thruster plume.

A potential solution IMO is to introduce a new AI setting for passive ship parts. That would solve some other problems too.

Sep 29 2016, 8:46 AM · Engine, Starmade
Paullus created T1977: Section of door/area of blocks not rendered on station.
Sep 29 2016, 3:25 AM · Textures, Starmade

Sep 28 2016

Benevolent27 added a comment to T1954: Steam Update Downgraded me instead up upgrading.

As a side note, when you updated from 214 to 234 with the new launcher, did it download a decent amount of files? It could have been that it was correctly updated but the launcher still thought it was your downgraded version. If that was the case, it should barely have downloaded a file, maybe 1, when you upgraded to 234.

Sep 28 2016, 11:11 AM · Starmade, Issue Navigation
AndyP moved T1928: [auxPower], [auxPowerCap], [powerTotal], [powerTotalCap] for display blocks from Unclassed to Planned Feature on the Starmade board.
Sep 28 2016, 8:49 AM · Feature, Starmade, Council
AndyP shifted T1928: [auxPower], [auxPowerCap], [powerTotal], [powerTotalCap] for display blocks from the Restricted Space space to the S3 Starmade space.
Sep 28 2016, 8:49 AM · Feature, Starmade, Council
AndyP changed the status of T1928: [auxPower], [auxPowerCap], [powerTotal], [powerTotalCap] for display blocks from Resolved to In Queue (Game).

Converting to task for #workflow_game_development.

Sep 28 2016, 8:49 AM · Feature, Starmade, Council
AndyP moved T1944: Directional Defensive Push/Pull Effect from Unclassed to Planned Feature on the Starmade board.
Sep 28 2016, 8:40 AM · Feature, Starmade, Game Development, Council
AndyP shifted T1944: Directional Defensive Push/Pull Effect from the Restricted Space space to the S3 Starmade space.
Sep 28 2016, 8:39 AM · Feature, Starmade, Game Development, Council
AndyP changed the status of T1944: Directional Defensive Push/Pull Effect from Resolved to In Queue (Game).

Converting to task for #workflow_game_development.

Sep 28 2016, 8:39 AM · Feature, Starmade, Game Development, Council
AndyP changed the edit policy for T1936: Ladders and Fences.
Sep 28 2016, 8:30 AM · Feature, Game Development, Starmade, Council
AndyP updated the task description for T1919: Sector Boundary Station/Blueprint Spawn Protection .
Sep 28 2016, 8:30 AM · Feature, Starmade, Game Development, Council
AndyP shifted T1919: Sector Boundary Station/Blueprint Spawn Protection from the Restricted Space space to the S3 Starmade space.
Sep 28 2016, 8:28 AM · Feature, Starmade, Game Development, Council
AndyP changed the status of T1919: Sector Boundary Station/Blueprint Spawn Protection from Resolved to In Queue (Game).

Converting to task for #workflow_game_development.

Sep 28 2016, 8:28 AM · Feature, Starmade, Game Development, Council
AndyP claimed T1775: Alliance Permission Modules.
Sep 28 2016, 8:26 AM · Feature, Starmade, Game Development, Council
AndyP moved T1936: Ladders and Fences from Unclassed to Planned Feature on the Starmade board.
Sep 28 2016, 8:26 AM · Feature, Game Development, Starmade, Council
AndyP changed the status of T1936: Ladders and Fences from Resolved to In Queue (Game).

Converting to task for #workflow_game_development.

Sep 28 2016, 8:25 AM · Feature, Game Development, Starmade, Council
AndyP shifted T1936: Ladders and Fences from the Restricted Space space to the S3 Starmade space.
Sep 28 2016, 8:25 AM · Feature, Game Development, Starmade, Council
spunkie updated the task description for T1971: Shipyard shifted links.
Sep 28 2016, 12:50 AM · Starmade, Issue Navigation
spunkie created T1971: Shipyard shifted links.
Sep 28 2016, 12:38 AM · Starmade, Issue Navigation

Sep 27 2016

astra.destiny created T1970: Chaining slaves causes server crashes.
Sep 27 2016, 7:21 PM · CBS: Weapons, Starmade
lancake added a comment to T1965: "Unexpected token u" at Login.

While the old launcher allows me to access the Main Menu, I cannot join any online servers because I can't uplink to the StarMade servers.

In the Multiplayer menu, you have a button "uplink to starmade registry" at the top right. Does this not work for you?
Might be some registry issue instead.

Sep 27 2016, 11:05 AM · Starmade
SmilingDemon changed the status of T1957: new rail detection from Open to In Queue (Game).
Sep 27 2016, 9:16 AM · Logic, Starmade
SmilingDemon added a comment to T1957: new rail detection.

-validated-
-confirmed-

Sep 27 2016, 9:15 AM · Logic, Starmade
SmilingDemon added a comment to T1965: "Unexpected token u" at Login.

Good ... no clue about it .. and cant reproduce myself .. will ask someone with Win10.

Sep 27 2016, 8:54 AM · Starmade
SmilingDemon moved T1957: new rail detection from Unclassed to Issue affecting current release on the Starmade board.
Sep 27 2016, 8:47 AM · Logic, Starmade
SmilingDemon moved T1965: "Unexpected token u" at Login from Unclassed to Issue affecting current release on the Starmade board.
Sep 27 2016, 8:47 AM · Starmade
SmilingDemon triaged T1957: new rail detection as Release Blocker priority.
Sep 27 2016, 8:46 AM · Logic, Starmade
SmilingDemon claimed T1957: new rail detection.
Sep 27 2016, 8:34 AM · Logic, Starmade

Sep 26 2016

leyarotheconquerer added a comment to T1965: "Unexpected token u" at Login.

I tried deleting the .cache folder, but that didn't resolve the issue.

Sep 26 2016, 11:04 PM · Starmade
calani changed the status of T1502: Add an option to backup world, database, configs prior to updating from Resolved to In Queue (Launcher).

Add these files to the backup:
/settings.cfg
/server.cfg
/keyboard.cfg
/joystick.cfg

Sep 26 2016, 6:37 PM · Feature, Starmade
lancake set Last tested (version) to 2.1.0 (build 907fae7) v169 on T1502: Add an option to backup world, database, configs prior to updating.
Sep 26 2016, 3:54 PM · Feature, Starmade
lancake changed Last tested (version) from 158 fe18f38 to 2.1.0 (build 907fae7) v169 on T1673: Beta Launcher Allows blank install directories..
Sep 26 2016, 3:35 PM · Starmade
lancake moved T1673: Beta Launcher Allows blank install directories. from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Sep 26 2016, 3:35 PM · Starmade
lancake changed Last tested (version) from 2.1.0 to 2.1.0 (build 907fae7) v169 on T1872: Launcher does not read installed game version from version.txt.
Sep 26 2016, 3:30 PM · Launcher Development, Starmade
lancake changed the status of T1872: Launcher does not read installed game version from version.txt from Resolved to In Queue (Game).

-QA Testing-

Sep 26 2016, 3:24 PM · Launcher Development, Starmade
lancake moved T1873: Update event not logged from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Sep 26 2016, 2:19 PM · Starmade
lancake edited Tester information (Internal use only) on T1873: Update event not logged.
Sep 26 2016, 2:19 PM · Starmade
lancake added a comment to T1873: Update event not logged.

-QA Testing-

Sep 26 2016, 2:18 PM · Starmade