The shield effect/ripple you see when you shoot something, does not work with local shields.
ShieldAddOn -> public double handleShieldHit(...) redirects it to the new local shields, but the old visuals were handled further down that method, and is never reached now.
Description
Description
Details
Details
- Commits
- Restricted Diffusion Commit
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.200.162
- Category
- Control Block System: Systems
- First occurrence (version)
- 0.200.144
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Steps to reproduce
- make a local shield (and make sure it has power)
- shoot at it with any weapon
- no graphical effect
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>
Status | Assigned | Task | ||
---|---|---|---|---|
Closed | lancake | T2720 Master task power 2.0 | ||
Closed | lancake | T2669 Shield visuals do not work with local shields |
Event Timeline
Comment Actions
-QA Testing-
Fix confirmed, T2681 does prevent it from triggering for some weapons though.