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Sep 21 2015

lancake claimed T319: bloom only works for one star in binary systems.
Sep 21 2015, 10:48 AM · Game Development (Beta), Engine (Rendering), Starmade
lancake claimed T320: bobby AI won't use effects.
Sep 21 2015, 10:48 AM · Game Development (Beta), AI, Starmade
lancake claimed T339: battlemode factions causing aggression problems.
Sep 21 2015, 10:48 AM · Game Development (Beta), Engine (General), Starmade
lancake claimed T325: Asteroids can spawn in solid entities (stations).
Sep 21 2015, 10:48 AM · Universe, Quality Assurance, Starmade
lancake claimed T322: Key assignment issues.
Sep 21 2015, 10:48 AM · Game Development (Alpha), Controls, Accessibility, Starmade
lancake claimed T324: StarMote does not work properly.
Sep 21 2015, 10:48 AM · Game Development (Alpha), Tools, Starmade
lancake claimed T340: "power failure" event does not check power inheriting.
Sep 21 2015, 10:48 AM · CBS: Weapons, Starmade
lancake claimed T342: "sound problems?" of the launcher needs better information.
Sep 21 2015, 10:48 AM · Starmade
lancake claimed T341: launcher and starmade connection setup do not remember size or position.
Sep 21 2015, 10:48 AM · Starmade
lancake claimed T344: player name not accepting all charsets.
Sep 21 2015, 10:48 AM · Game Development, Starmade
lancake claimed T347: missiles will not fire during heavy load.
Sep 21 2015, 10:48 AM · Game Development (Alpha), CBS: Weapons, Starmade
lancake claimed T348: Trading guild vs pirate spawn ratio is skewed.
Sep 21 2015, 10:48 AM · Game Development (Alpha), NPC-Factions, Starmade
lancake claimed T346: offensive explosive effect on cannons and beams stops gaining after 10%.
Sep 21 2015, 10:48 AM · CBS: Weapons, Starmade
lancake claimed T345: push, pull, stop effects damages astronauts.
Sep 21 2015, 10:48 AM · CBS: Weapons, Starmade
lancake claimed T372: non-fully loaded system blocks don't count.
Sep 21 2015, 10:48 AM · Game Development (Beta), Engine (Data), Starmade
lancake claimed T367: group power penalty does not work for most weapons.
Sep 21 2015, 10:48 AM · Game Development (Alpha), CBS: Weapons, Starmade
lancake claimed T380: AI won't use damage pulse or push pulse.
Sep 21 2015, 10:48 AM · AI, Starmade
lancake claimed T390: power failure keeps ship in power failure including power inheritance.
Sep 21 2015, 10:48 AM · Game Development (Alpha), CBS: Systems, Starmade
lancake claimed T382: blocks can't be activated by logic but can be linked.
Sep 21 2015, 10:48 AM · Game Development (Beta), Logic, Starmade
lancake claimed T447: Flashlight not visible for other players and does not override shadows.
Sep 21 2015, 10:48 AM · Game Development (Beta), Astronaut, Starmade
lancake claimed T461: missiles and beams don't deal damage to planet cores.
Sep 21 2015, 10:48 AM · Game Development (Alpha), CBS: Weapons, Starmade
Zackey_TNT changed the status of T675: Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage from Open to In Queue (Game).

I am able to confirm this does happen.

Sep 21 2015, 5:37 AM · CBS: Shipyards, Starmade
Zackey_TNT changed the status of T686: when connecting to localhost:4242, the saved uplink isn't used. from Open to In Queue (Game).

Confirmed when connecting to OWN local hosted server (not single player) you get uplink request regardless of the fact you saved your login

Sep 21 2015, 4:17 AM · Game Development (Alpha), Engine (Configuration), Starmade
Zackey_TNT moved T686: when connecting to localhost:4242, the saved uplink isn't used. from Open / Validated to Confirmed on the Issue Navigation board.
Sep 21 2015, 4:13 AM · Game Development (Alpha), Engine (Configuration), Starmade
AndyP reopened T686: when connecting to localhost:4242, the saved uplink isn't used. as "Open".

Revert reject.

Sep 21 2015, 1:57 AM · Game Development (Alpha), Engine (Configuration), Starmade

Sep 20 2015

Zackey_TNT added a comment to T675: Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage.

Thanks for your helpful replies with this I should hopefully be able to reproduce the affect.

Sep 20 2015, 11:43 PM · CBS: Shipyards, Starmade
NuclearFun updated the task description for T687: All weapons don't always hit the 1st entity in line of sight.
Sep 20 2015, 7:50 PM · CBS: Rails, Starmade
NuclearFun created T687: All weapons don't always hit the 1st entity in line of sight.
Sep 20 2015, 6:12 PM · CBS: Rails, Starmade
oliwehr_sds added a comment to T675: Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage.

Thanks for your reply.

Sep 20 2015, 3:10 PM · CBS: Shipyards, Starmade
AndyP added a comment to T675: Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage.

Oh, so you are talking about stuff that is stored in storages on the ship you deconstruct?

Sep 20 2015, 2:02 PM · CBS: Shipyards, Starmade
oliwehr_sds added a comment to T675: Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage.

Thank you for your validation.

Sep 20 2015, 1:57 PM · CBS: Shipyards, Starmade
AndyP edited the content of Create Bug Task.
Sep 20 2015, 1:46 PM
AndyP closed T686: when connecting to localhost:4242, the saved uplink isn't used. as Rejected.

Intended feature.

Sep 20 2015, 1:32 PM · Game Development (Alpha), Engine (Configuration), Starmade
Zackey_TNT claimed T686: when connecting to localhost:4242, the saved uplink isn't used..

Claiming.

Sep 20 2015, 12:08 PM · Game Development (Alpha), Engine (Configuration), Starmade
lancake placed T686: when connecting to localhost:4242, the saved uplink isn't used. up for grabs.
Sep 20 2015, 12:04 PM · Game Development (Alpha), Engine (Configuration), Starmade
lancake moved T686: when connecting to localhost:4242, the saved uplink isn't used. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 20 2015, 12:04 PM · Game Development (Alpha), Engine (Configuration), Starmade
lancake claimed T686: when connecting to localhost:4242, the saved uplink isn't used..
Sep 20 2015, 12:04 PM · Game Development (Alpha), Engine (Configuration), Starmade
lancake changed the edit policy for T686: when connecting to localhost:4242, the saved uplink isn't used..
Sep 20 2015, 12:04 PM · Game Development (Alpha), Engine (Configuration), Starmade
Megacrafter127 created T686: when connecting to localhost:4242, the saved uplink isn't used..
Sep 20 2015, 12:00 PM · Game Development (Alpha), Engine (Configuration), Starmade
Zackey_TNT changed the status of T625: inventory filter needs a quick reset button from Open to In Queue (Game).

Using provided steps I was able to reproduce this affect.

Sep 20 2015, 11:58 AM · GUI/HUD, Feature, Starmade
Zackey_TNT moved T625: inventory filter needs a quick reset button from Open / Validated to Confirmed on the Issue Navigation board.
Sep 20 2015, 11:48 AM · GUI/HUD, Feature, Starmade
Zackey_TNT claimed T625: inventory filter needs a quick reset button.

Claiming.

Sep 20 2015, 11:34 AM · GUI/HUD, Feature, Starmade
lancake changed the visibility for T625: inventory filter needs a quick reset button.
Sep 20 2015, 11:33 AM · GUI/HUD, Feature, Starmade
33Cav updated the task description for T685: Game freezes for 1-2 seconds when shift clicking jump drive modules from inventory to storage..
Sep 20 2015, 1:37 AM · Game Development (Beta), Engine (Inventory), Starmade
33Cav created T685: Game freezes for 1-2 seconds when shift clicking jump drive modules from inventory to storage..
Sep 20 2015, 1:31 AM · Game Development (Beta), Engine (Inventory), Starmade
33Cav added a comment to T652: docked entries undock and spawns nearbly the ship sometimes when logged out.

Happened to me just now actually. Logged off last night from the server and logged back on to find my ship in the same place but undocked. AFAIK no server restart was carried out during this period and my ship/sector would probably have not been loaded again at all until this morning when I logged on the server.

Sep 20 2015, 1:28 AM · Starmade
Jarraff created T684: Shop permission resets to All possibly when server restarts .
Sep 20 2015, 12:17 AM · Game Development (Alpha), Tradenetwork, Starmade

Sep 19 2015

Man_4_Fred added a comment to T652: docked entries undock and spawns nearbly the ship sometimes when logged out.

No an admin from the server replaced the station in the sector centre so the sector border is not near.

Sep 19 2015, 12:43 PM · Starmade
lancake renamed T639: Nullpointer when using "search by name" with meta items from Nullpointer when adding Blueprints to storage filter to Nullpointer when using "search by name" with meta items.
Sep 19 2015, 10:02 AM · CBS: Functional, Starmade
lancake changed the status of T639: Nullpointer when using "search by name" with meta items from Open to In Queue (Game).
Sep 19 2015, 10:01 AM · CBS: Functional, Starmade
lancake moved T639: Nullpointer when using "search by name" with meta items from Feedback to Confirmed on the Issue Navigation board.
Sep 19 2015, 10:00 AM · CBS: Functional, Starmade
lancake changed the status of T639: Nullpointer when using "search by name" with meta items from In Queue (Game) to Open.

Can reproduce it now, taking steps from T656:

Sep 19 2015, 10:00 AM · CBS: Functional, Starmade
lancake changed the status of T639: Nullpointer when using "search by name" with meta items from Open to In Queue (Game).
Sep 19 2015, 9:55 AM · CBS: Functional, Starmade
spunkie changed the status of T225: radarjammer doesn't affect AI anymore from Resolved to In Queue (Game).
Sep 19 2015, 5:47 AM · Game Development (Beta), AI, Starmade
spunkie added a comment to T225: radarjammer doesn't affect AI anymore.

-QA testing-

Sep 19 2015, 5:47 AM · Game Development (Beta), AI, Starmade

Sep 18 2015

Orphaniel added a comment to T668: Obscene FPS drop when view nears an object.

Yeah, V-sync and the frame-rate limiter being disabled was a result of me trying to fix the problem, same with multidraw and a few of the other setting that might seem odd, I basically just mashed all the complicated-sounding options in an attempt to rectify the situation..

Sep 18 2015, 11:57 PM · Engine, Starmade
SpaceKing created T683: Galaxy Map unable to handle extreme distance.
Sep 18 2015, 7:49 PM · Game Development (Beta), Galaxy Map, Starmade
digitalwrangler created T682: Entities docked to home station disappeared.
Sep 18 2015, 5:24 PM · Starmade
33Cav added a comment to T676: When in windowed mode and not at max resolution, clicking the maximize button on the Starmade game window does not maximize the first time it is pressed.

Sorry, forgot to mention my OS is latest build of Windows 8.1 64bit

Sep 18 2015, 2:13 PM · Game Development (Beta), GUI/HUD, Starmade
33Cav added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

jdk 1.8.0_40, but jre7 I also installed (64bit on both) as jre8 uses substantially more RAM while running Starmade (like over 3 times as much) apparently

Sep 18 2015, 2:12 PM · Galaxy Map, Starmade
Zackey_TNT added a comment to T622: Blocks not added to inventory on removal from ship..

The shipyard was just a long line with two c shapes at the end with the core anchor in the middle and the computer at the end. It was attached to a space elevator on a planet.
The problem started when I added and removed capacitors while in build mode on the ship (not using the shipyard computer) while my ship was docked. I'm not sure whether this was what caused it, but it's what I was doing when I first noticed the problem.
Now when removing power capacitors (or power reactors or thrusters) from anything (ship, planet, space station, etc) they aren't added to my inventory, and this is the case in build mode and outside it.

Sep 18 2015, 2:00 PM · CBS: Shipyards, Starmade
Zackey_TNT added a comment to T675: Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage.

-Feedback- Unable to reproduce using steps list.

Sep 18 2015, 1:21 PM · CBS: Shipyards, Starmade
Zackey_TNT moved T675: Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage from Open / Validated to Feedback on the Issue Navigation board.
Sep 18 2015, 1:20 PM · CBS: Shipyards, Starmade
Zackey_TNT changed Reproducible from issuerepro:none to issuerepro:no on T675: Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage.
Sep 18 2015, 1:20 PM · CBS: Shipyards, Starmade
Zackey_TNT changed Reproducible from issuerepro:none to issuerepro:yes on T679: 100% CPU usage on start-up.
Sep 18 2015, 12:58 PM · Game Development (Beta), Engine (General), Starmade
Zackey_TNT changed the status of T679: 100% CPU usage on start-up from Open to In Queue (Game).

"My processor isn't great but it can handle pretty much any other game it throws at me. Surely starmade should not be an exception? I believe many users experience this"

Sep 18 2015, 12:56 PM · Game Development (Beta), Engine (General), Starmade
Zackey_TNT moved T679: 100% CPU usage on start-up from Open / Validated to Confirmed on the Issue Navigation board.
Sep 18 2015, 12:55 PM · Game Development (Beta), Engine (General), Starmade
Megacrafter127 changed Reproducible from issuerepro:none to issuerepro:yes on T681: Build mode left shift (lshift) has no option to rebind to other key.
Sep 18 2015, 12:52 PM · Game Development (Alpha), Controls, Accessibility, Starmade
Megacrafter127 changed the status of T676: When in windowed mode and not at max resolution, clicking the maximize button on the Starmade game window does not maximize the first time it is pressed from Open to In Queue (Game).

-Confirmed-
The described behaviour is confirmed to occur on Ubuntu linux. Other OS were not tested yet, but as OS-specific is No, assuming same behaviour will occur on other OS.

Sep 18 2015, 12:51 PM · Game Development (Beta), GUI/HUD, Starmade
Megacrafter127 changed Reproducible from issuerepro:none to issuerepro:yes on T676: When in windowed mode and not at max resolution, clicking the maximize button on the Starmade game window does not maximize the first time it is pressed.
Sep 18 2015, 12:50 PM · Game Development (Beta), GUI/HUD, Starmade
Megacrafter127 claimed T676: When in windowed mode and not at max resolution, clicking the maximize button on the Starmade game window does not maximize the first time it is pressed.
Sep 18 2015, 12:49 PM · Game Development (Beta), GUI/HUD, Starmade
Megacrafter127 changed the status of T681: Build mode left shift (lshift) has no option to rebind to other key from Open to In Queue (Game).

-Confirmed-
Switching any keybinding that is in lshift by default to another key[in this test G] does not affect pressing lshift in buildmode. Pressing the target key [G] does not result in the same effect.

Sep 18 2015, 12:47 PM · Game Development (Alpha), Controls, Accessibility, Starmade
Megacrafter127 claimed T681: Build mode left shift (lshift) has no option to rebind to other key.
Sep 18 2015, 12:36 PM · Game Development (Alpha), Controls, Accessibility, Starmade
Zackey_TNT claimed T675: Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage.

Claiming.

Sep 18 2015, 12:22 PM · CBS: Shipyards, Starmade
spunkie changed the status of T456: Ship HUD non functional after being forced out of reboot from Resolved to In Queue (Game).

-QA Testing-

Sep 18 2015, 11:57 AM · Game Development (Alpha), GUI/HUD, Starmade
Zackey_TNT claimed T679: 100% CPU usage on start-up.

Claiming. Beginning tests

Sep 18 2015, 11:50 AM · Game Development (Beta), Engine (General), Starmade
spunkie changed the status of T678: Collision damage is not saved from Open to In Queue (Game).

Both block damage and block annihilation, resulting from collision damage, are recovered upon restarting the game.

Sep 18 2015, 11:50 AM · Game Development (Beta), Physics, Starmade
lancake updated the task description for T679: 100% CPU usage on start-up.
Sep 18 2015, 11:23 AM · Game Development (Beta), Engine (General), Starmade
AndyP moved T681: Build mode left shift (lshift) has no option to rebind to other key from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 18 2015, 10:46 AM · Game Development (Alpha), Controls, Accessibility, Starmade
AndyP triaged T681: Build mode left shift (lshift) has no option to rebind to other key as Low priority.
Sep 18 2015, 10:45 AM · Game Development (Alpha), Controls, Accessibility, Starmade
AndyP created T681: Build mode left shift (lshift) has no option to rebind to other key.
Sep 18 2015, 10:45 AM · Game Development (Alpha), Controls, Accessibility, Starmade
spunkie claimed T678: Collision damage is not saved.
Sep 18 2015, 9:21 AM · Game Development (Beta), Physics, Starmade
spunkie claimed T669: Weapon info menu and structure menu show inaccurate information..
Sep 18 2015, 9:17 AM · Issue Navigation, Starmade

Sep 17 2015

AndyP closed T539: ship core not producing power when first spawned as Closed.

-QA Testing-

Sep 17 2015, 11:34 PM · Engine, Starmade
AndyP changed Affected Gamemode(s) from issuegamemode:none to issuegamemode:server on T539: ship core not producing power when first spawned.
Sep 17 2015, 11:33 PM · Engine, Starmade
AndyP moved T539: ship core not producing power when first spawned from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Sep 17 2015, 11:32 PM · Engine, Starmade
AndyP closed T621: Keyboard help does not update without game restart as Closed.

-QA Testing-

Sep 17 2015, 11:17 PM · GUI/HUD, Starmade
AndyP set Task Type to issuetype:bug on T621: Keyboard help does not update without game restart.
Sep 17 2015, 11:16 PM · GUI/HUD, Starmade
AndyP moved T621: Keyboard help does not update without game restart from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Sep 17 2015, 11:16 PM · GUI/HUD, Starmade
AndyP moved T645: can't remove blocks behind non cubic blocks from Unclassed to Issue affecting current release on the Starmade board.
Sep 17 2015, 11:10 PM · Game Development (Beta), Engine (Building), Starmade
AndyP moved T664: Descriptions of punch/pierce's effect are missing. from Unclassed to Issue affecting current release on the Starmade board.
Sep 17 2015, 11:10 PM · Game Development (Alpha), Blockconfig, Starmade
AndyP moved T649: docked entities created in adv build under create docking will not undock from Unclassed to Issue affecting current release on the Starmade board.
Sep 17 2015, 11:10 PM · Starmade
AndyP moved T671: Not all weapons trigger response fleets from Unclassed to Issue affecting current release on the Starmade board.
Sep 17 2015, 11:10 PM · Engine, Starmade
AndyP moved T672: response fleets do not spawn for custom trade stations from Unclassed to Issue affecting current release on the Starmade board.
Sep 17 2015, 11:10 PM · AI, Starmade
AndyP moved T673: Not all mobs have the "MOB" tag in name anymore from Unclassed to Issue affecting current release on the Starmade board.
Sep 17 2015, 11:10 PM · Game Development, Starmade
AndyP moved T674: Grapple Tool teleports sitting players from Unclassed to Issue affecting current release on the Starmade board.
Sep 17 2015, 11:10 PM · Game Development (Beta), Astronaut, Starmade
AndyP moved T661: Faction block's rename function not working on asteroids from Unclassed to Issue affecting current release on the Starmade board.
Sep 17 2015, 11:10 PM · Game Development (Beta), Engine (Building), Starmade
AndyP placed T675: Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage up for grabs.

-Validated-

Sep 17 2015, 10:51 PM · CBS: Shipyards, Starmade
AndyP moved T675: Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 17 2015, 10:50 PM · CBS: Shipyards, Starmade
AndyP triaged T675: Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage as High priority.
Sep 17 2015, 10:50 PM · CBS: Shipyards, Starmade