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Apr 20 2017
Apr 19 2017
Logs for the nullpointer:
[2017-04-20 01:35:56] [RAIL] Client(1) DISCONNECTED FROM RAIL: Ship[schema_1492644932863](517) LEFT IN RAIL SpaceStation[ENTITY_SPACESTATION_Big shipyard V2_1492644923502(516)]: [] [2017-04-20 01:35:56] java.lang.NullPointerException [2017-04-20 01:35:56] at obfuscated.aaz.a(SourceFile:952) [2017-04-20 01:35:56] at obfuscated.Yc.updateLocal(SourceFile:2731) [2017-04-20 01:35:56] at obfuscated.Yr.updateLocal(SourceFile:403) [2017-04-20 01:35:56] at org.schema.game.common.controller.EditableSendableSegmentController.updateLocal(SourceFile:1168) [2017-04-20 01:35:56] at obfuscated.YA.updateLocal(SourceFile:493) [2017-04-20 01:35:56] at obfuscated.J.update(SourceFile:1333) [2017-04-20 01:35:56] at obfuscated.aFN.a(SourceFile:719) [2017-04-20 01:35:56] at obfuscated.aFT.b(SourceFile:698) [2017-04-20 01:35:56] at obfuscated.V.e(SourceFile:1110) [2017-04-20 01:35:56] at org.schema.game.common.Starter.startMainMenu(SourceFile:1489) [2017-04-20 01:35:56] at org.schema.game.common.Starter.main(SourceFile:1034)
Fixed class cast exception
Also possibly related. If you enter the design ship (not physical), then bring up the DEL menu and click the "Undock all" button, it will crash you. Upon rejoining, all the docked entities on the design are gone. Unloading the design and reloading it works, but the entities are still undocked.
Apr 18 2017
Apr 17 2017
Recent versions do not seem to be affected anymore. The issue can be close.
Apr 14 2017
Can't reproduce so most likely OSX only.
Apr 11 2017
Nevermind, it's already been fixed in the pre-builds. Most likely related to T1299
Don't need to set this one on private though, merging tasks.
Can't seem to reproduce, I changed a basic rail into other rail types and orientations, but its connection with the storage chest was still there.
Do you have a blueprint of a ship where this is happening? Upload it here (drag and drop the file into the comment section) and I can take a look at it.
Apr 10 2017
This is a result of a fix attempt, merging with older task. Thanks for reporting.
Apr 9 2017
Just a quick update on this. Since custom shops were problematic and we couldn't refill them without also filling them with a bunch of disabled blocks, we now just use stick shops. Though it would be nice to reimplement the custom shops.
@AndyP Oh, this is old. It hasn't happened since then. The "textures not loaded" bug has also since been fixed (Though it still seems to happen sometimes when quick switching between servers, without fully closing the client and re-opening it).
According to:
T1678: Uplink does not save
the OSX uplink has been fixed in the Release Candidate.
Will merge this task into the other.
Does this still happen from time to time, or at all again?
Open for testing.
Open for testing.
Open for testing.
Apr 8 2017
Apr 7 2017
Duplicate, merging with existing task.
Apr 6 2017
Apr 5 2017
Most likely related the the bug task posted by smiling demon https://phab.starma.de/T2181
Yeah, metadata is kept in place, even if the display is removed, kind of another bug, but unrelated to this.
I tried removing the old MASTER diplay and build new ones in the same spot and they automatically have the same text
Had an similar bug with Rails when i connected them to a button removed the button place it again (same spot) and it still had the connection (C button V Rail)
Oh, okay, I understand.
should be enough to test it.
Converting to bug report.
I found the problem the day I posted the report and the former command without the "24m x 15m" worker for at least 1-2 months
Apr 4 2017
Raising priority due to a changed behaviour.
Duplicate, merging tasks.
Nothing to add.
Caused by fix attempts in T1466, merging tasks.
Ok, just wanted to update this.
Reloaded the server that didn't help.
Mongoon was the only faction listed with me attached to it saying own:
I decided to see what would happen if I simply created the old faction with the same name.
Well when I did that actually allowed me control back of the station and the faction block.
It now shows both factions on the faction list.
I understand what Jeryia is saying. If there in no faction block on the ship anyone can just take the ship, you need to place the faction block add you faction then set it to owner, but you can only do this when in a faction. so basically if you are not in a faction you can not use the faction block and in turn you can not lock your ship. yes you can make a faction of 1 person and then do this to lock your ships but if you don't want a faction ect ect, then you can not lock your ships. I just tried it with my brother. if I build a ship and then exit the ship he can just take it, if I use a faction block then he can not take it. its pretty simple really
Apr 3 2017
Merging with other task.
Thank you for the report, this task is caused by the fixes for T823 and T1570.
Merging the report, not putting this one on private though since it's not needed.
Nothing to add, great report.
Thank you for reporting this issue but that was already noticed in T2044. It only happens in the Pre-release candidates (0.199.491/0.199.492)
Merging tasks and updating info.
Perhaps I'm misunderstanding what you're trying to say, but the Personal rank is only useful within your faction. For anyone outside your faction, they can't control your entity anyway no matter what the faction rank is set to.
I don't see how it could work if you're not in a faction?
Apr 2 2017
Thank you for the report.