Tried mining a "Nocx Macet" asteroid on a server, got Nocx and Hattel instead.
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Jan 29 2017
This is a duplicate of T2206
I managed to recreate the issue. I spawned the ships in using the admin load function in the cataloge. These are my logs:
This bp seems to not work. Simple admin load will get the issue.
Jan 28 2017
Thank you, but now there is (still) a problem: if I dock a entity to another one and move this one with rails around, I cant undock it again, after another reloud the entity is there, where I picked it up. I am building a device to lift containers out of ships and store them in my station. I have the full range of motion:left right forward, backward up and down. And if I want to undock a container from the moving part to store it somewhere, it gets stuck. It doesn´t react to any pressed keys. thats the most important issue in this bug
In the newest version (v0.199.432)... it now destroys zero blocks when shooting a beam/beam weapon across a sector border. Shooting a target inside the same sector is more impressive though.
i experienced something similar to this but my game didnt crash. instead the template that I loaded required completely different blocks (most of which are the defunct blocks) and it corrupted the entity that I placed it on. The entity had various graphical issues like blocks would be invisible but still tangible and interactable. reloading my game caused the entity to then glitch out even more so with entire chunks of it missing. tab+f6 didnt do anything.
Hm, looks like any item you're missing is causing this :/
EDIT: Nope, it must be any old template.
So applying the same example of thrust/speed, if I were to set 40% of activation modules, then the signal emitted would be active when signal is >= 40%, correct?
Do you want the .sment file, or the one from the blueprints folder?
Could you upload that blueprint? Just zip it up and drag & drop it into the comment section, that uploads it to phabricator.
Can't switch between items in a single slot by pressing the number key.
The sensor gives a true signal for anything above X%. In your case that is above 0% so any speed you do causes that.
If you want the opposite behavior, use a NOT logic block to turn this around. Then any speed above 0% is going to give you false, and it will be true for no speed (which is what you want I believe)
Only the shoot out rails, pick up module and the pick up rails have this issue. They don't render in the advanced build mode preview window, nor do they render for the "preview block to build option".
Yep, I can see it too now, I'll check other transparent blocks too.
I have the same issue now, when spawning on our server. The game immediatelly crashes. No way to recover or join.
It works in single player. I assume it crashes, when it trys to print a certain entity, because some chunks had been loaded.
aparantly it's fixed by changing zoom/slot mode to slot
Jan 27 2017
I have this Issue as well, I can attest to this.
-QA Testing-
-QA Testing-
looks good to me now
Jan 26 2017
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Affected all controller keys (left right, tab, end, ... etc)
should be fixed in the next build (or it's already fixed in this build).
Keep in mind that any ship you already loaded and broke this way, won't fix itself.
and should also be resolved now. I couldn't reliably reproduce so I can't close this one with certainty. Might need to wait for actual release to see if it fixes the issue or not.
Jan 25 2017
well it wont let me edit it lol
Build something like this
in your sample the pickup point is always active and grabs the undocked part again because it is to close
experiment with this setup
closing this and pointing support to it for the information
But is there a way to undock the entity from the rail? You just showed me the way I can undock someting from the station and catch it back, I want the docked entity undocks itself from the rail somehow.
Well I completely uninstalled and reinstalled Starmade. That didn't work. I completely uninstalled and reinstalled Java. That didn't work. I ran all my CCleaner and Advanced System Care programs. That didn't work. I noticed that Nvidia released a new driver while I was away, and I uninstalled that and performed a clean install of a previous driver. Now Starmade magically works again, so if you encounter these issues in the future with other users, perhaps they have the latest Nvidia GeForce drivers and going back to a previous driver could solve it for them.
Jan 24 2017
This bug needs a better name.
if you exit the game and restart through the launcher .. the memory is free again .. right ?
its only gobbling up memory when going back to the main menu and in game again?
ok your setup cant work this way
Correction: not all blocks are transparent. See screenshot.
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Thank you for the report.