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Jan 16 2017

erthparadine updated the task description for T2166: Full transparency on all nearby blocks.
Jan 16 2017, 9:49 PM · Engine, Starmade
erthparadine updated the task description for T2166: Full transparency on all nearby blocks.
Jan 16 2017, 7:47 PM · Engine, Starmade
Jeryia added a comment to T2119: Missiles causing GL_INVALID_VALUE.

Hmm could be,
I have not seen this on my laptop (which uses the intel's built in graphics). I checked all the logfiles I have saved and came up with nothing, though I don't use it much in starmade. Laptop also Runs Fedora 25.

Jan 16 2017, 6:48 PM · CBS: Weapons, Starmade
SmilingDemon added a comment to T2119: Missiles causing GL_INVALID_VALUE.

More info and another Log in T2168

Jan 16 2017, 6:23 PM · CBS: Weapons, Starmade
Restricted Application removed a project from T2168: GL_ERROR: GL_INVALID_VALUE: Issue Navigation.
Jan 16 2017, 6:22 PM · Starmade
SmilingDemon merged T2168: GL_ERROR: GL_INVALID_VALUE into T2119: Missiles causing GL_INVALID_VALUE.
Jan 16 2017, 6:22 PM · CBS: Weapons, Starmade
SmilingDemon edited Clientconfig (settings.cfg) on T2168: GL_ERROR: GL_INVALID_VALUE.
Jan 16 2017, 6:21 PM · Starmade
SmilingDemon triaged T2168: GL_ERROR: GL_INVALID_VALUE as Normal priority.
Jan 16 2017, 6:20 PM · Starmade
SmilingDemon claimed T2168: GL_ERROR: GL_INVALID_VALUE.
Jan 16 2017, 6:18 PM · Starmade
Jeryia created T2168: GL_ERROR: GL_INVALID_VALUE.
Jan 16 2017, 4:36 PM · Starmade
Jeryia added a comment to T2167: overheat despawn causes ghost docked entities.


added mentioned attachment

Jan 16 2017, 4:13 PM · Starmade
Jeryia created T2167: overheat despawn causes ghost docked entities.
Jan 16 2017, 4:10 PM · Starmade
erthparadine updated the task description for T2166: Full transparency on all nearby blocks.
Jan 16 2017, 3:43 PM · Engine, Starmade
erthparadine updated the task description for T2166: Full transparency on all nearby blocks.
Jan 16 2017, 3:40 PM · Engine, Starmade
erthparadine created T2166: Full transparency on all nearby blocks.
Jan 16 2017, 3:39 PM · Engine, Starmade

Jan 15 2017

Benevolent27 added a comment to T2135: BlockConfigImport.xml not importing new Recipes.
In T2135#83732, @AndyP wrote:

-Duplicate-
This is currently a not supported.
But will most likely be added.

Jan 15 2017, 5:34 AM · Blockconfig, Starmade
Benevolent27 added a comment to T591: BlockConfigImport.xml not import recipes..

Hello brother modder.
If the server lives on Linux, you can use this bash script.
The script is not mine, found on the Internet.

zamena='/home/t1000/Server-hard/zamena'                  # file that contain replacement text
srcfile2='/home/t1000/Server-hard/server/StarMade/customBlockConfig/BlockConfigImport.xml'    # file that contain replacement text
srcfile='/home/t1000/MOD/in/uploads/BlockConfig.xml'  # source file
outfile='/home/t1000/Server-hard/server/StarMade/data/config/BlockConfig.xml' # output file   
beginBlock='<Recipes>'                # start string of text block that would be replaced. Should be the Regular expression.
endBlock='</Config>'  # end string of text block that would be replaced. Should be the Regular expression.
######################
# No user intervention beyond this point !!!!!!!!!
######################
cat "${srcfile2}" | sed -n '/Recipes/,/Config/w '$zamena''
cat "${srcfile}" | awk -v replace="${zamena}" -v a="${beginBlock}" -v b="${endBlock}" 'BEGIN {
    c=""; x=1;
    while (x != 0 && x != -1) {
        x=getline < replace
        if (x != 0) c=c $0 "\n";
    }
    if (x == -1) { print "Error while reading file: " replace "  Exiting..."; exit 1; }
}
{   if ( $0 ~a && skip == 0) { skip=1; print c; }
    if ( $0 ~b && skip == 1) { skip=0; next; }
}!skip' > "${outfile}"

Of course you need to fix the file paths.
Carefully, the script completely replaces the list of recipes.
zamena - file with permissions r-v, you need to create an empty file manually.

Jan 15 2017, 5:28 AM · Game Development (Beta), Blockconfig, Starmade

Jan 14 2017

SmilingDemon moved T2159: Race disappears from race menu from Unclassed to Issue affecting current release on the Starmade board.
Jan 14 2017, 9:28 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon changed the status of T2159: Race disappears from race menu from Open to In Queue (Game).

-validated-
-confirmed-

Jan 14 2017, 9:28 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon raised the priority of T2159: Race disappears from race menu from Low to Pre-Release Quality Assurance.
Jan 14 2017, 9:27 PM · Game Development (Beta), GUI/HUD, Starmade
DeletedAccount added a comment to T2159: Race disappears from race menu.

Yes, that works.

Jan 14 2017, 9:20 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon closed T2149: Too much lag as Rejected.

closing this a it is a support problem and not a bug as such

Jan 14 2017, 9:20 PM · Universe, Starmade
SmilingDemon closed T2123: Irregular Station Spawn (.353) as Rejected.

havnt seen this happening somewhere else
assume a file corruption of some kind
closing for now

Jan 14 2017, 9:01 PM · Universe, Starmade
SmilingDemon closed T2142: Factory Enhancer as Rejected.

havnt heard any reports about this in the last two weeks ... closing this for now

Jan 14 2017, 8:59 PM · Engine, Starmade
SmilingDemon added a comment to T2159: Race disappears from race menu.

ok .. i checked it
creating a game setting up the gates properly and all is working fine
only thing is the GUI isnt being updated it seems
see if this is the same for you:

Jan 14 2017, 8:25 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon closed T2164: Loading empty shader as Rejected.

good that it is working for you now.
BUT ... the files you did link which solved the issue are identical to the files that reside in my .402 install.
i reject this therefore assuming something went wrong when you did update/install the first time.

Jan 14 2017, 4:00 PM · Starmade
SmilingDemon edited Clientconfig (settings.cfg) on T2164: Loading empty shader.
Jan 14 2017, 3:57 PM · Starmade
SmilingDemon triaged T2164: Loading empty shader as Trivial priority.
Jan 14 2017, 3:56 PM · Starmade
SmilingDemon claimed T2164: Loading empty shader.
Jan 14 2017, 3:56 PM · Starmade
SmilingDemon moved T2110: Purchase Window in Set Price Tab Under Shop Menu Is Too Small/ Doesnt Scale / Un-resizable. from Unclassed to Issue affecting current release on the Starmade board.
Jan 14 2017, 9:31 AM · GUI/HUD, Starmade
SmilingDemon moved T2165: Green pickup rail textures are backwards from Unclassed to Issue affecting current release on the Starmade board.
Jan 14 2017, 9:30 AM · Textures, Starmade
SmilingDemon changed the status of T2165: Green pickup rail textures are backwards from Open to In Queue (Game).
Jan 14 2017, 9:30 AM · Textures, Starmade
SmilingDemon added a comment to T2165: Green pickup rail textures are backwards.

not much to say about

Jan 14 2017, 9:30 AM · Textures, Starmade
SmilingDemon triaged T2165: Green pickup rail textures are backwards as Pre-Release Quality Assurance priority.
Jan 14 2017, 9:24 AM · Textures, Starmade
SmilingDemon claimed T2165: Green pickup rail textures are backwards.
Jan 14 2017, 9:22 AM · Textures, Starmade
CW390 created T2165: Green pickup rail textures are backwards.
Jan 14 2017, 4:17 AM · Textures, Starmade
TBB added a comment to T2164: Loading empty shader.

I found a workaround anyways that seems to make the game run ok at the moment.
I simply copied cube-3rd.vsh and cubeTArray.fsh from my other workmachine's old SM backups (v0.199.253).
These files are located at *game*/data/shader/cube/quads13.

Jan 14 2017, 1:40 AM · Starmade
TBB created T2164: Loading empty shader.
Jan 14 2017, 12:58 AM · Starmade

Jan 13 2017

DeletedAccount added a comment to T2159: Race disappears from race menu.

I have done that. The issues persists for me with multi-gate race courses, and with the end gate connected to the beginning.

Jan 13 2017, 9:29 PM · Game Development (Beta), GUI/HUD, Starmade
gamesaucer added a comment to T1033: Abilty to rotate blocks that should be unrotatable.

I just got a button with orientation BOTTOM out of nowhere. No copy/paste or template and no symmetries (Although I did some copy/paste afterwards). It just happened. I think I was rotating display modules before I placed it. Not sure if that's related. Anyway, here's the related part of my log:

Jan 13 2017, 7:20 PM · Game Development (Beta), Engine (Building), Starmade
SmilingDemon edited Tester information (Internal use only) on T2110: Purchase Window in Set Price Tab Under Shop Menu Is Too Small/ Doesnt Scale / Un-resizable..
Jan 13 2017, 4:42 PM · GUI/HUD, Starmade
SmilingDemon changed Last tested (version) from 0.199.358 (DEV) to 0.199.402 on T2110: Purchase Window in Set Price Tab Under Shop Menu Is Too Small/ Doesnt Scale / Un-resizable..
Jan 13 2017, 4:41 PM · GUI/HUD, Starmade
SmilingDemon lowered the priority of T2110: Purchase Window in Set Price Tab Under Shop Menu Is Too Small/ Doesnt Scale / Un-resizable. from Urgent to Trivial.

-QA Testing-
Fixed for non Admins ... still a bit weird for admins ... but far from game breaking as before -> trivial

Jan 13 2017, 4:41 PM · GUI/HUD, Starmade
SmilingDemon moved T2159: Race disappears from race menu from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 13 2017, 4:02 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon added a comment to T2159: Race disappears from race menu.

afaik the race needs a start and end point that are connected with the beam tool (which i think can be the same gate by linking it to itself).
did you do that ? .. if not i think this is a user error and not a bug.

Jan 13 2017, 4:02 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon triaged T2159: Race disappears from race menu as Low priority.
Jan 13 2017, 4:00 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon claimed T2159: Race disappears from race menu.
Jan 13 2017, 3:59 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon merged T2161: Crash on loading into server (Linux) into T1825: no longer Comments in settings.cfg on Ubuntu.
Jan 13 2017, 2:53 PM · QA-Return, Game Development (Alpha), Engine (Configuration), Starmade
Restricted Application removed a project from T2161: Crash on loading into server (Linux): Issue Navigation.
Jan 13 2017, 2:53 PM · Engine, Starmade
Restricted Application removed a project from T2162: Slabs' touching sides will not render if one slab is opaque and the other is transparent.: Issue Navigation.
Jan 13 2017, 2:52 PM · Engine, Starmade
SmilingDemon merged T2162: Slabs' touching sides will not render if one slab is opaque and the other is transparent. into T875: transparency issue with blocks next to slabs.
Jan 13 2017, 2:52 PM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon triaged T2162: Slabs' touching sides will not render if one slab is opaque and the other is transparent. as Normal priority.
Jan 13 2017, 2:52 PM · Engine, Starmade
SmilingDemon claimed T2162: Slabs' touching sides will not render if one slab is opaque and the other is transparent..
Jan 13 2017, 2:51 PM · Engine, Starmade
lancake added a comment to T1033: Abilty to rotate blocks that should be unrotatable.

logic blocks still get rotated in copy/paste mode. Don't need to do anything special besides rotating it.

Jan 13 2017, 2:11 PM · Game Development (Beta), Engine (Building), Starmade
lancake moved T2128: Armor HP Bonus deals bonus Structure HP Damage. from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jan 13 2017, 2:04 PM · CBS: Weapons, Starmade
lancake moved T68: texture faces need to be flipped or rotated from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jan 13 2017, 2:04 PM · Textures, Starmade
lancake added a comment to T68: texture faces need to be flipped or rotated.

Nevermind, you can get it by rotating the logic blocks with copy/paste but that's another task where unrotatable blocks shouldn't be allowed to rotate in any circumstance.

Jan 13 2017, 2:04 PM · Textures, Starmade
lancake moved T2125: Sensor does not compare right values for thrust from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jan 13 2017, 2:02 PM · Logic, Starmade
lancake added a comment to T68: texture faces need to be flipped or rotated.

v. 0.199.357
Not resolved for everything. The logic blocks seems impacted since the new textures update. The side face are rotated 90°.


Also the actual gravity block little sides arrows (yellow) are really confusing since they indcate the exact opposite of the gravity direction (red arrow). It should be rotated 180° in order to indicate the gravity direction.

EDIT: See also : https://starmadedock.net/threads/i-hate-ocd-xd.28137/

Jan 13 2017, 1:36 PM · Textures, Starmade
Endal edited Steps to reproduce on T2163: Bricked button/activation module after logic activity with rails.
Jan 13 2017, 11:10 AM · Logic, Starmade
Endal created T2163: Bricked button/activation module after logic activity with rails.
Jan 13 2017, 11:09 AM · Logic, Starmade
gamesaucer added a comment to T2162: Slabs' touching sides will not render if one slab is opaque and the other is transparent..

I made a screenshot of what it looks like.

Jan 13 2017, 10:53 AM · Engine, Starmade
gamesaucer created T2162: Slabs' touching sides will not render if one slab is opaque and the other is transparent..
Jan 13 2017, 10:52 AM · Engine, Starmade
17joshuanewcomb added a comment to T2161: Crash on loading into server (Linux).

Thank you for the fix bro.

Jan 13 2017, 5:45 AM · Engine, Starmade

Jan 12 2017

SmilingDemon added a comment to T2161: Crash on loading into server (Linux).

its T1825 .. will merge it there later

Jan 12 2017, 8:36 PM · Engine, Starmade
SmilingDemon moved T2160: Launcher crashes without opening launcher window from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 12 2017, 8:35 PM · Starmade
SmilingDemon moved T2161: Crash on loading into server (Linux) from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 12 2017, 8:35 PM · Engine, Starmade
SmilingDemon triaged T2161: Crash on loading into server (Linux) as Trivial priority.
Jan 12 2017, 8:34 PM · Engine, Starmade
SmilingDemon claimed T2161: Crash on loading into server (Linux).

-support problem-
-and known bug-

Jan 12 2017, 8:33 PM · Engine, Starmade
17joshuanewcomb created T2161: Crash on loading into server (Linux).
Jan 12 2017, 8:11 PM · Engine, Starmade
SmilingDemon added a comment to T2160: Launcher crashes without opening launcher window.

please start the launcher from a comand line with the added option --verbose to it. (or create a link and pass that option there)

Jan 12 2017, 3:55 PM · Starmade
SmilingDemon triaged T2160: Launcher crashes without opening launcher window as High priority.
Jan 12 2017, 3:53 PM · Starmade
SmilingDemon claimed T2160: Launcher crashes without opening launcher window.
Jan 12 2017, 3:52 PM · Starmade
boomchacle created T2160: Launcher crashes without opening launcher window.
Jan 12 2017, 6:52 AM · Starmade

Jan 11 2017

TranzorZed added a comment to T2148: Left-Facing Missile Computer keep firing to the Right.

The very bottom platform is pretending to be the ship the rest of it attaches to. If you are going to test this on an actual ship then you won't need that part.

Jan 11 2017, 2:05 PM · CBS: Weapons, Starmade

Jan 10 2017

SmilingDemon added a comment to T2148: Left-Facing Missile Computer keep firing to the Right.

at first that worked fine for me
zoomed out and fired both without a problem

Jan 10 2017, 8:51 PM · CBS: Weapons, Starmade
SmilingDemon closed T2155: Fails to launch on Arch Linux 64bit as Rejected.

OK .. great.
i will point support to your answer.

Jan 10 2017, 5:51 PM · Engine, Starmade

Jan 9 2017

DeletedAccount created T2159: Race disappears from race menu.
Jan 9 2017, 11:31 PM · Game Development (Beta), GUI/HUD, Starmade
mokunen added a comment to T2155: Fails to launch on Arch Linux 64bit.

I solved the issue. It wasn't about the bundled java version or the native libraries; I did try the former after forcing a redownload, and linked the latter to the respective /usr/lib folders anyway, to no avail. But then I found by the tried-and-true method of "googling some more" that, TL;DR: I hadn't quite installed XRandR as I thought (source: http://forum.lwjgl.org/index.php?topic=5742.0)

Jan 9 2017, 10:46 PM · Engine, Starmade
TranzorZed added a comment to T2148: Left-Facing Missile Computer keep firing to the Right.

Here is the turret in question. It is a capital turret for a Klingon Ship, which can detatch and be a ship of its own. When you spawn this blueprint, enter into the core of the lowest platform. Go to Entity Structure, Rail System Collective, make sure you Deactivate AI Turrets and then Reset AI Turrets. You must do this before extending or retracting the assembly, though none of this is necessary to check the Missile issue. But you should know about it so that you don't run into other issues while playing with this.

Jan 9 2017, 10:31 PM · CBS: Weapons, Starmade
SmilingDemon closed T2158: Sector Exports fail to carry over designs from blueprints as Rejected.

-rejected-
that is expected ... the meta item is a catalog link on the server it gets created on.
it cant work on another server

Jan 9 2017, 7:02 PM · Starmade
SmilingDemon triaged T2158: Sector Exports fail to carry over designs from blueprints as Normal priority.
Jan 9 2017, 7:01 PM · Starmade
SmilingDemon claimed T2158: Sector Exports fail to carry over designs from blueprints.
Jan 9 2017, 7:00 PM · Starmade
SmilingDemon moved T2155: Fails to launch on Arch Linux 64bit from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 9 2017, 7:00 PM · Engine, Starmade
SmilingDemon added a comment to T2155: Fails to launch on Arch Linux 64bit.

not a Launcher bug ... the launcher did already start the game if a logstarmade.x.log file gets created
did you try using the java embedded with the launcher to start the game ?
try to force redownload the game in case a file was corrupted

Jan 9 2017, 7:00 PM · Engine, Starmade
SmilingDemon triaged T2155: Fails to launch on Arch Linux 64bit as Normal priority.
Jan 9 2017, 6:52 PM · Engine, Starmade
SmilingDemon claimed T2155: Fails to launch on Arch Linux 64bit.
Jan 9 2017, 6:50 PM · Engine, Starmade
nightrune created T2158: Sector Exports fail to carry over designs from blueprints.
Jan 9 2017, 6:39 PM · Starmade
SmilingDemon merged T2156: Disappearing Dockings for Fleet Controlled Ship into T2094: Fleets losing docked entities .
Jan 9 2017, 12:02 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
Restricted Application removed a project from T2156: Disappearing Dockings for Fleet Controlled Ship: Issue Navigation.
Jan 9 2017, 12:02 PM · Fleets, Starmade
SmilingDemon triaged T2156: Disappearing Dockings for Fleet Controlled Ship as Urgent priority.
Jan 9 2017, 12:01 PM · Fleets, Starmade
SmilingDemon claimed T2156: Disappearing Dockings for Fleet Controlled Ship.
Jan 9 2017, 12:00 PM · Fleets, Starmade

Jan 8 2017

Croquelune updated the task description for T2157: Game crash at start.
Jan 8 2017, 10:25 PM · Customer responded, Starmade, Issue Navigation
Croquelune updated the task description for T2157: Game crash at start.
Jan 8 2017, 10:23 PM · Customer responded, Starmade, Issue Navigation
Croquelune created T2157: Game crash at start.
Jan 8 2017, 10:22 PM · Customer responded, Starmade, Issue Navigation
DocHellfish updated the task description for T2156: Disappearing Dockings for Fleet Controlled Ship.
Jan 8 2017, 9:48 PM · Fleets, Starmade
DocHellfish created T2156: Disappearing Dockings for Fleet Controlled Ship.
Jan 8 2017, 9:46 PM · Fleets, Starmade
mokunen created T2155: Fails to launch on Arch Linux 64bit.
Jan 8 2017, 9:24 PM · Engine, Starmade
Croquelune added a comment to T68: texture faces need to be flipped or rotated.

Not resolved for everything. The logic blocks seems impacted since the new textures update. The side face are rotated 90°.

Jan 8 2017, 8:21 PM · Textures, Starmade
SmilingDemon closed T1787: Thruster Modules delayed as Rejected.

tried again in 0.199.358 (DEV)
still couldnt see a problem (aside from FPS rate drops past a point of big numbers of placed blocks)

Jan 8 2017, 8:00 PM · Engine, Starmade