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Jan 29 2017

SmilingDemon claimed T2207: Nocx, maccet Asteroids not providing Maccet.
Jan 29 2017, 7:42 PM · Starmade
Snowtiger256 added a comment to T2206: Asteroid name "Nocx, Macet" generates Nocx and Hattel.

Tried mining a "Nocx Macet" asteroid on a server, got Nocx and Hattel instead.

Jan 29 2017, 2:15 PM · Universe, Starmade
DukeofRealms added a comment to T2207: Nocx, maccet Asteroids not providing Maccet.

This is a duplicate of T2206

Jan 29 2017, 1:51 PM · Starmade
DragonSoul9000 created T2207: Nocx, maccet Asteroids not providing Maccet.
Jan 29 2017, 1:43 PM · Starmade
AndyP created T2206: Asteroid name "Nocx, Macet" generates Nocx and Hattel.
Jan 29 2017, 1:23 PM · Universe, Starmade
Kimiro created T2205: Bizzare Behavior with Storage and Cargo Space Blocks.
Jan 29 2017, 5:25 AM · CBS: Functional, Starmade
generalBLT added a comment to T2200: Ships Don't Load in After Loading in from Blueprint.

I managed to recreate the issue. I spawned the ships in using the admin load function in the cataloge. These are my logs:

Jan 29 2017, 5:07 AM · Engine, Starmade
DukeofRealms added a comment to T2200: Ships Don't Load in After Loading in from Blueprint.

This bp seems to not work. Simple admin load will get the issue.

Jan 29 2017, 4:40 AM · Engine, Starmade
anodynepres created T2204: Duplicate keystrokes in input fields.
Jan 29 2017, 2:57 AM · GUI/HUD, Starmade
theoriginalbit created T2203: Weapon hotbar block switching.
Jan 29 2017, 1:16 AM · Starmade

Jan 28 2017

Lunchbox added a comment to T2173: Rail docker freeze.

Thank you, but now there is (still) a problem: if I dock a entity to another one and move this one with rails around, I cant undock it again, after another reloud the entity is there, where I picked it up. I am building a device to lift containers out of ships and store them in my station. I have the full range of motion:left right forward, backward up and down. And if I want to undock a container from the moving part to store it somewhere, it gets stuck. It doesn´t react to any pressed keys. thats the most important issue in this bug

Jan 28 2017, 9:48 PM · CBS: Rails, Starmade
Kingofanime added a comment to T2175: beam weapons lose damage across sector borders.

In the newest version (v0.199.432)... it now destroys zero blocks when shooting a beam/beam weapon across a sector border. Shooting a target inside the same sector is more impressive though.

Jan 28 2017, 9:09 PM · Starmade
jorgekorke created T2202: Alt Gr combinations for characters don't register.
Jan 28 2017, 5:10 PM · Game Development (Alpha), Accessibility, Controls, Starmade
Crimson-Artist added a comment to T2199: Template paste crash.

i experienced something similar to this but my game didnt crash. instead the template that I loaded required completely different blocks (most of which are the defunct blocks) and it corrupted the entity that I placed it on. The entity had various graphical issues like blocks would be invisible but still tangible and interactable. reloading my game caused the entity to then glitch out even more so with entire chunks of it missing. tab+f6 didnt do anything.

Jan 28 2017, 1:45 PM · Engine, Starmade
lancake changed the status of T1892: White Light Bar can't be switched off or connected to logic from In Queue (Game) to Resolved.
Jan 28 2017, 1:01 PM · Starmade
lancake moved T2197: Shootout Rails and Pick up points/Rails not rendering in preview mode from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jan 28 2017, 1:00 PM · Textures, Starmade
schema changed the status of T2197: Shootout Rails and Pick up points/Rails not rendering in preview mode from In Queue (Game) to Resolved.
Jan 28 2017, 12:23 PM · Textures, Starmade
happahappa created T2201: SHIFT-V on lights doenst work.
Jan 28 2017, 12:03 PM · Logic, Starmade
lancake triaged T2199: Template paste crash as Urgent priority.
Jan 28 2017, 11:34 AM · Engine, Starmade
lancake claimed T2199: Template paste crash.
Jan 28 2017, 11:33 AM · Engine, Starmade
lancake added a comment to T2199: Template paste crash.

Hm, looks like any item you're missing is causing this :/
EDIT: Nope, it must be any old template.

Jan 28 2017, 11:33 AM · Engine, Starmade
theoriginalbit added a comment to T2196: Incorrect Sensor Behaviour.

So applying the same example of thrust/speed, if I were to set 40% of activation modules, then the signal emitted would be active when signal is >= 40%, correct?

Jan 28 2017, 11:31 AM · Logic, Starmade
RossTerra added a comment to T2200: Ships Don't Load in After Loading in from Blueprint.

Do you want the .sment file, or the one from the blueprints folder?

Jan 28 2017, 11:25 AM · Engine, Starmade
lancake triaged T2200: Ships Don't Load in After Loading in from Blueprint as High priority.
Jan 28 2017, 11:23 AM · Engine, Starmade
lancake claimed T2200: Ships Don't Load in After Loading in from Blueprint.

Could you upload that blueprint? Just zip it up and drag & drop it into the comment section, that uploads it to phabricator.

Jan 28 2017, 11:23 AM · Engine, Starmade
lancake triaged T2198: There is no way to change the block shapes now as Urgent priority.
Jan 28 2017, 11:21 AM · Engine, Starmade
lancake changed First occurrence (version) from v0.199.42 to 0.199.431 on T2198: There is no way to change the block shapes now.
Jan 28 2017, 11:21 AM · Engine, Starmade
lancake changed the status of T2198: There is no way to change the block shapes now from Open to In Queue (Game).

Can't switch between items in a single slot by pressing the number key.

Jan 28 2017, 11:19 AM · Engine, Starmade
lancake triaged T2196: Incorrect Sensor Behaviour as Low priority.
Jan 28 2017, 10:56 AM · Logic, Starmade
lancake closed T2196: Incorrect Sensor Behaviour as Rejected.

The sensor gives a true signal for anything above X%. In your case that is above 0% so any speed you do causes that.
If you want the opposite behavior, use a NOT logic block to turn this around. Then any speed above 0% is going to give you false, and it will be true for no speed (which is what you want I believe)

Jan 28 2017, 10:55 AM · Logic, Starmade
lancake changed the status of T2197: Shootout Rails and Pick up points/Rails not rendering in preview mode from Open to In Queue (Game).

Only the shoot out rails, pick up module and the pick up rails have this issue. They don't render in the advanced build mode preview window, nor do they render for the "preview block to build option".

Jan 28 2017, 10:52 AM · Textures, Starmade
lancake renamed T2197: Shootout Rails and Pick up points/Rails not rendering in preview mode from Shootout Rails and Pick up points/Rails Not rendering to Shootout Rails and Pick up points/Rails not rendering in preview mode.
Jan 28 2017, 10:52 AM · Textures, Starmade
lancake claimed T2197: Shootout Rails and Pick up points/Rails not rendering in preview mode.

Yep, I can see it too now, I'll check other transparent blocks too.

Jan 28 2017, 10:49 AM · Textures, Starmade
happahappa added a comment to T2181: Nullpointer with GLFRAME processErrorDialogException().

I have the same issue now, when spawning on our server. The game immediatelly crashes. No way to recover or join.
It works in single player. I assume it crashes, when it trys to print a certain entity, because some chunks had been loaded.

Jan 28 2017, 10:35 AM · Engine (Crashes), Starmade
RossTerra created T2200: Ships Don't Load in After Loading in from Blueprint.
Jan 28 2017, 9:42 AM · Engine, Starmade
Color98dove created T2199: Template paste crash.
Jan 28 2017, 8:43 AM · Engine, Starmade
Siserith added a comment to T2198: There is no way to change the block shapes now.

aparantly it's fixed by changing zoom/slot mode to slot

Jan 28 2017, 5:07 AM · Engine, Starmade
Siserith created T2198: There is no way to change the block shapes now.
Jan 28 2017, 4:53 AM · Engine, Starmade
DragonSoul9000 created T2197: Shootout Rails and Pick up points/Rails not rendering in preview mode.
Jan 28 2017, 4:46 AM · Textures, Starmade
theoriginalbit created T2196: Incorrect Sensor Behaviour.
Jan 28 2017, 3:46 AM · Logic, Starmade

Jan 27 2017

JumpSuit added a comment to T1519: Tools&Mods inaccessible in full-screen mode.

I have this Issue as well, I can attest to this.

Jan 27 2017, 11:59 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon closed T2165: Green pickup rail textures are backwards as Closed.

-QA Testing-

Jan 27 2017, 11:56 PM · Textures, Starmade
JumpSuit edited Java Version (64bit) on T2195: planet.vert shader not loaded.
Jan 27 2017, 11:54 PM · Customer responded, GUI/HUD, Starmade, Issue Navigation
SmilingDemon changed Last tested (version) from 0.199.402 to 0.199.427 on T2165: Green pickup rail textures are backwards.
Jan 27 2017, 11:54 PM · Textures, Starmade
SmilingDemon changed the status of T2165: Green pickup rail textures are backwards from In Queue (Game) to Resolved.
Jan 27 2017, 11:53 PM · Textures, Starmade
JumpSuit updated the task description for T2195: planet.vert shader not loaded.
Jan 27 2017, 11:49 PM · Customer responded, GUI/HUD, Starmade, Issue Navigation
JumpSuit created T2195: planet.vert shader not loaded.
Jan 27 2017, 11:45 PM · Customer responded, GUI/HUD, Starmade, Issue Navigation
SmilingDemon closed T954: Templates rotation (and mirror cubes) does not appear to include docking or rails as Closed.

-QA Testing-
looks good to me now

Jan 27 2017, 8:48 PM · Engine, Starmade
lancake moved T2185: Selecting meta item in hotbar causes ArrayIndexOutOfBounds from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jan 27 2017, 3:35 PM · Engine, Starmade
lancake moved T2154: NPC's (Outcasts) lose control of a system all players are kicked from the server from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jan 27 2017, 3:35 PM · Engine, Starmade
lancake moved T866: Module or button description do not show up for action bar 2-10 in ship mode. from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jan 27 2017, 3:35 PM · GUI/HUD, Starmade
lancake moved T346: offensive explosive effect on cannons and beams stops gaining after 10% from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jan 27 2017, 3:32 PM · CBS: Weapons, Starmade
lancake moved T849: Ships cost credits to repair, even if SHOP_ARMOR_REPAIR_COST_PER_HITPOINT = 0.0 from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jan 27 2017, 3:32 PM · Engine, Starmade
lancake moved T1024: Damage Beam applies damage inconsistently to armored blocks from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jan 27 2017, 3:31 PM · CBS: Weapons, Starmade
schema changed the status of T954: Templates rotation (and mirror cubes) does not appear to include docking or rails from In Queue (Game) to Resolved.
Jan 27 2017, 2:05 PM · Engine, Starmade
happahappa created T2194: Missiles shot at pirates disappear without doing damage, but the missile computer is still being charged.
Jan 27 2017, 8:47 AM · CBS: Weapons, Starmade
happahappa created T2193: Destroyed Stations still appear in the map/Station names are not being update.
Jan 27 2017, 8:25 AM · Galaxy Map, Starmade

Jan 26 2017

lancake changed First occurrence (version) from after .402 to after 0.199.402 on T2191: docking ports rotated on latest dev builds.
Jan 26 2017, 10:53 PM · CBS: Rails, Starmade
lancake changed the status of T2191: docking ports rotated on latest dev builds from Resolved to In Queue (Game).

-QA Testing-

Jan 26 2017, 10:52 PM · CBS: Rails, Starmade
lancake set First occurrence (version) to 0.199.417 on T2190: Up / Down arrow keys not working in chat.
Jan 26 2017, 10:45 PM · Game Development (Alpha), GUI/HUD, Starmade
lancake changed the status of T2190: Up / Down arrow keys not working in chat from Resolved to In Queue (Game).

-QA Testing-

Jan 26 2017, 10:45 PM · Game Development (Alpha), GUI/HUD, Starmade
schema changed the status of T2190: Up / Down arrow keys not working in chat from In Queue (Game) to Resolved.

Affected all controller keys (left right, tab, end, ... etc)

Jan 26 2017, 6:47 PM · Game Development (Alpha), GUI/HUD, Starmade
lancake added a comment to T2191: docking ports rotated on latest dev builds.

should be fixed in the next build (or it's already fixed in this build).
Keep in mind that any ship you already loaded and broke this way, won't fix itself.

Jan 26 2017, 6:17 PM · CBS: Rails, Starmade
lancake changed the status of T2191: docking ports rotated on latest dev builds from In Queue (Game) to Resolved.
Jan 26 2017, 6:16 PM · CBS: Rails, Starmade
lancake changed Last tested (version) from 0.199.417 (DEV) to 0.199.417 on T2190: Up / Down arrow keys not working in chat.
Jan 26 2017, 1:54 PM · Game Development (Alpha), GUI/HUD, Starmade
lancake changed the status of T2154: NPC's (Outcasts) lose control of a system all players are kicked from the server from In Queue (Game) to Resolved.
Jan 26 2017, 1:02 PM · Engine, Starmade
lancake changed the status of T2154: NPC's (Outcasts) lose control of a system all players are kicked from the server from Open to In Queue (Game).
Jan 26 2017, 1:02 PM · Engine, Starmade
lancake claimed T2154: NPC's (Outcasts) lose control of a system all players are kicked from the server.

and should also be resolved now. I couldn't reliably reproduce so I can't close this one with certainty. Might need to wait for actual release to see if it fixes the issue or not.

Jan 26 2017, 1:01 PM · Engine, Starmade
SmilingDemon renamed T2160: Launcher crashes without opening launcher window from It isnt letting me launch the launcher. to Launcher crashes without opening launcher window.
Jan 26 2017, 12:34 PM · Starmade
Siserith created T2192: ai patrols ram into ships.
Jan 26 2017, 3:26 AM · AI, Starmade

Jan 25 2017

boomchacle added a comment to T2160: Launcher crashes without opening launcher window.

well it wont let me edit it lol

Jan 25 2017, 11:53 PM · Starmade
SmilingDemon renamed T2191: docking ports rotated on latest dev builds from docking ports rotated to docking ports rotated on latest dev builds.
Jan 25 2017, 7:32 PM · CBS: Rails, Starmade
SmilingDemon created T2191: docking ports rotated on latest dev builds.
Jan 25 2017, 7:08 PM · CBS: Rails, Starmade
lancake renamed T2190: Up / Down arrow keys not working in chat from Up / Down arrow keys not working ion chat to Up / Down arrow keys not working in chat.
Jan 25 2017, 6:18 PM · Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon added a comment to T2173: Rail docker freeze.

Build something like this
in your sample the pickup point is always active and grabs the undocked part again because it is to close
experiment with this setup

Jan 25 2017, 6:17 PM · CBS: Rails, Starmade
SmilingDemon created T2190: Up / Down arrow keys not working in chat.
Jan 25 2017, 6:09 PM · Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon closed T2189: Starmade Doesn't Launch as Rejected.

closing this and pointing support to it for the information

Jan 25 2017, 5:57 PM · Starmade
SmilingDemon triaged T2189: Starmade Doesn't Launch as Normal priority.
Jan 25 2017, 5:57 PM · Starmade
SmilingDemon claimed T2189: Starmade Doesn't Launch.
Jan 25 2017, 5:56 PM · Starmade
Lunchbox added a comment to T2173: Rail docker freeze.

But is there a way to undock the entity from the rail? You just showed me the way I can undock someting from the station and catch it back, I want the docked entity undocks itself from the rail somehow.

Jan 25 2017, 5:10 PM · CBS: Rails, Starmade
lancake changed the status of T346: offensive explosive effect on cannons and beams stops gaining after 10% from In Queue (Game) to Resolved.
Jan 25 2017, 3:47 PM · CBS: Weapons, Starmade
TranzorZed added a comment to T2189: Starmade Doesn't Launch.

Well I completely uninstalled and reinstalled Starmade. That didn't work. I completely uninstalled and reinstalled Java. That didn't work. I ran all my CCleaner and Advanced System Care programs. That didn't work. I noticed that Nvidia released a new driver while I was away, and I uninstalled that and performed a clean install of a previous driver. Now Starmade magically works again, so if you encounter these issues in the future with other users, perhaps they have the latest Nvidia GeForce drivers and going back to a previous driver could solve it for them.

Jan 25 2017, 10:27 AM · Starmade
TranzorZed updated the task description for T2189: Starmade Doesn't Launch.
Jan 25 2017, 6:31 AM · Starmade
TranzorZed created T2189: Starmade Doesn't Launch.
Jan 25 2017, 6:24 AM · Starmade
schema changed the status of T2185: Selecting meta item in hotbar causes ArrayIndexOutOfBounds from In Queue (Game) to Resolved.
Jan 25 2017, 12:21 AM · Engine, Starmade

Jan 24 2017

calani added a comment to T2160: Launcher crashes without opening launcher window.

This bug needs a better name.

Jan 24 2017, 9:08 PM · Starmade
SmilingDemon moved T2170: Memory Leak, Game taking more then JVM specified during Normal Gameplay from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 24 2017, 8:05 PM · Engine, Starmade
SmilingDemon added a comment to T2170: Memory Leak, Game taking more then JVM specified during Normal Gameplay.

if you exit the game and restart through the launcher .. the memory is free again .. right ?
its only gobbling up memory when going back to the main menu and in game again?

Jan 24 2017, 8:05 PM · Engine, Starmade
SmilingDemon triaged T2170: Memory Leak, Game taking more then JVM specified during Normal Gameplay as Normal priority.
Jan 24 2017, 8:04 PM · Engine, Starmade
SmilingDemon claimed T2170: Memory Leak, Game taking more then JVM specified during Normal Gameplay.
Jan 24 2017, 8:03 PM · Engine, Starmade
SmilingDemon added a comment to T2173: Rail docker freeze.

ok your setup cant work this way

Jan 24 2017, 7:22 PM · CBS: Rails, Starmade
erthparadine added a comment to T2166: Full transparency on all nearby blocks.

Correction: not all blocks are transparent. See screenshot.

Jan 24 2017, 7:01 PM · Engine, Starmade
SmilingDemon moved T2178: Lighting blocks adjacent to wedges illuminate only one side from Unclassed to Issue affecting current release on the Starmade board.
Jan 24 2017, 6:52 PM · Game Development (Beta), Engine (Rendering), Starmade
SmilingDemon changed the status of T2178: Lighting blocks adjacent to wedges illuminate only one side from Open to In Queue (Game).

-validated-
-confirmed-

Jan 24 2017, 6:51 PM · Game Development (Beta), Engine (Rendering), Starmade
SmilingDemon triaged T2178: Lighting blocks adjacent to wedges illuminate only one side as Normal priority.
Jan 24 2017, 6:51 PM · Game Development (Beta), Engine (Rendering), Starmade
SmilingDemon claimed T2178: Lighting blocks adjacent to wedges illuminate only one side.
Jan 24 2017, 6:47 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T2188: AND logic gates sending text to display modules when they shouldn't from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 24 2017, 6:09 PM · CBS: Functional, Starmade
AndyP added a comment to T2188: AND logic gates sending text to display modules when they shouldn't.

-Validated-
Thank you for the report.

Jan 24 2017, 6:09 PM · CBS: Functional, Starmade
AndyP edited Clientconfig (settings.cfg) on T2188: AND logic gates sending text to display modules when they shouldn't.
Jan 24 2017, 6:09 PM · CBS: Functional, Starmade
AndyP claimed T2188: AND logic gates sending text to display modules when they shouldn't.
Jan 24 2017, 6:08 PM · CBS: Functional, Starmade