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Dec 17 2015

AndyP moved T995: Storage metaitem for inventory overflow: Get All does overflow the inventory from New / Unconfirmed to Confirmed on the Issue Navigation board.
Dec 17 2015, 11:42 AM · Engine, Starmade
AndyP created T995: Storage metaitem for inventory overflow: Get All does overflow the inventory.
Dec 17 2015, 11:42 AM · Engine, Starmade
AndyP updated the task description for T994: Storage metaitem for inventory overflow: Get button does not work.
Dec 17 2015, 11:40 AM · Engine, Starmade
AndyP changed the status of T994: Storage metaitem for inventory overflow: Get button does not work from Open to In Queue (Game).
Dec 17 2015, 11:37 AM · Engine, Starmade
AndyP moved T994: Storage metaitem for inventory overflow: Get button does not work from New / Unconfirmed to Confirmed on the Issue Navigation board.
Dec 17 2015, 11:36 AM · Engine, Starmade
AndyP created T994: Storage metaitem for inventory overflow: Get button does not work.
Dec 17 2015, 11:36 AM · Engine, Starmade

Dec 16 2015

AndyP added a comment to T847: All systems disconnected (c+v link) in sector..

Thanks to nalem, we got a new trail to this.

Dec 16 2015, 9:10 PM · Engine, Starmade
AndyP added a comment to T988: docking causes crash.

2015-12-16 22:00:05
Full thread dump Java HotSpot(TM) 64-Bit Server VM (25.51-b03 mixed mode):

Dec 16 2015, 9:01 PM · CBS: Rails, Starmade
AndyP added a comment to T847: All systems disconnected (c+v link) in sector..

@PhaserArray
hm, the logs dont give any useful information.
(The server side ones are the wrong ones, but 3 days would be several hundred MB of logs to look through.)

Dec 16 2015, 9:45 AM · Engine, Starmade
AndyP added a comment to T985: Brake key doesn't use directional or available thrust.

Why not make "brake" use the lowest available thrust level?

Dec 16 2015, 9:30 AM · Game Development (Beta), CBS: Systems, Starmade

Dec 12 2015

AndyP added a comment to T981: null exception error on game login.
[2015-12-11 21:37:43] [SERVER] SpaceStation[ENTITY_SPACESTATION_Station_Piratestation Delta_-9_9_12_1436587566320(19)] Failed Activating 5 Blocks 
[2015-12-11 21:37:44] [GHOST-OBJECT] SWEEP TEST TIME: 26
[2015-12-11 21:37:44] [CLIENT] WARNING: Physics took 37
[2015-12-11 21:37:44] [GLFRAME] THROWN: class java.lang.NullPointerException Now Printing StackTrace
[2015-12-11 21:37:44] java.lang.NullPointerException
[2015-12-11 21:37:44] 	at org.schema.game.common.controller.elements.cargo.CargoUnit.updateBlocks(SourceFile:81)
[2015-12-11 21:37:44] 	at org.schema.game.common.controller.elements.cargo.CargoCollectionManager.update(SourceFile:115)
[2015-12-11 21:37:44] 	at org.schema.game.common.controller.elements.ManagerModuleCollection.update(SourceFile:149)
[2015-12-11 21:37:44] 	at org.schema.game.common.controller.elements.ManagerContainer.updateLocal(SourceFile:1721)
[2015-12-11 21:37:44] 	at org.schema.game.common.controller.elements.StationaryManagerContainer.updateLocal(SourceFile:644)
[2015-12-11 21:37:44] 	at obfuscated.Qa.updateLocal(SourceFile:283)
[2015-12-11 21:37:44] 	at obfuscated.C.update(SourceFile:1178)
[2015-12-11 21:37:44] 	at obfuscated.atW.a(SourceFile:1176)
[2015-12-11 21:37:44] 	at obfuscated.atW.a(SourceFile:1167)
[2015-12-11 21:37:44] 	at obfuscated.C.h(SourceFile:2788)
[2015-12-11 21:37:44] 	at obfuscated.NY.run(SourceFile:92)
[2015-12-11 21:37:44] 	at java.lang.Thread.run(Unknown Source)
[2015-12-11 21:37:44] [GLFRAME] THROWN: class java.lang.NullPointerExceptionPrinting StackTrace DONE
[2015-12-11 21:37:44] java.lang.NullPointerException
[2015-12-11 21:37:44] 	at org.schema.game.common.controller.elements.cargo.CargoUnit.updateBlocks(SourceFile:81)
[2015-12-11 21:37:44] 	at org.schema.game.common.controller.elements.cargo.CargoCollectionManager.update(SourceFile:115)
[2015-12-11 21:37:44] 	at org.schema.game.common.controller.elements.ManagerModuleCollection.update(SourceFile:149)
[2015-12-11 21:37:44] 	at org.schema.game.common.controller.elements.ManagerContainer.updateLocal(SourceFile:1721)
[2015-12-11 21:37:44] 	at org.schema.game.common.controller.elements.StationaryManagerContainer.updateLocal(SourceFile:644)
[2015-12-11 21:37:44] 	at obfuscated.Qa.updateLocal(SourceFile:283)
[2015-12-11 21:37:44] 	at obfuscated.C.update(SourceFile:1178)
[2015-12-11 21:37:44] 	at obfuscated.atW.a(SourceFile:1176)
[2015-12-11 21:37:44] 	at obfuscated.atW.a(SourceFile:1167)
[2015-12-11 21:37:44] 	at obfuscated.C.h(SourceFile:2788)
[2015-12-11 21:37:44] 	at obfuscated.NY.run(SourceFile:92)
[2015-12-11 21:37:44] 	at java.lang.Thread.run(Unknown Source)
[2015-12-11 21:37:45] java.lang.NullPointerException
[2015-12-11 21:37:45] 	at org.schema.game.common.controller.elements.cargo.CargoUnit.updateBlocks(SourceFile:81)
[2015-12-11 21:37:45] 	at org.schema.game.common.controller.elements.cargo.CargoCollectionManager.update(SourceFile:115)
[2015-12-11 21:37:45] 	at org.schema.game.common.controller.elements.ManagerModuleCollection.update(SourceFile:149)
[2015-12-11 21:37:45] 	at org.schema.game.common.controller.elements.ManagerContainer.updateLocal(SourceFile:1721)
[2015-12-11 21:37:45] 	at org.schema.game.common.controller.elements.StationaryManagerContainer.updateLocal(SourceFile:644)
[2015-12-11 21:37:45] 	at obfuscated.Qa.updateLocal(SourceFile:283)
[2015-12-11 21:37:45] 	at org.schema.game.server.controller.GameServerController.update(SourceFile:1276)
[2015-12-11 21:37:45] 	at org.schema.schine.network.server.ServerController.run(SourceFile:256)
[2015-12-11 21:37:45] 	at java.lang.Thread.run(Unknown Source)
[2015-12-11 21:37:45] [SERVER] Exception catched 
[2015-12-11 21:37:45] [SEND][SERVERMESSAGE] [SERVERMSG (type 3): [361, NullPointerException]] to RegisteredClient: Nogg123 (1) connected: true
Dec 12 2015, 10:20 PM · Engine, Starmade
AndyP added a comment to T981: null exception error on game login.
Dec 12 2015, 10:17 PM · Engine, Starmade

Dec 8 2015

AndyP changed Category from issuecategory:none to issuecategory:engine on T971: storage pull on asteroid results in class-cast exception.
Dec 8 2015, 7:44 PM · Engine, Starmade
AndyP updated the task description for T971: storage pull on asteroid results in class-cast exception.
Dec 8 2015, 7:42 PM · Engine, Starmade
AndyP changed the status of T971: storage pull on asteroid results in class-cast exception from Open to In Queue (Game).
Dec 8 2015, 7:41 PM · Engine, Starmade
AndyP added a comment to T971: storage pull on asteroid results in class-cast exception.

-Confirmed-

Dec 8 2015, 7:41 PM · Engine, Starmade
AndyP moved T971: storage pull on asteroid results in class-cast exception from New / Unconfirmed to Confirmed on the Issue Navigation board.
Dec 8 2015, 7:41 PM · Engine, Starmade
AndyP changed the status of T971: storage pull on asteroid results in class-cast exception from In Queue (Game) to Open.
Dec 8 2015, 7:41 PM · Engine, Starmade
AndyP changed the status of T971: storage pull on asteroid results in class-cast exception from Open to In Queue (Game).
Dec 8 2015, 7:41 PM · Engine, Starmade
AndyP created T971: storage pull on asteroid results in class-cast exception.
Dec 8 2015, 7:41 PM · Engine, Starmade
AndyP added a comment to T810: Sector change causes warping back and forth.

Just to make sure:
you are not playing with zero-friction right?

Dec 8 2015, 6:49 PM · Engine, Starmade

Dec 7 2015

AndyP added a comment to T84: Logic blocks next to storages and shipyard computer do not get triggered.

Also found: T967

Dec 7 2015, 6:05 PM · Game Development (Alpha), Logic, Starmade
AndyP added a comment to T967: All connections related to storage are invisible.

-confirmed-

Dec 7 2015, 1:39 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP changed the status of T967: All connections related to storage are invisible from Open to In Queue (Game).
Dec 7 2015, 1:39 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T967: All connections related to storage are invisible from New / Unconfirmed to Confirmed on the Issue Navigation board.
Dec 7 2015, 1:38 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP created T967: All connections related to storage are invisible.
Dec 7 2015, 1:38 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP claimed T955: Tethered cellphone causes strange connection sequence.
Dec 7 2015, 11:36 AM · Starmade
AndyP added a comment to T955: Tethered cellphone causes strange connection sequence.

Well, seeing the log I cant really see any unusual things happening.

Dec 7 2015, 11:36 AM · Starmade

Dec 6 2015

AndyP added a comment to T955: Tethered cellphone causes strange connection sequence.

Packed the log in a 'readable' comment

Dec 6 2015, 11:08 PM · Starmade
AndyP added a comment to T955: Tethered cellphone causes strange connection sequence.
log.txt.0  (emptied the log before trying so this has ONLY the needed info)
Dec 6 2015, 11:07 PM · Starmade
AndyP claimed T956: Constant Crash because of EXCEPTION_ACCESS_VIOLATION.
Dec 6 2015, 11:27 AM · Engine, Starmade

Dec 5 2015

AndyP moved T946: Error message Shows up for whole sector: Can't produce! Inventory capacity reached from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 5 2015, 11:39 AM · Game Development (Beta), GUI/HUD, Starmade
AndyP changed the status of T947: Cargo not visible underneath transparent Blocks from Open to In Queue (Game).

Invisible through other cargo blocks,
however not affected by glass for me.
So could be specific to that block type.

Dec 5 2015, 11:16 AM · Engine, Starmade
AndyP claimed T947: Cargo not visible underneath transparent Blocks.
Dec 5 2015, 11:13 AM · Engine, Starmade
AndyP claimed T84: Logic blocks next to storages and shipyard computer do not get triggered.

will test in details.

Dec 5 2015, 10:51 AM · Game Development (Alpha), Logic, Starmade
AndyP moved T870: Slabs act like full blocks with rails from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · CBS: Rails, Starmade
AndyP moved T875: transparency issue with blocks next to slabs from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP moved T864: Unable to place blocks ON slabs from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · Game Development (Beta), Engine (Building), Starmade
AndyP moved T939: unload/load will drop blocks if volume used is bigger than default chest capacity from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · CBS: Functional, Quality Assurance, Starmade
AndyP moved T926: Cargo mass does not update correctly after over capacity bleeding from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
AndyP moved T734: not all menus catch mouse clicks properly from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · Game Development (Alpha), GUI/HUD, Starmade
AndyP moved T877: Astronaut arms clip into slabs from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · Game Development (Beta), Models, Starmade
AndyP moved T874: Sitting on slabs handled as if full block from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · Game Development (Beta), Models, Starmade
AndyP moved T863: Destroying a slab will give you full size debris from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T841: Add Community and Support main links from Issue affecting current release to Issue affecting current dev-build on the Starmade board.
Dec 5 2015, 10:49 AM · Starmade
AndyP moved T841: Add Community and Support main links from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · Starmade
AndyP moved T742: pressing Launch doesn't start up the game under certain conditions from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · Starmade
AndyP moved T865: Can't walk on slab stairs from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · Game Development (Alpha), Physics, Starmade
AndyP moved T853: shield effect overrides lighten mode from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · Engine, Starmade
AndyP moved T860: BufferOverflowException + render issues with mass placement of non cubic blocks from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · Engine, Starmade
AndyP moved T903: tooltip doesn't always display or shows wrong data from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · GUI/HUD, Starmade
AndyP moved T912: Cargo visual representation is incorrect from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · CBS: Functional, Starmade
AndyP moved T904: Cargo block doesn't become full if it's the only one linked to a chest from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · CBS: Functional, Starmade
AndyP moved T918: Ship Yard computer over capacity message is not red from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · GUI/HUD, Starmade
AndyP moved T945: Cargo Triggers activation module on every pull tick from Unclassed to Archived on the Starmade board.
Dec 5 2015, 10:48 AM · Logic, Starmade
AndyP moved T922: Cargo bleeds from not full storage. from Unclassed to Archived on the Starmade board.
Dec 5 2015, 10:48 AM · CBS: Functional, Starmade
AndyP moved T938: manual interaction with a chest does not update the "detection state" - activator and or gate from Issue affecting current release to Archived on the Starmade board.
Dec 5 2015, 10:48 AM · Logic, Starmade
AndyP moved T930: actions that allow you to go over capacity from Issue affecting current dev-build to Archived on the Starmade board.
Dec 5 2015, 10:48 AM · Engine, Starmade
AndyP moved T923: Storage capacity Values are funky. from Issue affecting current dev-build to Archived on the Starmade board.
Dec 5 2015, 10:48 AM · Starmade
AndyP moved T935: Item bleeding triggers immediately after loading on anything that has more than default volume used from Issue affecting current release to Archived on the Starmade board.
Dec 5 2015, 10:48 AM · CBS: Functional, Starmade
AndyP moved T908: Inventory full when you have more 45 slots in use from Issue affecting current dev-build to Archived on the Starmade board.
Dec 5 2015, 10:48 AM · CBS: Functional, Starmade
AndyP moved T914: cargo area - does not detect full state anymore from Issue affecting current release to Archived on the Starmade board.
Dec 5 2015, 10:48 AM · Engine, Starmade
AndyP added a comment to T84: Logic blocks next to storages and shipyard computer do not get triggered.

This get complicated now:

Dec 5 2015, 2:11 AM · Game Development (Alpha), Logic, Starmade
AndyP merged T938: manual interaction with a chest does not update the "detection state" - activator and or gate into T84: Logic blocks next to storages and shipyard computer do not get triggered.
Dec 5 2015, 1:44 AM · Game Development (Alpha), Logic, Starmade
AndyP merged task T938: manual interaction with a chest does not update the "detection state" - activator and or gate into T84: Logic blocks next to storages and shipyard computer do not get triggered.
Dec 5 2015, 1:44 AM · Logic, Starmade
AndyP claimed T945: Cargo Triggers activation module on every pull tick.
Dec 5 2015, 1:40 AM · Logic, Starmade
AndyP closed T945: Cargo Triggers activation module on every pull tick as Rejected.
Dec 5 2015, 1:40 AM · Logic, Starmade
AndyP added a comment to T945: Cargo Triggers activation module on every pull tick.

Intended functionality.
See T914#34773 for details.

Dec 5 2015, 1:40 AM · Logic, Starmade
AndyP claimed T945: Cargo Triggers activation module on every pull tick.
Dec 5 2015, 1:38 AM · Logic, Starmade
AndyP added a comment to T914: cargo area - does not detect full state anymore.

-QA Testing-

Dec 5 2015, 1:35 AM · Engine, Starmade
AndyP closed T914: cargo area - does not detect full state anymore as Closed.
Dec 5 2015, 1:22 AM · Engine, Starmade

Dec 4 2015

AndyP updated subscribers of T903: tooltip doesn't always display or shows wrong data.
Dec 4 2015, 11:27 PM · GUI/HUD, Starmade
AndyP merged task T923: Storage capacity Values are funky. into T903: tooltip doesn't always display or shows wrong data.
Dec 4 2015, 11:27 PM · Starmade
AndyP moved T881: Dark Grey Advanced Heptas incorrectly made in standard factory from Unclassed to Issue affecting current release on the Starmade board.
Dec 4 2015, 9:53 PM · Blockconfig, Starmade
AndyP moved T883: Forcefield Slabs Lighting is Fullbright and Uncolored from Unclassed to Issue affecting current release on the Starmade board.
Dec 4 2015, 9:53 PM · Textures, Starmade
AndyP moved T851: Logic linked to Blocks as Power Capacitors etc. not effecting block behaviour from Unclassed to Issue affecting current release on the Starmade board.
Dec 4 2015, 9:53 PM · Logic, Starmade
AndyP moved T898: Lighting treats Slabs as Full Blocks from Unclassed to Issue affecting current release on the Starmade board.
Dec 4 2015, 9:53 PM · Engine, Starmade
AndyP moved T897: tooltip not showing for ship hotbar 2 -> 10 from Unclassed to Issue affecting current release on the Starmade board.
Dec 4 2015, 9:53 PM · GUI/HUD, Starmade
AndyP moved T896: Players and NPCs fall through hepta corners in gravity. from Unclassed to Issue affecting current release on the Starmade board.
Dec 4 2015, 9:53 PM · Game Development (Alpha), Physics, Starmade
AndyP moved T904: Cargo block doesn't become full if it's the only one linked to a chest from Unclassed to Issue affecting current dev-build on the Starmade board.
Dec 4 2015, 9:52 PM · CBS: Functional, Starmade
AndyP moved T908: Inventory full when you have more 45 slots in use from Unclassed to Issue affecting current dev-build on the Starmade board.
Dec 4 2015, 9:52 PM · CBS: Functional, Starmade
AndyP moved T912: Cargo visual representation is incorrect from Unclassed to Issue affecting current dev-build on the Starmade board.
Dec 4 2015, 9:52 PM · CBS: Functional, Starmade
AndyP moved T914: cargo area - does not detect full state anymore from Unclassed to Issue affecting current release on the Starmade board.
Dec 4 2015, 9:52 PM · Engine, Starmade
AndyP moved T853: shield effect overrides lighten mode from Unclassed to Issue affecting current dev-build on the Starmade board.
Dec 4 2015, 9:52 PM · Engine, Starmade
AndyP moved T903: tooltip doesn't always display or shows wrong data from Unclassed to Issue affecting current dev-build on the Starmade board.
Dec 4 2015, 9:52 PM · GUI/HUD, Starmade
AndyP moved T923: Storage capacity Values are funky. from Unclassed to Issue affecting current dev-build on the Starmade board.
Dec 4 2015, 9:52 PM · Starmade
AndyP moved T926: Cargo mass does not update correctly after over capacity bleeding from Unclassed to Issue affecting current dev-build on the Starmade board.
Dec 4 2015, 9:52 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
AndyP moved T784: entities entering boundary area of another large entity can cause client/server lag from Unclassed to Issue affecting current release on the Starmade board.
Dec 4 2015, 9:52 PM · Game Development (Alpha), Physics, Starmade
AndyP moved T860: BufferOverflowException + render issues with mass placement of non cubic blocks from Unclassed to Issue affecting current dev-build on the Starmade board.
Dec 4 2015, 9:52 PM · Engine, Starmade
AndyP moved T890: Trying to get out of ship core while rapidly cycling through docked entities crashes client from Unclassed to Issue affecting current release on the Starmade board.
Dec 4 2015, 9:52 PM · Game Development (Alpha), Engine (Crashes), Starmade
AndyP moved T905: shield power consumption display values incorrect from Unclassed to Issue affecting current release on the Starmade board.
Dec 4 2015, 9:52 PM · GUI/HUD, Starmade
AndyP moved T930: actions that allow you to go over capacity from Unclassed to Issue affecting current dev-build on the Starmade board.
Dec 4 2015, 9:52 PM · Engine, Starmade
AndyP moved T931: can't split or merge multi slots when over or near capacity limit from Unclassed to Issue affecting current release on the Starmade board.
Dec 4 2015, 9:52 PM · CBS: Functional, Starmade
AndyP moved T934: numerical values are harder to read in inventory than hotbar from Unclassed to Issue affecting current release on the Starmade board.
Dec 4 2015, 9:51 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP moved T935: Item bleeding triggers immediately after loading on anything that has more than default volume used from Unclassed to Issue affecting current release on the Starmade board.
Dec 4 2015, 9:51 PM · CBS: Functional, Starmade
AndyP moved T834: Turrets. Random parts of turrets are disappearing off players stations and ships from Unclassed to Issue affecting current release on the Starmade board.
Dec 4 2015, 9:51 PM · CBS: Rails, Quality Assurance, Starmade
AndyP moved T938: manual interaction with a chest does not update the "detection state" - activator and or gate from Unclassed to Issue affecting current release on the Starmade board.
Dec 4 2015, 9:51 PM · Logic, Starmade
AndyP moved T939: unload/load will drop blocks if volume used is bigger than default chest capacity from Unclassed to Issue affecting current dev-build on the Starmade board.
Dec 4 2015, 9:51 PM · CBS: Functional, Quality Assurance, Starmade
AndyP moved T937: No way to reclaim large item stacks from Unclassed to Issue affecting current release on the Starmade board.
Dec 4 2015, 9:50 PM · CBS: Functional, Starmade
AndyP moved T857: Entity Structure menu does not specify damage as per tick for Damage Beam from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Dec 4 2015, 9:50 PM · GUI/HUD, Starmade