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Nov 27 2017
Nov 23 2017
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Nov 21 2017
Weird issue but yeah. As long as you hold right shift, any numpad number key will not register (0 to 9).
Reminds me a bit of T2653.
Merged into other task.
Nov 20 2017
Great feedback, you bring up a good point.
Nov 17 2017
Could you upload your logstarmade.0.log file after reproducing this nullpointer? Located in your ./StarMade/logs folder.
Nov 16 2017
Nov 14 2017
Haven't checked support beams yet, will make new reports for those if they have issues.
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Undeathinators weren't included though, your spawn point is still set even if it was removed so there's no harm done.
Sounds good, putting back in queue so it's not forgotten. It should not reach release as it will be misleading for many players looking into their logs.
Nov 13 2017
2 ship hotbar items that still react to mouse clicks outside ship mode:
- Inner remote (as reported above)
- Rail turret axis
Merging with other task.
All your logs have a nullpointer in it, but that should not crash or stall your game client. Same/similar issue as in T2667
Can you try this once again in version 0.200.164 and upload new logs if it doesn't work?
Can you try this again in 0.200.164? It should be fixed in that version.
(You'll need to start and close the game at least once as the setting you currently have is still using the translation)
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Related to translations, value that is saved is the translation and not the name. It fails to set the correct setting then when started up again.
That's because we removed the old "X: do Y" indicators when we replaced them with the ones near your mouse. A mistake on our part since these new context ones used to be there permanently and only later in those dev builds did we add an option to fully turn them off, without realizing the old indicators weren't there to replace them.
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Those that remain, are the crucial ones. Putting it on "none at all" would make you miss out on useful info without the player realizing it.
Examples:
- "Set weapon output : (current output)" would not appear for you so you have no idea which one is the output block.
- "C start connection" and "V connect with.." so you know which blocks are linkable and which ones aren't. Otherwise you're just guessing
- Some information also only appears if you have the block selected on your hotbar (and are in build mode) or are looking at one:
- looking at a shield block, shows info about that group near your cursor
- looking at power related blocks, shows you info of that group, very useful info
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Nov 7 2017
Nov 6 2017
If you link a logic block to a weapon computer, the weapon computer loses its link with the ship core.
Yet now, if you look at your power consumption, you'll see that as soon as you link a logic block to a weapon computer, power consumption on the ship drops. The "at rest" charge is completely gone, which makes me conclude that it simply not part anymore of the new power system.
Nov 4 2017
Merging with other task, has been fixed.