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Sep 17 2015

AndyP claimed T675: Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage.
Sep 17 2015, 10:49 PM · CBS: Shipyards, Starmade
AndyP merged task T677: Shipyards remove blocks at random from designs when reloading them into T642: Shipyard unloads designs after restart.
Sep 17 2015, 10:47 PM · CBS: Rails, Starmade
AndyP updated subscribers of T642: Shipyard unloads designs after restart.
Sep 17 2015, 10:47 PM · CBS: Shipyards, Starmade
AndyP added a comment to T677: Shipyards remove blocks at random from designs when reloading them.

-Rejected-

Sep 17 2015, 10:47 PM · CBS: Rails, Starmade
AndyP shifted T677: Shipyards remove blocks at random from designs when reloading them from the S1 Public space to the S3 Starmade space.
Sep 17 2015, 10:47 PM · CBS: Rails, Starmade
AndyP claimed T677: Shipyards remove blocks at random from designs when reloading them.
Sep 17 2015, 10:47 PM · CBS: Rails, Starmade
AndyP placed T669: Weapon info menu and structure menu show inaccurate information. up for grabs.

-Validated-

Sep 17 2015, 10:46 PM · Issue Navigation, Starmade
AndyP moved T669: Weapon info menu and structure menu show inaccurate information. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 17 2015, 10:45 PM · Issue Navigation, Starmade
AndyP triaged T669: Weapon info menu and structure menu show inaccurate information. as Normal priority.
Sep 17 2015, 10:45 PM · Issue Navigation, Starmade
AndyP claimed T669: Weapon info menu and structure menu show inaccurate information..
Sep 17 2015, 10:45 PM · Issue Navigation, Starmade
AndyP added a comment to T668: Obscene FPS drop when view nears an object.

This may be more some type of support ticket, but to make sure:
Can you check any predefined settings in the nvidia control center? (Like forced AA or alike.)

Sep 17 2015, 10:44 PM · Engine, Starmade
AndyP shifted T668: Obscene FPS drop when view nears an object from the S1 Public space to the S3 Starmade space.
Sep 17 2015, 10:36 PM · Engine, Starmade
AndyP moved T668: Obscene FPS drop when view nears an object from New / Unconfirmed to Feedback on the Issue Navigation board.
Sep 17 2015, 10:35 PM · Engine, Starmade
AndyP claimed T668: Obscene FPS drop when view nears an object.
Sep 17 2015, 10:35 PM · Engine, Starmade
AndyP added a comment to T667: java.sql.SQLDataException: data exception.

This issue was already addressed in last release and should not occur any more.
It was due to names becoming too long on long dock-chains and a long initial ship name.
Can you still reproduce this, or was this some older log entry you just discovered?

Sep 17 2015, 10:34 PM · Engine, Starmade
AndyP moved T667: java.sql.SQLDataException: data exception from Confirmed to Feedback on the Issue Navigation board.
Sep 17 2015, 10:33 PM · Engine, Starmade
AndyP changed Category from issuecategory:none to issuecategory:engine on T667: java.sql.SQLDataException: data exception.
Sep 17 2015, 10:32 PM · Engine, Starmade
AndyP moved T667: java.sql.SQLDataException: data exception from New / Unconfirmed to Confirmed on the Issue Navigation board.
Sep 17 2015, 10:31 PM · Engine, Starmade
AndyP triaged T667: java.sql.SQLDataException: data exception as Normal priority.
Sep 17 2015, 10:31 PM · Engine, Starmade
AndyP claimed T667: java.sql.SQLDataException: data exception.
Sep 17 2015, 10:31 PM · Engine, Starmade
AndyP placed T676: When in windowed mode and not at max resolution, clicking the maximize button on the Starmade game window does not maximize the first time it is pressed up for grabs.

-Validated-

Sep 17 2015, 10:30 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP moved T676: When in windowed mode and not at max resolution, clicking the maximize button on the Starmade game window does not maximize the first time it is pressed from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 17 2015, 10:30 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP triaged T676: When in windowed mode and not at max resolution, clicking the maximize button on the Starmade game window does not maximize the first time it is pressed as Low priority.
Sep 17 2015, 10:30 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP claimed T676: When in windowed mode and not at max resolution, clicking the maximize button on the Starmade game window does not maximize the first time it is pressed.
Sep 17 2015, 10:29 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP placed T679: 100% CPU usage on start-up up for grabs.

-Validated-

Sep 17 2015, 10:29 PM · Game Development (Beta), Engine (General), Starmade
AndyP shifted T679: 100% CPU usage on start-up from the S1 Public space to the S3 Starmade space.
Sep 17 2015, 10:29 PM · Game Development (Beta), Engine (General), Starmade
AndyP moved T679: 100% CPU usage on start-up from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 17 2015, 10:28 PM · Game Development (Beta), Engine (General), Starmade
AndyP claimed T679: 100% CPU usage on start-up.
Sep 17 2015, 10:28 PM · Game Development (Beta), Engine (General), Starmade
AndyP changed the status of T674: Grapple Tool teleports sitting players from Open to In Queue (Game).

-Confirmed-

Sep 17 2015, 10:26 PM · Game Development (Beta), Astronaut, Starmade
AndyP claimed T674: Grapple Tool teleports sitting players.
Sep 17 2015, 10:26 PM · Game Development (Beta), Astronaut, Starmade
AndyP placed T674: Grapple Tool teleports sitting players up for grabs.

-Validated-

Sep 17 2015, 10:26 PM · Game Development (Beta), Astronaut, Starmade
AndyP moved T674: Grapple Tool teleports sitting players from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 17 2015, 10:25 PM · Game Development (Beta), Astronaut, Starmade
AndyP shifted T674: Grapple Tool teleports sitting players from the S1 Public space to the S3 Starmade space.
Sep 17 2015, 10:25 PM · Game Development (Beta), Astronaut, Starmade
AndyP claimed T674: Grapple Tool teleports sitting players.
Sep 17 2015, 10:25 PM · Game Development (Beta), Astronaut, Starmade
AndyP added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

I still have no idea how to reproduce this or what factor could influence this.

Sep 17 2015, 10:24 PM · Galaxy Map, Starmade
Speedyblupi added a comment to T622: Blocks not added to inventory on removal from ship..

The shipyard was just a long line with two c shapes at the end with the core anchor in the middle and the computer at the end. It was attached to a space elevator on a planet.

Sep 17 2015, 7:26 PM · CBS: Shipyards, Starmade
lancake created T679: 100% CPU usage on start-up.
Sep 17 2015, 11:26 AM · Game Development (Beta), Engine (General), Starmade
lancake moved T678: Collision damage is not saved from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 17 2015, 11:11 AM · Game Development (Beta), Physics, Starmade
lancake created T678: Collision damage is not saved.
Sep 17 2015, 11:11 AM · Game Development (Beta), Physics, Starmade
lancake added a comment to T305: Collision Damage: docked entities don't receive damage .

-Rejected-

Sep 17 2015, 11:09 AM · Engine, Starmade
lancake added a comment to T159: Collision Damage: does not damage stations or docked entities.

Merging into this one, pretty much the same issue.

Sep 17 2015, 11:09 AM · Game Development (Beta), Physics, Starmade
lancake merged T305: Collision Damage: docked entities don't receive damage into T159: Collision Damage: does not damage stations or docked entities.
Sep 17 2015, 11:09 AM · Game Development (Beta), Physics, Starmade
lancake merged task T305: Collision Damage: docked entities don't receive damage into T159: Collision Damage: does not damage stations or docked entities.
Sep 17 2015, 11:09 AM · Engine, Starmade
lancake renamed T159: Collision Damage: does not damage stations or docked entities from Collision Damage does not damage stations. to Collision Damage: does not damage stations or docked entities.
Sep 17 2015, 11:09 AM · Game Development (Beta), Physics, Starmade
lancake changed Last tested (version) from 0.19291 (Dev) to 0.19436 (Dev) on T323: COLLISION_DAMAGE_THRESHOLD does not work.
Sep 17 2015, 11:07 AM · Physics, Starmade
lancake closed T323: COLLISION_DAMAGE_THRESHOLD does not work as Closed.

-QA Testing-

Sep 17 2015, 11:07 AM · Physics, Starmade
lancake moved T323: COLLISION_DAMAGE_THRESHOLD does not work from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Sep 17 2015, 11:07 AM · Physics, Starmade
33Cav added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

I think AndyP is saying that the screenshot is transparent background and not white (if white was mentioned before at all).

Sep 17 2015, 10:29 AM · Galaxy Map, Starmade
SpaceKing created T677: Shipyards remove blocks at random from designs when reloading them.
Sep 17 2015, 4:56 AM · CBS: Rails, Starmade
Zackey_TNT added a comment to T622: Blocks not added to inventory on removal from ship..

I require more detail to reproduce this affect.

Sep 17 2015, 4:03 AM · CBS: Shipyards, Starmade
Zackey_TNT moved T622: Blocks not added to inventory on removal from ship. from Open / Validated to Feedback on the Issue Navigation board.
Sep 17 2015, 3:52 AM · CBS: Shipyards, Starmade

Sep 16 2015

spunkie added a comment to T187: Up and down Arrow key stuck between rail entities.

I would also add a function similar to tab+f8 but used only for entities docked to each other, regardless of docking chain position.

Sep 16 2015, 11:38 PM · CBS: Rails, Starmade
spunkie added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

No, it does matter what angle I take the galactic map screen shot at. 33cav has it worse since his happens in the non map views as well.

Sep 16 2015, 11:29 PM · Galaxy Map, Starmade
AndyP added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

Well, the second screen is correct it transparent, not white,
at least in full size.

Sep 16 2015, 12:19 PM · Galaxy Map, Starmade
spunkie added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

win7 64 bit

Sep 16 2015, 10:03 AM · Galaxy Map, Starmade

Sep 15 2015

AndyP added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

Okay, I have windows 8.1 64bit, same java version and nothing like this.

Sep 15 2015, 9:41 PM · Galaxy Map, Starmade
psycommando changed the status of T664: Descriptions of punch/pierce's effect are missing. from Open to In Queue (Game).
Sep 15 2015, 7:27 PM · Game Development (Alpha), Blockconfig, Starmade
psycommando moved T664: Descriptions of punch/pierce's effect are missing. from Open / Validated to Confirmed on the Issue Navigation board.
Sep 15 2015, 7:27 PM · Game Development (Alpha), Blockconfig, Starmade
psycommando changed Last tested (version) from 0.19431 to 0.19436 on T664: Descriptions of punch/pierce's effect are missing..
Sep 15 2015, 7:27 PM · Game Development (Alpha), Blockconfig, Starmade
psycommando added a comment to T664: Descriptions of punch/pierce's effect are missing..

-Confirmed-
I can confirm that the "effect:" line is still in the description for the punch-through and pierce effects. And that the effect descriptions under the "effect:" line in those descriptions is missing in 0.19436.

Sep 15 2015, 7:27 PM · Game Development (Alpha), Blockconfig, Starmade
NuclearFun added a comment to T633: Long range beams not firing at full range..
Sep 15 2015, 7:17 PM · CBS: Weapons, Starmade
psycommando claimed T664: Descriptions of punch/pierce's effect are missing..
Sep 15 2015, 7:15 PM · Game Development (Alpha), Blockconfig, Starmade
psycommando changed the status of T661: Faction block's rename function not working on asteroids from Open to In Queue (Game).
Sep 15 2015, 7:15 PM · Game Development (Beta), Engine (Building), Starmade
psycommando changed Last tested (version) from 0.19433 to 0.19436 on T661: Faction block's rename function not working on asteroids.
Sep 15 2015, 7:13 PM · Game Development (Beta), Engine (Building), Starmade
psycommando moved T661: Faction block's rename function not working on asteroids from Open / Validated to Confirmed on the Issue Navigation board.
Sep 15 2015, 7:13 PM · Game Development (Beta), Engine (Building), Starmade
psycommando added a comment to T661: Faction block's rename function not working on asteroids.

-Confirmed-
I can confirm that this is happening on 0.19436.
You can't change the name of an asteroid you claimed for your faction using a faction block.

Sep 15 2015, 7:12 PM · Game Development (Beta), Engine (Building), Starmade
psycommando claimed T661: Faction block's rename function not working on asteroids.
Sep 15 2015, 6:34 PM · Game Development (Beta), Engine (Building), Starmade
lancake added a comment to T461: missiles and beams don't deal damage to planet cores.

The issue now also goes for beams from time to time. If they don't deal damage to the planet core, you'll see damage numbers pop up and the piercing damage system will damage the opposite plate.

Sep 15 2015, 6:32 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake raised the priority of T461: missiles and beams don't deal damage to planet cores from Low to High.
Sep 15 2015, 6:32 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake closed T670: Missiles/Damage pulse not hurting planet core as Rejected.

I swear I selected "rejected"...

Sep 15 2015, 6:31 PM · CBS: Weapons, Starmade
lancake moved T670: Missiles/Damage pulse not hurting planet core from Open / Validated to New / Unconfirmed on the Issue Navigation board.
Sep 15 2015, 6:31 PM · CBS: Weapons, Starmade
lancake changed the status of T670: Missiles/Damage pulse not hurting planet core from Open to Resolved.

Nevermind, thanks to @spunkie who pointed out that this is a duplicate of T461.

Sep 15 2015, 6:30 PM · CBS: Weapons, Starmade
thereaverofdarkness added a comment to T671: Not all weapons trigger response fleets.

I have read somewhere that players are supposed to be completely safe from NPCs while within the radius of a shop, however this is not what I see. The shop makes no move to retaliate when attacked. NPCs do not begin firing at a player that is already within the buy radius of the shop but if the player is being shot at and moves within the radius, the NPCs will continue shooting at least for a while. I didn't last very long testing this, but I was within the shop radius for at least nearly ten seconds while still having shots whizz past me, I don't think they were simply in flight before I entered the radius, especially since I was actively moving to evade fire and still got hit eventually. This happened twice, both on multiplayer from what I believe are custom NPCs unique to the server.

Sep 15 2015, 5:56 PM · Engine, Starmade
Comr4de added a comment to T671: Not all weapons trigger response fleets.

I've noticed this as well on the Hyper-core server and have realized that warping/flying one sector above on the Y axis will locate the pirate fleet. I've tested this multiple times, where I approach the pirate fleet and they are not in motion. I think the issue is that the fleets aren't traveling to their targets.

Sep 15 2015, 1:34 PM · Engine, Starmade
xFxD added a comment to T666: Instant spawning ships in shipyard without resource cost.

I did not yet have the time to test it out, but i had no spawning point set, resulting in me being respawned at the global spawn after suiciding.

Sep 15 2015, 11:10 AM · CBS: Shipyards, Starmade
33Cav created T676: When in windowed mode and not at max resolution, clicking the maximize button on the Starmade game window does not maximize the first time it is pressed.
Sep 15 2015, 10:48 AM · Game Development (Beta), GUI/HUD, Starmade
33Cav added a comment to T91: beams have trouble hitting ships at extreme ranges.
In T91#23663, @lancake wrote:

-QA Testing-
It helps but your information seems to be slightly incorrect.
2 issues remaining for beams.
The things mentioned below is for testing in the *same sector* with *unfocused* beams
When I rotated my target 45 degrees, it seemed to behave differently:

  • The piercing effect doesn't start from the correct position, seems that the position it start from is not properly rotated with the ship direction and keeps using the sector alignment.

  • Beams still hit even if your circle is white but when it is white, it won't apply the standalone piercing effect. so instead of killing 20-30 blocks in my case, I killed 5 (1 for each tick).

The circle itself seems to turn white from time to time and heavily depends on range and thickness of target. That's probably better for another task though.

Sep 15 2015, 10:43 AM · CBS: Weapons, Starmade
33Cav added a comment to T671: Not all weapons trigger response fleets.

AFAIK tradestations have never called in response fleets (nor had a message pop up indicating that they should, I had assumed this was intended along with the tradestations being invulnerable)
As for weapons that don't trigger the fleets on pirate stations I have tested:
-Beam: does not spawn
-Cannon: does not spawn
-Missile: does not spawn

Sep 15 2015, 10:39 AM · Engine, Starmade
33Cav added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

Yes to both full screen and windowed to both in galaxy map and in normal space issues.

Sep 15 2015, 10:21 AM · Galaxy Map, Starmade
oliwehr_sds set Task Type to issuetype:bug on T675: Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage.
Sep 15 2015, 9:38 AM · CBS: Shipyards, Starmade
oliwehr_sds created T675: Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage.
Sep 15 2015, 9:31 AM · CBS: Shipyards, Starmade
AndyP added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

Does it happen in full-screen and windowed mode?

Sep 15 2015, 8:18 AM · Galaxy Map, Starmade
AndyP added a comment to T663: Shipyard running out of power causes loss of blocks.

It was a support ticket not my station, any shipyard should have this when the power goes out.

Sep 15 2015, 7:57 AM · CBS: Shipyards, Starmade
AndyP added a comment to T652: docked entries undock and spawns nearbly the ship sometimes when logged out.

Is there a sector border near the station?

Sep 15 2015, 7:56 AM · Starmade
AndyP added a comment to T666: Instant spawning ships in shipyard without resource cost.

Altered visibility to allow feedback

Sep 15 2015, 7:55 AM · CBS: Shipyards, Starmade
AndyP shifted T666: Instant spawning ships in shipyard without resource cost from the Restricted Space space to the S1 Public space.
Sep 15 2015, 7:55 AM · CBS: Shipyards, Starmade
AndyP changed the status of T672: response fleets do not spawn for custom trade stations from Open to In Queue (Game).

After testing this a while, it looks like "trade guild" is spawning in simulation groups,
but response fleets do spawn at all.
(New and old spawn system tested)

Sep 15 2015, 7:45 AM · AI, Starmade
AndyP changed the status of T672: response fleets do not spawn for custom trade stations, a subtask of T471: Hub-Issue: Pirate spawning / response fleets, from Open to In Queue (Game).
Sep 15 2015, 7:45 AM · CBS: Weapons, Starmade
SpaceKing created T674: Grapple Tool teleports sitting players.
Sep 15 2015, 1:21 AM · Game Development (Beta), Astronaut, Starmade
AndyP claimed T672: response fleets do not spawn for custom trade stations.
Sep 15 2015, 12:21 AM · AI, Starmade
AndyP renamed T672: response fleets do not spawn for custom trade stations from response fleets do not spawn in sane distance to object to defend to response fleets do not spawn.
Sep 15 2015, 12:21 AM · AI, Starmade
AndyP changed the status of T671: Not all weapons trigger response fleets from Open to In Queue (Game).

All weapons trigger the "Fleet Dispatched" on shops

Sep 15 2015, 12:20 AM · Engine, Starmade
AndyP changed the status of T671: Not all weapons trigger response fleets, a subtask of T471: Hub-Issue: Pirate spawning / response fleets, from Open to In Queue (Game).
Sep 15 2015, 12:20 AM · CBS: Weapons, Starmade
lancake claimed T490: Planet part entities does not vanish even without any blocks.
Sep 15 2015, 12:11 AM · Game Development (Alpha), Galaxy Map, Starmade
spunkie changed the status of T645: can't remove blocks behind non cubic blocks from Resolved to In Queue (Game).
Sep 15 2015, 12:10 AM · Game Development (Beta), Engine (Building), Starmade
lancake claimed T323: COLLISION_DAMAGE_THRESHOLD does not work.
Sep 15 2015, 12:10 AM · Physics, Starmade
spunkie added a comment to T645: can't remove blocks behind non cubic blocks.

-QA Testing-

Sep 15 2015, 12:08 AM · Game Development (Beta), Engine (Building), Starmade
psycommando placed T490: Planet part entities does not vanish even without any blocks up for grabs.
Sep 15 2015, 12:08 AM · Game Development (Alpha), Galaxy Map, Starmade
spunkie claimed T645: can't remove blocks behind non cubic blocks.
Sep 15 2015, 12:07 AM · Game Development (Beta), Engine (Building), Starmade
NuclearFun placed T645: can't remove blocks behind non cubic blocks up for grabs.
Sep 15 2015, 12:04 AM · Game Development (Beta), Engine (Building), Starmade