Definitely needs resolving. Fed up of finding missing turrets or NPC delivery fleets leaving doors or turrets behind!
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Apr 14 2017
-QA Testing-
Could schema please clarify which game build has corrected the problem?
This should be finally resolved.
In T2094#98260, @5ilence wrote:I think an update to the title of this bug is required - it doesnt only affect NPC fleets, but player fleets aswell. Hopefully this will get some traction, as its currently crippling the use of combat fleets, and its even getting mentioned in YouTube videos (https://www.youtube.com/watch?v=UO74wAJxtPc at 2:40) as 'that fleet turret bug' #FleetTurretBug!
Apr 13 2017
I think an update to the title of this bug is required - it doesnt only affect NPC fleets, but player fleets aswell. Hopefully this will get some traction, as its currently crippling the use of combat fleets, and its even getting mentioned in YouTube videos (https://www.youtube.com/watch?v=UO74wAJxtPc at 2:40) as 'that fleet turret bug' #FleetTurretBug!
Apr 12 2017
That's great news! I'll leave it on resolved for a while in case some special case pops up.
Apr 11 2017
First: thank you greatly for giving this attention.
-QA Testing-
Tested this on a 2014 macbook air. Had the same error before fixing it. Should be good now and can even use integer shader support for more speed.
got my hands on a mac and am close to fixing this
Apr 10 2017
FYI the issue I raised is a duplicate of this one and can be merged/closed:
https://phab.starma.de/T2299
-QA Testing-
I'm sorry, I'm trying to get a mac here to fix the issue.
Apr 9 2017
This just happened to me aswell, my fleets did a round then returned bare of any turrets - I have no idea where any them are. This really cripples the use of fleets - cannot wait for a fix!
Apr 8 2017
Well, it doesn't immediately crash at this point, until running into T1525 of-course.
Apr 7 2017
Apr 6 2017
This has been happening to me also. It makes me want to quit playing the game. Go out with 5 ships on a mission 3 come back with no turrets, 64 turrets gone. Time and resources just disappear.
Apr 5 2017
they will not remove for some time as a security measure
Apr 4 2017
Apr 3 2017
Unsure how much it affects FB init w/ macOS...but in older releases, forcing FB on w/ the hotkey caused no crash-related issues that I experienced, and dramatically improved performance.
Unfortunately MacOS did not provide backwards compatibility from core 3.2. That means that it's impossible to request a context without forward compatibility, which removes fixed function pipeline. This is used by the current text rendering library, and in a few other places, since I always went with backwards compatibility over using the latest openGL without a fallback.
Apr 1 2017
Still crashes on launch, same error as reported earlier, see T2317
Mar 30 2017
Mar 29 2017
Needs some more testing but the severe issues are gone. It's still possible from time to time where it seems to register a 180° flip but not sure yet how to reproduce that consistently.
Mar 28 2017
Picking up, and splitting into separate issues:
T2302: Starmote does not connect before joining the server directly
T2303: Starmote uplink breaks regular uplink
T2304: Starmotes newly added connections cannot be used until restarting it
T2305: Starmote search for entity interface not working
T2306: Starmote does not utilize the new blueprint categories
Mar 26 2017
Fix confirmed.