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Starmade | Power reactor regeneration does not change when blocks are lost
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Description

Losing reactor blocks in a fight, does not lower your power regeneration accordingly. It keeps using the size it used to be, protecting power reactor blocks is also sorta useless because of that.

In some cases, you would prefer to lose power reactor blocks, as the stabilizer % calculates using the remaining power reactor (and remaining stabilizer blocks).

The reactor's regen should use the current reactor size of the original group.

Details

Commits
Restricted Diffusion Commit
Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.200.228
Category
Control Block System: Systems
First occurrence (version)
0.200.148
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce
  1. Make a 100 reactor size that is fully stabilized
  2. Shoot the 100 blocks and notice how regeneration is never lowered
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

lancake created this task.Nov 11 2017, 12:28 PM
Restricted Application added a project: CBS: Systems. · View Herald TranscriptNov 11 2017, 12:28 PM
schema added a commit: Restricted Diffusion Commit.Nov 13 2017, 11:46 PM
schema changed the task status from In Queue to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptNov 13 2017, 11:46 PM
Restricted Application added a subscriber: AndyP. · View Herald Transcript
lancake closed this task as Closed.

-QA Testing-

Fix confirmed.

Restricted Application removed a project: Quality Assurance. · View Herald TranscriptDec 9 2017, 12:29 AM
Restricted Application removed a subscriber: AndyP. · View Herald Transcript
lancake changed Last tested (version) from 0.200.162 to 0.200.228.Dec 9 2017, 12:29 AM