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Feb 15 2018

SmilingDemon merged Restricted Maniphest Task into T2883: Shipyard Design load from Catalog and Blueprint broken.
Feb 15 2018, 6:37 PM · Starmade, Issue Navigation
SmilingDemon renamed T2883: Shipyard Design load from Catalog and Blueprint broken from Shipyard ship designs bug to Shipyard Design load from Catalog and Blueprint broken.
Feb 15 2018, 6:36 PM · Starmade, Issue Navigation
SmilingDemon merged Restricted Maniphest Task into T2889: Ship Yard Bugs.
Feb 15 2018, 6:34 PM · Starmade, Issue Navigation
SmilingDemon added a parent task for T2883: Shipyard Design load from Catalog and Blueprint broken: T2889: Ship Yard Bugs.
Feb 15 2018, 6:30 PM · Starmade, Issue Navigation
SmilingDemon added a subtask for T2889: Ship Yard Bugs: T2883: Shipyard Design load from Catalog and Blueprint broken.
Feb 15 2018, 6:30 PM · Starmade, Issue Navigation
SmilingDemon raised the priority of T2883: Shipyard Design load from Catalog and Blueprint broken from Normal to High.
Feb 15 2018, 6:27 PM · Starmade, Issue Navigation
SmilingDemon claimed T2883: Shipyard Design load from Catalog and Blueprint broken.
Feb 15 2018, 6:27 PM · Starmade, Issue Navigation
SmilingDemon added a parent task for T2010: AI blockade shipyard upon ship design load.: T2889: Ship Yard Bugs.
Feb 15 2018, 6:24 PM · Starmade, Issue Navigation
SmilingDemon added a subtask for T2889: Ship Yard Bugs: T2010: AI blockade shipyard upon ship design load..
Feb 15 2018, 6:24 PM · Starmade, Issue Navigation
SmilingDemon added a parent task for T2402: Giving an order in the shipyard is rendering the shipyard unusable.: T2889: Ship Yard Bugs.
Feb 15 2018, 6:22 PM · Starmade, Issue Navigation
SmilingDemon added a subtask for T2889: Ship Yard Bugs: T2402: Giving an order in the shipyard is rendering the shipyard unusable..
Feb 15 2018, 6:22 PM · Starmade, Issue Navigation
SmilingDemon raised the priority of T2402: Giving an order in the shipyard is rendering the shipyard unusable. from Normal to High.
Feb 15 2018, 6:22 PM · Starmade, Issue Navigation
SmilingDemon claimed T2402: Giving an order in the shipyard is rendering the shipyard unusable..
Feb 15 2018, 6:21 PM · Starmade, Issue Navigation
SmilingDemon raised the priority of T2889: Ship Yard Bugs from Normal to High.
Feb 15 2018, 6:20 PM · Starmade, Issue Navigation
SmilingDemon added a subtask for T2889: Ship Yard Bugs: T2886: Error when constructing in shipyard.
Feb 15 2018, 6:19 PM · Starmade, Issue Navigation
SmilingDemon added a parent task for T2886: Error when constructing in shipyard: T2889: Ship Yard Bugs.
Feb 15 2018, 6:19 PM · Starmade, Issue Navigation
SmilingDemon claimed T2889: Ship Yard Bugs.
Feb 15 2018, 6:18 PM · Starmade, Issue Navigation
SmilingDemon created T2889: Ship Yard Bugs.
Feb 15 2018, 6:18 PM · Starmade, Issue Navigation
SmilingDemon raised the priority of T2886: Error when constructing in shipyard from Normal to High.
Feb 15 2018, 6:16 PM · Starmade, Issue Navigation
SmilingDemon claimed T2886: Error when constructing in shipyard.
Feb 15 2018, 6:15 PM · Starmade, Issue Navigation

Feb 14 2018

FlyingCultLama edited Steps to reproduce on T2886: Error when constructing in shipyard.
Feb 14 2018, 2:31 PM · Starmade, Issue Navigation

Feb 13 2018

33Cav added a comment to T1983: Turret aim problem.

I've had this happen with turrets docked to entities not controlled by the player. If I'm in the ship the turrets are docked to I don't seem to have the issue.
Specifics:
Multiplayer server
Turret with slave and effect
Turret with multiple weapons computer setups
Turret docked to power V2 station

Feb 13 2018, 8:42 AM · Issue Navigation, Starmade

Feb 12 2018

FlyingCultLama created T2886: Error when constructing in shipyard.
Feb 12 2018, 7:22 PM · Starmade, Issue Navigation
Ratchet_Hundreda created T2883: Shipyard Design load from Catalog and Blueprint broken.
Feb 12 2018, 12:12 PM · Starmade, Issue Navigation
decurr created T2882: Saving to blueprint is incomplete.
Feb 12 2018, 8:20 AM · Customer responded, Starmade, Issue Navigation, Support

Feb 11 2018

Silviyius updated the task description for T2881: Power 2.0 large builds with advance building tools.
Feb 11 2018, 9:29 PM · Starmade, Issue Navigation, Support
Silviyius created T2881: Power 2.0 large builds with advance building tools.
Feb 11 2018, 9:28 PM · Starmade, Issue Navigation, Support
Aceface added a comment to T2169: Cargo space behind blocks becomes yellow when viewed from a distance.

Still happens. Also doesn't have to be wedges. These pictures only have normal blocks.
Up close:
https://image.prntscr.com/image/UO7u_LBTRHWnrS9E6yXDQw.png
Far away:
https://image.prntscr.com/image/DQ8HAt8bTtWYnFhJf4BgQg.png

Feb 11 2018, 5:49 PM · Engine, Game Development, Starmade

Feb 10 2018

SmilingDemon moved T2876: Chamber Mining Bonus 2 not working from Unclassed to Issue affecting current release on the Starmade board.
Feb 10 2018, 11:40 AM · Quality Assurance, Blockconfig, Starmade
SmilingDemon changed the status of T2876: Chamber Mining Bonus 2 not working from Open to In Queue.

-Confirmed-

Feb 10 2018, 11:40 AM · Quality Assurance, Blockconfig, Starmade
SmilingDemon raised the priority of T2876: Chamber Mining Bonus 2 not working from Normal to High.
Feb 10 2018, 11:39 AM · Quality Assurance, Blockconfig, Starmade
SmilingDemon claimed T2876: Chamber Mining Bonus 2 not working.
Feb 10 2018, 11:34 AM · Quality Assurance, Blockconfig, Starmade
jaytime104 created T2876: Chamber Mining Bonus 2 not working.
Feb 10 2018, 12:23 AM · Quality Assurance, Blockconfig, Starmade

Feb 8 2018

SmilingDemon changed the status of T2869: Reactor is disabled/forced secondary despite being only reactor on entity from Open to Feedback.
Feb 8 2018, 8:00 PM · Engine, Starmade
SmilingDemon added a comment to T2869: Reactor is disabled/forced secondary despite being only reactor on entity.

removing the active reactor enables the reactor that is left (the yellow one) just fine

Feb 8 2018, 8:00 PM · Engine, Starmade
SmilingDemon moved T2869: Reactor is disabled/forced secondary despite being only reactor on entity from New / Unconfirmed to Feedback on the Issue Navigation board.
Feb 8 2018, 7:55 PM · Engine, Starmade
SmilingDemon changed Reproducible from issuerepro:random to issuerepro:no on T2869: Reactor is disabled/forced secondary despite being only reactor on entity.
Feb 8 2018, 7:54 PM · Engine, Starmade
SmilingDemon claimed T2869: Reactor is disabled/forced secondary despite being only reactor on entity.
Feb 8 2018, 7:53 PM · Engine, Starmade
SmilingDemon changed the status of T2847: Reactor will not die from Open to Feedback.
Feb 8 2018, 7:50 PM · Engine, Starmade
SmilingDemon moved T2847: Reactor will not die from New / Unconfirmed to Feedback on the Issue Navigation board.
Feb 8 2018, 7:50 PM · Engine, Starmade
SmilingDemon added a comment to T2847: Reactor will not die.

no longer an issue i do assume ?

Feb 8 2018, 7:49 PM · Engine, Starmade
SmilingDemon changed Last tested (version) from v0.200.315 to v0.200.334 on T2847: Reactor will not die.
Feb 8 2018, 7:49 PM · Engine, Starmade
SmilingDemon merged Restricted Maniphest Task into T2847: Reactor will not die.
Feb 8 2018, 12:50 PM · Engine, Starmade
SmilingDemon changed the edit policy for T2847: Reactor will not die.
Feb 8 2018, 12:49 PM · Engine, Starmade
SmilingDemon claimed T2847: Reactor will not die.
Feb 8 2018, 12:49 PM · Engine, Starmade

Feb 7 2018

SmilingDemon changed the status of T2874: faction setting treat neutral as hostile from Open to Feedback.
Feb 7 2018, 8:54 PM · NPC-Factions, Starmade
SmilingDemon moved T2874: faction setting treat neutral as hostile from Issue affecting current release to Unclassed on the Starmade board.
Feb 7 2018, 8:53 PM · NPC-Factions, Starmade
Restricted Application changed the status of T2874: faction setting treat neutral as hostile from Feedback to Open.
Feb 7 2018, 8:53 PM · NPC-Factions, Starmade
SmilingDemon changed Last tested (version) from 0.200.119 to 0.200.334 on T2609: PressingTab causes Null Pointer Exception.
Feb 7 2018, 7:33 PM · Engine, Starmade
SmilingDemon changed Last tested (version) from dev v0.200.114 to 0.200.334 on T2597: Texture Icon Missmatch on new reactor Blocks.
Feb 7 2018, 7:33 PM · Textures, Starmade
SmilingDemon closed T2597: Texture Icon Missmatch on new reactor Blocks as Closed.

-QA Testing-
Got fixed along the way

Feb 7 2018, 7:33 PM · Textures, Starmade
SmilingDemon changed the status of T2597: Texture Icon Missmatch on new reactor Blocks from In Queue to Resolved.
Feb 7 2018, 7:32 PM · Textures, Starmade
SmilingDemon closed T2609: PressingTab causes Null Pointer Exception as Closed.

-QA TEsting-

Feb 7 2018, 7:30 PM · Engine, Starmade
SmilingDemon changed the status of T2609: PressingTab causes Null Pointer Exception from In Queue to Resolved.
Feb 7 2018, 7:29 PM · Engine, Starmade
SmilingDemon moved T2169: Cargo space behind blocks becomes yellow when viewed from a distance from Unclassed to Issue affecting current release on the Starmade board.
Feb 7 2018, 7:26 PM · Engine, Game Development, Starmade
SmilingDemon changed the status of T2169: Cargo space behind blocks becomes yellow when viewed from a distance from Open to In Queue.
Feb 7 2018, 7:25 PM · Engine, Game Development, Starmade
SmilingDemon lowered the priority of T2169: Cargo space behind blocks becomes yellow when viewed from a distance from Normal to Trivial.
Feb 7 2018, 7:25 PM · Engine, Game Development, Starmade
SmilingDemon changed the status of T2874: faction setting treat neutral as hostile from Open to Feedback.
Feb 7 2018, 8:09 AM · NPC-Factions, Starmade
SmilingDemon moved T2874: faction setting treat neutral as hostile from New / Unconfirmed to Feedback on the Issue Navigation board.
Feb 7 2018, 8:08 AM · NPC-Factions, Starmade
SmilingDemon added a comment to T2874: faction setting treat neutral as hostile.

How have those mobs been spawned ? from Admin menu or through a command line
What was spawned (if not a normal game asset, could we get the blueprint?)
i have spawned a lot of crap from old power without it beeing going balistic and going hostile. i doubt the spawn itself was the cause.
have those mobs been spwaned into power2.0 before without problems ?

Feb 7 2018, 8:08 AM · NPC-Factions, Starmade
SmilingDemon changed the edit policy for T2874: faction setting treat neutral as hostile.
Feb 7 2018, 8:05 AM · NPC-Factions, Starmade
SmilingDemon claimed T2874: faction setting treat neutral as hostile.
Feb 7 2018, 8:04 AM · NPC-Factions, Starmade

Feb 6 2018

WarSong created T2874: faction setting treat neutral as hostile.
Feb 6 2018, 9:14 PM · NPC-Factions, Starmade
SmilingDemon changed Last tested (version) from 0.200.274 to 0.200.334 on T2797: Rail Rotator unable to rotate.
Feb 6 2018, 8:46 PM · CBS: Rails, Starmade
SmilingDemon closed T2797: Rail Rotator unable to rotate as Closed.

-QA Testing-

Feb 6 2018, 8:45 PM · CBS: Rails, Starmade

Feb 5 2018

SmilingDemon added a comment to T2825: Can't right click pick up a ship core at the start.

-QA Testing-

Feb 5 2018, 7:55 PM · QA-Return, Game Development, Astronaut, Starmade
SmilingDemon changed the status of T2825: Can't right click pick up a ship core at the start from Resolved to In Queue.
Feb 5 2018, 7:55 PM · QA-Return, Game Development, Astronaut, Starmade
SmilingDemon changed the status of T2825: Can't right click pick up a ship core at the start, a subtask of T2745: Master task power 2.0 pre-release, from Resolved to In Queue.
Feb 5 2018, 7:55 PM · Starmade
Benevolent27 added a comment to T1983: Turret aim problem.

I've been having this issue on our multiplayer server, LvD. When using a power 1.0 ship with several turrets on it, attacking pirate stations and pirate ships, the select-fire mode is shooting at empty space rather than the intended target. The shots are coming out of the turret at 90 degree angles rather than shooting straight. I have 2 stop turrets on the left and right side of my ship. When attempting to hit a target directly in front of me, the stop turrets point straight at the target, then their 90 degree angle shots hit my own ship and stop me from moving! And all damage turrets miss. So I am unable to do any damage to the target in front of me.

Feb 5 2018, 7:33 PM · Issue Navigation, Starmade
Benevolent27 added a comment to T2392: lock missiles target incorrectly when fired at a non system target.

This might be related to an issue on of our moderators reported.

Feb 5 2018, 7:30 PM · Game Development (Beta), CBS: Weapons, Starmade
Napther created T2869: Reactor is disabled/forced secondary despite being only reactor on entity.
Feb 5 2018, 6:18 PM · Engine, Starmade
Endal added a comment to T2825: Can't right click pick up a ship core at the start.

Still happens to cores that existed before the fix (checked in v0.200.334)

Feb 5 2018, 7:57 AM · QA-Return, Game Development, Astronaut, Starmade
Restricted Application added a project to T2868: Beams don't do the same DPS: Issue Navigation.
Feb 5 2018, 4:05 AM · CBS: Weapons, Starmade

Feb 3 2018

Mystery4000 updated the task description for T2862: Jump auto charge does not use energy while charging.
Feb 3 2018, 9:39 PM · Starmade, Issue Navigation
Mystery4000 created T2862: Jump auto charge does not use energy while charging.
Feb 3 2018, 9:35 PM · Starmade, Issue Navigation
schema changed the status of T2831: Thrust integrity not visible from In Queue to Resolved by committing Restricted Diffusion Commit.
Feb 3 2018, 5:32 PM · Quality Assurance, Starmade, CBS: Systems
schema reopened T2827: Specify chamber description pushes everything down, a subtask of T2745: Master task power 2.0 pre-release, as Resolved.
Feb 3 2018, 5:32 PM · Starmade
schema reopened T2827: Specify chamber description pushes everything down as Resolved by committing Restricted Diffusion Commit.
Feb 3 2018, 5:32 PM · CBS: Systems, Starmade
schema reopened T2828: can't copy paste or create templates of specified chamber blocks as Resolved by committing Restricted Diffusion Commit.
Feb 3 2018, 5:32 PM · CBS: Systems, Starmade
schema reopened T2828: can't copy paste or create templates of specified chamber blocks, a subtask of T2745: Master task power 2.0 pre-release, as Resolved.
Feb 3 2018, 5:32 PM · Starmade
schema changed the status of T2825: Can't right click pick up a ship core at the start from In Queue to Resolved by committing Restricted Diffusion Commit.
Feb 3 2018, 5:31 PM · QA-Return, Game Development, Astronaut, Starmade
schema changed the status of T2825: Can't right click pick up a ship core at the start, a subtask of T2745: Master task power 2.0 pre-release, from In Queue to Resolved.
Feb 3 2018, 5:31 PM · Starmade
Endal added a comment to T2694: Core ghost connections to non-existent computers.

Fixed in v0.200.332.

Feb 3 2018, 5:30 PM · Quality Assurance, CBS: Weapons, Starmade
Benevolent27 added a comment to T2350: Exiting (normal) because of exception java.lang.RuntimeException: SegmentData should already be normal version.

And the crash is back. We have had 7 crashes tonight now.

Feb 3 2018, 5:30 PM · Engine (Crashes), Starmade
lancake raised the priority of T2838: Beam texture doesn't go away after overheating. from Normal to High.
Feb 3 2018, 5:30 PM · CBS: Weapons, Starmade
lancake closed T2840: Systems 2.0 - Sector Imports are failing with ClassCastException - Exports seem corrupted when including docked entities as Closed.

-QA Testing-

Feb 3 2018, 5:30 PM · Starmade
lancake raised the priority of T2840: Systems 2.0 - Sector Imports are failing with ClassCastException - Exports seem corrupted when including docked entities from Normal to Release Blocker.
Feb 3 2018, 5:30 PM · Starmade
lancake changed the status of T2840: Systems 2.0 - Sector Imports are failing with ClassCastException - Exports seem corrupted when including docked entities from Open to In Queue.

Great info, including stacktrace below and putting in queue:

Feb 3 2018, 5:30 PM · Starmade
lancake claimed T2840: Systems 2.0 - Sector Imports are failing with ClassCastException - Exports seem corrupted when including docked entities.
Feb 3 2018, 5:30 PM · Starmade
lancake changed the status of T2840: Systems 2.0 - Sector Imports are failing with ClassCastException - Exports seem corrupted when including docked entities from In Queue to Resolved.
Feb 3 2018, 5:30 PM · Starmade
lancake changed the status of T2838: Beam texture doesn't go away after overheating. from Open to In Queue.

Caused by destroying the beam computer when its active.

Feb 3 2018, 5:30 PM · CBS: Weapons, Starmade
Benevolent27 added a comment to T2415: Crash upon opening Galaxy map in faction claimed territory.

This may have been related to an issue where players in a "build" sector would create a shop and try to sell items to NPC's. These build sectors are about 19 years worth of distance away from the main galaxy. Players in these build sectors have creative mode on. As the trade ships were traveling to the main galaxy, it would crash people's client's when it attempted to draw the trade line across the massive distance.

Feb 3 2018, 5:30 PM · Starmade, Issue Navigation
Valiant70 created T2847: Reactor will not die.
Feb 3 2018, 5:30 PM · Engine, Starmade
Benevolent27 renamed T2840: Systems 2.0 - Sector Imports are failing with ClassCastException - Exports seem corrupted when including docked entities from Systems 2.0 - Sector Exports are failing with ClassCastException to Systems 2.0 - Sector Imports are failing with ClassCastException - Exports seem corrupted when including docked entities.
Feb 3 2018, 5:30 PM · Starmade
Benevolent27 edited Steps to reproduce on T2840: Systems 2.0 - Sector Imports are failing with ClassCastException - Exports seem corrupted when including docked entities.
Feb 3 2018, 5:30 PM · Starmade
Benevolent27 updated the task description for T2840: Systems 2.0 - Sector Imports are failing with ClassCastException - Exports seem corrupted when including docked entities.
Feb 3 2018, 5:30 PM · Starmade
Neon42 created T2842: Cannot Fire Salvage Turrets.
Feb 3 2018, 5:30 PM · Starmade, Support
Benevolent27 created T2840: Systems 2.0 - Sector Imports are failing with ClassCastException - Exports seem corrupted when including docked entities.
Feb 3 2018, 5:30 PM · Starmade
Top4ce created T2838: Beam texture doesn't go away after overheating..
Feb 3 2018, 5:30 PM · CBS: Weapons, Starmade
lancake closed T2827: Specify chamber description pushes everything down as Closed.
Feb 3 2018, 5:30 PM · CBS: Systems, Starmade