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Starmade | Planets appearing in wrong location
Confirmed task for development, LowPublic

Description

#1 original
While in a sector containing a planet, if a second planet is near enough to render blocks and appear in the nav map, the blocks of the second planet will render and appear to orbit the first planet. The nav marker will indicate the block location. The distance view model of the planet still shows in the correct location. Screenshots attached to illustrate. Planet blocks will revert to the correct location when leaving the first planet's sector. Did a clean install in separate directory and produced same result.

#2
I had not changed any server settings from default prior to my original post. I tried setting UNIVERSE_DAY_IN_MS to -1. This prevented the displaced planets, but of course also disabled all orbital mechanics. Any other values for this setting simply changes the rate at which the planets move away from their proper position.

I have also since tried running a dedicated server, with client run from the same and separate machines. The only instance when I did not observe this is when the adjacent plants happen to have their rotational axes aligned.

#3
Found 2 planets that have this on the normal test server, sector 73 12 73 (visit this sector to see the problem yourself).

The actual nearby planet is in this case on the opposite side of the sky than the view model. Doesn't seem to happen for every 2 neighbor planets though.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
none/unspecified
Reproducible
Yes
Last tested (version)
0.19275 (Dev)
Category
Engine
First occurrence (version)
0.1885
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

SmilingDemon updated the task description. (Show Details)Jun 19 2015, 9:44 AM
SmilingDemon changed Category from none/unspecified to Engine.
SmilingDemon set First occurrence (version) to 0.1885.
SmilingDemon changed Reproducible from uncertain to Yes.
SmilingDemon set Last tested (version) to 0.19275 (Dev).
SmilingDemon edited a custom field.
SmilingDemon edited Serverconfig (server.cfg). (Show Details)
SmilingDemon edited Clientconfig (settings.cfg). (Show Details)
SmilingDemon added a subscriber: SmilingDemon.
SmilingDemon created this task.
SmilingDemon raised the priority of this task from to Low.
SmilingDemon changed the task status from Open to In Queue (Game).Jun 19 2015, 9:47 AM

preventing the universe generation from placing 2 planets close to each other would circumvent that problem.

as long as no admin imports a planet to close

also it is heavy stress on the server/client with 2 Planets that close. the test server position even has 3 within a 3 sector range

Restricted Application edited projects, added Game Development; removed Issue Navigation. · View Herald TranscriptJun 19 2015, 9:47 AM
AndyP shifted this object from the S1 Public space to the S3 Starmade space.Aug 11 2015, 11:11 PM
AndyP changed the edit policy from "Starmade (Project)" to "All Users".
AndyP set Task Type to Bug.
AndyP set Affected Gamemode(s) to none/unspecified.
AndyP set OS-Specific to No.
AndyP set Hardware-Specific to No.
AndyP set Video Card Vendor to uncertain.
lancake mentioned this in Unknown Object (Maniphest Task).Apr 17 2016, 10:39 AM
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:09 PM
Restricted Application added a project: Engine. · View Herald TranscriptMar 10 2017, 5:09 PM
AndyP moved this task from Backlog / Unclassed to Rendering on the Engine board.Mar 24 2017, 9:01 PM
AndyP edited projects, added Engine (Rendering); removed Engine.