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Jan 15 2016

spunkie changed the status of T820: stuck in ship core /stuck in undeathinator from Resolved to In Queue (Game).
Jan 15 2016, 9:19 AM · Game Development (Alpha), Astronaut, Starmade
spunkie claimed T820: stuck in ship core /stuck in undeathinator.

-QA testing-

Jan 15 2016, 9:18 AM · Game Development (Alpha), Astronaut, Starmade
spunkie changed Last tested (version) from 0.19488 dev to 0.19545 (Dev) on T649: docked entities created in adv build under create docking will not undock .
Jan 15 2016, 8:27 AM · Starmade
spunkie closed T649: docked entities created in adv build under create docking will not undock as Closed.

-QA testing-

Jan 15 2016, 8:26 AM · Starmade
spunkie changed Last tested (version) from 0.19454 to 0.19545 (Dev) on T645: can't remove blocks behind non cubic blocks.
Jan 15 2016, 4:20 AM · Game Development (Beta), Engine (Building), Starmade
spunkie changed the status of T645: can't remove blocks behind non cubic blocks from Resolved to In Queue (Game).

-QA testing-

Jan 15 2016, 4:18 AM · Game Development (Beta), Engine (Building), Starmade

Jan 14 2016

spunkie set Last tested (version) to 0.19544 (Dev) on T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership.
Jan 14 2016, 5:45 AM · Blockconfig, Starmade
spunkie changed the status of T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership from Resolved to In Queue (Game).
Jan 14 2016, 5:44 AM · Blockconfig, Starmade
spunkie edited Tester information (Internal use only) on T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership.
Jan 14 2016, 5:44 AM · Blockconfig, Starmade
spunkie added a comment to T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership.

-QA testing-

Jan 14 2016, 5:42 AM · Blockconfig, Starmade

Jan 11 2016

spunkie changed the status of T1045: activation gates don't trigger for docked entities from Open to In Queue (Game).
Jan 11 2016, 6:53 PM · Game Development (Beta), Logic, Starmade
spunkie set Task Type to issuetype:bug on T1045: activation gates don't trigger for docked entities.
Jan 11 2016, 6:52 PM · Game Development (Beta), Logic, Starmade
spunkie added a comment to T1045: activation gates don't trigger for docked entities.

Docked entities will not trigger activation gates regardless of docking rail used. Only the mothership core will trigger the gate.

Jan 11 2016, 6:51 PM · Game Development (Beta), Logic, Starmade
spunkie claimed T942: shield sharing against explosions is fixed at 50% shield capacity no matter what the config says.
Jan 11 2016, 5:19 PM · Starmade
spunkie claimed T1045: activation gates don't trigger for docked entities.
Jan 11 2016, 12:23 AM · Game Development (Beta), Logic, Starmade

Jan 9 2016

spunkie changed the status of T1031: ship core spam protection triggers even if the ship core doesn't spawn from Open to In Queue (Game).
Jan 9 2016, 10:18 PM · Game Development (Beta), Engine (General), Starmade
spunkie added a comment to T1031: ship core spam protection triggers even if the ship core doesn't spawn.

Behavior occurs as described, if a core fails to place it should not initiate the anti spam timer as it currently does. Only a successful entity spawn should activate the anti spam timer.

Jan 9 2016, 10:18 PM · Game Development (Beta), Engine (General), Starmade
spunkie changed Last tested (version) from 0.19540 (Dev) to 0.19542 (Dev) on T1031: ship core spam protection triggers even if the ship core doesn't spawn.
Jan 9 2016, 10:16 PM · Game Development (Beta), Engine (General), Starmade
spunkie claimed T1031: ship core spam protection triggers even if the ship core doesn't spawn.
Jan 9 2016, 8:00 PM · Game Development (Beta), Engine (General), Starmade

Jan 7 2016

spunkie placed T1025: Joystick and Gamepad support broken up for grabs.
Jan 7 2016, 12:26 PM · Engine, Starmade
spunkie updated the task description for T1025: Joystick and Gamepad support broken.
Jan 7 2016, 12:26 PM · Engine, Starmade
spunkie claimed T1025: Joystick and Gamepad support broken.
Jan 7 2016, 12:25 PM · Engine, Starmade

Jan 6 2016

spunkie reassigned T8: Sector change moves players in gravity/alignment from spunkie to lancake.
Jan 6 2016, 8:13 AM · Engine, Starmade
spunkie changed Last tested (version) from 0.19480 (Dev) to 0.19538 release on T8: Sector change moves players in gravity/alignment.
Jan 6 2016, 8:12 AM · Engine, Starmade
spunkie claimed T8: Sector change moves players in gravity/alignment.
Jan 6 2016, 8:12 AM · Engine, Starmade
spunkie placed T1025: Joystick and Gamepad support broken up for grabs.
Jan 6 2016, 8:07 AM · Engine, Starmade

Dec 31 2015

spunkie updated the task description for T1025: Joystick and Gamepad support broken.
Dec 31 2015, 9:49 PM · Engine, Starmade

Dec 29 2015

spunkie updated the task description for T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership.
Dec 29 2015, 10:43 AM · Blockconfig, Starmade
spunkie changed the status of T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership from Open to In Queue (Game).

Using the docked entity thrust inheritance gave 2 more thrust vs mounting the same amount of thrusters (4) direct to the ship.

Dec 29 2015, 10:42 AM · Blockconfig, Starmade

Dec 28 2015

spunkie changed Last tested (version) from release 0.19488 to release 0.19538 rel on T456: Ship HUD non functional after being forced out of reboot.
Dec 28 2015, 10:49 AM · Game Development (Alpha), GUI/HUD, Starmade

Dec 27 2015

spunkie claimed T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership.
Dec 27 2015, 11:06 PM · Blockconfig, Starmade
spunkie added a comment to T652: docked entries undock and spawns nearbly the ship sometimes when logged out.

This sounds like T649.

Dec 27 2015, 8:08 AM · Starmade
spunkie updated the task description for T76: effects icons only show when receiving block damage.
Dec 27 2015, 2:15 AM · Game Development (Beta), GUI/HUD, Starmade
spunkie claimed T76: effects icons only show when receiving block damage.
Dec 27 2015, 2:09 AM · Game Development (Beta), GUI/HUD, Starmade

Dec 20 2015

spunkie placed T752: Shipyard loading issue and greyed out buttons up for grabs.

I haven't been able to get this to intentionally occur and it hasn't happened at all to me in the past 2 weeks.

Dec 20 2015, 3:52 AM · CBS: Shipyards, Starmade

Dec 13 2015

spunkie updated the task description for T987: ship core unable to pitch or rotate upon removal of thrusters .
Dec 13 2015, 5:26 PM · Engine, Starmade
spunkie renamed T987: ship core unable to pitch or rotate upon removal of thrusters from ship core immobile upon removal of thrusters to ship core unable to pitch or rotate upon removal of thrusters .
Dec 13 2015, 5:03 PM · Engine, Starmade
spunkie created T987: ship core unable to pitch or rotate upon removal of thrusters .
Dec 13 2015, 4:16 PM · Engine, Starmade
spunkie changed Last tested (version) from 0.19522 to 0.19523 dev on T976: Damage Attenuation of Cannons incorrect.
Dec 13 2015, 3:27 PM · Game Development (Alpha), CBS: Weapons, Starmade
spunkie changed the status of T976: Damage Attenuation of Cannons incorrect from Open to In Queue (Game).
Dec 13 2015, 3:23 PM · Game Development (Alpha), CBS: Weapons, Starmade
spunkie updated the task description for T976: Damage Attenuation of Cannons incorrect.
Dec 13 2015, 3:23 PM · Game Development (Alpha), CBS: Weapons, Starmade
spunkie added a comment to T976: Damage Attenuation of Cannons incorrect.

Armored entity does not lessen damage against a shielded entity behind it vs penetrating shot.

Dec 13 2015, 3:23 PM · Game Development (Alpha), CBS: Weapons, Starmade
spunkie claimed T976: Damage Attenuation of Cannons incorrect.
Dec 13 2015, 2:17 PM · Game Development (Alpha), CBS: Weapons, Starmade

Dec 3 2015

spunkie updated the task description for T834: Turrets. Random parts of turrets are disappearing off players stations and ships.
Dec 3 2015, 5:55 PM · CBS: Rails, Quality Assurance, Starmade
spunkie changed the status of T834: Turrets. Random parts of turrets are disappearing off players stations and ships from Open to In Queue (Game).
Dec 3 2015, 5:54 PM · CBS: Rails, Quality Assurance, Starmade
spunkie added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

It seems to be another shipyard related issue and for those not involving a shipyard there appears to be a problem with create docking

Dec 3 2015, 5:54 PM · CBS: Rails, Quality Assurance, Starmade
spunkie updated the task description for T933: removing blocks causing null pointer.
Dec 3 2015, 4:37 PM · Engine, Starmade
spunkie created T933: removing blocks causing null pointer.
Dec 3 2015, 4:31 PM · Engine, Starmade

Dec 2 2015

spunkie claimed T752: Shipyard loading issue and greyed out buttons.
Dec 2 2015, 3:57 PM · CBS: Shipyards, Starmade

Nov 30 2015

spunkie claimed T834: Turrets. Random parts of turrets are disappearing off players stations and ships.
Nov 30 2015, 10:27 AM · CBS: Rails, Quality Assurance, Starmade

Nov 28 2015

spunkie placed T844: Mining Planets causing lag. up for grabs.

I have not come across this behavior over 1 week of attempts.

Nov 28 2015, 8:35 PM · Engine, Starmade
spunkie updated the task description for T896: Players and NPCs fall through hepta corners in gravity..
Nov 28 2015, 6:22 PM · Game Development (Alpha), Physics, Starmade
spunkie changed the status of T896: Players and NPCs fall through hepta corners in gravity. from Open to In Queue (Game).

Standing on the slanted face of a hepta in gravity allows you to glitch through the block.

Nov 28 2015, 6:21 PM · Game Development (Alpha), Physics, Starmade
spunkie claimed T896: Players and NPCs fall through hepta corners in gravity..
Nov 28 2015, 5:55 PM · Game Development (Alpha), Physics, Starmade

Nov 27 2015

spunkie added a comment to T882: Logging out in gravity well of wormhole results in ship loss..

This sounds similar to T428 which is in queue, when it's fixed this problem should go away. I'm guessing the reason a wormhole can remove you from the ship entirely is due to the extreme speeds the ship can reach vs a normal ships max overdrive.

Nov 27 2015, 6:45 AM · Engine, Starmade

Nov 18 2015

spunkie renamed T859: Right shift / build mode info not working properly on a large planet and station from right shift not displaying entity info near edge of planet plates to right shift not displaying entity info reliably.
Nov 18 2015, 12:53 PM · Game Development (Beta), GUI/HUD, Starmade
spunkie created T859: Right shift / build mode info not working properly on a large planet and station.
Nov 18 2015, 12:25 PM · Game Development (Beta), GUI/HUD, Starmade
spunkie changed Last tested (version) from release 0.19361 to release 0.19488 on T456: Ship HUD non functional after being forced out of reboot.
Nov 18 2015, 12:15 PM · Game Development (Alpha), GUI/HUD, Starmade

Nov 17 2015

spunkie moved T844: Mining Planets causing lag. from Open / Validated to Feedback on the Issue Navigation board.
Nov 17 2015, 1:16 AM · Engine, Starmade
spunkie added a comment to T844: Mining Planets causing lag..

I wasn't able to discern any noticeably large difference in ping rates with a green planet vs an ice planet, as well as an asteroid.

Nov 17 2015, 1:05 AM · Engine, Starmade

Nov 13 2015

spunkie claimed T844: Mining Planets causing lag..
Nov 13 2015, 10:35 PM · Engine, Starmade
spunkie changed the status of T718: Playing the game at a small resolution renders parts of the hud unreadable from Open to In Queue (Game).
Nov 13 2015, 10:31 PM · Starmade
spunkie claimed T718: Playing the game at a small resolution renders parts of the hud unreadable.

The gui elements do not resize adequately to view all intended information as described.

Nov 13 2015, 10:31 PM · Starmade

Nov 11 2015

spunkie reassigned T820: stuck in ship core /stuck in undeathinator from spunkie to lancake.
Nov 11 2015, 9:27 PM · Game Development (Alpha), Astronaut, Starmade
spunkie added a comment to T820: stuck in ship core /stuck in undeathinator.

Raising priority due to undeathinators not being escapable through the same methods as a core and sometimes requiring admin intervention as respawning will not save you neither will relogging.

Nov 11 2015, 9:26 PM · Game Development (Alpha), Astronaut, Starmade
spunkie renamed T820: stuck in ship core /stuck in undeathinator from getting stuck in ship core after sector change to stuck in ship core /stuck in undeathinator.
Nov 11 2015, 9:23 PM · Game Development (Alpha), Astronaut, Starmade
spunkie claimed T820: stuck in ship core /stuck in undeathinator.

This also causes problems with spawning at undeathinators that have blocks next to them in the -z direction.
https://youtu.be/iPjsbPx1a6g

Nov 11 2015, 9:18 PM · Game Development (Alpha), Astronaut, Starmade

Nov 10 2015

spunkie added a comment to T649: docked entities created in adv build under create docking will not undock .

I'm unable to reproduce this error any longer.

Nov 10 2015, 5:16 AM · Starmade
spunkie changed Affected Gamemode(s) from issuegamemode:none to issuegamemode:spmp on T649: docked entities created in adv build under create docking will not undock .
Nov 10 2015, 3:28 AM · Starmade

Nov 8 2015

spunkie added a comment to T838: Certain weapons directly mounted to stations/planets fire invisibly.

Any relation to T100

Nov 8 2015, 7:51 AM · Game Development (Beta), CBS: Weapons, Starmade
spunkie updated the task description for T839: Certain weapons mounted directly to an asteroid and then fired will crash the game at the next autosave.
Nov 8 2015, 7:50 AM · CBS: Weapons, Starmade
spunkie created T839: Certain weapons mounted directly to an asteroid and then fired will crash the game at the next autosave.
Nov 8 2015, 7:37 AM · CBS: Weapons, Starmade
spunkie updated the task description for T838: Certain weapons directly mounted to stations/planets fire invisibly.
Nov 8 2015, 4:26 AM · Game Development (Beta), CBS: Weapons, Starmade
spunkie created T838: Certain weapons directly mounted to stations/planets fire invisibly.
Nov 8 2015, 4:00 AM · Game Development (Beta), CBS: Weapons, Starmade

Nov 7 2015

spunkie changed the status of T8: Sector change moves players in gravity/alignment from Resolved to In Queue (Game).

Was testing T428 in 0.19485 and this bug happens and got a double character update error. This happened on the test server so you probably have the logs already.
https://youtu.be/aJByEd2x_os

Nov 7 2015, 8:28 AM · Engine, Starmade
spunkie added a comment to T687: All weapons don't always hit the 1st entity in line of sight.

One other thing to consider, the mother ship can fire through docked entities.

Nov 7 2015, 8:09 AM · CBS: Rails, Starmade
spunkie changed First occurrence (version) from 0.19485 (Dev) to 0.19436 (Dev) on T678: Collision damage is not saved.
Nov 7 2015, 8:04 AM · Game Development (Beta), Physics, Starmade
spunkie set Task Type to issuetype:bug on T678: Collision damage is not saved.
Nov 7 2015, 8:02 AM · Game Development (Beta), Physics, Starmade
spunkie set Last tested (version) to 0.19485 dev on T428: Feature QA: Stay attached to ship while being logged out.
Nov 7 2015, 8:02 AM · Astronaut, Quality Assurance, Feature, Starmade
spunkie changed the status of T428: Feature QA: Stay attached to ship while being logged out from Resolved to In Queue (Game).
Nov 7 2015, 7:33 AM · Astronaut, Quality Assurance, Feature, Starmade
spunkie added a comment to T428: Feature QA: Stay attached to ship while being logged out.

-QA Testing-

Nov 7 2015, 7:30 AM · Astronaut, Quality Assurance, Feature, Starmade
spunkie changed the status of T678: Collision damage is not saved from Resolved to In Queue (Game).
Nov 7 2015, 6:05 AM · Game Development (Beta), Physics, Starmade
spunkie added a comment to T678: Collision damage is not saved.

-QA Testing-

Nov 7 2015, 6:05 AM · Game Development (Beta), Physics, Starmade
spunkie added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

still does for me

Nov 7 2015, 2:57 AM · Galaxy Map, Starmade

Nov 5 2015

spunkie placed T87: NoSlotFreeException Issues, Factory production losing product/raw material up for grabs.
Nov 5 2015, 3:25 AM · Engine, Starmade
spunkie renamed T87: NoSlotFreeException Issues, Factory production losing product/raw material from NoSlotFreeException Issues to NoSlotFreeException Issues, Factory production losing product/raw material.
Nov 5 2015, 3:25 AM · Engine, Starmade

Nov 4 2015

spunkie claimed T87: NoSlotFreeException Issues, Factory production losing product/raw material.
Nov 4 2015, 10:54 PM · Engine, Starmade

Nov 3 2015

spunkie added a comment to T230: Rail docker beam does not output from active camera.

Will docking beams still be in the game when magnetic docking or whatever they were talking about is implemented?

Nov 3 2015, 10:41 PM · Game Development (Alpha), CBS: Rails, Starmade
spunkie changed Affected Gamemode(s) from issuegamemode:none to issuegamemode:spmp on T687: All weapons don't always hit the 1st entity in line of sight.
Nov 3 2015, 9:27 PM · CBS: Rails, Starmade
spunkie set Last tested (version) to 0.19476 dev on T687: All weapons don't always hit the 1st entity in line of sight.
Nov 3 2015, 9:27 PM · CBS: Rails, Starmade
spunkie added a comment to T770: Janky Turrets.

This problem has been around for a while and the ai turrets can fire way beyond the players aim cone sometimes even firing backwards through itself.

Nov 3 2015, 9:17 PM · AI, Starmade
spunkie added a comment to T808: Docking un-dockable when wrapped with docked blocks..

This one seems to be the same bug as T687

Nov 3 2015, 9:09 PM · CBS: Rails, Starmade
spunkie changed Last tested (version) from 0.19431 and current dev version to 0.19476 dev on T758: Chunks don't get initialized properly (non physical parts).
Nov 3 2015, 10:56 AM · Game Development (Alpha), Engine (Rendering), Starmade
spunkie changed the status of T758: Chunks don't get initialized properly (non physical parts) from Open to In Queue (Game).
Nov 3 2015, 10:55 AM · Game Development (Alpha), Engine (Rendering), Starmade
spunkie added a comment to T758: Chunks don't get initialized properly (non physical parts).

Building in the negative axis dimensions resulted in uninitialized blocks at an entity coordinate of -64, this applies to all negative dimensions on ship core entities, and is a result of using a 25 block selection size.
https://youtu.be/dX8Gms7QjU0

Nov 3 2015, 10:54 AM · Game Development (Alpha), Engine (Rendering), Starmade

Nov 1 2015

spunkie added a comment to T770: Janky Turrets.

This type of turret behavior has been reported before but andy closed it due to not being able to reproduce the behavior. Unlike the description in this task i got it to fire oddly with any of the non pulse weapons.

Nov 1 2015, 10:33 PM · AI, Starmade
spunkie changed the status of T797: random erratic Wormhole lines in galaxy map from Open to In Queue (Game).
Nov 1 2015, 9:43 PM · Game Development (Beta), Galaxy Map, Starmade
spunkie claimed T797: random erratic Wormhole lines in galaxy map.

Tested in singleplayer as well as the test server random wormhole lines flickering about depending on camera view direction in the galactic map.
https://youtu.be/vSYASjyaXJ4

Nov 1 2015, 9:42 PM · Game Development (Beta), Galaxy Map, Starmade

Oct 30 2015

spunkie placed T796: Items can't be dragged into inventory menus up for grabs.
Oct 30 2015, 7:38 AM · CBS: Shipyards, Starmade
spunkie created T796: Items can't be dragged into inventory menus.
Oct 30 2015, 7:32 AM · CBS: Shipyards, Starmade