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Jun 26 2017

Restricted Application changed the status of T1691: moving fleet results in same UID causes IllegalArgument crash from Feedback to Open.

Old bug that was tackled in another task, might still happen though but that will be looked at in the other task.

Jun 26 2017, 12:12 PM · Fleets, Starmade
lancake changed the status of T2446: Activation Module hides Computers from weapons menu (hotkey "G") from Open to In Queue.
Jun 26 2017, 11:48 AM · Game Development (Alpha), GUI/HUD, Starmade
lancake added a comment to T2446: Activation Module hides Computers from weapons menu (hotkey "G").

Duplicate of T727, due to the inconsistent behavior though I'm inclined to put it in queue for it to be fixed.

Jun 26 2017, 11:48 AM · Game Development (Alpha), GUI/HUD, Starmade
lancake lowered the priority of T2446: Activation Module hides Computers from weapons menu (hotkey "G") from Normal to Low.
Jun 26 2017, 11:47 AM · Game Development (Alpha), GUI/HUD, Starmade
lancake claimed T2446: Activation Module hides Computers from weapons menu (hotkey "G").
Jun 26 2017, 11:41 AM · Game Development (Alpha), GUI/HUD, Starmade
lancake moved T2446: Activation Module hides Computers from weapons menu (hotkey "G") from New / Unconfirmed to Confirmed on the Issue Navigation board.

Don't think this is a bug, just an incomplete mechanic. The part you put in bold would be the only thing that requires "fixing".

Jun 26 2017, 11:41 AM · Game Development (Alpha), GUI/HUD, Starmade
Benevolent27 created T2450: "$sit" showing in keyboard shortcut help upon startup - Dev version - Linux.
Jun 26 2017, 9:33 AM · Game Development (Alpha), GUI/HUD, Starmade

Jun 25 2017

Napther created T2448: Loading Blueprints as Faction-Owned sometimes spawn as Neutral.
Jun 25 2017, 11:45 AM · Starmade, Issue Navigation
Endal created T2447: Shootout rails on turret barrels launch entities at 45 degrees.
Jun 25 2017, 10:22 AM · CBS: Rails, Starmade
MacThule created T2446: Activation Module hides Computers from weapons menu (hotkey "G").
Jun 25 2017, 9:10 AM · Game Development (Alpha), GUI/HUD, Starmade
schema changed the status of T2442: Enter with slider input doesn't confirm from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 25 2017, 6:41 AM · GUI/HUD, Starmade
schema changed the status of T2442: Enter with slider input doesn't confirm, a subtask of T224: tab/enter does not do what you expect in GUI, from In Queue to Resolved.
Jun 25 2017, 6:41 AM · Dev-Return, Issue Navigation, GUI/HUD, Starmade
schema changed the status of T2445: outline selection randomly enabled for surrounding chunks from In Queue to Resolved.
Jun 25 2017, 6:24 AM · GUI/HUD, Starmade

Jun 24 2017

lancake changed the status of T2438: Anti Missile Turrets Extremely Odd Behavior from Open to Feedback.
Jun 24 2017, 3:39 PM · Customer responded, Starmade, Issue Navigation
lancake claimed T2438: Anti Missile Turrets Extremely Odd Behavior.

The turrets behave fine, as they're just aiming for missiles that have stalled. The real issue is that some missiles have stalled for some reason, if you're able to consistently reproduce this, please upload your logstarmade.0.log after encountering missile stalling. Say something in chat too like "missiles are stalling" so it's easier to find in logs.

Jun 24 2017, 3:38 PM · Customer responded, Starmade, Issue Navigation
Napther added a comment to T2428: Blueprint Error drops unusable blocks.

Yep - had this once too. Tried every way possible in order to convert these back into something useful. Shops didn't buy them, Weren't able to place them, Weren't able to merge the slabs through trying to place them down and using multiblock picker.

Jun 24 2017, 3:33 PM · Engine (Data), Game Development, Starmade
Restricted Application added a project to T2435: Certain UI Elements will remain the same size regardless of resolution: GUI/HUD.
Jun 24 2017, 2:46 PM · GUI/HUD, Starmade
Restricted Application removed a project from T2435: Certain UI Elements will remain the same size regardless of resolution: Issue Navigation.
Jun 24 2017, 2:45 PM · GUI/HUD, Starmade
lancake merged T2435: Certain UI Elements will remain the same size regardless of resolution into T2338: No UI scaling at higher resolutions or different DPI values.
Jun 24 2017, 2:45 PM · Game Development (Alpha), GUI/HUD, Starmade
lancake claimed T2435: Certain UI Elements will remain the same size regardless of resolution.

Duplicate, merging tasks.

Jun 24 2017, 2:45 PM · GUI/HUD, Starmade
lancake changed the status of T2430: GLException: GL_INVALID_VALUE from Open to Feedback.

Well, can't reproduce it but at this point I'm not really surprised...These GL Exception issues happen seemingly random for players or if you're able to reproduce it consistently, it seems only you can do that and anyone else is just fine.
Might depend on GPU drivers but as both you and me are using Nvidia, I'm not entirely sure what's happening in your world compared to my test setup.

Jun 24 2017, 2:44 PM · Customer responded, Starmade, Issue Navigation
lancake changed the edit policy for T2430: GLException: GL_INVALID_VALUE.
Jun 24 2017, 2:20 PM · Customer responded, Starmade, Issue Navigation
lancake claimed T2430: GLException: GL_INVALID_VALUE.

Hopefully I'm able to reproduce. If you hold F1 + F2 at the same time, you can often force a GL_Invalid value to happen in case you want to give it a shot.

Jun 24 2017, 2:20 PM · Customer responded, Starmade, Issue Navigation
lancake renamed T2428: Blueprint Error drops unusable blocks from Blueprint Error creates unusable blocks to Blueprint Error drops unusable blocks.
Jun 24 2017, 2:18 PM · Engine (Data), Game Development, Starmade
lancake claimed T2428: Blueprint Error drops unusable blocks.

Good find!
Updating information a bit, putting in queue.

Jun 24 2017, 2:12 PM · Engine (Data), Game Development, Starmade
lancake renamed T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException from Extensive use of Damage Pulse weapons renders all Damage Pulse server-wide ineffective to Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException .
Jun 24 2017, 2:08 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake edited Tester information (Internal use only) on T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException .
Jun 24 2017, 2:08 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake changed Last tested (version) from 0.199.535a to 0.199.617 on T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException .
Jun 24 2017, 2:07 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake changed the status of T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException from Open to In Queue.

Thanks for the useful feedback but unfortunately no luck with reproducing it myself, fired the weapon constantly for more than 5 minutes. Every shot did damage and no exception found in the log files.

Jun 24 2017, 2:06 PM · Game Development (Alpha), CBS: Weapons, Starmade

Jun 23 2017

schema changed the status of T2443: invalid value with slider input from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 23 2017, 2:01 PM · GUI/HUD, Starmade
schema changed the status of T2433: Fill tool ignores "restrict building to helper" from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 23 2017, 1:40 PM · Engine (Building), Starmade
schema changed the status of T2431: Fill tool doesn't adjust fill step after undo from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 23 2017, 1:08 PM · Engine, Starmade
schema changed the status of T2425: advanced build mode scroll area too small from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 23 2017, 9:24 AM · Starmade, GUI/HUD
Lord_Greyscale added a comment to T1925: deconstructed ship names are still in use.

It is extra confusing, as cloning the design from an existing blueprint doesn't have this problem. (I do this all the time, as I only rarely deconstruct to design)
(yes, yes, yes, I'm aware you all want to get rid of blueprints, that does not negate the simple fact that cloning the design from a blueprint doesn't have the problem)

Jun 23 2017, 12:26 AM · Game Development (Alpha), CBS: Shipyards, Starmade

Jun 22 2017

lancake closed T1494: Display Module tag powercap & shieldcap have typos as Closed.
Jun 22 2017, 11:46 PM · Game Development (Beta), Typos, Starmade
lancake closed T1616: ArrayIndexOutOfBoundsException with missiles or effects as Closed.
Jun 22 2017, 11:46 PM · CBS: Weapons, Starmade
lancake closed T1840: shopkeep can't be respawned as Closed.
Jun 22 2017, 11:46 PM · Crew, Starmade
lancake closed T2270: Server deadlocked, unknown cause as Closed.
Jun 22 2017, 11:46 PM · Engine (Crashes), Starmade
lancake closed T2284: camera detaches from character when numpad+ key is pressed multiple times as Closed.
Jun 22 2017, 11:46 PM · Engine, Starmade
lancake closed T2357: Typo in credits: Ertharadine should be ErthParadine as Closed.
Jun 22 2017, 11:46 PM · Typos, Starmade
lancake closed T2372: Shootout rail launching at 45 degrees as Closed.
Jun 22 2017, 11:46 PM · CBS: Rails, Starmade
lancake closed T2422: advanced build mode doesn't catch mouse clicks properly as Closed.
Jun 22 2017, 11:46 PM · GUI/HUD, Starmade
lancake closed T2424: advanced build mode brush size scrollbar as Closed.
Jun 22 2017, 11:46 PM · GUI/HUD, Starmade
lancake closed T2429: Brush size doesn't update after entering a different entity as Closed.
Jun 22 2017, 11:46 PM · GUI/HUD, Starmade
lancake closed T2434: Remove mode toggle is inversed as Closed.
Jun 22 2017, 11:46 PM · Starmade
lancake closed T2432: Fill tool doesn't add till it reaches set block count as Closed.
Jun 22 2017, 11:46 PM · Starmade, Engine
lancake changed Last tested (version) from 0.199.614 to 0.199.615 on T2425: advanced build mode scroll area too small.
Jun 22 2017, 11:01 PM · Starmade, GUI/HUD
lancake changed the status of T2425: advanced build mode scroll area too small from Resolved to In Queue.

-QA Testing-

Jun 22 2017, 11:00 PM · Starmade, GUI/HUD
lancake edited Tester information (Internal use only) on T364: Server Crashing with enable break off is true.
Jun 22 2017, 10:53 PM · Game Development (Alpha), Engine (Crashes), Starmade
lancake edited Tester information (Internal use only) on T364: Server Crashing with enable break off is true.
Jun 22 2017, 10:52 PM · Game Development (Alpha), Engine (Crashes), Starmade
lancake edited Tester information (Internal use only) on T364: Server Crashing with enable break off is true.
Jun 22 2017, 10:52 PM · Game Development (Alpha), Engine (Crashes), Starmade
lancake added a comment to T364: Server Crashing with enable break off is true.

The current stacktrace is old and is probably not relevant anymore.
Break off crashes still happen though.

Jun 22 2017, 10:52 PM · Game Development (Alpha), Engine (Crashes), Starmade
lancake renamed T2439: Game closes down in combat (break off) from Game closes down in combat to Game closes down in combat (break off).
Jun 22 2017, 10:51 PM · Starmade
lancake merged T2439: Game closes down in combat (break off) into T364: Server Crashing with enable break off is true.
Jun 22 2017, 10:51 PM · Game Development (Alpha), Engine (Crashes), Starmade
Restricted Application removed projects from T2439: Game closes down in combat (break off): Customer responded, Issue Navigation.
Jun 22 2017, 10:51 PM · Starmade
lancake added a comment to T2439: Game closes down in combat (break off).

Awesome! Found an existing of the break off issue but it's a bit outdated. Will merge the tasks together and update the original one.

Jun 22 2017, 10:51 PM · Starmade
Restricted Application added a project to T2445: outline selection randomly enabled for surrounding chunks: GUI/HUD.
Jun 22 2017, 10:41 PM · GUI/HUD, Starmade
lancake moved T2372: Shootout rail launching at 45 degrees from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Jun 22 2017, 5:53 PM · CBS: Rails, Starmade
Restricted Application changed the status of T2439: Game closes down in combat (break off) from Feedback to Open.

Yes, disabling break off appears to fix this issue, thanks for the feedback :)

Jun 22 2017, 5:03 PM · Starmade
lancake changed Last tested (version) from 199.535a to 199.615 on T2391: Rail + Storage disconnecting.
Jun 22 2017, 4:49 PM · CBS: Rails, Starmade
lancake edited Tester information (Internal use only) on T2391: Rail + Storage disconnecting.
Jun 22 2017, 4:49 PM · CBS: Rails, Starmade
lancake changed the status of T2391: Rail + Storage disconnecting from Resolved to In Queue.

-QA Testing-

Jun 22 2017, 4:47 PM · CBS: Rails, Starmade
lancake set First occurrence (version) to 0.198.135 on T1494: Display Module tag powercap & shieldcap have typos.
Jun 22 2017, 3:47 PM · Game Development (Beta), Typos, Starmade
lancake moved T1494: Display Module tag powercap & shieldcap have typos from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Jun 22 2017, 3:47 PM · Game Development (Beta), Typos, Starmade
Restricted Application added a project to T2443: invalid value with slider input: GUI/HUD.
Jun 22 2017, 3:43 PM · GUI/HUD, Starmade
Restricted Application edited projects for T2442: Enter with slider input doesn't confirm, added: Game Development; removed Dev-Return, Issue Navigation.
Jun 22 2017, 3:19 PM · GUI/HUD, Starmade
lancake changed Last tested (version) from 0.199.535 to 0.199.615 on T1683: sell/buy prices affect purchase/sale orders and vice versa.
Jun 22 2017, 2:59 PM · QA-Return, Game Development, Tradenetwork, Starmade
lancake changed the status of T1683: sell/buy prices affect purchase/sale orders and vice versa from Resolved to In Queue.

-QA Testing-

Jun 22 2017, 2:59 PM · QA-Return, Game Development, Tradenetwork, Starmade
lancake changed Last tested (version) from 0.199.535 to 0.199.614 on T2284: camera detaches from character when numpad+ key is pressed multiple times.
Jun 22 2017, 2:44 PM · Engine, Starmade
lancake moved T2284: camera detaches from character when numpad+ key is pressed multiple times from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Jun 22 2017, 2:44 PM · Engine, Starmade
lancake changed Last tested (version) from 0.199.535 to 0.199.614 on T2357: Typo in credits: Ertharadine should be ErthParadine.
Jun 22 2017, 2:34 PM · Typos, Starmade
lancake moved T2357: Typo in credits: Ertharadine should be ErthParadine from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Jun 22 2017, 2:34 PM · Typos, Starmade
lancake changed Last tested (version) from 0.199.223 to 0.199.614 on T1840: shopkeep can't be respawned.
Jun 22 2017, 2:25 PM · Crew, Starmade
lancake moved T1840: shopkeep can't be respawned from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Jun 22 2017, 2:25 PM · Crew, Starmade
lancake changed Last tested (version) from 0.199.535 (8092d7e) to 0.199.614 on T2424: advanced build mode brush size scrollbar.
Jun 22 2017, 11:16 AM · GUI/HUD, Starmade
lancake moved T2424: advanced build mode brush size scrollbar from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Jun 22 2017, 11:16 AM · GUI/HUD, Starmade
lancake changed Last tested (version) from 0.199.611 to 0.199.614 on T2429: Brush size doesn't update after entering a different entity.
Jun 22 2017, 11:14 AM · GUI/HUD, Starmade
lancake moved T2429: Brush size doesn't update after entering a different entity from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Jun 22 2017, 11:14 AM · GUI/HUD, Starmade
lancake changed Last tested (version) from 0.199.611 to 0.199.614 on T2432: Fill tool doesn't add till it reaches set block count.
Jun 22 2017, 11:11 AM · Starmade, Engine
lancake moved T2432: Fill tool doesn't add till it reaches set block count from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Jun 22 2017, 11:11 AM · Starmade, Engine
Restricted Application added a project to T2433: Fill tool ignores "restrict building to helper": Engine.
Jun 22 2017, 11:09 AM · Engine (Building), Starmade
lancake changed the status of T2433: Fill tool ignores "restrict building to helper" from Resolved to In Queue.

-QA Testing-

Jun 22 2017, 11:09 AM · Engine (Building), Starmade
lancake changed the status of T2441: stop effect turrets affect your own ship from Open to Feedback.
Jun 22 2017, 10:49 AM · Starmade
lancake claimed T2441: stop effect turrets affect your own ship.

Did you see that happen in the current release, or the latest devbuild? If it's one of the dev builds, it's an unwanted side effect of the fix for T161

Jun 22 2017, 10:49 AM · Starmade
Aceface created T2441: stop effect turrets affect your own ship.
Jun 22 2017, 8:03 AM · Starmade

Jun 21 2017

lancake changed the status of T2439: Game closes down in combat (break off) from Open to Feedback.

Yes it is.

Jun 21 2017, 11:46 PM · Starmade
Restricted Application changed the status of T2439: Game closes down in combat (break off) from Feedback to Open.

I think this is the correct file...

Jun 21 2017, 9:59 PM · Starmade
lancake changed Last tested (version) from 0.199.611 to 0.199.614 on T2434: Remove mode toggle is inversed.
Jun 21 2017, 7:59 PM · Starmade
lancake moved T2434: Remove mode toggle is inversed from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Jun 21 2017, 7:59 PM · Starmade
lancake closed T2436: Fill tool crash with meta item and shape selection as Closed.
Jun 21 2017, 7:58 PM · Starmade, Engine
lancake moved T2436: Fill tool crash with meta item and shape selection from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Jun 21 2017, 7:58 PM · Starmade, Engine
lancake changed Last tested (version) from 0.199.611 to 0.199.614 on T2431: Fill tool doesn't adjust fill step after undo.
Jun 21 2017, 7:57 PM · Engine, Starmade
lancake changed the status of T2431: Fill tool doesn't adjust fill step after undo from Resolved to In Queue.

-QA Testing-

Jun 21 2017, 7:57 PM · Engine, Starmade
lancake moved T2425: advanced build mode scroll area too small from Confirmed fix to Backlog / Unclassed on the Quality Assurance board.

Bah, was fine for 2 hours but then suddenly it was back again or at least something closely related to it.

Jun 21 2017, 7:46 PM · Starmade, GUI/HUD
lancake changed Last tested (version) from 0.199.535 (8092d7e) to 0.199.614 on T2425: advanced build mode scroll area too small.
Jun 21 2017, 7:40 PM · Starmade, GUI/HUD
lancake moved T2425: advanced build mode scroll area too small from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Jun 21 2017, 7:40 PM · Starmade, GUI/HUD
lancake changed Last tested (version) from 0.199.535 (8092d7e) to 0.199.614 on T2422: advanced build mode doesn't catch mouse clicks properly.
Jun 21 2017, 7:40 PM · GUI/HUD, Starmade
lancake moved T2422: advanced build mode doesn't catch mouse clicks properly from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Jun 21 2017, 7:39 PM · GUI/HUD, Starmade
lancake edited Steps to reproduce on T2422: advanced build mode doesn't catch mouse clicks properly.
Jun 21 2017, 7:39 PM · GUI/HUD, Starmade
lancake changed the status of T2439: Game closes down in combat (break off) from Open to Feedback.
Jun 21 2017, 7:36 PM · Starmade