When a local shield is depleted, it should stay like that for a set amount of seconds. Just like the old shields.
Description
Description
Details
Details
- Commits
- Restricted Diffusion Commit
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.200.199
- Category
- Control Block System: Systems
- First occurrence (version)
- 0.200.161
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Steps to reproduce
- make a small local shield
- shoot at it till it should hit 0 capacity
It never really hits 0 capacity as it keeps recharging constantly. You can still do hull damage but shield outage cooldown should still be there as it's an important game mechanic.
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>
Status | Assigned | Task | ||
---|---|---|---|---|
Closed | lancake | T2720 Master task power 2.0 | ||
Closed | lancake | T2682 local shields have no shield outage |