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Nov 27 2017

lancake changed the status of T2700: factory production cap does not always apply from In Queue to Resolved by committing Restricted Diffusion Commit.
Nov 27 2017, 4:42 PM · Engine, Starmade
Restricted Application added a project to T2700: factory production cap does not always apply: Engine.
Nov 27 2017, 11:56 AM · Engine, Starmade

Nov 23 2017

lancake renamed T2696: hitting reactors results in no visible damage, indexoutofbounds exception from Missiles deal no damage, arrayindexoutofbounds exception to hitting reactors results in no visible damage, indexoutofbounds exception.
Nov 23 2017, 6:32 PM · CBS: Weapons, Starmade
lancake raised the priority of T2697: ClassCastException with weapon combinations from Normal to Pre-Release Quality Assurance.
Nov 23 2017, 6:25 PM · CBS: Weapons, Starmade
lancake created T2697: ClassCastException with weapon combinations.
Nov 23 2017, 6:20 PM · CBS: Weapons, Starmade
Restricted Application added a project to T2696: hitting reactors results in no visible damage, indexoutofbounds exception: CBS: Weapons.
Nov 23 2017, 6:14 PM · CBS: Weapons, Starmade
lancake changed Last tested (version) from 0.200.162 to 0.200.181 on T2676: "Keyboard HUD Icons" setting doesn't remember state.
Nov 23 2017, 6:06 PM · GUI/HUD, Starmade
lancake closed T2676: "Keyboard HUD Icons" setting doesn't remember state as Closed.

-QA Testing-

Nov 23 2017, 6:06 PM · GUI/HUD, Starmade
lancake changed Last tested (version) from 0.200.162 to 0.200.181 on T2668: chamber specify menu is not properly confined within window size.
Nov 23 2017, 5:56 PM · GUI/HUD, Starmade
lancake closed T2668: chamber specify menu is not properly confined within window size as Closed.

-QA Testing-

Nov 23 2017, 5:56 PM · GUI/HUD, Starmade
lancake changed Last tested (version) from 0.200.153 to 0.200.181 on T2664: Null pointer when attempting to save a blueprint to local.
Nov 23 2017, 5:42 PM · CBS: Systems, Starmade
lancake closed T2664: Null pointer when attempting to save a blueprint to local as Closed.

-QA Testing-

Nov 23 2017, 5:42 PM · CBS: Systems, Starmade
lancake changed Last tested (version) from 0.200.153 to 0.200.176 on T2667: Reactor lines have no mesh for stabilizer distance calculation.
Nov 23 2017, 5:07 PM · CBS: Systems, Starmade
lancake closed T2667: Reactor lines have no mesh for stabilizer distance calculation as Closed.
Nov 23 2017, 5:07 PM · CBS: Systems, Starmade
lancake changed Last tested (version) from 0.200.6 to 0.200.176 on T2532: Weapon output status no longer shows, and New HUD element for Set Weapon Output shows wrong key.
Nov 23 2017, 3:59 PM · GUI/HUD, Starmade
lancake closed T2532: Weapon output status no longer shows, and New HUD element for Set Weapon Output shows wrong key as Closed.

-QA Testing-

Nov 23 2017, 3:59 PM · GUI/HUD, Starmade
lancake changed Last tested (version) from 0.200.151 to 0.200.176 on T2564: F1 + P or radial menu with no chambers can crash you.
Nov 23 2017, 3:58 PM · CBS: Systems, Starmade
lancake changed the status of T2564: F1 + P or radial menu with no chambers can crash you from Resolved to In Queue.

-QA Testing-

Nov 23 2017, 3:57 PM · CBS: Systems, Starmade

Nov 21 2017

lancake renamed T2688: numpad keys don't register when holding right shift from camera movement continues after releasing buttons to numpad keys don't register when holding right shift.
Nov 21 2017, 6:32 PM · Controls, Game Development, Starmade
lancake claimed T2688: numpad keys don't register when holding right shift.

Weird issue but yeah. As long as you hold right shift, any numpad number key will not register (0 to 9).

Nov 21 2017, 6:31 PM · Controls, Game Development, Starmade
Restricted Application added projects to T2695: Power Consumption does not update properly.: Game Development, CBS: Weapons.
Nov 21 2017, 4:17 PM · CBS: Weapons, Starmade
lancake changed the status of T2695: Power Consumption does not update properly. from Open to In Queue.

Reminds me a bit of T2653.

Nov 21 2017, 4:13 PM · CBS: Weapons, Starmade
Restricted Application edited projects for T2686: Key hint displays wrong information ("Keyboard HUD Icons" and earlier), added: GUI/HUD; removed Issue Navigation.
Nov 21 2017, 2:57 PM · GUI/HUD, Starmade
lancake merged T2686: Key hint displays wrong information ("Keyboard HUD Icons" and earlier) into T2677: "Keyboard HUD Icons" remaining issues.
Nov 21 2017, 2:57 PM · GUI/HUD, Game Development, Starmade
lancake changed the edit policy for T2686: Key hint displays wrong information ("Keyboard HUD Icons" and earlier).
Nov 21 2017, 2:57 PM · GUI/HUD, Starmade
lancake claimed T2686: Key hint displays wrong information ("Keyboard HUD Icons" and earlier).

Merged into other task.

Nov 21 2017, 2:57 PM · GUI/HUD, Starmade

Nov 20 2017

lancake renamed T2677: "Keyboard HUD Icons" remaining issues from "Keyboard HUD Icons" set to "None" still shows the ones attached to crosshair and hotbar to "Keyboard HUD Icons" remaining issues.
Nov 20 2017, 12:36 PM · GUI/HUD, Game Development, Starmade
lancake changed the status of T2677: "Keyboard HUD Icons" remaining issues from Open to In Queue.

Great feedback, you bring up a good point.

Nov 20 2017, 12:35 PM · GUI/HUD, Game Development, Starmade

Nov 17 2017

lancake renamed T2693: Null Pointer Exception on using some tutorial buttons from Dev Build [0.200.172] - Null Pointer Exception on Startup to Null Pointer Exception on Startup.
Nov 17 2017, 9:08 PM · GUI/HUD, Starmade
lancake claimed T2693: Null Pointer Exception on using some tutorial buttons.

Could you upload your logstarmade.0.log file after reproducing this nullpointer? Located in your ./StarMade/logs folder.

Nov 17 2017, 9:08 PM · GUI/HUD, Starmade

Nov 16 2017

Restricted Application added a project to T2692: reactor menu does not remember selected tab: GUI/HUD.
Nov 16 2017, 4:53 PM · GUI/HUD, Starmade
Restricted Application added a project to T2691: multiple tooltips triggered in specify menu: GUI/HUD.
Nov 16 2017, 4:39 PM · Starmade, GUI/HUD
Restricted Application added a project to T2690: leveled chambers with pre-requisites are invalid: GUI/HUD.
Nov 16 2017, 2:13 PM · GUI/HUD, Starmade
Restricted Application added a project to T2689: build mode info panel minimize does not remember: GUI/HUD.
Nov 16 2017, 1:55 PM · GUI/HUD, Starmade

Nov 14 2017

lancake changed Last tested (version) from 0.200.162 to 0.200.165 on T2681: local shields only protect against cannon projectiles.
Nov 14 2017, 2:35 PM · CBS: Systems, Starmade
lancake changed the status of T2681: local shields only protect against cannon projectiles from Resolved to In Queue.

Haven't checked support beams yet, will make new reports for those if they have issues.


-QA Testing-

Nov 14 2017, 2:34 PM · CBS: Systems, Starmade
lancake changed Last tested (version) from 0.200.162 to 0.200.165 on T2684: No reactor displays wrong on HUD.
Nov 14 2017, 1:52 PM · Starmade, GUI/HUD
lancake changed the status of T2684: No reactor displays wrong on HUD from Resolved to In Queue.

-QA Testing-

Nov 14 2017, 1:52 PM · Starmade, GUI/HUD
lancake closed T2685: Right shift + left arrow key is debug function as Closed.
Nov 14 2017, 1:49 PM · Engine, Starmade
lancake moved T2685: Right shift + left arrow key is debug function from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Nov 14 2017, 1:49 PM · Engine, Starmade
lancake added a comment to T102: Safety element: Removing blocks.

Undeathinators weren't included though, your spawn point is still set even if it was removed so there's no harm done.

Nov 14 2017, 1:46 PM · Game Development (Alpha), Engine (Building), Starmade
lancake changed the status of T102: Safety element: Removing blocks from In Queue to Resolved by committing Restricted Diffusion Commit.
Nov 14 2017, 1:43 PM · Game Development (Alpha), Engine (Building), Starmade
lancake changed the status of T102: Safety element: Removing blocks, a subtask of T101: Missing safety locks/fuses, from In Queue to Resolved.
Nov 14 2017, 1:43 PM · Typos, Starmade
lancake changed the status of T2667: Reactor lines have no mesh for stabilizer distance calculation from Resolved to In Queue.

Sounds good, putting back in queue so it's not forgotten. It should not reach release as it will be misleading for many players looking into their logs.

Nov 14 2017, 11:19 AM · CBS: Systems, Starmade

Nov 13 2017

lancake raised the priority of T2675: Inner Ship Remotes register clicks in build mode from Normal to Pre-Release Quality Assurance.
Nov 13 2017, 4:11 PM · Controls, Starmade
lancake changed the status of T2675: Inner Ship Remotes register clicks in build mode from Open to In Queue.

2 ship hotbar items that still react to mouse clicks outside ship mode:

  1. Inner remote (as reported above)
  2. Rail turret axis
Nov 13 2017, 4:10 PM · Controls, Starmade
lancake raised the priority of T2677: "Keyboard HUD Icons" remaining issues from Normal to Pre-Release Quality Assurance.
Nov 13 2017, 4:04 PM · GUI/HUD, Game Development, Starmade
lancake moved T2678: Reactor nullpointer calculation from New / Unconfirmed to Feedback on the Issue Navigation board.
Nov 13 2017, 4:04 PM · Starmade, Issue Navigation
lancake renamed T2648: After a Certain Point Dealing Damage to a Ship Crashes The Game & System HP Not Taking Damage from [Dev Build] 0.200.124 - After a Certain Point Dealing Damage to a Ship Crashes The Game & System HP Not Taking Damage to After a Certain Point Dealing Damage to a Ship Crashes The Game & System HP Not Taking Damage.
Nov 13 2017, 4:03 PM · Starmade
Restricted Application removed a project from T2648: After a Certain Point Dealing Damage to a Ship Crashes The Game & System HP Not Taking Damage: Issue Navigation.
Nov 13 2017, 4:03 PM · Starmade
lancake merged T2648: After a Certain Point Dealing Damage to a Ship Crashes The Game & System HP Not Taking Damage into T2667: Reactor lines have no mesh for stabilizer distance calculation.
Nov 13 2017, 4:03 PM · CBS: Systems, Starmade
lancake raised the priority of T2648: After a Certain Point Dealing Damage to a Ship Crashes The Game & System HP Not Taking Damage from Normal to Pre-Release Quality Assurance.
Nov 13 2017, 4:03 PM · Starmade
lancake claimed T2648: After a Certain Point Dealing Damage to a Ship Crashes The Game & System HP Not Taking Damage.

Merging with other task.

Nov 13 2017, 4:03 PM · Starmade
lancake renamed T2678: Reactor nullpointer calculation from Crashed game reports to Reactor nullpointer calculation.
Nov 13 2017, 4:02 PM · Starmade, Issue Navigation
lancake claimed T2678: Reactor nullpointer calculation.

All your logs have a nullpointer in it, but that should not crash or stall your game client. Same/similar issue as in T2667
Can you try this once again in version 0.200.164 and upload new logs if it doesn't work?

Nov 13 2017, 4:02 PM · Starmade, Issue Navigation
lancake raised the priority of T2679: Shade related Runtime Exception (v0.200.161) from Normal to Pre-Release Quality Assurance.
Nov 13 2017, 3:54 PM · Starmade, Issue Navigation
lancake claimed T2679: Shade related Runtime Exception (v0.200.161).

Can you try this again in 0.200.164? It should be fixed in that version.

Nov 13 2017, 3:53 PM · Starmade, Issue Navigation
lancake added a comment to T2676: "Keyboard HUD Icons" setting doesn't remember state.

(You'll need to start and close the game at least once as the setting you currently have is still using the translation)

Nov 13 2017, 3:51 PM · GUI/HUD, Starmade
lancake changed Last tested (version) from 0.200.154 to 0.200.164 on T2666: Logic triggered weapons often refuse to reload using new power.
Nov 13 2017, 3:50 PM · Logic, Starmade
lancake closed T2666: Logic triggered weapons often refuse to reload using new power as Closed.

-QA Testing-

Nov 13 2017, 3:50 PM · Logic, Starmade
Restricted Application added a project to T2685: Right shift + left arrow key is debug function: Engine.
Nov 13 2017, 3:33 PM · Engine, Starmade
lancake changed the status of T2676: "Keyboard HUD Icons" setting doesn't remember state from In Queue to Resolved by committing Restricted Diffusion Commit.
Nov 13 2017, 3:14 PM · GUI/HUD, Starmade
lancake raised the priority of T2676: "Keyboard HUD Icons" setting doesn't remember state from Normal to Pre-Release Quality Assurance.
Nov 13 2017, 2:30 PM · GUI/HUD, Starmade
lancake changed the status of T2676: "Keyboard HUD Icons" setting doesn't remember state from Open to In Queue.

Related to translations, value that is saved is the translation and not the name. It fails to set the correct setting then when started up again.

Nov 13 2017, 2:29 PM · GUI/HUD, Starmade
lancake added a comment to T2677: "Keyboard HUD Icons" remaining issues.

That's because we removed the old "X: do Y" indicators when we replaced them with the ones near your mouse. A mistake on our part since these new context ones used to be there permanently and only later in those dev builds did we add an option to fully turn them off, without realizing the old indicators weren't there to replace them.

Nov 13 2017, 1:37 PM · GUI/HUD, Game Development, Starmade
lancake changed the status of T2667: Reactor lines have no mesh for stabilizer distance calculation from Resolved to In Queue.

-QA Testing-

Nov 13 2017, 1:37 PM · CBS: Systems, Starmade
lancake edited Tester information (Internal use only) on T2667: Reactor lines have no mesh for stabilizer distance calculation.
Nov 13 2017, 1:37 PM · CBS: Systems, Starmade
lancake closed T2669: Shield visuals do not work with local shields as Closed.
Nov 13 2017, 1:37 PM · CBS: Systems, Starmade
lancake moved T2669: Shield visuals do not work with local shields from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Nov 13 2017, 1:37 PM · CBS: Systems, Starmade
Restricted Application added a project to T2684: No reactor displays wrong on HUD: GUI/HUD.
Nov 13 2017, 1:37 PM · Starmade, GUI/HUD
Restricted Application added a project to T2683: local shields have no regen under fire: CBS: Systems.
Nov 13 2017, 1:37 PM · CBS: Systems, Starmade
lancake changed Last tested (version) from 0.200.153 to 0.200.162 on T2668: chamber specify menu is not properly confined within window size.
Nov 13 2017, 1:37 PM · GUI/HUD, Starmade
lancake changed the status of T2668: chamber specify menu is not properly confined within window size from Resolved to In Queue.

-QA Testing-

Nov 13 2017, 1:37 PM · GUI/HUD, Starmade
lancake changed the edit policy for T2677: "Keyboard HUD Icons" remaining issues.
Nov 13 2017, 1:37 PM · GUI/HUD, Game Development, Starmade
Restricted Application added a project to T2682: local shields have no shield outage: CBS: Systems.
Nov 13 2017, 1:37 PM · Starmade, CBS: Systems
Restricted Application added a project to T2681: local shields only protect against cannon projectiles: CBS: Systems.
Nov 13 2017, 1:37 PM · CBS: Systems, Starmade
Restricted Application added a project to T2680: Power reactor regeneration does not change when blocks are lost: CBS: Systems.
Nov 13 2017, 1:37 PM · Starmade, CBS: Systems
lancake changed Last tested (version) from 0.200.153 to 0.200.162 on T2672: Build mode structure panel issues.
Nov 13 2017, 1:37 PM · Starmade, GUI/HUD
lancake claimed T2677: "Keyboard HUD Icons" remaining issues.

Those that remain, are the crucial ones. Putting it on "none at all" would make you miss out on useful info without the player realizing it.
Examples:

  1. "Set weapon output : (current output)" would not appear for you so you have no idea which one is the output block.
  2. "C start connection" and "V connect with.." so you know which blocks are linkable and which ones aren't. Otherwise you're just guessing
  3. Some information also only appears if you have the block selected on your hotbar (and are in build mode) or are looking at one:
    1. looking at a shield block, shows info about that group near your cursor
    2. looking at power related blocks, shows you info of that group, very useful info
Nov 13 2017, 1:37 PM · GUI/HUD, Game Development, Starmade
lancake closed T2672: Build mode structure panel issues as Closed.

-QA Testing-

Nov 13 2017, 1:37 PM · Starmade, GUI/HUD
lancake closed T2674: Reactor instability explosion does not update Reactor HP as Closed.

-QA Testing-

Nov 13 2017, 1:37 PM · CBS: Systems, Starmade
lancake changed Last tested (version) from 0.200.156 to 0.200.161 on T2674: Reactor instability explosion does not update Reactor HP.
Nov 13 2017, 1:37 PM · CBS: Systems, Starmade

Nov 7 2017

Restricted Application added a project to T2674: Reactor instability explosion does not update Reactor HP: CBS: Systems.
Nov 7 2017, 1:30 PM · CBS: Systems, Starmade

Nov 6 2017

lancake changed the status of T2666: Logic triggered weapons often refuse to reload using new power from Open to In Queue.
Nov 6 2017, 1:16 PM · Logic, Starmade
lancake renamed T2666: Logic triggered weapons often refuse to reload using new power from Logic triggered weapons fire once, then are rendered unusable. to Logic triggered weapons often refuse to reload using new power.
Nov 6 2017, 1:15 PM · Logic, Starmade
lancake claimed T2666: Logic triggered weapons often refuse to reload using new power.

If you link a logic block to a weapon computer, the weapon computer loses its link with the ship core.
Yet now, if you look at your power consumption, you'll see that as soon as you link a logic block to a weapon computer, power consumption on the ship drops. The "at rest" charge is completely gone, which makes me conclude that it simply not part anymore of the new power system.

Nov 6 2017, 1:12 PM · Logic, Starmade
Restricted Application removed a project from T2670: multiplayer to local blueprint save does not work for new power entities: Game Development.
Nov 6 2017, 12:06 PM · Starmade, CBS: Systems
lancake merged T2670: multiplayer to local blueprint save does not work for new power entities into T2664: Null pointer when attempting to save a blueprint to local.
Nov 6 2017, 12:06 PM · CBS: Systems, Starmade
lancake edited Tester information (Internal use only) on T2664: Null pointer when attempting to save a blueprint to local.
Nov 6 2017, 12:06 PM · CBS: Systems, Starmade
lancake renamed T2664: Null pointer when attempting to save a blueprint to local from [DEV] Null pointer when attempting to save a blueprint to local. to Null pointer when attempting to save a blueprint to local.
Nov 6 2017, 12:05 PM · CBS: Systems, Starmade
lancake changed Affected Gamemode(s) from issuegamemode:spmp to issuegamemode:mponly on T2670: multiplayer to local blueprint save does not work for new power entities.
Nov 6 2017, 12:05 PM · Starmade, CBS: Systems
lancake claimed T2664: Null pointer when attempting to save a blueprint to local.
Nov 6 2017, 12:04 PM · CBS: Systems, Starmade

Nov 4 2017

Restricted Application added a project to T2672: Build mode structure panel issues: GUI/HUD.
Nov 4 2017, 6:28 PM · Starmade, GUI/HUD
Restricted Application added a project to T2671: reactor HP does not trigger HP conditions: CBS: Systems.
Nov 4 2017, 4:26 PM · Starmade, CBS: Systems
Restricted Application added a project to T2670: multiplayer to local blueprint save does not work for new power entities: CBS: Systems.
Nov 4 2017, 3:34 PM · Starmade, CBS: Systems
Restricted Application added a project to T2669: Shield visuals do not work with local shields: CBS: Systems.
Nov 4 2017, 2:41 PM · CBS: Systems, Starmade
lancake merged T2636: Focus-fire salvage beams don't always follow mouse (dev 200.122) into T2656: Weapon focus fire is offset.
Nov 4 2017, 1:11 PM · CBS: Weapons, Starmade
Restricted Application edited projects for T2636: Focus-fire salvage beams don't always follow mouse (dev 200.122), added: GUI/HUD; removed Issue Navigation.
Nov 4 2017, 1:11 PM · GUI/HUD, Starmade
lancake raised the priority of T2636: Focus-fire salvage beams don't always follow mouse (dev 200.122) from Normal to Pre-Release Quality Assurance.
Nov 4 2017, 1:11 PM · GUI/HUD, Starmade
lancake claimed T2636: Focus-fire salvage beams don't always follow mouse (dev 200.122).

Merging with other task, has been fixed.

Nov 4 2017, 1:11 PM · GUI/HUD, Starmade